Ballast Flora
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Data is potentially outdated |
Last updated for version 1.0.8.0 Last mentioned in changelog 1.1.18.0 The current game version is 1.1.19.3 Notes: Outdated media. |
Ballast Flora are a parasitic organism that take root in the ballast Pumps and quickly grow into the rest of the submarine.
A ballast flora infection has chance of taking root when pumping water in and the submarine is in a colony of ballast flora spores.
Mechanics
There is a 5% chance of infection per second while the submarine is near spores & a ballast pump is pumping in water. The spores are faintly visible on sonar, and are visible to the naked eye as blooming green spores in the water. All ballasts should be checked by the crew whenever the submarine moves through a spore cloud.
Ballast Flora hijacks the submarine's hatches, doors, and pumps to protect itself and harm players. Growing and potentially draining power, until attacked.
Installation | Effect |
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Pumps | If powered, pumps in water when attacked. |
Doors/hatch | Close the door/hatch when attacked. |
Batteries/Junction box | Adds 100-700 extra load per box/drain per battery & store power.
Uses stored power to accelerate growth when attacked. |
Walls | Releases acidic gas that deals ![]() |
Removal
A video detailing one removal method of ballast flora using a Welding Tool.
Ballast Flora is destroyed when the root, which resides inside the original infected pump is destroyed. It can be damaged with Explosives, Flamers, Plasma Cutters, Welding Tools, Prototype Steam Cannons, and Fire, but will defend itself after being attacked by releasing toxic gas which causes Acid Burn , as well as by controlling pumps to pump in more water and closing doors and hatches to shield itself or trap an unlucky
Human inside a room filled with toxic gas.
- The root has 200 health, and its branches have 50.
- The
Acid Burn can be partially resisted by wearing a
Safety Harness,
Diving Suit or other burn-resistant clothing.
- Ballast Flora takes half damage when in water, for this reason its advised to pump out all of the water from the affected ballast, then cut power to the pump to prevent the Ballast Flora from flooding the room once its attacked.
Weapons capable of damaging the Ballast Flora
Item | Triggers | Ballast Flora Damage | Structure Damage | Afflictions | Notes |
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![]() Flamer |
20/s | ||||
![]() Prototype Steam Cannon |
20/s | ||||
![]() Plasma Cutter |
10/s | ||||
![]() Welding Tool |
10/s | ||||
![]() Molotov Cocktail |
Impact: over 5 m/s.
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Explosion (5m): 200
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Sets fire to a 4 meter area.
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![]() Nitroglycerin |
![]() ![]() ![]() Impact: over 6m/s. Fire: -50 condition/s Triggered by explosions |
Explosion (3m): 60
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Explosion (3m): 90
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Explosion (3m): Burn (10)* (20% chance) Deep Tissue Injury (75)* Stun (5)* Bleeding (20)* (5% chance) |
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![]() Incendium Grenade |
Explosion (5m): 100
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Sets fire to a 3 meter area.
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![]() Frag Grenade |
Explosion (7.5m): 100
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Explosion (7.5m): 20
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![]() Rapid Fissile Accelerator |
Explosion (1.25m): 50
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Impact: 35
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Deep Tissue Injury (50)* Radiation Sickness (25)* Stun (0.5)* Explosion (1.25m): Burn (25)* Radiation Sickness (80)* Stun (1)* |
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![]() Dirty Bomb |
Explosion (2.5m): 50
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Explosion (2.5m): 90
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Explosion (2.5m): Deep Tissue Injury (50)* Burn (5)* (20% chance) Bleeding (20)* (5% chance) Stun (3)* |
Leaves a radiation After Effect.
Emits an EMP in a 15 meter radius. | |
![]() IC-4 Block |
Explosion (7.5m): 150
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Explosion (7.5m): 50
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Sets fire to a 5 meter area.
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![]() UEX |
Explosion (5m): 100
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Explosion (5m): 150
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Explosion (5m): Deep Tissue Injury (125)* Burn (15)* (20% chance) Bleeding (40)* (5% chance) Stun (7)* |
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![]() C-4 Block |
Explosion (7.5m): 200
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Explosion (7.5m): 300
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Explosion (7.5m): Deep Tissue Injury (250)* Burn (30)* (20% chance) Bleeding (40)* (5% chance) Stun (10)* |
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![]() Volatile Compound N |
![]() ![]() ![]() Fire: -50 condition/s Time: -0.35 condition/s Triggered by explosions |
Explosion (5m): 100
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Explosion (5m): 150
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Explosion (5m): Deep Tissue Injury (125)* Burn (15)* (20% chance) Bleeding (40)* (5% chance) Stun (7)* |
Explodes ~285.7 seconds after being fabricated.
