Watcher: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
BTGamepedia>Gringlebop
mNo edit summary
BTGamepedia>Gringlebop
m (i need a life)
Line 11: Line 11:
| sight = 5
| sight = 5
| hearing = 0
| hearing = 0
| behavior = When Attacked
| behavior = No
| entersub = No
| entersub = No
| drops=None}}
| drops=None}}
The '''Watcher''' is an enormous, sphere-shaped [[:Category:Creatures|creature]] reminiscent of a turtle or a crab. Named after its massive, ominous red eye, the Watcher lacks any true method of attack, but does inflict many negative effects in the form of {{Hyperlink|Watcher's Gaze|20|Affliction Watcher's Gaze}} when investigating submarines or divers.
The '''Watcher''' is an enormous, orb-shaped [[:Category:Creatures|creature]] reminiscent of a turtle or a crab. Named after its massive, ominous red eye, the Watcher lacks any true method of attack, but does inflict many negative effects in the form of {{Hyperlink|Watcher's Gaze|20|Affliction Watcher's Gaze}} when investigating submarines or divers.




==Description==
==Description==
The Watcher's round body is surrounded by protective spikes and armor, leaving only its large flaps and red eye exposed.
The Watcher consists of a jet-black main body of immense size that takes the shape of a sphere, and is surrounded by thick armor and protective spikes, giving it great resistance to almost all forms of damage, but this is balanced by its exposed paddles and large, vulnerable eye.
 
Watchers are completely deaf, and rely entirely on their impressive sight to find objects of interest such as submarines or divers.
Watchers are completely deaf, and rely on the incredible vision of their eye to find creatures or objects of interest to it.
Watchers are solitary and always found alone, and have no special interactions with eachother.
 
Watchers are solitary and always found alone.


==In-game==
==In-game==

Revision as of 06:33, 31 October 2020

Template:Stub


Watcher
Stats
Health

500

Sight: 5
Hearing: 0
Armor

80% - 90%

Weakpoints

Eye: Gunshot Wound Lacerations x5

Immunities

N/A

Vulnerabilities

N/A

Behavior
Walk speed

N/A

Swim speed

2 slow - 5 fast

Aggressive?

No

Can Enter Submarine?

No

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
None N/A

The Watcher is an enormous, orb-shaped creature reminiscent of a turtle or a crab. Named after its massive, ominous red eye, the Watcher lacks any true method of attack, but does inflict many negative effects in the form of Watcher's Gaze when investigating submarines or divers.


Description

The Watcher consists of a jet-black main body of immense size that takes the shape of a sphere, and is surrounded by thick armor and protective spikes, giving it great resistance to almost all forms of damage, but this is balanced by its exposed paddles and large, vulnerable eye. Watchers are completely deaf, and rely entirely on their impressive sight to find objects of interest such as submarines or divers. Watchers are solitary and always found alone, and have no special interactions with eachother.

In-game

Watchers are passive but inquisitive creatures: despite having no desire to attack the submarine or its crew, Watchers will still approach the ship to gaze at human activities. While the Watcher's passive behavior is a pleasant contrast to the other denizens of Europa, its effect upon the human mind with its deep gaze means you unfortunately have to deal with it in some manner, usually violence.

To efficiently deal with a Watcher, a submarine crew should target its large, unarmored paddles or aim for its enormous eye. Although this will be challenging as the watcher constantly moves and twitches, and the nausea that comes with its gaze may make using weapons rather difficult. Alongside this, it will flee at a high speed while releasing caustic acid mist that burns divers and hull alike, so care must be taken to not pilot into it if the submarine is under motion.

The eye is highly susceptible to all Coilgun ammunition types, with a x5 damage multiplier for Lacerations. A diver equipped with a firearm can also take advantage of the eye's same weakness to Gunshot Wound.

The Watcher is completely immune to Burns, Psychosis and, obviously, its own Watcher's Gaze. Spikes surrounding its shell are immune to Bleeding and will absorb 90% of any Internal Damage variant.

Upon being damaged, the Watcher will flee and deploy a green acid mist behind, which inflicts Burns to divers and damage the submarine's hull. This damage is progressive, and each of the 9 acid "emitters" lasts 30 seconds.

Damage Values

Item
Range
Afflictions on Hit
Structure Damage
Attack Duration
Eye
5000
Watcher's Gaze 5
N/A
Eye
1500
Watcher's Gaze 5
N/A
Eye
1000
Watcher's Gaze 15
N/A
Acid Mist (9 clouds)
300
(from the center
of each cloud)
Burn 1/s (range 250)
Burn 2/s (range 100)
180 (per cloud)
30 seconds


Trivia

The Watcher constantly emits a loud, distorted "static" that is completely alien to all other sources of sound, making it easy to hear if one is outside your submarine if you haven't noticed its effects upon you.

Gallery

Audio


v·d·e·h
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian