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{{stub|Data is up to date, but more in-depth details are needed, in particular the new watcher's gaze affliction}}
{{version|0.10.6.2}}
{{Creatures infobox
{{Creatures infobox
| image = Watcher.png
| image = Watcher.png
Line 8: Line 8:
| armor = Upper Body, Spikes
| armor = Upper Body, Spikes
| armorval = 80% - 90%
| armorval = 80% - 90%
| weakpoints = Eye: [[File:Affliction Gunshot Wound.png|20px|Gunshot Wound]] [[File:Affliction Lacerations.png|20px|Lacerations]] x5
| weakpoints = Eye: [[File:Affliction Gunshot Wound.png|20px|Gunshot Wound|link=Gunshot Wound]] [[File:Affliction Lacerations.png|20px|Lacerations|link=Lacerations]] x5
| sight = 5
| sight = 5
| hearing = 0
| hearing = 0
| behavior = When Attacked
| behavior = No
| entersub = No
| entersub = No
| drops=None}}
| drops=None}}
The '''Watcher''' is a turtle looking Europan [[:Category:Creatures|creature]] named after its large eye. Lacking any straight-forward attacks, its strength resides in the [[Watcher's Gaze]] it inflicts when "observing" its targets.
The '''Watcher''' is an enormous, orb-shaped [[:Category:Creatures|creature]] reminiscent of a turtle or a crab. Named after its massive, ominous red eye, the Watcher lacks any true method of attack, but does inflict many negative effects in the form of {{Hyperlink|Watcher's Gaze|20|Affliction Watcher's Gaze}} when investigating submarines or divers.




==Description==
==Description==
The Watcher's black spiked shell protects its main body, leaving only its very large red eye and its three paddles exposed.
The Watcher consists of a jet-black main body of immense size that takes the shape of a sphere, and is surrounded by thick armor and protective spikes, giving it great resistance to almost all forms of damage, but this is balanced by its exposed paddles and large, vulnerable eye.
Watchers are completely deaf, and rely entirely on their impressive sight to find objects of interest such as submarines or divers.
Watchers are solitary and always found alone, and have no special interactions with each other.


Watchers are deaf, visually-oriented animals. Their eye is both their offensive tool and only weakness.
==In-game==
Watchers are passive but inquisitive creatures: despite having no desire to attack the submarine or its crew, Watchers will still approach the ship to gaze at human activities.
While the Watcher's passive behavior is a pleasant contrast to the other denizens of Europa, its effect upon the human mind with its deep gaze means you unfortunately have to deal with it in some manner, usually violence.
 
The Watcher constantly emits a loud, distorted "static" that is completely alien to all other sources of sound, making it easy to hear if one is outside the submarine.
 
To efficiently deal with a Watcher, a submarine crew should target its large, unarmored paddles or aim for its enormous eye. Although this will be challenging as the watcher constantly moves and twitches, and the nausea that comes with its gaze may make using weapons rather difficult. Alongside this, it will flee at a high speed while releasing caustic acid mist that burns divers and hull alike, so care must be taken to not pilot into it if the submarine is under motion.


Watchers are solitary creatures always encountered alone.
The eye is highly susceptible to all [[Coilgun]] ammunition types, with a x5 damage multiplier for {{Hyperlink|Lacerations|20|Affliction Lacerations}}. A diver equipped with a firearm can also take advantage of the eye's same weakness to {{Hyperlink|Gunshot Wound|20|Affliction Gunshot Wound}}.


==In-game==
The Watcher is completely immune to {{Hyperlink|Burn|20|Affliction Burn}}s, {{Hyperlink|Psychosis|20|Affliction Psychosis}} and its own {{Hyperlink|Watcher's Gaze|20|Affliction Watcher's Gaze}}.
Watchers are passive but inquisitive creatures: despite having no desire to attack the submarine or its crew, Watchers will still approach the ship to gaze at human activities.
Spikes surrounding its shell are immune to {{Hyperlink|Bleeding|20|Affliction Bleeding}} and will absorb 90% of any {{Hyperlink|Internal Damage|20|Affliction Internal Damage}} variant.


To efficiently deal with a watcher, a submarine crew should manoeuver below the Watcher to target its large unarmored paddles, or directly in front of it to get the weapons in range of its eye.
Upon being damaged, the Watcher will flee and deploy a green acid mist behind, which inflicts {{Hyperlink|Burn|20|Affliction Burn}}s to divers and damage the submarine's hull. This damage is progressive, and each of the 9 acid "emitters" lasts 30 seconds.
The eye is highly susceptible to all [[Coilgun]] ammunition types, with a x5 damage multiplier for [[Internal Damage|Lacerations]]. A diver equipped with a firearm can also take advantage of the eye's same weakness to [[Internal Damage|Gunshot Wounds]].


