Template:Items Infobox/doc
From Official Barotrauma Wiki
(Redirected from Template:Items Infobox 2/doc)
This template is not used. The current template for items is Template:Items infobox, with a small "i".
Listed below are the fields under every section header, in order of appearance.
Basic
| Field | Description | Example | Expected | Default |
|---|---|---|---|---|
| name | Name of the item. | Wrench | {{PAGENAME}}
| |
| icon | The item's inventory icon. | Wrench.png | File name | {{{name|{{PAGENAME}}}}}.png
|
| iconsize | The size of the icon, in px. | 64 | ## / x## / ##x## | {{#if:{{{sprite|}}}|x64|x128}}
|
| sprite | The item's world sprite. | Wrench sprite.png | File name | |
| spritewidth | The size of the sprite, in px. | 64 | ## / x## / ##x## | {{{spritesize|{{{iconsize|x64}}}}}}
|
| identifier | The identifier of the item, same as XML. | wrench | ||
| categories | The categories of the item, same as XML. | Equipment | Structure, Decorative, Machine, Medical, Weapon, Diving, Equipment, Fuel, Electrical, Material, Alien, Wrecked, Legacy, Misc | Misc |
| subcategory | The subcategory of the item, same as XML. | Outpost | Thalamus, Abandoned Outposts, Abandoned Outpost (Human), Abandoned Outpost (Monster), Exterior submarine walls, Exterior shuttle pieces, Labels, Background wall, Outpost | |
| tags | The tags of the item, same as XML. | smallitem,tool,simpletool,mechanicalrepairtool,wrenchitem,mountableweapon | ||
| nocat | Removes page categories if defined. |
Quality
| Field | Description | Example | Expected | Default |
|---|---|---|---|---|
| qualitybonuses | Per-level quality modifiers, seperated by <br>. |
+10% Repair Speed | ||
| qualitytalent | Talent which automatically increases the quality level of the item. | {{hl|Artisan Smith|32|Talent}} |
{{hl|[Talent Name]|32|Talent}} |
Stats
| Field | Description | Example | Expected | Default |
|---|---|---|---|---|
| usedby | Items or installations that can use this item, seperated by ,. |
{{hl|SMG|32}},{{hl|Deadeye Carbine|32}} |
{{hl|[Item Name]|32}}, {{hl|[Installation Name]|32}} |
|
| protects | List of limbs protected by armor, seperated by ,. |
Torso | Head, Torso, LeftArm, RightArm, LeftLeg, RightLeg, All | |
| [afflictionname] |
|
|
|
0 |
| [afflictionname]fail | Same as above, but for failing the skill check requirement (e.g. from medicine). | |||
| [afflictionname]blockchance | Chance to competely block an affliction. (e.g. from armor). | 0.25 | ## | 0 |
| [afflictionname]chance | Chance for the affliction to be applied (e.g. from a weapon). | 0.5 | ## | |
| explosionrange | The range of the primary explosion, verbatim as in XML. | 1000 | ## | |
| explosion[afflictionname] | Same as [afflictionname], but for explosions. Points 2 and 3 do not apply. |
|||
| explosion[afflictionname]chance | Same as [afflictionname]chance, but for explosions. |
|||
| duration | The duration that all afflictions are applied for (e.g. from medicine). | 10 | ## | 0 |
| durationfail | Same as above, but for failing the skill check. | |||
| projectiles | Number of projectiles fired by the ammunition. | 6 | ## | 1 |
| aftereffect | Identifier of the after effect emitter used by this item (e.g. from a Nuclear Shell). | nuclearaftereffectemitter |
||
| reload | The average delay between shots. | 0.1 | ## | |
| penetration | Armor penetration, verbatim as in XML. | 0.25 | ## | |
| piercing | Amount of limbs that can be hit by a single projectile. | 2 | ## | 1 |
| severlimbsprobabiltiy | Base chance to sever a limb or break an armor section. | 0.50 | ## | |
| explosionseverlimbsprobability | Same as above, but for explosions. | |||
| structuredamage | Damage done to walls/shells per projectile. | 42 | ## | |
| explosionstructuredamage | Same as above, but for explosions. | |||
| thalamusdamage | Amount of damage done to thalamus parts. | 10 | ## | |
