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Hyperzine

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Data is up-to-date
Last updated for version 1.1.19.3
The current game version is 1.2.8.0

Main article: Medical Items


Hyperzine

Inventory icon


Sprite
An extremely potent muscle stimulant for those moments when you gotta go fast.
Statistics 
Medical Usage
Success:
 Hyperactivity (400)*
 Vigor (400)*
 Oxygen Low (-15)*
 Stun (-54)*
 Chem Addiction (18)*
 Chem Withdrawal (-90)*
Duration 60s
Failure:
 Hyperactivity (400)*
 Vigor (400)*
 Oxygen Low (-6)*
 Stun (-15)*
 Chem Addiction (36)*
 Chem Withdrawal (-90)*
 Burn (7.5)*
Duration 60s
Skill Requirements
Skill Requirements
Medical: 50
Crafting
Medical Fabricator
Requirements
Deconstructor Yield
Store
Base Price 450 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 135 mk
ColonyColony N/A 121 mk
Research OutpostResearch 405 mk 121 mk
Military OutpostMilitary 495 mk 148 mk
Mining OutpostMining N/A 148 mk
Medical MerchantMedical Merchant N/A 135 mk
Engineer MerchantEngineer Merchant N/A 135 mk
Armory MerchantArmory Merchant N/A 135 mk
Children of The HonkmotherClown Merchant N/A 135 mk
The Church of HuskHusk Merchant N/A 135 mk
Technical
Identifier hyperzine
Categories Medical
Tags smallitem, chem, medical, syringe

Hyperzine is a stimulant.

Function

Hyperzine is a strong stimulant that grants the user high amounts of Vigor and Hyperactivity. These buffs increase the user's damage resistance, melee attack strength, and movement speed.

Related Talents

Talent Tree Description

Super Soldiers
ID: supersoldiers
Medical Doctor
Chemist
Spec. 3
Buffs you apply last 25% longer. Unlock recipe: Combat Stimulant.

Macrodosing
ID: macrodosing
Medical Doctor
Chemist
Spec. 4
Buffs you apply last 25% longer. Poisons and Acid deals 25% more damage. Unlock recipe: Endocrine Booster.

This medical contraption, when used, bestows the user with permanent performance enhancement.

v·d·e·h
Medical Items
Basic Chemicals
Medicine
Stimulants
Poisons
Antidotes