Wiring Components: Difference between revisions

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**From there, the same commands as in-game apply, although the Editor allows access to all components and wires, as well as many other customization features.
**From there, the same commands as in-game apply, although the Editor allows access to all components and wires, as well as many other customization features.
**For more details, see [[Submarine Editor#Wiring Mode|Wiring Mode]].
**For more details, see [[Submarine Editor#Wiring Mode|Wiring Mode]].
=Logic=
=Logic=
==[[File:And_Component.png|40px]] And Component==
==[[File:And_Component.png|40px]] And Component==
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{{Connection panel
{{Connection panel
|panelfor = And Component
|input1=Signal_In_1
|input1=Signal_In_1
|input1tt=The input of the first signal.
|input1tt=The input of the first signal.
Line 66: Line 66:


{{Connection panel
{{Connection panel
|panelfor = Equals Component
|input1=Signal_In_1
|input1=Signal_In_1
|input1tt=The input of the first signal.
|input1tt=The input of the first signal.
Line 79: Line 80:


{{Connection panel
{{Connection panel
|panelfor = Greater Component
|input1=Signal_In_1
|input1=Signal_In_1
|input1tt=The input of the first signal.
|input1tt=The input of the first signal.
Line 92: Line 94:


{{Connection panel
{{Connection panel
|panelfor = Not Component
|input1=Signal_In
|input1=Signal_In
|input1tt=The input signal.
|input1tt=The input signal.
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{{Connection panel
{{Connection panel
|panelfor = Or Component
|input1=Signal_In_1
|input1=Signal_In_1
|input1tt=The input of the first signal.
|input1tt=The input of the first signal.
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{{Connection panel
{{Connection panel
|panelfor = RegEx Find Component
|input1=Signal_In
|input1=Signal_In
|input1tt=The input signal.
|input1tt=The input signal.
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Operates like an IF-THEN-ELSE statement, if the signal input matches the target the output is sent. Otherwise the false output is sent.
Operates like an IF-THEN-ELSE statement, if the signal input matches the target the output is sent. Otherwise the false output is sent.
* It is important to note that only the true output can be changed externally using SET_OUTPUT.
* It is important to note that only the true output can be changed externally using SET_OUTPUT.
This is typically used to switch between an normal state and an override state.
This is typically used to switch between an normal state and an override state.




{{Connection panel
{{Connection panel
|panelfor = Signal Check Component
|input1=Signal_In
|input1=Signal_In
|input1tt=The input signal.
|input1tt=The input signal.
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{{Connection panel
{{Connection panel
|panelfor = Xor Component
|input1=Signal_In_1
|input1=Signal_In_1
|input1tt=The input of the first signal.
|input1tt=The input of the first signal.
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{{Connection panel
{{Connection panel
|panelfor = Acos Component
|input1=Signal_In
|input1=Signal_In
|input1tt=The input signal.
|input1tt=The input signal.
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{{Connection panel
{{Connection panel
|panelfor = Asin Component
|input1=Signal_In
|input1=Signal_In
|input1tt=The input signal.
|input1tt=The input signal.
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{{Connection panel
{{Connection panel
|panelfor = Atan Component
|input1=Signal_In
|input1=Signal_In
|input1tt=The input signal.
|input1tt=The input signal.
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{{Connection panel
{{Connection panel
|panelfor = Cos Component
|input1=Signal_In
|input1=Signal_In
|input1tt=The input signal.
|input1tt=The input signal.
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{{Connection panel
{{Connection panel
|panelfor = Sin Component
|input1=Signal_In
|input1=Signal_In
|input1tt=The input signal.
|input1tt=The input signal.
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{{Connection panel
{{Connection panel
|panelfor = Tan Component
|input1=Signal_In
|input1=Signal_In
|input1tt=The input signal.
|input1tt=The input signal.
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{{Connection panel
{{Connection panel
|panelfor = Color Component
|input1=Signal_R
|input1=Signal_R
|input1tt=The brightness of the red channel.
|input1tt=The brightness of the red channel.
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}}
}}
==[[File:Concatenation_Component.png|40px|]] Concatenation Component ==
==[[File:Concatenation_Component.png|40px|]] Concatenation Component ==
<blockquote>"``Joins the inputs together and outputs the joined value (for example, the inputs "mud" and "raptor" would output "mudraptor")."``</blockquote>
<blockquote>''"Joins the inputs together and outputs the joined value (for example, the inputs "mud" and "raptor" would output "mudraptor")."''</blockquote>
 
{{Connection panel
{{Connection panel
|panelfor = Concatenation Component
|input1=Signal_In_1
|input1=Signal_In_1
|input1tt=Input of the first signal.
|input1tt=Input of the first signal.
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|output1tt=The joined value.
|output1tt=The joined value.
}}
}}