== Damage Values ==
== Damage Values ==
Line 34: Line 41:
| item = Eye
| item = Eye
| range = 5000
| range = 5000
| afflictions = {{Hyperlink|Watcher's Gaze}} 5
| afflictions = {{Hyperlink|Watcher's Gaze||Affliction Watcher's Gaze}} 5/s
| structuredamage = N/A
| duration = -
| duration = -
| item2 = Eye
| item2 = Eye
| range2 = 1500
| range2 = 1500
| afflictions2 = {{Hyperlink|Watcher's Gaze}} 5
| afflictions2 = {{Hyperlink|Watcher's Gaze||Affliction Watcher's Gaze}} 5/s
| structuredamage2 = N/A
| duration2 = -
| duration2 = -
| item3 = Eye
| item3 = Eye
| range3 = 1000
| range3 = 1000
| afflictions3 = {{Hyperlink|Watcher's Gaze}} 15
| afflictions3 = {{Hyperlink|Watcher's Gaze||Affliction Watcher's Gaze}} 15/s
| structuredamage3 = N/A
| duration3 = -
| duration3 = -
| item4 = Acid Mist (9 clouds)
| range4 = 300<br>(from the center<br>of each cloud)
| afflictions4 = {{Hyperlink|Burn||Affliction Burn}} 1/s (range 250)<br>{{Hyperlink|Burn||Affliction Burn}} 2/s (range 100)
| structuredamage4 = 180 (per cloud)
| duration4 = 30 seconds
}}
}}
==Trivia==


==Gallery==
==Gallery==
<!--
<gallery widths="300" heights="300">
<gallery widths="270" heights="150">
File:WatcherOutside.png|A Watcher inspecting a Humpback in open water.
.png|A Watcher swimming around outside a submarine.
File:WatcherMist.png|A Watcher releasing acid mist after being shot by a Coilgun.
File:WatcherGaze.png|Don't lose your mind.
File:glazing.png|An example of a Watcher's presence causing screen distortion and a {{Hyperlink|Psychosis|20|Affliction Psychosis}} induced fire.
</gallery>
</gallery>
-->
 
==Audio==
==Audio==
<gallery widths="280" heights="150">
<gallery widths="280" heights="150">
WATCHER idleLoop.ogg|Idle loop
WATCHER burst1.ogg|Burst 1
WATCHER burst1.ogg|Burst 1
WATCHER idleLoop.ogg|Idle
WATCHER takeDamage1.ogg|Damage 1
WATCHER takeDamage1.ogg|Damage 1
WATCHER death1.ogg|Death 1
WATCHER death1.ogg|Death 1

Revision as of 02:43, 10 April 2021

Data is potentially outdated
Last updated for version 0.10.6.2
Last mentioned in changelog 1.2.6.0
The current game version is 1.2.8.0


Watcher
Stats
Health

500

Sight: 5
Hearing: 0
Armor

80% - 90%

Weakpoints

Eye: Gunshot Wound Lacerations x5

Immunities

N/A

Vulnerabilities

N/A

Behavior
Walk speed

N/A

Swim speed

2 slow - 5 fast

Aggressive?

No

Can Enter Submarine?

No

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
None N/A

The Watcher is an enormous, orb-shaped creature reminiscent of a turtle or a crab. Named after its massive, ominous red eye, the Watcher lacks any true method of attack, but does inflict many negative effects in the form of Watcher's Gaze when investigating submarines or divers.


Description

The Watcher consists of a jet-black main body of immense size that takes the shape of a sphere, and is surrounded by thick armor and protective spikes, giving it great resistance to almost all forms of damage, but this is balanced by its exposed paddles and large, vulnerable eye. Watchers are completely deaf, and rely entirely on their impressive sight to find objects of interest such as submarines or divers. Watchers are solitary and always found alone, and have no special interactions with each other.

In-game

Watchers are passive but inquisitive creatures: despite having no desire to attack the submarine or its crew, Watchers will still approach the ship to gaze at human activities. While the Watcher's passive behavior is a pleasant contrast to the other denizens of Europa, its effect upon the human mind with its deep gaze means you unfortunately have to deal with it in some manner, usually violence.

The Watcher constantly emits a loud, distorted "static" that is completely alien to all other sources of sound, making it easy to hear if one is outside the submarine.

To efficiently deal with a Watcher, a submarine crew should target its large, unarmored paddles or aim for its enormous eye. Although this will be challenging as the watcher constantly moves and twitches, and the nausea that comes with its gaze may make using weapons rather difficult. Alongside this, it will flee at a high speed while releasing caustic acid mist that burns divers and hull alike, so care must be taken to not pilot into it if the submarine is under motion.

The eye is highly susceptible to all Coilgun ammunition types, with a x5 damage multiplier for Lacerations. A diver equipped with a firearm can also take advantage of the eye's same weakness to Gunshot Wound.

The Watcher is completely immune to Burns, Psychosis and its own Watcher's Gaze. Spikes surrounding its shell are immune to Bleeding and will absorb 90% of any Internal Damage variant.

Upon being damaged, the Watcher will flee and deploy a green acid mist behind, which inflicts Burns to divers and damage the submarine's hull. This damage is progressive, and each of the 9 acid "emitters" lasts 30 seconds.

Damage Values

Item
Range
Afflictions on Hit
Structure Damage
Attack Duration
Eye
5000
Watcher's Gaze 5/s
N/A
Eye
1500
Watcher's Gaze 5/s
N/A
Eye
1000
Watcher's Gaze 15/s
N/A
Acid Mist (9 clouds)
300
(from the center
of each cloud)
Burn 1/s (range 250)
Burn 2/s (range 100)
180 (per cloud)
30 seconds


Gallery

Audio


v·d·e·h
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian