Captain

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Data is up-to-date
Last updated for version 1.2.6.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.3.0.4
Notes: Add more info

The Captain is a playable Job.

Naval visionary, seafarer, a genius. Possibly.

Description

The Captain is the person responsible for steering and commanding a submarine and it's crew. The captain's ID card provides access to all Doors or Containers in the submarine.

There can be a maximum of 1 Captain, though none are required.

Hired Captains cost 30% more than usual.

Responsibilities

  • Navigating in the Campaign.
  • Steering the ship using the Navigation Terminal.
  • Delegating tasks.
  • Adjusting the Salary of each crew member.

Starting Skills

Skills that a Captain starts with:

Starting Equipment

All Captains start with the same equipment:

The Captain has 3 loadouts, each with one of the Captain's Uniforms:
Loadout #1

Loadout #2

Loadout #3

Talents

Captains Talents revolve mostly around supporting the whole crew with various buffs and bonuses.


The Gunslinger Specialization is the exception here from the fact that it mostly grants benefits to the Captain, making them profficient at defending themself and ends with a recipe for the powerful Handcannon which can deal even with some of the stronger and armored Creatures of Europa.

The Skipper Specialization focuses entirely on buffing the crew, making them gain skills faster, and the Subs' maneuverability.

The Politician Specialization focuses mostly on the Factions features and gaining XP faster for the crew.


General

Bounty Hunter

Gain 15% bonus XP and 15% bonus money when completing a Monster or Nest mission.

Inspirational Leader

Applies to all crew:

+25% Skill Gain Speed


Logistics Expert

Gain 15% bonus XP and 15% bonus money when completing a Cargo or Personnel Transport mission.

Prodigy

+50% Skill Gain Speed

Travelling Tradesman

Applies to all crew:

Special sales offer 3 additional items.
+20% Item Sell Value
Does not stack with multiple of the same talent.


Veteran

Gain a one-time bonus of 20 Helm and 5 to all other skills.
+10% Repair Speed

Camaraderie

Whenever you finish a mission without a crewmember dying, your crew gains an additional 20% experience. The deaths of assistants do not count.

Down with the Ship

If you are on your submarine and it becomes at least 50% flooded, you gain an additional 50% swimming speed and repair hulls 50% faster for 60 seconds.

Emergency Maneuvers

Whenever your submarine takes damage from a monster, gain maximum Helm skill for 5 seconds.

Gunsmith

Unlock recipe: Revolver, Revolver Round.

Sailor with No Name

Gain a bonus of 20 to Medical.

Unlock recipe: Cigar.


Steady Tune

After playing a Harmonica for 10 seconds or longer, you and nearby allies gain +100% Psychosis resistance for 60 seconds.
Gunslinger Skipper Politician

Quickdraw

If it has been longer than 8 seconds since you've attacked with a pistol, your next attack with a pistol is 25% more powerful.

Leading By Example

As long as you're alive, all crew members receive High Morale granting the following:

+20% Repair Speed
+20% Hull Repair Speed
+5% Movement Speed


Commendations

Whenever you finish at least one mission, gain a Commendation. When you apply a Commendation on another character, give them 275 experience.

Deputy

Assistants nearby get 20 Helm and 20 Weapons skill and gain these skills twice as fast.

Lone Wolf

If there's no crew members nearby, gain the following:

+20% Physical Damage Resistance
+20% Stun Resistance
+20% Melee Damage Dealt


Helmsman

Boosts your Helm skill by 30. Increases Engines and Pumps effectiveness by 20%. Does not stack with multiple of the same talent.

Affiliation

Reputation with factions increases 50% faster.

Earn 20% more marks when completing a mission for your Affiliated faction.
Does not stack with multiple of the same talent.
Affiliated faction: The faction you have the highest reputation with.


Your Reputation...

When entering a new outpost you have positive faction reputation with, gain 500 mk.

Doubled for cities.


Drunken Sailor

Gain 75% stun resistance while drunk and immunity to the negative effects of drunkenness.

Unlock recipe: Rum.


Inspiring Presence

Crew members in the same room that gain a skill point, instead get 3.

Crewmembers walk 5% faster.


Trickle Down

If you gain a skill, so does every other crewmember everywhere. Crewmembers swim 10% faster.

Campaigning

Affiliated faction shipyards offer 20% discount for upgrades and buying submarines.

