Watcher (Legacy)
Template:Stub Template:Images needed
| Watcher (Legacy) | ||
|---|---|---|
| ||
| Stats | ||
| Health
1.000 |
Sight: 1 | |
| Hearing: 1 | ||
| Armor
N/A |
Weakpoints
Limbs | |
| Immunities
N/A |
Vulnerabilities
N/A | |
| Behavior | ||
| Walk speed
0.3 |
Swim speed
0.5 | |
| Aggressive?
Always |
Can Enter Submarine?
No | |
| Drops only 1 of the items marked with an asterisk * may drop at a time | ||
| Items | Chance | |
| N/A | N/A | |
Watchers are octopus-like European creatures named after their intense gaze. Despite their startling appearance, they count amongst the most benign members of Europa's fauna -in fact, as of version 0.3, they are completely harmless.
Description
The Watcher looks like a cross between an octopus and a tree stump.
Their iridescent head's main feature is its large eye, which gives the creature its name.
The Watcher's tentacles are dark, slightly ramified and wooden-looking, thus calling branches to mind.
The Watcher presents a shell articulated at the base of the head, which is curious since it doesn't appear to offer any actual protection (the head is armored on its own).
Having no specialized appendages dedicated to swimming, Watchers are, unsurprisingly, exceptionally slow-moving.
In-game
Watchers are passive but inquisitive creatures: despite having no desire to attack the submarine or the crew, Watchers like to approach windows to gaze at human activities -which tends to disturb people due to the Watchers' impressive appearance and complete silence. They are visually-oriented animals, with a splendid sense of vision but seemingly suffering from deafness.
Harming a Watcher is made difficult by the relatively high health and their armored head (damages inflicted to this part from any angle are reduced to 1/100th) -it is recommended to aim at the limbs for maximal efficiency.
Watchers are currently harmless, but details of their code indicate they may become vengeful when hurt in future versions; their resilience may then make them impressive adversaries. Taking this into account, the proper course of action during an encounter with a Watcher is presumably to simply ignore it.
Damage Values
As of now, Watchers are unable to attack and thus completely harmless. However, their AI presents the tag "attackwhenprovoked="true"", indicating Watchers will eventually be able to hit back.
| Creatures | ||
|---|---|---|
| Pets | ||
| Small | ||
| Large | ||
| Abyssal | ||
| Ending |
| |
