Unsurprisingly my “one or two week” guesstimation of the release date wasn’t accurate, but here it is now! Also, thanks for all the name suggestions even though I ended up going with Barotrauma.
Here’s the changelog for the new update:
Multiplayer: - major optimization and much better lag compensation - tons of bugfixes that should fix most of the syncing issues - admins can play on their own server without launching another instance of the game - setting the job preferences actually does something now - reconnecting to a server if the connection is temporarily lost works much better now - proper error messages if UPnP port forwarding fails Items: - security guard gear: ballistic vest, helmet & stun baton - wifi components that can be used for transmitting signals between devices - wall labels with a configurable text - a bunch of new sprites and sounds - wearing a diving suit slows the characters down - supercapacitors - attempting to fire the railgun when there are no shells loaded doesn't consume power anymore Submarine: - improved version of Aegir - a new submarine, "Vellamo" - nuclear reactors overheat much more slowly and there are warning signals for overheating and a remote shutdown button in both of the default subs - ambient sounds change according to the speed of the sub - fixed parts of the submarine getting stuck in the level on collision - the autopilot is a much better driver now (although it may still crash at very tight spots) Crew: - aiming underwater is much easier - improved humanoid animations - stunned/dead characters can be dragged - all characters can now use plasma cutters and welders regardless of their skills, but insufficient skill level will make them flicker and work much less efficiently - same for the harpoon gun, anyone can shoot but lower levels will make the gun less accurate - rewiring devices may cause electric shocks if the electrical engineering level is too low Creatures: - some random "prop fish" swimming in the background - a new hostile creature Misc: - a tutorial going through all the basic tasks and game mechanics (more in-depth tutorials will be added in future versions, including one for making custom subs) - an auto-updater in the launcher - the game generates a detailed report if it crashes - physics optimization (i.e. using simplified physics & animation for off-screen characters and disabling them entirely if they're far enough) - lighting optimization (caching the lights/shadows if a light source hasn't moved instead of recalculating them every frame) - two new background music tracks - better looking explosions - better looking water particle effects - minor UI improvements - better UI scaling on different resolutions - health/oxygen bar improvements and status icons for bleeding and water pressure - gap-hull connections are visible in the sub editor - pumps don't have to be manually connected to a hull in the editor anymore, they automatically empty/fill the hull they're inside