Wiring Components: Difference between revisions
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{{Version|stub=yes}} | |||
{{ | |||
{{Items infobox | {{Items infobox | ||
| type = electrical | | type = electrical | ||
| name = Wiring Components | | name = Wiring Components | ||
| noreq = yes | | noreq = yes | ||
| cost = | | cost = 90-125 | ||
| fabricator = Yes | | fabricator = Yes | ||
| fabricatorskill = electrical | |||
| fabricatorskilllevel = 20 | |||
| fabricatortime = 10 | |||
| fabricatormaterials = {{Hyperlink|FPGA Circuit}} | |||
{{Hyperlink|Tin}} | |||
| deconstructor = Yes | | deconstructor = Yes | ||
| | | deconstructortime = 10 | ||
{{Hyperlink| | | deconstructormaterials = {{Hyperlink|FPGA Circuit}} | ||
{{Hyperlink|Tin}} | |||
}} | }} | ||
<div class="noautonum" style="float:right;">__TOC__</div> | |||
{{PAGENAME}} are craftable, placeable items used to automate certain tasks or provide information about various submarine systems. | |||
=Controls= | |||
*In-game, '''Wiring Components''' can be placed on background walls by "equipping" them in one hand, holding {{key|mouse|right}}right click, then {{key|mouse|left}}left clicking on any empty space on the background wall's grid (see also [[Placing|placing]]). | |||
**Placed Wiring Components can be detached from the wall by making sure a Screwdriver is '''not''' equipped, equipping a [[Wrench]], and pressing {{key|E}}. | |||
**Accessing the component's connection panel is done by equipping a [[Screwdriver]] and pressing {{key|E}}. | |||
**For more details on wiring mechanics, see [[Barotrauma#Wiring Interface|Wiring Interface]]. | |||
*In the [[Submarine Editor]], Wiring Mode is enabled by clicking the corresponding button to the top-right or pressing {{key|control}}+{{key|2}}. | |||
{{ | **From there, the same commands as in-game apply, although the Editor allows access to all components and wires, as well as many other customization features. | ||
**For more details, see [[Submarine Editor#Wiring Mode|Wiring Mode]]. | |||
The | =Logic= | ||
==[[File:And_Component.png|40px]] And Component== | |||
<blockquote>"''Sends a signal when both inputs receive a signal within a set period of each other."''</blockquote> | |||
The '''And Component''' is an electrical component used to check if both inputs are receiving a signal. | |||
< | {{Connection panel | ||
{| class="wikitable" | |panelfor = And Component | ||
|input1=Signal_In_1 | |||
|input1tt=The input of the first signal. | |||
|input2=Signal_In_2 | |||
|input2tt=The input of the second signal. | |||
|input3=Set_Output | |||
|input3tt=Sets the "true" output. | |||
|output1=Signal_Out | |||
|output1tt=The output of the component. | |||
}} | |||
<small>"1" denotes ''any'' input, "0" denotes a blank ''or'' zero input</small> | |||
{| class="wikitable" | |||
|- | |||
! colspan="3" | Truth Table | |||
|- | |- | ||
! Input 1 !! Input 2 !! Output | ! Input 1 !! Input 2 !! Output | ||
|- | |- | ||
| 0 || 0 || 0 | |||
| | |||
| | |||
|- | |- | ||
| 0 || 1 || 0 | |||
| | |||
| | |||
|- | |- | ||
| 1 || 0 || 0 | |||
| | |||
| | |||
|- | |- | ||
| 1 || 1 || 1 | |||
| | |||
| | |||
|} | |} | ||
==[[File:Equals_Component.png|40px]] Equals Component== | |||
<blockquote>"''Sends a signal when both inputs receive the same signal."''</blockquote> | |||
The '''Equals Component''' is an electrical component used to check if both inputs are the same. | |||
{{Connection panel | |||
|panelfor = Equals Component | |||
|input1=Signal_In_1 | |||
|input1tt=The input of the first signal. | |||
|input2=Signal_In_2 | |||
|input2tt=The input of the second signal. | |||
|input3=set_output | |||
|input3tt=The input for setting the signal that will be output if the conditions are met. | |||
|output1=Signal_Out | |||
|output1tt=The output of the component. | |||
}} | |||
==[[File:Greater_Component.png|40px]] Greater Component== | |||
<blockquote>"''Sends a signal if the value the signal_in1 input is larger than the signal_in2 input."''</blockquote> | |||
The '''Greater Component''' is an electrical component used to check if one input is higher than the other. | |||