| magazine | Total number of shots that can be fired from a single magazine. | 24 | ## | |
| maxstack | Number of items that can be in a single stack. | 8 | ## | 1 |
| ammo | Items used by this item, seperated by ,. |
{{hl|Battery Cell|32}},{{hl|Fulgurium Battery Cell|32}} |
{{hl|[Item Name]|32}} |
|
| ammocount | Maximum amount of ammunition that can be stored in the item. | 6 | ## | |
| itemcapacity | Number of slots in the item's inventory (favor ammo above this). |
12 | ## | |
| containable | List of identifiers and tags that can be stored in the item, seperated by ,. |
coilgunammo,railgunammo,wrench |
Skill Requirements
| Field | Description | Example | Expected | Default |
|---|---|---|---|---|
| helm | Amount of Helm skill required to use the item properly. | 25 | ## | |
| weapons | Amount of Weapons skill required to use the item properly. | 25 | ## | |
| medical | Amount of Medical skill required to use the item properly. | 25 | ## | |
| electrical | Amount of Electrical Engineering skill required to use the item properly. | 25 | ## | |
| mechanical | Amount of Mechanical Engineering skill required to use the item properly. | 25 | ## | |
| handicap | Penalties applied if the above skill requirement(s) are not met, seperated by <br>. |
Spread 10 → 16 |
Gatherable
| Field | Description | Example | Expected | Default |
|---|---|---|---|---|
| detachtime | Time it takes to detach the item from a wall. | 6 | ## | 4 |
| commonness | The item's spawn chance for all biomes and all caves in those biomes. Specific commonnesses below will override this. |
0.67,0.33 | ##,## | 0,0 |
| commonness_coldcaverns | Same as above, but for the "Cold Caverns" biome. | |||
| commonness_europanridge | Same as above, but for the "Europan Ridge" biome. | |||
| commonness_theaphoticplateau | Same as above, but for the "The Aphotic Plateau" biome. | |||
| commonness_thegreatsea | Same as above, but for the "The Great Sea" biome. | |||
| commonness_hydrothermalwastes | Same as above, but for the "Hydrothermal Wastes" biome. |
Crafting
| Field | Description | Example | Expected | Default |
|---|---|---|---|---|
| fabricatoramount | Number of items produced by one fabrication. | 2 | ## | 1 |
| fabricatorskills | Required skills and levels to fabricate the item, seperated by ,. |
Weapons 40,Medical 50 | Helm ##, Weapons ##, Medical ##, Electrical ##, Mechanical ## | |
| fabricatortalent | Required talent to fabricate the item. | {{hl|Artisan Smith|32|Talent}} |
{{hl|[Talent Name]|32|Talent}} |
|
| fabricatormaterials | Required items to fabricate the item, seperated by <br>. |
{{hl|Iron|32}} (x2)<br>{{hl|Steel Bar|32}} |
{{hl|[Item Name]|32}} / {{hl|[Item Name]|32}} (x#). |
|
| fabricatortime | Required time to craft the item. | 40 | ## | |
| medical[] | Same as above 5, but for the medical fabricator instead. | |||
| []alt | Same as above 5 (not for amount), but for the alternate recipe (e.g. recycling). | |||
| deconstructormaterials | Items outputted when the item is deconstructed. | {{hl|Iron|32}} (x2)<br>{{hl|Steel Bar|32}} |
{{hl|[Item Name]|32}} / {{hl|[Item Name]|32}} (x#). |
|
| deconstructortime | Time it takes to deconstruct the item. 40 | ## |
Store
| Field | Description | Example | Expected | Default |
|---|---|---|---|---|
| sold | If the item can be bought at any merchant. Specific merchant fields below override this. |
false | false/true | true |
| outpostsold | Same as above, but specifically for Habitation Outposts' general merchants. | |||
| citysold | Same as above, but specifically for Colonies' general merchants. | |||
| researchsold | Same as above, but specifically for Research Outposts' general merchants. | |||
| militarysold | Same as above, but specifically for Military Outposts' general merchants. | |||