==[[File:Delay_Component.png|40px]] Delay Component==
==[[File:Delay_Component.png|40px]] Delay Component==
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{{Connection panel
{{Connection panel
|panelfor = Delay Component
|input1=Signal_In
|input1=Signal_In
|input1tt=The signal to be delayed.
|input1tt=The signal to be delayed.
Line 352: Line 364:


{{Connection panel
{{Connection panel
|panelfor = Memory Component
|input1=Signal_In
|input1=Signal_In
|input1tt=The signal to be stored
|input1tt=The signal to be stored
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The '''Oscillator''' is an electrical component used to provide a signal that changes over time.
The '''Oscillator''' is an electrical component used to provide a signal that changes over time.
* Frequency is in hertz (Hz), 1 Hz is once per second, 0.5 Hz is once every 2 seconds and so on.
* Frequency is in hertz (Hz), 1 Hz is once per second, 0.5 Hz is once every 2 seconds and so on.
The output type may be set by a 0,1, or 2 signal.
The output type may be set on the component directly or by sending a 0,1, or 2 signal.
* 0 = Pulse, a 1 signal is sent every cycle.
* 0 = Pulse, a 1 signal is sent every cycle.
* 1 = Sine, a smooth series of numbers from -1 to 1 will be sent that cycles as fast as the frequency.
* 1 = Sine, a smooth series of numbers from -1 to 1 will be sent that cycles as fast as the frequency.
* 2 = Square, switches between 0 and 1 every time a cycle is completed.
* 2 = Square, switches between 0 and 1 every time a cycle is completed. (Half the time is 0, Half the time is 1)
It is most commonly used in tandem with a [[Subtract Component]] for timers, countdowns, or making automatic [[Searchlight|searchlights]].
It is most commonly used in tandem with a [[Subtract Component]] for timers, countdowns, or making automatic [[Searchlight|searchlights]].




{{Connection panel
{{Connection panel
|panelfor = Oscillator Component
|input1=Set_Frequency
|input1=Set_Frequency
|input1tt=Sets the frequency of the oscillator, in Hz (Hertz).
|input1tt=Sets the frequency of the oscillator, in Hz (Hertz).
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{{Connection panel
{{Connection panel
|panelfor = Relay Component
|input1=Power_In
|input1=Power_In
|input1tt=Power input from a power network.
|input1tt=Power input from a power network.
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{{Connection panel
{{Connection panel
|panelfor = Wifi Component
|input1=Signal_In
|input1=Signal_In
|input1tt=The signal to be transmitted.
|input1tt=The signal to be transmitted.

Revision as of 14:29, 30 October 2021

Template:Stub

Wiring Components
Crafting
Fabricator
Requirements
Skill: Electrical: 20
Deconstructor Yield
Technical
Identifier
Categories

Wiring Components are craftable, placeable items used to automate certain tasks or provide information about various submarine systems.

Controls

  • In-game, Wiring Components can be placed on background walls by "equipping" them in one hand, holding Right Mouseright click, then Left Mouseleft clicking on any empty space on the background wall's grid.
    • Placed Wiring Components can be detached from the wall by making sure a Screwdriver is not equipped, equipping a Wrench, and pressing E.
    • Accessing the component's connection panel is done by equipping a Screwdriver and pressing E.
    • For more details on wiring mechanics, see Wiring Interface.
  • In the Submarine Editor, Wiring Mode is enabled by clicking the corresponding button to the top-right or pressing Ctrl+2.
    • From there, the same commands as in-game apply, although the Editor allows access to all components and wires, as well as many other customization features.
    • For more details, see Wiring Mode.

Logic

And Component

"Sends a signal when both inputs receive a signal within a set period of each other."

The And Component is an electrical component used to check if both inputs are receiving a signal.


Connection Panel for Wiring Components
Hover over pins to see their descriptions.
Signal_In_1
Signal_In_2
Set_Output
The input of the first signal.
The input of the second signal.
Sets the "true" output.
Signal_Out
The output of the component.
Requires: Screwdriver

"1" denotes any input, "0" denotes a blank or zero input

Truth Table
Input 1 Input 2 Output
0 0 0
0 1 0
1 0 0
1 1 1

Equals Component

"Sends a signal when both inputs receive the same signal."

The Equals Component is an electrical component used to check if both inputs are the same.


Connection Panel for Wiring Components
Hover over pins to see their descriptions.
Signal_In_1
Signal_In_2
The input of the first signal.
The input of the second signal.
Signal_Out
The output of the component.
Requires: Screwdriver

Greater Component

"Sends a signal if the value the signal_in1 input is larger than the signal_in2 input."

The Greater Component is an electrical component used to check if one input is higher than the other.


