User:BattIe Engineer/Old Talents
Captain Talents
Gunslinger | Skipper | Shipmaster | |||
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![]() Traveling Tradesman |
![]() Evasive Maneuvers |
![]() Commander | ||
![]() Tumble |
![]() Quickdraw |
![]() Trusted Captain |
![]() Trust Building |
![]() Maintenance Routine | |
![]() Sailor with No Name |
![]() Drunken Sailor |
![]() Trucker |
![]() Down with the Ship |
![]() Camaraderie |
![]() Inspire to Battle |
![]() Bounty Hunter |
![]() Esteemed Captain |
![]() All Hands on Deck |
Engineer Talents
Weapons Engineer | Electrician | Physicist | |||
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![]() Military Applications Unlock recipes: ![]() ![]() Gain a bonus of 20 to Weapons. |
![]() Minor in Mechanics Unlock recipe: ![]() Whenever you gain Electrical Engineering skill, also gain Mechanical Engineering skill. As long as your Electrical Engineering skill is 100 or higher, they gain twice as much Mechanical Engineering skill. |
![]() Just a Scratch When you are below 50% health, normal damage types slowly heal by themsleves. |
![]() Remote Monitor Unlock recipe: ![]() Fuel Rods you fabricate are of 1 higher quality. Gain a bonus of 15 to Electrical Engineering. | ||
![]() Strengthened Alloys Unlock recipes: ![]() ![]() ![]() ![]() Gain a bonus of 20 to Mechanical Engineering. |
![]() Arms Dealer Unlock recipes: ![]() ![]() Whenever you finish at least one mission, gain the following items as an additional reward: 4x Magnesium 2x Steel Bar 2x Copper |
![]() Melodic Respite When you play a guitar, you and allies near you gain the following attributes for up to 480 seconds: +15% Attack Power +15% Repair Speed +15% Physical damage resistance |
![]() In the Flow Whenever you fully repair a device, repair 70% faster for the next 7 seconds. |
![]() Co-Author You can co-write a book with a Mechanic. To do this, select their character and have them select yours. (Open eachothers health menus) After 10 seconds, you will gain ![]() This effect cannot occur again until you finish another mission. |
![]() Hazardous Materials Unlock recipe: ![]() Whenever you loot a reactor in a wreck for the first time, you will find rare materials. |
![]() Expanded Research When you or another allied crewmember deconstructs depleted fuel, they gain 200 experience. This effect can only occur up to 3 times until you finish another mission. |
![]() Castle Doctrine Unlock recipe: ![]() Your attacks are 35% more powerful against monsters inside your submarine. |
Error creating thumbnail: File missing Electrochemist Batteries you fabricate are of 1 higher quality. If you have not been attacked for 10 seconds, the next attack you suffer has 80% less power and your attacker is stunned for 4 seconds. |
![]() Optimized Power-Flow Gain an additional percentage to Turret Power Cost Reduction and Turret Charge Speed equal to 50% of your Electrical skill. Whenever you fully repair an item, gain a bonus of 1 to Electrical. This talent can only give up to 100 skill bonus. This bonus is lost on death. |
![]() College Athletics Unlock recipe: ![]() Gain an additional 35% Maximum Health. Gain an additional 30% Swimming Speed. Gain an additional 20% Walking Speed. |
![]() Polymath Gain a bonus of 20 to all skills, and you gain 65% more mission experience, but you have 25% less maximum health. |
![]() Nuclear Option Unlock recipe: ![]() When you fabricate a fuel rod, gain triple output. This effect cannot occur again until you finish another mission. Gain an additional 100% Nausea resistance. |
![]() All-Seeing Eye Unlock recipes: ![]() Gain all the talents in this talent tree. |
![]() Ph.D in Nuclear Physics Unlock recipe: ![]() Your attacks with Crowbars are 140% more powerful. As long as your electrical skill is 100 or higher, you can repair electrical devices 40% past their maximum condition. |
Mechanic Talents
Machinist | Technician | Pioneer | |||
