Watcher (Legacy)
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| Watcher (Legacy) | ||
|---|---|---|
| ||
| Stats | ||
| Health
1.000 |
Sight: 1 | |
| Hearing: 1 | ||
| Armor
N/A |
Weakpoints
None | |
| Immunities
N/A |
Vulnerabilities
N/A | |
| Behavior | ||
| Walk speed
0.3 |
Swim speed
0.5 | |
| Aggressive?
Always |
Can Enter Submarine?
No | |
| Drops only 1 of the items marked with an asterisk * may drop at a time | ||
| Items | Chance | |
| N/A | N/A | |
Watchers are octopus-like European creatures named after their intense gaze. Despite their startling appearance, they count amongst the most benign members of Europa's fauna -in fact, as of version 0.3, they are completely harmless.
Description
The Watcher looks like a cross between an octopus and a tree stump.
Their iridescent head's main feature is its large eye, which gives the creature its name.
The Watcher's tentacles are dark, slightly ramified and wooden-looking, thus calling branches to mind.
The Watcher presents a shell articulated at the base of the head, which is curious since it doesn't appear to offer any actual protection (the head is armored on its own).
In-game
Watchers are passive but inquisitive creatures: despite having no desire to attack the submarine or the crew, Watchers like to approach windows to gaze at human activities -which tends to disturb people due to the Watchers' impressive appearance and complete silence. They are visually-oriented animals, with a splendid sense of vision but seemingly suffering from deafness.
Harming a Watcher is made difficult by the relatively high health and their armored head (damages inflicted to this part from any angle are reduced to 1/100th) -it is recommended to aim at the limbs for maximal efficiency.
Watchers are currently harmless, but details of their code indicate they may become vengeful when hurt in future versions; their resilience may then make them impressive adversaries. Taking this into account, the proper course of action during an encounter with a Watcher is presumably to simply ignore it.
Damage Values
As of now, Watchers are unable to attack and thus completely harmless. However, their AI presents the tag "attackwhenprovoked="true"", indicating Watchers will eventually be able to hit back.
| Creatures | ||
|---|---|---|
| Pets | ||
| Small | ||
| Large | ||
| Abyssal | ||
| Ending |
| |
