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Wires

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Revision as of 18:11, 28 July 2022 by Jade Harley (talk | contribs)
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Data is potentially outdated
Last updated for version 0.18.11.0
Last mentioned in changelog 1.2.8.0
The current game version is 1.3.0.4
Wire
Crafting
Constructible? No
Store
Base Price 10 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 10 mk 3 mk
ColonyColony N/A 3 mk
Research OutpostResearch 12 mk 3 mk
Military OutpostMilitary 10 mk 3 mk
Mining OutpostMining 10 mk 3 mk
Medical MerchantMedical Merchant N/A 3 mk
Engineer MerchantEngineer Merchant 9 mk 2 mk
Armory MerchantArmory Merchant N/A 3 mk
Children of The HonkmotherClown Merchant N/A 3 mk
The Church of HuskHusk Merchant N/A 3 mk
Technical
Identifier wire
Categories

Red Wire
Crafting
Fabricator
Requirements
(produces 5 items)
Store
Base Price 10 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 10 mk 3 mk
ColonyColony N/A 3 mk
Research OutpostResearch 12 mk 3 mk
Military OutpostMilitary 10 mk 3 mk
Mining OutpostMining 10 mk 3 mk
Medical MerchantMedical Merchant N/A 3 mk
Engineer MerchantEngineer Merchant 9 mk 2 mk
Armory MerchantArmory Merchant N/A 3 mk
Children of The HonkmotherClown Merchant N/A 3 mk
The Church of HuskHusk Merchant N/A 3 mk
Technical
Identifier redwire
Categories
Blue Wire
Crafting
Fabricator
Requirements
(produces 5 items)
Store
Base Price 10 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 10 mk 3 mk
ColonyColony N/A 3 mk
Research OutpostResearch 12 mk 3 mk
Military OutpostMilitary 10 mk 3 mk
Mining OutpostMining 10 mk 3 mk
Medical MerchantMedical Merchant N/A 3 mk
Engineer MerchantEngineer Merchant 9 mk 2 mk
Armory MerchantArmory Merchant N/A 3 mk
Children of The HonkmotherClown Merchant N/A 3 mk
The Church of HuskHusk Merchant N/A 3 mk
Technical
Identifier bluewire
Categories
Orange Wire
Crafting
Fabricator
Requirements
(produces 5 items)
Store
Base Price 10 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 10 mk 3 mk
ColonyColony N/A 3 mk
Research OutpostResearch 12 mk 3 mk
Military OutpostMilitary 10 mk 3 mk
Mining OutpostMining 10 mk 3 mk
Medical MerchantMedical Merchant N/A 3 mk
Engineer MerchantEngineer Merchant 9 mk 2 mk
Armory MerchantArmory Merchant N/A 3 mk
Children of The HonkmotherClown Merchant N/A 3 mk
The Church of HuskHusk Merchant N/A 3 mk
Technical
Identifier orangewire
Categories
Green Wire
Crafting
Fabricator
Requirements
(produces 5 items)
Store
Base Price 10 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 10 mk 3 mk
ColonyColony N/A 3 mk
Research OutpostResearch 12 mk 3 mk
Military OutpostMilitary 10 mk 3 mk
Mining OutpostMining 10 mk 3 mk
Medical MerchantMedical Merchant N/A 3 mk
Engineer MerchantEngineer Merchant 9 mk 2 mk
Armory MerchantArmory Merchant N/A 3 mk
Children of The HonkmotherClown Merchant N/A 3 mk
The Church of HuskHusk Merchant N/A 3 mk
Technical
Identifier greenwire
Categories
Black Wire
Crafting
Fabricator
Requirements
(produces 5 items)
Store
Base Price 10 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 10 mk 3 mk
ColonyColony N/A 3 mk
Research OutpostResearch 12 mk 3 mk
Military OutpostMilitary 10 mk 3 mk
Mining OutpostMining 10 mk 3 mk
Medical MerchantMedical Merchant N/A 3 mk
Engineer MerchantEngineer Merchant 9 mk 2 mk
Armory MerchantArmory Merchant N/A 3 mk
Children of The HonkmotherClown Merchant N/A 3 mk
The Church of HuskHusk Merchant N/A 3 mk
Technical
Identifier blackwire
Categories
Brown Wire
Crafting
Fabricator
Requirements
(produces 5 items)
Store
Base Price 10 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 10 mk 3 mk
ColonyColony N/A 3 mk
Research OutpostResearch 12 mk 3 mk
Military OutpostMilitary 10 mk 3 mk
Mining OutpostMining 10 mk 3 mk
Medical MerchantMedical Merchant N/A 3 mk
Engineer MerchantEngineer Merchant 9 mk 2 mk
Armory MerchantArmory Merchant N/A 3 mk
Children of The HonkmotherClown Merchant N/A 3 mk
The Church of HuskHusk Merchant N/A 3 mk
Technical
Identifier brownwire
Categories

Wires are electrical components used as connectors between electrical devices. Carrying both power and possible signals, they are a discreet but essential part of the Wiring system in Barotrauma.

Usage

Aside from the non-coloured Wire, there are six other distinct colored ones: Black, Blue, Brown, Green, Orange, and Red. These colors have no influence on the properties and is instead used to help players get their bearing in the wiring.

Pressing E while holding a Wire and not aiming at anything useful attaches it to where you stand allowing for stretches of wiring mid-game that do not go straight from A to B.

Media

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