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![]() Tinkerer You can use a wrench to tinker with devices. You can tinker with a pump, increasing its pumping rate by 400%. You can tinker with an engine, increasing its torque by 150%. You can tinker with a loader, increasing the connected turret's firing rate and damage by 20%, while lowering its power usage by 20%. The device is only affected for as long as you keep tinkering with it. You can tinker for 10 seconds. After you have tinkered with a device, you cannot tinker for 25 seconds. |
![]() Safety First Unlock recipe: ![]() Whenever you gain Mechanical Engineering skill, also gain Electrical Engineering skill. As long as your Mechanical Engineering skill is 100 or higher, they gain twice as much Electrical Engineering skill. |
![]() Aggressive Engineering When you attack with a wrench, you have a 30% chance to attack with 200% additional power and inflict an additional stun. You can repair mechanical devices 20% past their normal maximum condition. |
![]() Scrounger Whenever you open a container in a wreck for the first time, you have a 40% chance of finding an additional scrap. When you deconstruct scrap, gain 50 experience. Force doors open 50% faster. | ||
![]() Quickfix Unlock recipe: File:Repair Pack.png Repair Pack. Whenever you fully repair a device, gain 40 experience. This effect can only occur up to 8 times until you finish another mission. |
![]() Mass Production You can tinker with a fabricator or a deconstructor, increasing their operating rate by 250%. You can tinker with fabricators and deconstructors indefinitely. Gain 75% more skill from fabricating items. |
![]() Hull Fixer Unlock recipe: ![]() Welding tools and plasma cutters you fabricate are 1 higher quality. Repair hulls 25% faster with welding tools. |
![]() Miner Whenever you deconstruct an ore, you have a 50% chance to gain double the output. Deal 100% more damage to structures with cutters. Detach ores 100% faster with cutters. |
![]() Demolitions Expert Gain a bonus of 25 to Weapons. Explosives you fabricate are of 1 higher quality. | |
![]() Hull Sealer Unlock recipe: ![]() You can tinker for an additional 5 seconds. |
![]() Overclocking Tinkering with items damages them, but the effects of tinkering are increased by 50%. The cooldown period of tinkering is reduced to 12.5 seconds. |
![]() Crisis Management The more filled with water your submarine is, the faster you repair devices and swim, up to an additional 75% repair speed and 75% swimming speed. |
![]() Pyromaniac When you inflict burning damage on an enemy, gain 40% physical damage resistance for 5 seconds. Inflict 25% more burning damage. |
![]() Canned Heat Fuel and oxygen tanks you fabricate are of 1 higher quality. Whenever you play an accordion, the ally nearest to you will gain 15 experience every second. When they do, you gain 10 experience. This effect can only occur up to 20 times until you finish another mission. |
![]() Elbow Grease Gain an additional percentage to Melee Power and Maximum Health equal to 40% of your Mechanical skill. Whenever you deconstruct scrap, gain a bonus of 3 to Mechanical. This talent can only give up to 100 skill bonus. This bonus is lost on death. |
Error creating thumbnail: File missing Let It Drain Unlock recipe: ![]() You can only install a maximum of 2 of this item on your submarine. Non-turret devices you tinker with will always function as if they had power. |
![]() Artisan Smith Unlock recipes: ![]() ![]() ![]() ![]() Tools you fabricate are 1 higher quality. Gain a bonus of 30 to Mechanical Engineering. |
![]() Scrap Savant You can refine 3 scrap to any alien material. Gain 150 experience when you fabricate an alien material. Whenever you open a container in a wreck for the first time, you have a 80% chance of finding an additional scrap. |
Medical Doctor Talents
Xenologist | Medic | Scientist | |||
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![]() Researcher's Intuition Whenever you open an alien container for the first time, you have a 50% chance of finding additional items. While you are holding a large alien artifact, gain an additional 50% Swimming Speed. |
![]() Field Medic Whenever you complete a mission, if all crewmembers survive, gain 3 points in Medical skill. The deaths of assistants do not count. Gain an additional 20% Maximum Health. |