{{Connection panel | |||
|panelfor = Greater Component | |||
|input1=Signal_In_1 | |||
|input1tt=The input of the first signal. | |||
|input2=Signal_In_2 | |||
|input2tt=The input of the second signal. | |||
|input3=set_output | |||
|input3tt=The input for setting the signal that will be output if the conditions are met. | |||
|output1=Signal_Out | |||
|output1tt=The output of the component. | |||
}} | |||
==[[File:Not_Component.png|40px]] Not Component== | |||
<blockquote>"''Sends a signal when the input is NOT receiving a signal."''</blockquote> | |||
The '''Not Component''' is an electrical component used to invert a signal. | |||
< | {{Connection panel | ||
{| class="wikitable" | |panelfor = Not Component | ||
|input1=Signal_In | |||
|input1tt=The input signal. | |||
|output1=Signal_Out | |||
|output1tt=The output of the component. | |||
}} | |||
<small>"1" denotes ''any'' input, "0" denotes a blank ''or'' zero input</small> | |||
{| class="wikitable" | |||
|- | |- | ||
! | ! colspan="2" | Truth Table | ||
|- | |- | ||
! Input !! Output | |||
|- | |- | ||
| 0 || 1 | |||
| | |||
|- | |- | ||
| 1 || 0 | |||
| | |||
|} | |} | ||
==[[File:Or_Component.png|40px]] Or Component== | |||
<blockquote>"''Sends a signal if either of the inputs receives a signal."''</blockquote> | |||
The '''Or Component''' is an electrical component used to check if any input is receiving a signal unequal to 0. | |||
< | {{Connection panel | ||
{| class="wikitable" | |panelfor = Or Component | ||
|input1=Signal_In_1 | |||
|input1tt=The input of the first signal. | |||
|input2=Signal_In_2 | |||
|input2tt=The input of the second signal. | |||
|input3=Set_Output | |||
|input3tt=Sets the "true" output. | |||
|output1=Signal_Out | |||
|output1tt=The output of the component. | |||
}} | |||
<small>"1" denotes ''any'' input, "0" denotes a blank ''or'' zero input</small> | |||
{| class="wikitable" | |||
|- | |||
! colspan="3" | Truth Table | |||
|- | |- | ||
! Input 1 !! Input 2 !! Output | ! Input 1 !! Input 2 !! Output | ||
|- | |- | ||
| 0 || 0 || 0 | |||
| | |||
| | |||
|- | |- | ||
| 0 || 1 || 1 | |||
| | |||
| | |||
|- | |- | ||
| 1 || 0 || 1 | |||
| | |||
| | |||
|- | |- | ||
| 1 || 1 || 1 | |||
| | |||
| | |||
|} | |} | ||
==[[File:RegEx_Component.png|40px]] RegEx Find Component== | |||
<blockquote>"''Sends a signal if the received signal matches a specific regular expression pattern."''</blockquote> | |||
The '''RegEx Find Component''' is an electrical component used to match an exact string. | |||
It is most commonly used with a [[Terminal]]. | |||
Click '''[https://regexone.com/ here]''' for a tutorial on regular expressions. Click '''[https://regexr.com/ here]''' to create/test regular expressions. | |||
< | |||
{| class="wikitable" | {{Connection panel | ||
|panelfor = RegEx Find Component | |||
|input1=Signal_In | |||
|input1tt=The input signal. | |||
|input2=set_output | |||
|input2tt=The input for setting the signal that will be output if the conditions are met. | |||
|output1=Signal_Out | |||
|output1tt=The output of the component. | |||
}} | |||
==[[File:Signal_Check_Component.png|40px]] Signal Check Component== | |||
<blockquote>"''Sends a signal when a signal matching a specific value is received."''</blockquote> | |||
The '''Signal Check Component''' is an electrical component used to check if the received signal matches a target signal. | |||
Operates like an IF-THEN-ELSE statement, if the signal input matches the target the output is sent. Otherwise the false output is sent. | |||
* It is important to note that only the true output can be changed externally using SET_OUTPUT. | |||
This is typically used to switch between an normal state and an override state. | |||
{{Connection panel | |||
|panelfor = Signal Check Component | |||
|input1=Signal_In | |||
|input1tt=The input signal. | |||
|input2=Set_Output | |||
|input2tt=Sets the "true" output. | |||
|input3=Set_Targetsignal | |||
|input3tt=Sets the signal that must be matched to. (Optional, can be set in editor) | |||
|output1=Signal_Out | |||
|output1tt=The output of the component. | |||
