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To efficiently deal with a watcher, a submarine crew should manoeuver below the Watcher to target its large unarmored paddles, or directly in front of it to get the weapons in range of its eye.
To efficiently deal with a watcher, a submarine crew should manoeuver below the Watcher to target its large unarmored paddles, or directly in front of it to get the weapons in range of its eye.
The eye is highly susceptible to all [[Coilgun]] ammunition types, with a x5 damage multiplier for [[Internal Damage|Lacerations]]. A diver equipped with a firearm can also take advantage of the eye's same weakness to [[Internal Damage|Gunshot Wounds]].
The eye is highly susceptible to all [[Coilgun]] ammunition types, with a x5 damage multiplier for {{Hyperlink|Lacerations|20|Affliction Lacerations}}. A diver equipped with a firearm can also take advantage of the eye's same weakness to {{Hyperlink|Gunshot Wound|20|Affliction Gunshot Wound}}.


The Watcher is completely immune to {{Hyperlink|Burn||Burns}}, {{Hyperlink|Psychosis}} and, obviously, its own {{Hyperlink|Watcher's Gaze}}.
The Watcher is completely immune to {{Hyperlink|Burn|20|Affliction Burn}}s, {{Hyperlink|Psychosis|20|Affliction Psychosis}} and, obviously, its own {{Hyperlink|Watcher's Gaze|20|Affliction Watcher's Gaze}}.
Spikes surrounding its shell are immune to {{Hyperlink|Bleeding}} and will absorb 90% of any {{Hyperlink|Internal Damage}}.
Spikes surrounding its shell are immune to {{Hyperlink|Bleeding|20|Affliction Bleeding}} and will absorb 90% of any {{Hyperlink|Internal Damage|20|Affliction Internal Damage}} variant.


Upon being damaged, the Watcher will flee and deploy a green acid mist behind, which inflicts [[Burn]]s to divers and damage the submarine's hull. This damage is progressive, and each of the 9 acid "emitters" lasts 30 seconds.
Upon being damaged, the Watcher will flee and deploy a green acid mist behind, which inflicts {{Hyperlink|Burn|20|Affliction Burn}}s to divers and damage the submarine's hull. This damage is progressive, and each of the 9 acid "emitters" lasts 30 seconds.


== Damage Values ==
== Damage Values ==

Revision as of 19:52, 30 October 2020

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Watcher
Stats
Health

500

Sight: 5
Hearing: 0
Armor

80% - 90%

Weakpoints

Eye: Gunshot Wound Lacerations x5

Immunities

N/A

Vulnerabilities

N/A

Behavior
Walk speed

N/A

Swim speed

2 slow - 5 fast

Aggressive?

When Attacked

Can Enter Submarine?

No

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
None N/A

The Watcher is a turtle looking Europan creature named after its large eye. Lacking any straight-forward attacks, its strength resides in the Watcher's Gaze it inflicts when "observing" its targets.


Description

The Watcher's black spiked shell protects its main body, leaving only its very large red eye and its three paddles exposed.

Watchers are deaf, visually-oriented animals. Their eye is both their offensive tool and only weakness.

Watchers are solitary creatures always encountered alone.

In-game

Watchers are passive but inquisitive creatures: despite having no desire to attack the submarine or its crew, Watchers will still approach the ship to gaze at human activities.

To efficiently deal with a watcher, a submarine crew should manoeuver below the Watcher to target its large unarmored paddles, or directly in front of it to get the weapons in range of its eye. The eye is highly susceptible to all Coilgun ammunition types, with a x5 damage multiplier for Lacerations. A diver equipped with a firearm can also take advantage of the eye's same weakness to Gunshot Wound.

The Watcher is completely immune to Burns, Psychosis and, obviously, its own Watcher's Gaze. Spikes surrounding its shell are immune to Bleeding and will absorb 90% of any Internal Damage variant.

Upon being damaged, the Watcher will flee and deploy a green acid mist behind, which inflicts Burns to divers and damage the submarine's hull. This damage is progressive, and each of the 9 acid "emitters" lasts 30 seconds.

Damage Values

Item
Range
Afflictions on Hit
Structure Damage
Attack Duration
Eye
5000
Watcher's Gaze 5
N/A
Eye
1500
Watcher's Gaze 5
N/A
Eye
1000
Watcher's Gaze 15
N/A
Acid Mist (9 clouds)
300
(from the center
of each cloud)
Burn 1 (range 250)
Burn 2 (range 100)
180 (per cloud)
30 seconds


Trivia

Gallery

Audio


v·d·e·h
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian