This article is a stub.

Wrench: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
(removed Diving Knife from damage table, ver.)
No edit summary
 
(15 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Version|0.18.12.0}}
{{Version|1.2.6.0|stub=yes|stubnote=Add media, update existing media}}__NOTOC__
{{Items infobox
{{Items infobox  
| icon = Wrench.png
| sprite = Wrench sprite.png
| caption = Inventory icon.
| caption2 = Sprite.
| iconwidth = 43
| spritewidth = 61
| identifier = wrench
| description = Makes mechanical repairs possible.
| description = Makes mechanical repairs possible.
| type = tool
| noreq = yes


| afflictions = yes
<!-- Weapon info-->
| bluntforcetrauma = 4
| weapontype = melee
| stun = 0.2
| qualitybonuses = +10% Repair Speed
| meleerange = 0.5
| attackspeed = 1
| attackspeed = 1
| structuredamage = 2
| itemdamage = 2
| severlimbsprobability = 0


| baseprice = 20
| afflictions =
| outpostmultiplier = 1
blunttrauma = 4;
| citymultiplier = 1
stun = 0.2;
| cityminavailable = 5
| researchmultiplier = 1.25
| militarymultiplier = 1.25
| minemultiplier = 0.9
| mineminavailable = 10


| deconstructor = Yes
<!-- Fabricating -->
| fabricator = Yes
| fabricator = Yes
| medicalfabricator = no
| fabricatortime = 10
| fabricatortime = 10
| fabricatorskill = mechanical
| fabricatorskill = mechanical
| fabricatorskilllevel = 20
| fabricatorskilllevel = 20
| fabricatormaterials = {{hl|Iron}} (x2)
<!-- Deconstructing -->
| deconstructor = Yes
| deconstructortime = 10
| deconstructortime = 10
| fabricatormaterials = {{Hyperlink|Iron}} (x2)
| deconstructormaterials = {{Hyperlink|Iron}}
| deconstructormaterials = {{Hyperlink|Iron}}
<!-- Price -->
| baseprice = 29
| outpostmultiplier = 1
| citymultiplier =1
| researchmultiplier = 1.25
| militarymultiplier = 1.25
| minemultiplier = 1
| medicalmultiplier = 1
| engineeringmultiplier = 0.9
| armorymultiplier = 1
<!-- Availability (uncomment what is needed) -->
<!-- | unbuyable = true -->
<!-- | outpostunbuyable = true -->
| outpostminavailable =  10
<!-- | cityunbuyable = true -->
| cityminavailable = 10
<!-- | researchunbuyable = true -->
| researchminavailable = 10
<!-- | militaryunbuyable = true -->
| militaryminavailable = 10
<!-- | mineunbuyable = true -->
| mineminavailable = 10
| medicalunbuyable = true
<!-- | medicalminavailable = -->
| engineeringunbuyable = true
<!-- | engineeringminavailable = -->
<!-- | armoryunbuyable = true -->
| armoryminavailable = 10
<!-- Technical -->
| identifier = wrench
| category = Equipment
| tags = smallitem, tool, simpletool, mechanicalrepairtool, wrenchitem, mountableweapon
}}
}}


The '''Wrench''' is a tool that can be acquired in ''[[Barotrauma]]''.
<!-- What is the weapon -->
The '''{{PAGENAME}}''' is a Tool in [[Barotrauma]].


= Function =
= Description =
<!-- General description of the weapon, what it's good at, what it's bad at, maybe some general tips.-->
The {{PAGENAME}} is a one-handed tool which can be used as a [[Handheld_Weapons#Melee_Weapons|Melee Weapon]]. It has a short range and inflicts a minor amount of {{hl|Blunt Force Trauma|25}}. It should exclusively be used as a last resort weapon. Its main purpose is performing [[Maintenance#Mechanical Repairs|mechanical repairs]] on [[installations]] which are in need of them. It is also used to detach certain devices from walls, such as {{hl|Wiring Components}} or {{hl|Button|s=s}}.


The Wrench is primarily used to perform [[Maintenance#Mechanical Repairs|mechanical repairs]] on [[installations]] which are in need of them.


It is also used to detach certain devices from walls, such as {{Hyperlink|Wiring Components}} or {{Hyperlink|Button|s=s}}.
<!-- How to obtain the weapon -->
It can be crafted by anyone or bought at any [[Outpost]].