}} | |||
==[[File:Xor_Component.png|40px]] Xor Component== | |||
<blockquote>"''Sends a signal if either of the inputs, but not both, receives a signal."''</blockquote> | |||
The '''Xor Component''' is an electrical component used to check if only one input is receiving a signal unequal to 0. | |||
{{Connection panel | |||
|panelfor = Xor Component | |||
|input1=Signal_In_1 | |||
|input1tt=The input of the first signal. | |||
|input2=Signal_In_2 | |||
|input2tt=The input of the second signal. | |||
|input3=Set_Output | |||
|input3tt=Sets the "true" output. | |||
|output1=Signal_Out | |||
|output1tt=The output of the component. | |||
}} | |||
<small>"1" denotes ''any'' input, "0" denotes a blank ''or'' zero input</small> | |||
{| class="wikitable" | |||
|- | |||
! colspan="3" | Truth Table | |||
|- | |||
! Input 1 !! Input 2 !! Output | |||
|- | |- | ||
| 0 || 0 || 0 | |||
|- | |- | ||
| | | 0 || 1 || 1 | ||
| | |||
|- | |- | ||
| 1 || 0 || 1 | |||
| | |||
|- | |- | ||
| 1 || 1 || 0 | |||
|} | |} | ||
==[[File: | =Math= | ||
==[[File:Abs Component.png|40px]] Abs Component== | |||
<blockquote>"''Outputs the absolute value of the input."''</blockquote> | |||
==[[File:Adder Component.png|40px]] Adder Component== | |||
<blockquote>"''Outputs the sum of the received signals."''</blockquote> | |||
==[[File:Ceil_Component.png|40px]] Ceil Component== | |||
<blockquote>"''Transforms a given float input into the closest integer, rounding up."''</blockquote> | |||
==[[File:Divide_Component.png|40px]] Divide Component== | |||
<blockquote>"''Outputs the divided value of the received signals."''</blockquote> | |||
==[[File:Exponentiation Component.png|40px]] Exponentiation Component== | |||
<blockquote>"''Outputs the input raised to a given power."''</blockquote> | |||
==[[File:Factorial_Component.png|40px]] Factorial Component== | |||
<blockquote>"''Outputs the factorial of the input."''</blockquote> | |||
==[[File:Floor_Component.png|40px]] Floor Component== | |||
<blockquote>"''Transforms a given float input into the closest integer, rounding down."''</blockquote> | |||
==[[File:Modulo_Component.png|40px]] Modulo Component== | |||
<blockquote>"''Outputs the remainder when the input is divided by a specific number."''</blockquote> | |||
==[[File:Multiply_Component.png|40px]] Multiply Component== | |||
<blockquote>"''Outputs the product of the received signals."''</blockquote> | |||
==[[File:Round_Component.png|40px]] Round Component== | |||
<blockquote>"''Rounds a numerical input to the nearest integer value."''</blockquote> | |||
==[[File:Square Root Component.png|40px]] Square Root Component== | |||
<blockquote>"''Outputs the square root of the input."''</blockquote> | |||
==[[File:Subtract_Component.png|40px]] Subtract Component== | |||
<blockquote>"''Outputs the subtracted value of the received signals."''</blockquote> | |||
=Trigonometry= | |||
==[[File:Acos_Component.png|40px]] Acos Component== | |||
<blockquote>"''Outputs the angle whose cosine is equal to the input."''</blockquote> | |||
The '''Acos Component''' is an electrical component that performs the inverse cosine function; cos<sup>-1</sup>(x). | |||
==[[File: | |||
{{Connection panel | |||
|panelfor = Acos Component | |||
|input1=Signal_In | |||
|input1tt=The input signal. | |||
|output1=Signal_Out | |||
|output1tt=The output of the component. | |||
}} | |||
==[[File:Asin_Component.png|40px]] Asin Component== | |||
<blockquote>"''Outputs the angle whose sine is equal to the input."''</blockquote> | |||
The '''Asin Component''' is an electrical component that performs the inverse sine function; sin<sup>-1</sup>(x). | |||
{{Connection panel | |||
|panelfor = Asin Component | |||
|input1=Signal_In | |||
|input1tt=The input signal. | |||
|output1=Signal_Out | |||
|output1tt=The output of the component. | |||
}} | |||
==[[File:Atan_Component.png|40px]] Atan Component== | |||
<blockquote>"''Outputs the angle whose tangent is equal to the input. If the "signal_in_x" and "signal_in_y" connections are used, the input is interpreted as a vector and the angle calculated using Atan2."''</blockquote> | |||