| minesold | Same as above, but specifically for Mining Outposts' general merchants. | |||
| medicalsold | Same as above, but specifically for all stations' Medical merchants. | |||
| engineeringsold | Same as above, but specifically for all stations' Engineering merchants. | |||
| armorysold | Same as above, but specifically for all stations' Armory merchants. | |||
| baseprice | The base price of the item. | 200 | ## | |
| multiplier | The price multiplier of the item for any merchant. Specific merchant fields below override this. |
0.5 | ## | 1 |
| outpostmultiplier | Same as above, but specifically for Habitation Outposts' general merchants. | |||
| citymultiplier | Same as above, but specifically for Colonies' general merchants. | |||
| researchmultiplier | Same as above, but specifically for Research Outposts' general merchants. | |||
| militarymultiplier | Same as above, but specifically for Military Outposts' general merchants. | |||
| minemultiplier | Same as above, but specifically for Mining Outposts' general merchants. | |||
| medicalmultiplier | Same as above, but specifically for all stations' Medical merchants. | |||
| engineeringmultiplier | Same as above, but specifically for all stations' Engineering merchants. | |||
| armorymultiplier | Same as above, but specifically for all stations' Armory merchants. |
| Wrench | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
Inventory icon Sprite Makes mechanical repairs possible. | ||||||||||
| Quality | ||||||||||
| Bonuses | +10% Repair Speed | |||||||||
| Related Talent | ||||||||||
| Statistics | ||||||||||
| Afflictions | Direct hit: | |||||||||
| Attack Speed | 1/s | |||||||||
| Structure Damage | 4 | |||||||||
| Crafting | ||||||||||
| Fabrication (Produces 1 item) |
||||||||||
| Deconstruction | ||||||||||
| Store | ||||||||||
| Buy | Sell | |||||||||
| 20 mk | 5 mk | |||||||||
| 20 mk | 5 mk | |||||||||
| 25 mk | 6 mk | |||||||||
| 25 mk | 6 mk | |||||||||
| 20 mk | 5 mk | |||||||||
| N/A | 5 mk | |||||||||
| 18 mk | 4 mk | |||||||||
| N/A | 5 mk | |||||||||
| ||||||||||
{{Items Infobox 2
| name = Wrench
| sprite = Wrench sprite.png
| identifier = wrench
| description = Makes mechanical repairs possible.
| categories = Equipment
| tags = smallitem,tool,simpletool,mechanicalrepairtool,wrenchitem,mountableweapon
<!-- Quality -->
| qualitybonuses = +10% Repair Speed
| qualitytalent = {{hl|Artisan Smith|32|Talent}}
<!-- General Stats -->
| bluntforcetrauma = 4
| stun = 0.2
| reload = 1
| structuredamage = 4
<!-- Crafting -->
| fabricatorskill = Mechanical 20
| fabricatormaterials = {{hl|Iron|32}} (x2)
| fabricatortime = 10
| deconstructormaterials = {{hl|Iron|32}}
| deconstructortime = 10
<!-- Store -->
| baseprice = 20
| minavailable = 10
| cityminavailable = 5
| researchmultiplier = 1.25
| militarymultiplier = 1.25
| medicalsold = false
| engineeringmultiplier = 0.9
| armorysold = false
}}| Morphine | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
![]() A powerful opiate for treating pain associated with internal injuries, but will cause shortness of breath and eventual dependency with overuse. | ||||||||||
| Skill Requirements | ||||||||||
| Medical | 5 | |||||||||
| Statistics | ||||||||||
| Afflictions | Direct hit: | |||||||||
| Crafting | ||||||||||
| Medical Fabrication (Produces 1 item) |
||||||||||
| Deconstruction | ||||||||||
| Store | ||||||||||
| Buy | Sell | |||||||||
| 100 mk | 25 mk | |||||||||
| 100 mk | 25 mk | |||||||||
| 100 mk | 25 mk | |||||||||
| 100 mk | 25 mk | |||||||||
| 100 mk | 25 mk | |||||||||
| 90 mk | 22 mk | |||||||||
| N/A | 25 mk | |||||||||
| N/A | 25 mk | |||||||||
| ||||||||||
{{Items Infobox 2
| name = Morphine
| identifier = antidama1
| description = A powerful opiate for treating pain associated with internal injuries, but will cause shortness of breath and eventual dependency with overuse.