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![]() Compound N |
Explosion (5m): 100
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Explosion (5m): 150
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Explosion (5m): Deep Tissue Injury (125)* Burn (15)* (20% chance) Bleeding (40)* (5% chance) Stun (7)* |
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![]() Explosive Harpoon |
Explosion (2m): 50
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Impact: 20 Explosion (2m): 10
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![]() 40mm Mini Nuke |
Explosion (5m): 300
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Impact: 40 Explosion (5m): 300
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Deep Tissue Injury (100)* Burn (100)* Bleeding (50)* Stun (5)* Explosion (5m): Deep Tissue Injury (200)* Burn (200)* Bleeding (40)* (5% chance) Stun (10)* Radiation Sickness (30)* |
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![]() Explosive Slug |
Explosion (0.7m): 50
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Impact: 20 Explosion (0.7m): 8
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![]() 40mm Grenade |
Explosion (3m): 80
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Impact: 40 Explosion (3m): 20
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![]() Incendium Fuel Tank |
Fire: - 10 condition/s
Misfuel: explodes after 1 second when used in a ![]() |
Explosion (1.5m): 50
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![]() Lithium |
Water: 3 second delay. Resets if no longer in water.
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Explosion (1.5m): 20
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If its contained within
![]() ![]() | ||
![]() Flash Powder |
Explosion (2.5m): 20
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![]() Potassium |
Water: 3 second delay. Resets if no longer in water.
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Explosion (1.5m): 20
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If its contained within
![]() ![]() | ||
![]() Sodium |
Water: 3 second delay. Resets if no longer in water.
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Explosion (1.5m): 20
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If its contained within
![]() ![]() | ||
![]() Oxygenite Shard |
Explosion (2m): 30
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Explosion (2m): 20
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![]() Incendium Crystal |
Explosion (5m): 50
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Explosion (5m): 4
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Sets fire to a 0.1 meter area.
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![]() Liquid Oxygenite |
Explosion (2m): 50
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Explosion (2m): 10
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Due to it's explosive nature it can be used offensively when loaded into a
![]() ![]() |
Item | Ballast Flora Damage | Structure Damage | Afflictions | Notes |
---|---|---|---|---|
![]() Pulse Laser Fuel Box |
Explosion (1.5m): 50
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Impact: 50 Explosion (1.5m): 50
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![]() Pulse Tri-Laser Fuel Box |
Explosion (1m): 105 (3 projectiles x 35)
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Impact: 105 (3 projectiles x 35) Explosion (1m): 105 (3 projectiles x 35)
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Explosion (1m): |
Fires 3 lasers in a fixed spread.
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![]() Depth Charge Shell |
Explosion (7m): 150
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Impact: 175
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Can contain 1 small item that is used upon impact
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![]() Nuclear Depth Charge |
Explosion (15m): 1000
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Explosion (15m): 600
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Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (500)* (5% chance) Stun (30)* |
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference. |
![]() Nuclear Depth Decoy |
Explosion (15m): 1000
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Explosion (15m): 600
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Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (500)* (5% chance) Stun (30)* |
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference. Attracts creatures. |
![]() Nuclear Shell |
Explosion (15m): 1000
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Impact: 100 Explosion (15m): 600
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Deep Tissue Injury (250)* Bleeding (50)* Stun (15)* Explosion (15m): Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (40)* (5% chance) Stun (30)* |
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference. |
![]() Railgun Shell |
Explosion (2.5m): 100
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Impact: 100 Explosion (2.5m): 50
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Deep Tissue Injury (250)* Bleeding (50)* Stun (15)* Explosion (2.5m): Deep Tissue Injury (250)* Stun (7)* |
Can contain 1 small item that is used upon impact.
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![]() Physicorium Shell |
Explosion (3.5m): 200
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Impact: 200 Explosion (3.5m): 50
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Deep Tissue Injury (500)* Bleeding (100)* Stun (15)* Explosion (3.5m): Deep Tissue Injury (250)* Stun (7)* |
Can contain 1 small item that is used upon impact.
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Trivia
- According to The Europan, Ballast Flora's scientific name is flos navis - latin for "ship flower".
See Also
Media
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A player in a custom sub surrounded by a colony of Ballast Flora spores.
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Ballast Flora is faintly visible on the sonar (in this example: light blue dots scattered near the top of the sub)
Environment | |
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Locations & Entities | |
Plants | |
Minerals |