The '''Atan Component''' is an electrical component that performs the inverse tan function; tan<sup>-1</sup>(x). | |||
{{Connection panel | |||
|panelfor = Atan Component | |||
|input1=Signal_In | |||
|input1tt=The input signal. | |||
|input2=Signal_In_X | |||
|input2tt=The input of the X signal. | |||
|input3=Signal_In_Y | |||
|input3tt=The input of the Y signal. | |||
|output1=Signal_Out | |||
|output1tt=The output of the component. | |||
}} | |||
==[[File:Cos_Component.png|40px]] Cos Component== | |||
<blockquote>"''Outputs the cosine of the input."''</blockquote> | |||
The '''Cos Component''' is an electrical component that performs the cosine function; cos(x). | |||
==[[File: | {{Connection panel | ||
Outputs the | |panelfor = Cos Component | ||
|input1=Signal_In | |||
|input1tt=The input signal. | |||
|output1=Signal_Out | |||
|output1tt=The output of the component. | |||
}} | |||
==[[File:Sin_Component.png|40px]] Sin Component== | |||
<blockquote>"''Outputs the sine of the input."''</blockquote> | |||
The '''Sin Component''' is an electrical component that performs the sine function; sin(x). | |||
==[[File: | {{Connection panel | ||
|panelfor = Sin Component | |||
|input1=Signal_In | |||
|input1tt=The input signal. | |||
|output1=Signal_Out | |||
|output1tt=The output of the component. | |||
}} | |||
==[[File:Tan_Component.png|40px]] Tan Component== | |||
<blockquote>"''Outputs the tangent of the input."''</blockquote> | |||
The '''Tan Component''' is an electrical component that performs the tangent function; tan(x). | |||
==[[File: | {{Connection panel | ||
Outputs | |panelfor = Tan Component | ||
|input1=Signal_In | |||
|input1tt=The input signal. | |||
|output1=Signal_Out | |||
|output1tt=The output of the component. | |||
}} | |||
=Misc= | |||
==[[File:Color_Component.png|40px]] Color Component== | |||
<blockquote>"''Outputs a combined color signal for light control."''</blockquote> | |||
The '''Color Component''' is an electrical component used to provide a color signal for lamps/lights. | |||
It is most commonly used in tandem with [[Light Component|Light Components]] for easily changeable lighting. | |||
==[[File: | {{Connection panel | ||
|panelfor = Color Component | |||
|input1=Signal_R | |||
|input1tt=The brightness of the red channel. | |||
|input2=Signal_G | |||
|input2tt=The brightness of the green channel. | |||
|input3=Signal_B | |||
|input3tt=The brightness of the blue channel. | |||
|input4=Signal_A | |||
|input4tt=The transparency of the alpha channel. | |||
|output1=Signal_Out | |||
|output1tt=The combined color signal. | |||
}} | |||
==[[File:Concatenation_Component.png|40px|]] Concatenation Component == | |||
<blockquote>''"Joins the inputs together and outputs the joined value (for example, the inputs "mud" and "raptor" would output "mudraptor")."''</blockquote> | |||
{{Connection panel | |||
|panelfor = Concatenation Component | |||
|input1=Signal_In_1 | |||
|input1tt=Input of the first signal. | |||
|input2=Signal_In_2 | |||
|input2tt=Input of the second signal. | |||
|output1=Signal_Out | |||
|output1tt=The joined value. | |||
}} | |||
==[[File: | ==[[File:Delay_Component.png|40px]] Delay Component== | ||
<blockquote>"''Delays all received signals for a specific amount of time."''</blockquote> | |||
The '''Delay Component''' is an electrical component used to delay a signal for a short amount of time. | |||
It is most commonly used in tandem with [[Terminal|Terminals]] for custom commands. | |||
{{Connection panel | |||
|panelfor = Delay Component | |||
|input1=Signal_In | |||
|input1tt=The signal to be delayed. | |||
|input2=set_delay | |||
|input2tt=The delay duration, in seconds. | |||
|output1=Signal_Out | |||
|output1tt=The delayed signal. | |||
}} | |||
==[[File:Memory_Component.png|40px]] Memory Component== | |||
<blockquote>"''Outputs a stored value that can be updated from other sources. Use the signal_in connection to set the stored value, and the lock_state input to toggle whether the received signals should be stored."''</blockquote> | |||
The '''Memory Component''' is an electrical component used to store signals for later use. | |||
