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Cigar

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Data is up-to-date
Last updated for version 1.2.6.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.2.8.0
Cigar

Inventory icon


Sprite
A submariner's life is mentally taxing, but perhaps this exquisitely crafted cigar can help you soothe your nerves a bit.
Statistics
Afflictions
 Psychosis (-6/s)*
 Reaper's Tax (-1/s)*
 Hallucinating (-10/s)*
 Watcher's Gaze (-5/s)*
Consumption Time 25s of usage
Crafting
Fabricator
Requirements
Deconstructible? No
Store
Base Price 130 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 39 mk
ColonyColony 39 mk
Research OutpostResearch 39 mk
Military OutpostMilitary 39 mk
Mining OutpostMining 39 mk
Medical MerchantMedical Merchant 39 mk
Engineer MerchantEngineer Merchant 39 mk
Armory MerchantArmory Merchant 39 mk
Children of The HonkmotherClown Merchant 39 mk
The Church of HuskHusk Merchant 39 mk
Technical
Identifier cigar
Categories Misc
Tags smallitem

The cigar is a craftable consumable item. It mildly calms the nerves, reducing several mental afflictions.

Function

The cigar can be held in the right hand. It can be used for 25 seconds. It can be used in practically any situation – being underwater, or wearing items obstructing the mouth does not prevent usage. While in use (Right Mouse RMB + Left Mouse LMB), it grants the following effects:

Related Talents

Talent Tree Description

Sailor with No Name
ID: sailorwithnoname
Captain
General
Tier 2
Gain a bonus of 20 to Medical.

Unlock recipe: Cigar.

Media

See Also

v·d·e·h
Consumables
Electric
Tanks
Other