Timed Detonator

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Data is up-to-date
Last updated for version 1.6.18.1
Last mentioned in changelog 1.6.17.0
The current game version is 1.6.19.1
Timed Detonator

Inventory icon


Sprite
A version of the detonator with an adjustable timer, which detonates any contained explosive (by default) 8 seconds after being armed.
Statistics
Ammunition Explosive Items
Crafting
Fabricator
Requirements
Skill: Electrical: 10
Deconstructor Yield
Store
Base Price 110 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 46 mk
ColonyColony N/A 41 mk
Research OutpostResearch N/A 41 mk
Military OutpostMilitary 99 mk 29 mk
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Medical MerchantMedical Merchant N/A 33 mk
Engineer MerchantEngineer Merchant 132 mk 39 mk
Armory MerchantArmory Merchant 99 mk 29 mk
Children of The HonkmotherClown Merchant N/A 33 mk
The Church of HuskHusk Merchant N/A 33 mk
Technical
Identifier timeddetonator
Cargo Container Identifier explosivecrate
Categories EquipmentWeapon
Tags smallitem, detonator

Detonators are devices used to activate Explosives remotely.

Description

Timed Detonators contain a single item slot for an explosive, which can be accessed by while it is in the inventory, or by clicking on it while it is placed down. Only items with the "explosive" tag may be placed inside.

While equipped in the inventory or being accessed when placed down, an interface will be accessible where the detonator may be armed, and the timer may be increased or decreased. By default, the timer is 8 seconds.

Function

  • It can be placed by Right Mouseaiming and Left Mouseclicking on the grid that appears.
  • To detonate the explosive, it needs to be armed, at which point the timer will begin to count down. Once the timer reaches zero, the contained explosive will be detonated. The detonator does not need to be placed down to function.
    • The timer can be increased or decreased at any time, including while the detonator is armed and counting down.
  • If the timed detonator is armed while the timer is set to zero, it will immediately detonate.
  • Detonators will be damaged by the explosion that is set off by the contained explosive, and will be destroyed if the explosion deals 100 or more item damage.
    • Stun Grenades, EMP Grenades, and Acid Grenades are the only containable explosives that deal sufficiently low item damage (in fact, they each deal zero item damage) and so detonators using these items can be reused.
    • Detonators will not be damaged by explosions that were not set off inside themselves.

See Also

Detonator

v · d · e · h

Electrical Components

Alarms
Detectors
Interactable
Wiring Components
Misc