It can also be used as a blunt weapon, however, it only inflicts minimal damage.
= Function =
<!--How to operate the weapon, used ammo, use the Controls template-->
{{Controls|one}}


= Usage =
<!-- List with facts about the weapons functionality and important tips -->
* It can be used to repair mechanical installations by pressing the "Use" keybind ({{Key|E}} by default) on an installation to open the repair GUI and starting the repairs.
** Attempting a repair while not having the required [[Skills#Mechanical Engineering|Mechanical Engineering]] skill takes a lot longer and presents a risk of failure, which interrupts the repair and inflicts {{hl|Lacerations|25}} and {{hl|Stun|25}}.
* It can also be used to detach items from the wall by pressing the "Use" keybind ({{Key|E}} by default) on an item to start detaching it.
* Its one-handed, meaning it can be dual-wielded, essentially doubling the DPS, but it does '''not''' increase the repair speed.
{{Q|{{PAGENAME}}|10|Repair Speed}} <!-- Repair speed increased by 10% for every quality level -->


* '''Repairing installations''' - Press the "Use" keybind (E by default) on an installation to open the repair GUI and start repairing
= Damage Values = 
* '''Detaching items''' - Press the "Use" keybind (E by default) on an item to start detaching it
<!-- Cargo table with damage values of this weapon, and potentially other similiar weapons as a comparison. Use the CargoDamage template. -->
* '''Attacking''' - Hold the "Aim" keybind (Right Mouse Button by default) to ready the wrench for an attack, then press the "Shoot" keybind (Left Mouse Button by default) to swing the wrench
{{CargoDamage|{{PAGENAME}}|Hardened Wrench|Heavy Wrench|tabletype=melee}}


= Damage Values =
= Related Talents =  
{{Main|Handheld Weapons}}
<!-- Talents that are required to craft the weapon, or are affecting it in some way, use the RelatedTalents template. Remove section if no related talents -->
{{RelatedTalents|multifunctional}}


{{CargoDamage|Dementonite Wrench|Wrench|Hardened Wrench|tabletype=melee}}
= See Also = 
<!-- Similiar or related items -->
* {{Hyperlink|Hardened Wrench}}
* {{Hyperlink|Heavy Wrench}}


= Media =
= Media =  
<!-- Images or videos showing off the weapon -->
<gallery widths=280 heights=200>
<gallery widths=280 heights=200>
File:Player dismantling a button.png|Player detaching a button from a wall.
File:Player dismantling a button.png|Player detaching a button from a wall.
</gallery>
</gallery>


= See Also =
<!-- Audio files -->
<gallery widths=200 heights=100>
 
</gallery>
 
{{Tools nav}}


* {{Hyperlink|Dementonite Wrench}}
* {{Hyperlink|Hardened Wrench}}


{{Items nav}}
{{Weapons nav|show-Handheldweapons=yes}}}
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Melee Weapons]]
[[Category:Melee Weapons]]
[[Category:Tools]]

Latest revision as of 13:48, 30 December 2023

Data is up-to-date
Last updated for version 1.2.6.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.3.0.4
Stub Notes: Add media, update existing media
 
Wrench

Inventory icon


Sprite
Makes mechanical repairs possible.
Statistics
Afflictions
 Stun (0.2)*
Quality Bonuses +10% Repair Speed
Range 0.5 m
Attack Speed 1
Item Damage 2
Crafting
Fabricator
Requirements
Skill: Mechanical: 20
Iron (x2)
Fabrication time 10s
Deconstructor Yield
Iron
10s
Store
Base Price 29 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 29 mk 8 mk
ColonyColony 29 mk 8 mk
Research OutpostResearch 36 mk 10 mk
Military OutpostMilitary 36 mk 10 mk
Mining OutpostMining 29 mk 8 mk
Medical MerchantMedical Merchant N/A 8 mk
Engineer MerchantEngineer Merchant N/A 7 mk
Armory MerchantArmory Merchant 29 mk 8 mk
Children of The HonkmotherClown Merchant N/A 8 mk
The Church of HuskHusk Merchant N/A 8 mk
Technical
Identifier wrench
Categories Equipment
Tags smallitem, tool, simpletool, mechanicalrepairtool, wrenchitem, mountableweapon

The Wrench is a Tool in Barotrauma.

Description

The Wrench is a one-handed tool which can be used as a Melee Weapon. It has a short range and inflicts a minor amount of Blunt Force Trauma. It should exclusively be used as a last resort weapon. Its main purpose is performing mechanical repairs on installations which are in need of them. It is also used to detach certain devices from walls, such as Wiring Components or Buttons.


It can be crafted by anyone or bought at any Outpost.

Function

The Wrench is held with one hand. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use.

  • It can be used to repair mechanical installations by pressing the "Use" keybind (E by default) on an installation to open the repair GUI and starting the repairs.
    • Attempting a repair while not having the required Mechanical Engineering skill takes a lot longer and presents a risk of failure, which interrupts the repair and inflicts Lacerations and Stun.
  • It can also be used to detach items from the wall by pressing the "Use" keybind (E by default) on an item to start detaching it.
  • Its one-handed, meaning it can be dual-wielded, essentially doubling the DPS, but it does not increase the repair speed.

The Wrench gains 10% Repair Speed per quality level. (10% / 20% / 30%)

Damage Values

Item Afflictions Attack Speed Armor Penetration

Hardened Wrench
 Stun (0.3)*
1 25%

Heavy Wrench
 Stun (1)*
0.91 0%

Wrench
 Stun (0.2)*
1 0%

Related Talents

Talent Tree Description

Multifunctional
ID: multifunctional
Mechanic
General
Tier 1
Deal 50% more damage with Wrenches and Crowbars.

See Also

Media

v·d·e·h
Tools
Maintenance
Expedition
Other
v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives

}