Watcher: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
(Added a simple trivia description for the defensive gas the watcher emits when provoked, damage values would be appreciated!)
(added details about the mist, thanks. Scary stuff.)
Line 29: Line 29:
To efficiently deal with a watcher, a submarine crew should manoeuver below the Watcher to target its large unarmored paddles, or directly in front of it to get the weapons in range of its eye.
To efficiently deal with a watcher, a submarine crew should manoeuver below the Watcher to target its large unarmored paddles, or directly in front of it to get the weapons in range of its eye.
The eye is highly susceptible to all [[Coilgun]] ammunition types, with a x5 damage multiplier for [[Internal Damage|Lacerations]]. A diver equipped with a firearm can also take advantage of the eye's same weakness to [[Internal Damage|Gunshot Wounds]].
The eye is highly susceptible to all [[Coilgun]] ammunition types, with a x5 damage multiplier for [[Internal Damage|Lacerations]]. A diver equipped with a firearm can also take advantage of the eye's same weakness to [[Internal Damage|Gunshot Wounds]].
Upon being damaged, the Watcher will flee and deploy a green acid mist behind, which inflicts [[Burn]]s to divers and damage the submarine's hull. This damage is progressive, and each of the 9 acid "emitters" lasts 30 seconds.


== Damage Values ==
== Damage Values ==
Line 35: Line 37:
| range = 5000
| range = 5000
| afflictions = {{Hyperlink|Watcher's Gaze}} 5
| afflictions = {{Hyperlink|Watcher's Gaze}} 5
| structuredamage = N/A
| duration = -
| duration = -
| item2 = Eye
| item2 = Eye
| range2 = 1500
| range2 = 1500
| afflictions2 = {{Hyperlink|Watcher's Gaze}} 5
| afflictions2 = {{Hyperlink|Watcher's Gaze}} 5
| structuredamage2 = N/A
| duration2 = -
| duration2 = -
| item3 = Eye
| item3 = Eye
| range3 = 1000
| range3 = 1000
| afflictions3 = {{Hyperlink|Watcher's Gaze}} 15
| afflictions3 = {{Hyperlink|Watcher's Gaze}} 15
| structuredamage3 = N/A
| duration3 = -
| duration3 = -
| item4 = Acid Mist (9 clouds)
| range4 = 300<br>(from the center of each mist cloud)
| afflictions4 = {{Hyperlink|Burn||Affliction Burn}} 1 (range 250)<br>{{Hyperlink|Burn||Affliction Burn}} 2 (range 100)
| structuredamage4 = 180 (per cloud)
| duration4 = 30 seconds
}}
}}


==Trivia==
==Trivia==
Upon being attacked, the watcher will flee and release clouds of a transparent green "smoke". It's unknown as to what it is, but its likely some form of acid or irritant as it causes severe burns and rapidly drains health if a diver is exposed to it. It has no recorded effect on submarines.
 
==Gallery==
==Gallery==
<!--
<!--

Revision as of 19:11, 30 October 2020

Template:Stub


Watcher
Stats
Health

500

Sight: 5
Hearing: 0
Armor

80% - 90%

Weakpoints

Eye: Gunshot Wound Lacerations x5

Immunities

N/A

Vulnerabilities

N/A

Behavior
Walk speed

N/A

Swim speed

2 slow - 5 fast

Aggressive?

When Attacked

Can Enter Submarine?

No

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
None N/A

The Watcher is a turtle looking Europan creature named after its large eye. Lacking any straight-forward attacks, its strength resides in the Watcher's Gaze it inflicts when "observing" its targets.


Description

The Watcher's black spiked shell protects its main body, leaving only its very large red eye and its three paddles exposed.

Watchers are deaf, visually-oriented animals. Their eye is both their offensive tool and only weakness.

Watchers are solitary creatures always encountered alone.

In-game

Watchers are passive but inquisitive creatures: despite having no desire to attack the submarine or its crew, Watchers will still approach the ship to gaze at human activities.

To efficiently deal with a watcher, a submarine crew should manoeuver below the Watcher to target its large unarmored paddles, or directly in front of it to get the weapons in range of its eye. The eye is highly susceptible to all Coilgun ammunition types, with a x5 damage multiplier for Lacerations. A diver equipped with a firearm can also take advantage of the eye's same weakness to Gunshot Wounds.

Upon being damaged, the Watcher will flee and deploy a green acid mist behind, which inflicts Burns to divers and damage the submarine's hull. This damage is progressive, and each of the 9 acid "emitters" lasts 30 seconds.

Damage Values

Item
Range
Afflictions on Hit
Structure Damage
Attack Duration
Eye
5000
Watcher's Gaze 5
N/A
Eye
1500
Watcher's Gaze 5
N/A
Eye
1000
Watcher's Gaze 15
N/A
Acid Mist (9 clouds)
300
(from the center of each mist cloud)
Burn 1 (range 250)
Burn 2 (range 100)
180 (per cloud)
30 seconds


Trivia

Gallery

Audio


v·d·e·h
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian