Hello everyone! The time has finally come to start introducing all the new additions coming in our full release update. Over the following weeks, we will be taking a good long look at the upcoming faction
Hello everyone! Besides the talent overhaul we talked about last time, the December update wraps up the tutorial rework introduced earlier this autumn by adding tutorial features integrated into the singleplayer campaign mode. This additional early-game
Hello everyone! The next update is almost here, so let’s take a final look at everything in it – from performance improvements and submarine changes to overhauled game tutorials and more. Performance update We’re updating Barotrauma’s .NET runtime
Happy anniversary! The weekend before the last, Barotrauma turned three… well, our stay in early access on Steam did. We of course are much older than that already. Even then, now’s a good time to reminisce
Hello everyone! In addition to the modding refactor we introduced before, we’ve been working on colonies, the top-tier outposts, lately, to make them feel more alive and meaningful. Colonies are a part of the location evolution system
Hello everyone! The next Barotrauma update has been quietly cooking since the beginning of the year, and it’s almost ready to be served – we’re planning on releasing it on the last week of this month.