The last month, with two new feature teasers, a free event and a big sale*, has been pretty busy for us. Thank you for joining us by reading, playing and commenting! It’s been great to see such an active response from you. Now, the new month has kicked in…
…with a bit of a joke. The “pants slot”, a separate slot for legwear, is unlikely to make a comeback. We know it has its proponents, but isn’t it easier to just wear coveralls?
Now, on to something more serious: the next feature sneak peek. Along with the abandoned outposts and the radiation-related campaign map changes, the next update is, at a very long last, going to reintroduce two legacy abyss creatures. Please welcome to the stage – Charybdis & Endworm!
A blast from the past, the original charybdis as seen in pre-Steam legacy Barotrauma:
The new one looks quite different, and it’s also received love from our creature wrangler to make it a more interesting opponent in battle. It’s quite large and pretty aggressive, and it should be a bit of a challenge to kill. It does have a weak spot, though – care to guess where?
Oh, and it roars. Here’s something you’ll want to watch out for on your sonar display:
In other words, the trick to dealing with the charybdis – and also the endworm – is to try and spot it before it’s on top of you. There will be both sonar effects and sound to hopefully help you do that before there are monsters knocking on your hull.
As perhaps the most iconic Barotrauma creature of all, the endworm may already be known to many – despite how it hasn’t spawned naturally in the game ever since our Steam release. Fittingly for an enormous armored worm, it is the largest and most durable creature on all of Europa, and it sports an attack pattern somewhat similar to the charybdis where it… actually, let’s not spoil it! Let us know what you think about encountering an endworm, when the time comes.
While there are similarities, the charybdis and endworm are not identical as enemies, and each will need to be dealt with a little differently – so keep an eye on that sonar screen to anticipate which one you will be up against. Both make sound, and you can also tell them apart by what they look like on the sonar… although ideally, you don’t want them this close before identifying them.
The abyss itself is, of course, in the game even now. It can be a little harder to access in the more enclosed areas, like the Cold caverns, but it’s always there, below every level. Later on, in the Great sea, you may even fall into it by accident.
With this update, we want to add a few good reasons to wander abyss-ward on purpose. Hunting big game, or perhaps trying to survive being hunted by it, is probably incentive enough for some. Besides that, we’re adding islands – floating land masses that can contain caves, with rare minerals. They should make the abyss a little more enticing to explore, and more interesting to behold (it is still pretty dark down there, though!).
What else do you think should be found in the abyss? Let us know – we may not be able to make a lot more changes to the next update at this point, but we’re always keeping our ear on the ground for future development needs. We look forward to hearing your feedback once the update drops, later this month!
* P.S. That big sale is still going on at the time of writing this.