==[[File: | {{Connection panel | ||
|panelfor = Memory Component | |||
|input1=Signal_In | |||
|input1tt=The signal to be stored | |||
|input2=LOCK_STATE | |||
|input2tt=Sets whether signals will be stored (1=yes, 0=no) | |||
|output1=Signal_Out | |||
|output1tt=The currently stored signal | |||
}} | |||
==[[File:Oscillator Component.png|40px]] Oscillator Component== | |||
<blockquote>"''Sends out a periodic, oscillating signal."''</blockquote> | |||
The '''Oscillator''' is an electrical component used to provide a signal that changes over time. | |||
* Frequency is in hertz (Hz), 1 Hz is once per second, 0.5 Hz is once every 2 seconds and so on. | |||
The output type may be set on the component directly or by sending a 0,1, or 2 signal. | |||
* 0 = Pulse, a 1 signal is sent every cycle. | |||
* 1 = Sine, a smooth series of numbers from -1 to 1 will be sent that cycles as fast as the frequency. | |||
* 2 = Square, switches between 0 and 1 every time a cycle is completed. (Half the time is 0, Half the time is 1) | |||
It is most commonly used in tandem with a [[Subtract Component]] for timers, countdowns, or making automatic [[Searchlight|searchlights]]. | |||
==[[File: | {{Connection panel | ||
|panelfor = Oscillator Component | |||
|input1=Set_Frequency | |||
|input1tt=Sets the frequency of the oscillator, in Hz (Hertz). | |||
|input2=Set_Outputtype | |||
|input2tt=Sets the output type of the oscillator (0=pulse, 1=sine, 2=square). | |||
|output1=Signal_Out | |||
|output1tt=The output of the component. | |||
}} | |||
==[[File:Relay_Component.png|40px]] Relay Component== | |||
<blockquote>"''When switched on, forwards all received signals from the input connections to the outputs."''</blockquote> | |||
The '''Relay Component''' is an electrical component used to disconnect power or signals from a circuit. | |||
In-game, a relay may only pass a maximum of 1000 kW however in the [[Submarine Editor]] this can be adjusted. | |||
It is most commonly used for providing toggleable power to lights or duplicating signals. | |||
= | When switched off(State = 0) the '''Relay Component''' also does not transfer power via Power_Out | ||
== | {{Connection panel | ||
|panelfor = Relay Component | |||
|input1=Power_In | |||
|input1tt=Power input from a power network. | |||
|input1color=red | |||
==[[File: | |input2=Signal_In_1 | ||
|input2tt=The input of the first signal. | |||
|input3=Signal_In_2 | |||
|input3tt=The input of the second signal. | |||
|input4=Toggle_State | |||
|input4tt={{ToggleState}} | |||
|input5=Set_State | |||
|input5tt={{SetState|Relay}} | |||
|output1=Power_Out | |||
|output1color=red | |||
|output1tt=Power output to a power network. | |||
|output2=Signal_Out_1 | |||
|output2tt=The output of the first signal. | |||
|output3=Signal_Out_2 | |||
|output3tt=The output of the second signal. | |||
|output4=State_Out | |||
|output4tt=The current state of the relay. | |||
}} | |||
==[[File:Wifi_Component.png|40px]] Wifi Component== | |||
<blockquote>"''Allows remote communication between other wifi components that are using the same channel."''</blockquote> | |||
The '''Wifi Component''' is an electrical component used to transfer signals over long distances. | |||
It can also output into text radio chat. | |||
{{ | {{Connection panel | ||
| | |panelfor = Wifi Component | ||
| | |input1=Signal_In | ||
|input1tt=The signal to be transmitted. | |||
|input2=Set_Channel | |||
|input2tt=Sets the current wifi channel. | |||
|output1=Signal_Out | |||
|output1tt=The recieved signal. | |||
}} | }} | ||
{{Components Nav}} | |||
[[Category:Electrical Components]] |
Revision as of 03:12, 20 April 2022
Data is potentially outdated | |
Last updated for an unknown version The current game version is 1.3.0.4 |
Wiring Components | ||||||||
---|---|---|---|---|---|---|---|---|
Crafting | ||||||||
Fabricator Requirements |
Skill: Electrical: 20
| |||||||
Deconstructor Yield | ||||||||
|
Wiring Components are craftable, placeable items used to automate certain tasks or provide information about various submarine systems.