![]() Dr. Submarine Using Medical Items while crouched also applies 50% of the effects on you as well. Gain an additional 35% Opiate Addiction resistance. |
![]() Gene Therapist Refining Genetic Materials adds an additional 10% potency. Medical Items you apply are 25% more potent. | ||
![]() Curiosity Whenever you deconstruct an Alien Artifact you and another random crewmember gains 150 experience. Small alien artifacts, when deconstructed, give 50 experience instead. |
![]() Double Duty As long as you are outside your sub, take 25% less physical damage. As long as you are inside your submarine, gain a bonus of 20 to Medicine. |
![]() Mechanics Course Unlock recipe: ![]() Gain a bonus of 20 to Mechanical Engineering. |
![]() Fireman's Carry You can drag characters at full speed. Gain an additional 50% Burn resistance. |
![]() Research Grant Unlock recipe: ![]() Whenever you refine or combine genetic items, gain 300 marks. |
![]() Research and Development Whenever you finish a mission without a crewmember dying, you gain an additional 45% experience and gain the item ![]() The deaths of assistants do not count. |
![]() Alien Hoarder Your attacks with Alien Pistols have 8% additional power for each Alien Artifact you are carrying, up to an additional 40% power. Gain an additional 50% Psychosis resistance. |
Error creating thumbnail: File missing Reverse Engineer Whenever you deconstruct an Alien Artifact, you have a 50% chance to gain double output from it and gain 8 to a random Skill. Small alien artifacts, when deconstructed, give 4 Skill instead. |
![]() Bedside Manner Whenever you apply medicine to a friendly character, they gain 20 physical damage resistance and an additional 25% skill gain, the total duration depending on your Medical skill. |
![]() Combat Medic Unlock recipe: ![]() Gain an additional percentage to Movement Speed, Ranged Fire Rate and Melee Attack Speed equal to 30% of your Medical skill. |
![]() Gene Harvester When you or another crewmember kills a monster while outside your submarine, you have a 35% chance of finding a random Genetic Material on it. |
![]() Genetic Stability Combining different types of Genetic Materials is 50% less likely to taint the materials. Gain a bonus of 15 to all skills. |
![]() Atmos Machine When you deconstruct an Alien Artifact, there is a 20% chance it will instead transform into a random alien item. Whenever you finish a mission, your crew gains 10% additional mission experience for each large alien artifact on board your ship, up to 20%. Gain an additional 150% Deconstructor Speed. |
![]() Don't Die on Me! Unlock recipe: ![]() The CPR you apply is much more powerful. |
![]() Advanced Splicing Unlock recipe: ![]() Whenever you or another crewmember combines or refines Genetic Materials, gain 125 experience and a bonus of 5 to Medical. This talent can only give up to 100 skill bonus. This bonus is lost on death. |
Security Officer Talents
Specialist | Warden | Soldier | |||
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![]() First Aid Training Gain a bonus of 15 to Medical. Medical Items are 35% more potent when applied to you. |
![]() Physical Conditioning Gain an additional 25% Melee Attack Speed. Gain an additional 15% Movement Speed. Gain an additional 40% Oxygen Low resistance. |
![]() Enforcer Unlock recipe: ![]() Gain an additional 25% Maximum Health. |
![]() Bootcamp Unlock recipe: ![]() Whenever you finish a mission without a crewmember dying, you gain an additional 35% experience. The deaths of assistants do not count. | ||
![]() Navy Diver Unlock recipe: ![]() Attacks you suffer are 25% less powerful while you are in water. |
![]() Scavenger Whenever you open a container outside your submarine for the first time, you have a 20% chance of finding additional items. Gain an additional 50% Buff Duration. |
![]() Beat Cop You can tackle other characters by ragdolling into them at high speeds. Inflict 25% more Stun. Gain an additional 25% Repair Speed. |
![]() Munitions Expertise Unlock recipe: ![]() Gain 125% more Weapons skill from fabricating items. Whenever you fabricate SMG ammo, shotgun ammo, or stun gun ammo, you have a 50% chance to gain twice as much output. |