| categories = Medical
| tags = smallitem,chem,medical,syringe
<!-- Skill Requirements -->
| medical = 5
<!-- General Stats -->
| maxstack = 2
| duration = 10
| damage = -5
| burn = -0.1
| oxygenlow = 2
| opiateaddiction = 0.5
| opiateoverdose = 1
| opiatewithdrawal = -3
| failduration = 10
| damagefail = -2.5
| burnfail = -0.05
| oxygenlowfail = 3
| opiateaddictionfail = 2.5
| opiateoverdosefail = 2
| opiatewithdrawalfail = -3
<!-- Crafting -->
| medicalfabricatorskill = Medical 18
| medicalfabricatormaterials = {{hl|Opium|32}} (x2)
| medicalfabricatortime = 30
| deconstructormaterials = {{hl|Opium|32}}
| deconstructortime = 20
<!-- Store -->
| baseprice = 100
| minavailable = 12
| medicalmultiplier = 0.9
| engineeringsold = false
| armorysold = false
}}| Amblygonite | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
![]() A mineral composed of lithium, aluminum and sodium. | ||||||||||
| Gatherable | ||||||||||
| Required Tools, Duration | ||||||||||
| Commonness - Cold Caverns | 0%, 0%* | |||||||||
| Commonness - Europan Ridge | 80%, 10%* | |||||||||
| Commonness - The Aphotic Plateau | 90%, 10%* | |||||||||
| Commonness - The Great Sea | 90%, 10%* | |||||||||
| Commonness - Hydrothermal Wastes | 60%, 0%* | |||||||||
| Crafting | ||||||||||
| Deconstruction | ||||||||||
| Store | ||||||||||
| Sell | ||||||||||
| 55 mk | ||||||||||
| 62 mk | ||||||||||
| 50 mk | ||||||||||
| 50 mk | ||||||||||
| 37 mk | ||||||||||
| 50 mk | ||||||||||
| 50 mk | ||||||||||
| 50 mk | ||||||||||
| ||||||||||
{{Items Infobox 2
| name = Amblygonite
| identifier = amblygonite
| description = A mineral composed of lithium, aluminum and sodium.
| categories = Material
| tags = smallitem,ore
<!-- General Stats -->
| maxstack = 8
<!-- Gatherable -->
| detachtool = {{hl|Plasma Cutter|32}}
| commonness = 0,0
| commonness_europanridge = 0.8,0.1
| commonness_theaphoticplateau = 0.9,0.1
| commonness_thegreatsea = 0.9,0.1
| commonness_hydrothermalwastes = 0.6,0
<!-- Crafting -->
| deconstructormaterials = {{hl|Lithium|32}}<br>{{hl|Aluminium|32}}<br>{{hl|Sodium|32}}
| deconstructortime = 5
<!-- Store -->
| baseprice = 200
| unbuyable = true
| outpostmultiplier = 1.1
| citymultiplier = 1.25
| minemultiplier = 0.75
}}| SMG Magazine | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
![]() A magazine for .45 caliber SMG rounds. | ||||||||||
| Statistics | ||||||||||
| Used by | ||||||||||
| Afflictions | Direct hit: | |||||||||
| Limb Severance Chance | 10% | |||||||||
| Structure Damage | 5 | |||||||||
| Maximum Stack | 2 | |||||||||
| Crafting | ||||||||||
| Fabrication (Produces 1 item) |
||||||||||
| Alternate recipe (Produces 1 item) |
||||||||||
| Deconstruction | ||||||||||
| Store | ||||||||||
| Buy | Sell | |||||||||
| N/A | 37 mk | |||||||||
| 125 mk | 31 mk | |||||||||
| N/A | 31 mk | |||||||||
| 90 mk | 22 mk | |||||||||
| N/A | 31 mk | |||||||||
| N/A | 25 mk | |||||||||
| N/A | 25 mk | |||||||||
| 90 mk | 22 mk | |||||||||
| ||||||||||
{{Items Infobox 2
| name = SMG Magazine
| identifier = smgmagazine
| description = A magazine for .45 caliber SMG rounds.