Connection Panel for Wiring Components
Hover over pins to see their descriptions.
Signal_In_1
Signal_In_2
The input of the first signal.
The input of the second signal.
Signal_Out
The output of the component.
Requires: Screwdriver

Not Component

"Sends a signal when the input is NOT receiving a signal."

The Not Component is an electrical component used to invert a signal.


Connection Panel for Wiring Components
Hover over pins to see their descriptions.
Signal_In
The input signal.
Signal_Out
The output of the component.
Requires: Screwdriver

"1" denotes any input, "0" denotes a blank or zero input

Truth Table
Input Output
0 1
1 0

Or Component

"Sends a signal if either of the inputs receives a signal."

The Or Component is an electrical component used to check if any input is receiving a signal unequal to 0.


Connection Panel for Wiring Components
Hover over pins to see their descriptions.
Signal_In_1
Signal_In_2
Set_Output
The input of the first signal.
The input of the second signal.
Sets the "true" output.
Signal_Out
The output of the component.
Requires: Screwdriver

"1" denotes any input, "0" denotes a blank or zero input

Truth Table
Input 1 Input 2 Output
0 0 0
0 1 1
1 0 1
1 1 1

File:RegEx Component.png RegEx Find Component

"Sends a signal if the received signal matches a specific regular expression pattern."

The RegEx Find Component is an electrical component used to match an exact string.

It is most commonly used with a Terminal.

Click here for a tutorial on regular expressions. Click here to create/test regular expressions.


Connection Panel for Wiring Components
Hover over pins to see their descriptions.
Signal_In
The input signal.
Signal_Out
The output of the component.
Requires: Screwdriver

Signal Check Component

"Sends a signal when a signal matching a specific value is received."

The Signal Check Component is an electrical component used to check if the received signal matches a target signal.

Operates like an IF-THEN-ELSE statement, if the signal input matches the target the output is sent. Otherwise the false output is sent.

  • It is important to note that only the true output can be changed externally using SET_OUTPUT.

This is typically used to switch between an normal state and an override state.


Connection Panel for Wiring Components
Hover over pins to see their descriptions.
Signal_In
Set_Output
Set_Targetsignal
The input signal.
Sets the "true" output.
Sets the signal that must be matched to. (Optional, can be set in editor)
Signal_Out
The output of the component.
Requires: Screwdriver

Xor Component

"Sends a signal if either of the inputs, but not both, receives a signal."

The Xor Component is an electrical component used to check if only one input is receiving a signal unequal to 0.


Connection Panel for Wiring Components
Hover over pins to see their descriptions.
Signal_In_1
Signal_In_2
Set_Output
The input of the first signal.
The input of the second signal.
Sets the "true" output.
Signal_Out
The output of the component.
Requires: Screwdriver

"1" denotes any input, "0" denotes a blank or zero input

Truth Table
Input 1 Input 2 Output
0 0 0
0 1 1
1 0 1
1 1 0

Math

Abs Component

"Outputs the absolute value of the input."

Adder Component

"Outputs the sum of the received signals."

Ceil Component

"Transforms a given float input into the closest integer, rounding up."

Divide Component

"Outputs the divided value of the received signals."

Exponentiation Component

"Outputs the input raised to a given power."

Factorial Component

"Outputs the factorial of the input."

Floor Component

"Transforms a given float input into the closest integer, rounding down."

Modulo Component

"Outputs the remainder when the input is divided by a specific number."

Multiply Component

"Outputs the product of the received signals."

Round Component

"Rounds a numerical input to the nearest integer value."

Square Root Component

"Outputs the square root of the input."

Subtract Component

"Outputs the subtracted value of the received signals."

Trigonometry

Acos Component

"Outputs the angle whose cosine is equal to the input."

The Acos Component is an electrical component that performs the inverse cosine function; cos-1(x).


Connection Panel for Wiring Components
Hover over pins to see their descriptions.
Signal_In
The input signal.
Signal_Out
The output of the component.
Requires: Screwdriver

Asin Component

"Outputs the angle whose sine is equal to the input."

The Asin Component is an electrical component that performs the inverse sine function; sin-1(x).


Connection Panel for Wiring Components
Hover over pins to see their descriptions.
Signal_In
The input signal.
Signal_Out
The output of the component.
Requires: Screwdriver

Atan Component

"Outputs the angle whose tangent is equal to the input. If the "signal_in_x" and "signal_in_y" connections are used, the input is interpreted as a vector and the angle calculated using Atan2."

The Atan Component is an electrical component that performs the inverse tan function; tan-1(x).


Connection Panel for Wiring Components
Hover over pins to see their descriptions.
Signal_In
Signal_In_X
Signal_In_Y
The input signal.
The input of the X signal.
The input of the Y signal.
Signal_Out
The output of the component.
Requires: Screwdriver

Cos Component

"Outputs the cosine of the input."

The Cos Component is an electrical component that performs the cosine function; cos(x).