Controls
- In-game, Wiring Components can be placed on background walls by "equipping" them in one hand, holding right click, then left clicking on any empty space on the background wall's grid (see also placing).
- Placed Wiring Components can be detached from the wall by making sure a Screwdriver is not equipped, equipping a Wrench, and pressing .
- Accessing the component's connection panel is done by equipping a Screwdriver and pressing .
- For more details on wiring mechanics, see Wiring Interface.
- In the Submarine Editor, Wiring Mode is enabled by clicking the corresponding button to the top-right or pressing +.
- From there, the same commands as in-game apply, although the Editor allows access to all components and wires, as well as many other customization features.
- For more details, see Wiring Mode.
Logic
And Component
"Sends a signal when both inputs receive a signal within a set period of each other."
The And Component is an electrical component used to check if both inputs are receiving a signal.
Connection Panel for Wiring Components Hover over pins to see their descriptions. | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||
Requires: Screwdriver |
"1" denotes any input, "0" denotes a blank or zero input
Truth Table | ||
---|---|---|
Input 1 | Input 2 | Output |
0 | 0 | 0 |
0 | 1 | 0 |
1 | 0 | 0 |
1 | 1 | 1 |
Equals Component
"Sends a signal when both inputs receive the same signal."
The Equals Component is an electrical component used to check if both inputs are the same.
Connection Panel for Wiring Components Hover over pins to see their descriptions. | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||
Requires: Screwdriver |
Greater Component
"Sends a signal if the value the signal_in1 input is larger than the signal_in2 input."
The Greater Component is an electrical component used to check if one input is higher than the other.
Connection Panel for Wiring Components Hover over pins to see their descriptions. | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||
Requires: Screwdriver |
Not Component
"Sends a signal when the input is NOT receiving a signal."
The Not Component is an electrical component used to invert a signal.
Connection Panel for Wiring Components Hover over pins to see their descriptions. | ||||||||
---|---|---|---|---|---|---|---|---|
| ||||||||
Requires: Screwdriver |
"1" denotes any input, "0" denotes a blank or zero input
Truth Table | |
---|---|
Input | Output |
0 | 1 |
1 | 0 |
Or Component
"Sends a signal if either of the inputs receives a signal."
The Or Component is an electrical component used to check if any input is receiving a signal unequal to 0.
Connection Panel for Wiring Components Hover over pins to see their descriptions. | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||
Requires: Screwdriver |
"1" denotes any input, "0" denotes a blank or zero input
Truth Table | ||
---|---|---|
Input 1 | Input 2 | Output |
0 | 0 | 0 |
0 | 1 | 1 |
1 | 0 | 1 |
1 | 1 | 1 |
File:RegEx Component.png RegEx Find Component
"Sends a signal if the received signal matches a specific regular expression pattern."
The RegEx Find Component is an electrical component used to match an exact string.
It is most commonly used with a Terminal.
Click here for a tutorial on regular expressions. Click here to create/test regular expressions.
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Signal Check Component
"Sends a signal when a signal matching a specific value is received."
The Signal Check Component is an electrical component used to check if the received signal matches a target signal.
Operates like an IF-THEN-ELSE statement, if the signal input matches the target the output is sent. Otherwise the false output is sent.
- It is important to note that only the true output can be changed externally using SET_OUTPUT.
This is typically used to switch between an normal state and an override state.
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Requires: Screwdriver |
Xor Component
"Sends a signal if either of the inputs, but not both, receives a signal."
The Xor Component is an electrical component used to check if only one input is receiving a signal unequal to 0.