![]() Warrior Poet You can write a book. To do this, ragdoll yourself. After 15 seconds, you will gain the item ![]() This effect cannot occur again until you finish another mission. |
![]() Gunsmith Unlock recipe: ![]() Weapons you fabricate are of 1 higher quality. |
![]() Buccaneer Unlock recipe: ![]() Aiming with a melee weapon before attacking adds up to 100% power to your next melee attack. Gain an additional 25% Stun resistance. |
![]() Deep Sea Slayer Gain an additional 25% attack power to harpoons. If you are in the open sea, gain an additional 50% attack power to harpoons instead. When you kill a monster while outside your submarine, it has a 40% chance of having an additional alien material. |
![]() Stonewall Whenever you are attacked, gain an additional 30% physical damage resistance and 30% Stun resistance for 4 seconds. |
![]() By the Book Unlock recipe: ![]() Whenever you finish at least one mission, your crew gains an additional 1250 marks and 200 experience for each captured, live enemy human on board your ship, up to a maximum of 2500 marks and 400 experience. |
![]() Expert Commando When firing a ranged weapon while crouched, you gain 70% reduction to spread and your attacks are 20% more powerful, but your firing rate is 30% slower. Recover from Bleeding much more quickly. |
![]() Tandem Fire As long as you are manning a turret alongside another allied crewmember, both of your attacks are 25% more powerful. Only the closest allied crewmember gains this effect. |
![]() Dual Spec-Ops When you ragdoll in water, propel yourself forward in your current direction. Gain 2 free additional talent points. |
![]() Implacable Unlock recipe: ![]() Whenever you fall below 0 health, you will remain fully conscious and your attacks are 25% more powerful for 15 seconds. This effect can only occur once per life each round. |
![]() Warlord Unlock recipes: ![]() ![]() Whenever you attack with any weapon, your attack has 5% chance of becoming twice as powerful. |
Assistant Talents
Jack of All Trades | Grayshirt | Clown | |||
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![]() Multitasker Whenever you gain a skill point, if it’s not for the same skill as the last skill point gained, gain an additional skill point. |
![]() Apprenticeship Whenever another allied character gains a skill point, you have a 20% chance to also gain a skill point in that skill. |
![]() If you are 2 or more levels behind your most highest-leveled crewmember, gain an additional 100% mission experience. |
![]() Skedaddle Move 10% faster. When you are attacked, this bonus is increased to 30% for 5 seconds. |
![]() Enroll Into Clown College As long as you are wearing a full clown outfit, you gain Clown Power. | |
![]() Stand and Deliver Whenever you finish at least one mission, gain |
![]() Survival Package Enemies will ignore you if you have been ragdolled for longer than 4 seconds. |
![]() Crew Layabout Lose 40% Repair Speed. |
![]() Water Prankster Unlock recipe: |
![]() Inspiring Tunes Clown Power allows you to honk your horn to repair nearby electrical and mechanical items, and nearby allies to gain a bonus of 15 to all skills for a short while. | |
![]() Rich in Knowledge Whenever you gain a skill point, gain an additional 20 experience, while your allied crewmembers gain 10 experience. |
![]() Ace of All Trades Gain a bonus of 15 to all skills. |
![]() Insurance Policy Whenever you die from non-friendly sources during a mission, your crew is paid 700 marks for each mission you've completed since the last time you've died. |
![]() Still Kicking Whenever you fall below 0 health, rapidly heal normal damage types and remove stun over a short duration. |
![]() Psycho Clown Clown Power allows you to attack faster with melee weapons based on how much Psychosis you have, up to 150%, but you cannot run while having Psychosis. |
![]() Slapstick Expert Clown Power allows you to have a small chance to trip randomly when you run. |
![]() Olympian You can gain skills past their ordinary maximum. |
![]() Graduation Ceremony Upon creating a new character, retain all of your current experience for that new character. |
![]() True Potential Clown Power allows you to honk your horn to slowly heal nearby allies. |