Connection Panel for Wiring Components
Hover over pins to see their descriptions.
Signal_In
The input signal.
Signal_Out
The output of the component.
Requires: Screwdriver

Sin Component

"Outputs the sine of the input."

The Sin Component is an electrical component that performs the sine function; sin(x).


Connection Panel for Wiring Components
Hover over pins to see their descriptions.
Signal_In
The input signal.
Signal_Out
The output of the component.
Requires: Screwdriver

Tan Component

"Outputs the tangent of the input."

The Tan Component is an electrical component that performs the tangent function; tan(x).


Connection Panel for Wiring Components
Hover over pins to see their descriptions.
Signal_In
The input signal.
Signal_Out
The output of the component.
Requires: Screwdriver

Misc

Color Component

"Outputs a combined color signal for light control."

The Color Component is an electrical component used to provide a color signal for lamps/lights.

It is most commonly used in tandem with Light Components for easily changeable lighting.


Connection Panel for Wiring Components
Hover over pins to see their descriptions.
Signal_R
Signal_G
Signal_B
Signal_A
The brightness of the red channel.
The brightness of the green channel.
The brightness of the blue channel.
The transparency of the alpha channel.
Signal_Out
The combined color signal.
Requires: Screwdriver

Concatenation Component

"Joins the inputs together and outputs the joined value (for example, the inputs "mud" and "raptor" would output "mudraptor")."

Connection Panel for Wiring Components
Hover over pins to see their descriptions.
Signal_In_1
Signal_In_2
Input of the first signal.
Input of the second signal.
Signal_Out
The joined value.
Requires: Screwdriver

Delay Component

"Delays all received signals for a specific amount of time."

The Delay Component is an electrical component used to delay a signal for a short amount of time.

It is most commonly used in tandem with Terminals for custom commands.


Connection Panel for Wiring Components
Hover over pins to see their descriptions.
Signal_In
The signal to be delayed.
Signal_Out
The delayed signal.
Requires: Screwdriver

Memory Component

"Outputs a stored value that can be updated from other sources. Use the signal_in connection to set the stored value, and the lock_state input to toggle whether the received signals should be stored."

The Memory Component is an electrical component used to store signals for later use.


Connection Panel for Wiring Components
Hover over pins to see their descriptions.
Signal_In
LOCK_STATE
The signal to be stored
Sets whether signals will be stored (1=yes, 0=no)
Signal_Out
The currently stored signal
Requires: Screwdriver

Oscillator Component

"Sends out a periodic, oscillating signal."

The Oscillator is an electrical component used to provide a signal that changes over time.

  • Frequency is in hertz (Hz), 1 Hz is once per second, 0.5 Hz is once every 2 seconds and so on.

The output type may be set on the component directly or by sending a 0,1, or 2 signal.

  • 0 = Pulse, a 1 signal is sent every cycle.
  • 1 = Sine, a smooth series of numbers from -1 to 1 will be sent that cycles as fast as the frequency.
  • 2 = Square, switches between 0 and 1 every time a cycle is completed. (Half the time is 0, Half the time is 1)

It is most commonly used in tandem with a Subtract Component for timers, countdowns, or making automatic searchlights.


Connection Panel for Wiring Components
Hover over pins to see their descriptions.
Set_Frequency
Set_Outputtype
Sets the frequency of the oscillator, in Hz (Hertz).
Sets the output type of the oscillator (0=pulse, 1=sine, 2=square).
Signal_Out
The output of the component.
Requires: Screwdriver

Relay Component

"When switched on, forwards all received signals from the input connections to the outputs."

The Relay Component is an electrical component used to disconnect power or signals from a circuit.

In-game, a relay may only pass a maximum of 1000 kW however in the Submarine Editor this can be adjusted.

It is most commonly used for providing toggleable power to lights or duplicating signals.


Connection Panel for Wiring Components
Hover over pins to see their descriptions.
Power_In
Signal_In_1
Signal_In_2
Toggle_State
Set_State
Power input from a power network.
The input of the first signal.
The input of the second signal.
Toggles the state on any signal.
Sets the state of the Relay. (0 = Off, all other signals = On)
Power_Out
Signal_Out_1
Signal_Out_2
State_Out
Power output to a power network.
The output of the first signal.
The output of the second signal.
The current state of the relay.
Requires: Screwdriver

Wifi Component

"Allows remote communication between other wifi components that are using the same channel."

The Wifi Component is an electrical component used to transfer signals over long distances.

It can also output into text radio chat.


Connection Panel for Wiring Components
Hover over pins to see their descriptions.
Signal_In
Set_Channel
The signal to be transmitted.
Sets the current wifi channel.
Signal_Out
The recieved signal.
Requires: Screwdriver
v·d·e·h
Electrical Components
Alarms
Detectors
Interactable
Wiring Components
Misc