Preview: Hoist the Sails update
Hello everyone! The next update is almost here, so let’s take a final look at everything in it – from performance improvements and submarine changes to overhauled game tutorials and more. Performance update We’re updating Barotrauma’s .NET runtime
Sneak peek: Changes in the shipyard
Hello everyone! The next update is getting closer, and a large part of it has to do with submarines. As part of preparing for our eventual 1.0 release (which is not terribly far anymore!), we’ve been
3rd Steam anniversary and birthday update
Happy anniversary! The weekend before the last, Barotrauma turned three… well, our stay in early access on Steam did. We of course are much older than that already. Even then, now’s a good time to reminisce
Sneak peek: The colony overhaul
Hello everyone! In addition to the modding refactor we introduced before, we’ve been working on colonies, the top-tier outposts, lately, to make them feel more alive and meaningful. Colonies are a part of the location evolution system
Introducing: Modding Refactor
Hello everyone! Barotrauma development is rolling along, and it’s time to lift the veil on something that we have been working on for an extended time, behind the scenes and under the hood: a complete overhaul