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"1" denotes any input, "0" denotes a blank or zero input
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0 | 0 | 0 |
0 | 1 | 1 |
1 | 0 | 1 |
1 | 1 | 0 |
Math
Abs Component
"Outputs the absolute value of the input."
Adder Component
"Outputs the sum of the received signals."
Ceil Component
"Transforms a given float input into the closest integer, rounding up."
Divide Component
"Outputs the divided value of the received signals."
Exponentiation Component
"Outputs the input raised to a given power."
Factorial Component
"Outputs the factorial of the input."
Floor Component
"Transforms a given float input into the closest integer, rounding down."
Modulo Component
"Outputs the remainder when the input is divided by a specific number."
Multiply Component
"Outputs the product of the received signals."
Round Component
"Rounds a numerical input to the nearest integer value."
Square Root Component
"Outputs the square root of the input."
Subtract Component
"Outputs the subtracted value of the received signals."
Trigonometry
Acos Component
"Outputs the angle whose cosine is equal to the input."
The Acos Component is an electrical component that performs the inverse cosine function; cos-1(x).
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Requires: Screwdriver |
Asin Component
"Outputs the angle whose sine is equal to the input."
The Asin Component is an electrical component that performs the inverse sine function; sin-1(x).
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Requires: Screwdriver |
Atan Component
"Outputs the angle whose tangent is equal to the input. If the "signal_in_x" and "signal_in_y" connections are used, the input is interpreted as a vector and the angle calculated using Atan2."
The Atan Component is an electrical component that performs the inverse tan function; tan-1(x).
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Requires: Screwdriver |
Cos Component
"Outputs the cosine of the input."
The Cos Component is an electrical component that performs the cosine function; cos(x).
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Requires: Screwdriver |
Sin Component
"Outputs the sine of the input."
The Sin Component is an electrical component that performs the sine function; sin(x).
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Requires: Screwdriver |
Tan Component
"Outputs the tangent of the input."
The Tan Component is an electrical component that performs the tangent function; tan(x).
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Requires: Screwdriver |
Misc
Color Component
"Outputs a combined color signal for light control."
The Color Component is an electrical component used to provide a color signal for lamps/lights.
It is most commonly used in tandem with Light Components for easily changeable lighting.
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Requires: Screwdriver |
Concatenation Component
"Joins the inputs together and outputs the joined value (for example, the inputs "mud" and "raptor" would output "mudraptor")."
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Requires: Screwdriver |
Delay Component
"Delays all received signals for a specific amount of time."
The Delay Component is an electrical component used to delay a signal for a short amount of time.
It is most commonly used in tandem with Terminals for custom commands.
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Requires: Screwdriver |
Memory Component
"Outputs a stored value that can be updated from other sources. Use the signal_in connection to set the stored value, and the lock_state input to toggle whether the received signals should be stored."
The Memory Component is an electrical component used to store signals for later use.
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Requires: Screwdriver |
Oscillator Component
"Sends out a periodic, oscillating signal."
The Oscillator is an electrical component used to provide a signal that changes over time.
- Frequency is in hertz (Hz), 1 Hz is once per second, 0.5 Hz is once every 2 seconds and so on.
The output type may be set on the component directly or by sending a 0,1, or 2 signal.
- 0 = Pulse, a 1 signal is sent every cycle.
- 1 = Sine, a smooth series of numbers from -1 to 1 will be sent that cycles as fast as the frequency.
- 2 = Square, switches between 0 and 1 every time a cycle is completed. (Half the time is 0, Half the time is 1)
It is most commonly used in tandem with a Subtract Component for timers, countdowns, or making automatic searchlights.
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Requires: Screwdriver |
Relay Component
"When switched on, forwards all received signals from the input connections to the outputs."
The Relay Component is an electrical component used to disconnect power or signals from a circuit.
In-game, a relay may only pass a maximum of 1000 kW however in the Submarine Editor this can be adjusted.
It is most commonly used for providing toggleable power to lights or duplicating signals.
When switched off(State = 0) the Relay Component also does not transfer power via Power_Out
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Requires: Screwdriver |
Wifi Component
"Allows remote communication between other wifi components that are using the same channel."
The Wifi Component is an electrical component used to transfer signals over long distances.
It can also output into text radio chat.
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Electrical Components | |
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Alarms | |
Detectors | |
Interactable | |
Wiring Components | |
Misc |