| categories = Weapon
| tags = smallitem,smgammo
<!-- General Stats -->
| usedby = {{hl|SMG}},{{hl|Deadeye Carbine}}
| maxstack = 2
| gunshotwound = 12.5
| bleeding = 12.5
| stun = 0.15
| structuredamage = 5
| severlimbsprobability = 0.1
<!-- Crafting -->
| fabricatorskill = Weapons 40
| fabricatortalent = {{hl|Bootcamp|32|Talent}}
| fabricatormaterials = {{hl|Magnesium|32}}<br>{{hl|Lead|32}}<br>{{hl|Steel Bar|32}}
| fabricatortime = 25
| fabricatorskillalt = Weapons 40
| fabricatortalentalt = {{hl|Bootcamp|32|Talent}}
| fabricatormaterialsalt = {{hl|Magnesium|32}}<br>{{hl|Lead|32}}<br>{{hl|SMG Magazine|32}}
| fabricatortimealt = 15
| deconstructormaterials = {{hl|Lead|32}} (≥95%)<br>{{hl|Steel Bar|32}}
| deconstructortime = 10
<!-- Store -->
| baseprice = 100
| outpostsold = false
| outpostmultiplier = 1.5
| citymultiplier = 1.25
| citsold = false
| researchsold = false
| researchmultiplier = 1.25
| militarymultiplier = 0.9
| militaryminavailable = 4
| minesold = false
| minemultiplier = 1.25
| medicalsold = false
| engineeringsold = false
| armorymultiplier = 0.9
| armoryminavailable = 4
}}| SMG | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
A .45 caliber submachine gun. | ||||||||||
| Quality | ||||||||||
| Bonuses | +10% Affliction Strength | |||||||||
| Skill Requirements | ||||||||||
| Weapons | 50 | |||||||||
| Handicap | Spread 10 → 16 | |||||||||
| Statistics | ||||||||||
| Attack Speed | 5.71/s | |||||||||
| Ammunition | ||||||||||
| Crafting | ||||||||||
| Deconstruction | ||||||||||
| Store | ||||||||||
| Buy | Sell | |||||||||
| N/A | 112 mk | |||||||||
| N/A | 93 mk | |||||||||
| N/A | 93 mk | |||||||||
| 270 mk | 67 mk | |||||||||
| N/A | 93 mk | |||||||||
| N/A | 75 mk | |||||||||
| 300 mk | 75 mk | |||||||||
| 270 mk | 67 mk | |||||||||
| ||||||||||
{{Items Infobox 2
| name = SMG
| identifier = smg
| description = A .45 caliber submachine gun.
| categories = Weapon
| tags = smallitem,weapon,gun,gunsmith,mountableweapon
<!-- Quality -->
| qualitybonuses = +10% Affliction Strength
<!-- General Stats -->
| ammo = {{hl|SMG Magazine}},{{hl|Depleted Fuel SMG Magazine}}
| reload = 0.175
<!-- Required Skills -->
| weapons = 50
| handicap = Spread 10 → 16
<!-- Crafting -->
| deconstructormaterials = {{hl|Steel Bar|32}}<br>{{hl|Plastic|32}}
| deconstructortime = 10
<!-- Store -->
| baseprice = 300
| outpostsold = false
| outpostmultiplier = 1.5
| citymultiplier = 1.25
| citysold = false
| researchsold = false
| researchmultiplier = 1.25
| militarymultiplier = 0.9
| militaryminavailable = 2
| minesold = false
| minemultiplier = 1.25
| medicalsold = false
| engineeringsole = false
| armorymultiplier = 0.9
| armoryminavailable = 2
}}| Body Armor | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
While the body armor won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board. | ||||||||||
| Statistics | ||||||||||
| Damage Resistances |
Direct hit & Explosion: | |||||||||
| Crafting | ||||||||||
| Fabrication (Produces 1 item) |
||||||||||
| Deconstruction | ||||||||||
| Store | ||||||||||
| Buy | Sell | |||||||||
| N/A | 156 mk | |||||||||
| N/A | 144 mk | |||||||||
| N/A | 120 mk | |||||||||
| 432 mk | 108 mk | |||||||||
| N/A | 120 mk | |||||||||
| N/A | 120 mk | |||||||||
| N/A | 120 mk | |||||||||
| 432 mk | 108 mk | |||||||||
| ||||||||||
{{Items Infobox 2
| name = Body Armor
| identifier = bodyarmor
| description = While the body armor won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.
| categories = Equipment
| tags = smallitem,clothing
<!-- General Stats -->
| protects = Torso
| burn = *0.9
| bitewounds = *0.3
| bluntforcetrauma = *0.2
| lacerations = *0.2
| gunshotwound = *0.2
| bleeding = *0.1
<!-- Crafting -->
| fabricatorskill = Weapons 40
| fabricatormaterials = {{hl|Ballistic Fiber|32}} (x3)
| fabricatortime = 30
| deconstructormaterials = {{hl|Ballistic Fiber|32}} (x2)
| deconstructortime = 40
<!-- Store -->
| baseprice = 480
| outpostsold = false
| outpostmultiplier = 1.3
| citysold = false
| citymultiplier = 1.2
| researchsold = false
| militaryminavailable = 3
| militarymultiplier = 0.9
| minesold = false
| medicalsold = false
| engineeringsold = false
| armoryminavailable = 3
| armorymultiplier = 0.9
}}This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.


