One of the few big things still left in Barotrauma that we have not thoroughly overhauled during Early Access are humanoid characters. With the next update, we finally get to cross that one off our to do list.
A complete character overhaul
We’re remaking the looks of characters from the ground up, starting with a new ragdoll and animations. The ragdoll system itself hasn’t been changed (and most likely won’t be!), so some comical jankiness is still to be expected. Instead, we’ve revisited the proportions and limb placements of characters, which should make them look a bit more natural.
Next, the faces. While it kind of makes sense for the denizens of Europa to be no beauty contest winners, it is definitely time to improve our character faces. As we’ve remade them all on a fairly tight schedule, the number of available face options is probably going to be lowered a little with the next update, but this is temporary. We’ll add more later!
We’ve also remade all the hairstyles, costumes, and accessories, and added a skin shader system so you can customize your character’s complexion. Hair and facial hair colors can likewise be customized, and most facial hair styles can be picked independently of the selected face and hair. Karma and husk overlays for characters have also been improved.
(Please bear in mind that the pictures in this post are works in progress, and the visuals may still change in places before the update is released!)
Last but not least, we’re finally adding character customization for singleplayer. It may have some limitations, at first – we’re currently working on this part of the character overhaul, so details are still a little unsure. Once we release the update, do let us know if the singleplayer customization works well for your needs!
That’s all this time. Stay tuned as we move closer to the update – next time we write, it will be to introduce the alien ruins overhaul!