Time for another campaign update sneak peek. Outposts may be the single biggest part of it, but there’s going to be much more besides that the next update brings – such as having your submarines progress with you in the campaign.
“Does the engine on your Dugong suck? Spend some marks and it will suck less. Not enough power output from the piece of sh*t reactor in your Typhon? You know what to do!”
Now that we have those outposts in place, we get to buy services. Upgrades are purchased from the engineering crew chief at any station; you’ll usually find them in the station engineering section with the reactor and the oxygen generator.
Subs may have their hulls and systems upgraded in a variety of ways to improve durability and effectiveness. The crew chief offers multiple upgrades per upgrade category to further improve them, but each additional upgrade in the same category also costs more than the one before. Thus, more money buys more and nicer things.
Each sub in your inventory may be upgraded independently of all your other subs, so how many different subs you choose to invest your hard-earned marks in is up to you.
This is how you might boost your walls and engine, for example:
|Item (for all instances per sub)||Effect||Starting price||Price increase per upgrade||Cap|
|Walls||Increase hitpoints by 2%||2000||15–20%||10 upgrades|
|Engine||Increase min and max deterioration delay by 5%||1000||10–15%||10 upgrades|
|Decrease deterioration speed by 5%||1000||10–15%||10 upgrades|
|Decrease low skill fix duration by 5%||1000||10–15%||5 upgrades|
|Decrease RequiredSkill level by 5%||1500||10–15%||5 upgrades|
|Increase max force by 5%||2500||15–20%||5 upgrades|
|Decrease power consumption by 1%||1000||15–20%||10 upgrades|
Disclaimer: Everything in that table is still WIP. Welcome aboard the public unstable version to test drive those values!
What about all the custom subs on Steam Workshop, then? Player-made subs can be upgraded in exactly the same way as vanilla subs, and the community boatwrights don’t need to do a whole lot to support this feature. Of course, there are certain default values for items on your subs that you might want to tune in order to create a more professional end result, but for the time being at least, this feature affects campaign gameplay more than it does sub building.
Submarine buying and exchanging
“We plan on a progression of subs through the campaign, with the player starting out with a weak, shallow diving, barely armed rustbucket, and gradually purchasing better subs with more capabilities as money allows and missions require.”
The “barely armed rustbucket” part is maybe a bit of an overstatement at the current stage, but in keeping with the theme of getting better subs by upgrading them, you can also buy better boats that you can then upgrade further. And naturally, when you’ve put some money into upgrading your old tin can, you don’t want to just throw that all away when you replace it with a better sub – the upgrades won’t transfer to your next vessel, but you can exchange your old sub to be compensated for some of the upgrades’ value.
Buying subs and upgrades involves money changing hands, and the system for doing that is being improved for the next update. First off, the store interface as we know it is going to be removed entirely, and all transactions will be done in the outposts by talking to NPCs.
Secondly, it will be possible to not only buy but also sell items. In fact, you may even be able to buy things cheap in one place and then sell them for a higher price in another – profit! While the economy is not going to be truly dynamic at least just yet, it is becoming more fine-grained. The price and availability of items will depend on the outpost type as well as your reputation in the area, so just because you can say something mean to an NPC doesn’t necessarily mean you should.
Last but not least, there’s an art unification pass taking place. Surprise! We’re also doing a(nother) visual overhaul. This has been in the works for many months, but being unsure when we would be able to release it, we haven’t talked about it a lot until now. The art unification pass touches on almost every part of the game, and you can now read a little bit more about it on our Trello.
That’s all this time
As a side note, you may have noticed we’ve finally renamed the in-game currency. The Europan Mark takes its name from the historical Finnish currency, markka – proof that Finland became a superpower somewhere along the line.
With that, we wish everyone a great midsummer. Don’t drown!