You may select an additional mission.


Networking

Affiliated faction shops offer 20% lower prices. Doubled for faction-unique items.

Big Guns

Deal 30% more damage with Revolvers and Handcannons to monsters.

Unlock recipe: Handcannon, Handcannon Round.


Family

On unlock: Every crewmember gains one level.

During missions, if no crewmember has died, upgrades High Morale to Excellent Morale, doubling the bonuses. The deaths of assistants do not count.


Figurehead

Replaces Commendations with Medals that give 550 XP. If the character is then below level 5, give them XP to reach level 5.

All services on affiliated outposts give 20% discount.

  • Only creatures classified as "monsters" take bonus damage from Big Guns. This means that humans (even hostile ones) do not count.

See Also

v·d·e·h
Jobs
Jobs
Jobs
Skills
Skills
Talent Trees
Talents
Captain

Bounty Hunter

Inspirational Leader

Logistics Expert

Prodigy

Travelling Tradesman

Veteran

Camaraderie

Down with the Ship

Emergency Maneuvers

Gunsmith

Sailor with No Name

Steady Tune
Gunslinger Skipper Politician

Quickdraw

Leading By Example

Commendations

Deputy

Lone Wolf

Helmsman

Affiliation

Your Reputation...

Drunken Sailor

Inspiring Presence

Trickle Down

Campaigning

Networking

Big Guns

Family

Figurehead
Security Officer

Buff

First Aid Training

Physical Conditioning

Protect and Serve

Swole

War Stories

Bootcamp

By the Book

Don't Push It

Munitions Expertise

Weaponsmith
Frogman Enforcer Gunner

Boarding Party

Pacification Kit

Rifleman

Scavenger

Slayer

Beat Cop

Stonewall

Commando

Tandem Fire

Daring Dolphin

Easy Turtle

Crusty Seaman

Inordinate Exsanguination

Extra Powder

Gun Runner

Spec-Ops

Implacable

Warlord
Mechanic

Ballast Denizen

Engine Engineer

Machine Maniac

Multifunctional

Safety First

Salvage Crew

Ironman

Modular Repairs

Oiled Machinery

Pump N Dump

Retrofit
Scrapper Machinist Brawler

Miner

Hull Fixer

I Am That Guy

Mass Production

Residual Waste

Quickfixer

Tinkerer

Heavy Lifting

Mudraptor Wrestler

Scrap Savant

Tool Maintenance

Let it Drain

Berserker

Foolhardy

Iron Storm

Robotics

MECHanic
Engineer

Egghead

Grounded

Junction Junkie

Remote Monitor

Station Engineer

Aggressive Engineering

Fun With Fission

Melodic Respite

Sample Collection

Submarine Of Things
Weapons Engineer Electrician Physicist

Military Applications

Grid Maintainer

Unstoppable Curiosity

Arms Race

Heavy Hitter

Pyromaniac

Unlimited Power

Buzzin'

Cruisin'

Weapon Artisan

Better Than New

Danger Zone

Nuclear Option

Lightning Wizard

Ph.D in Nuclear Physics
Medical Doctor

Example of Health

Health Insurance

La Resistance

Nobody Important Dies

Self-care

Stayin' Alive

Blood Donor

Don't Die on Me!

Fireman's Carry

Medical Companion

No Pressure
Xenologist Medic Chemist

Gene Harvester

Medical Expertise

Plague Doctor

Bloody Business

Gene Splicer

Emergency Response

Medical Assistance

Delivery System

Lab Contacts

Blackmarket Genes

Gene Tampering

Dr. Submarine

Vitamin Supplements

Super Soldiers

What a Stench!

Genetic Genius

Miracle Worker

Macrodosing
Assistant

Crew Layabout

Mailman

Mule

Playing Catchup

Skedaddle

Starter Quest

Bag It Up

Indentured Servitude

Inspiring Tunes

Jenga Master

Peer Learning

Revenge Squad
Grayshirt Apprentice Clown

The Waiting List

Apprenticeship

Enroll into Clown College

Non-Threatening

Tasty Target

Journeyman

Logistics System

Water Prankster

An Apple A Day

Insurance Policy

Loyal Assistant

Treacherous Scum

Chonky Honks

Psycho Clown

The Friends We Made

Graduation Ceremony

True Potential