Vitality

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Revision as of 19:31, 29 September 2021 by ScienceDiscoverer (talk | contribs) (Add more precise info about damage scale on limbs)
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Template:Stub Vitality is the character's life pool. It is roughly representative of the durability of a character.

When a human reaches 0 overall vitality, they become unconscious and stop breathing. If they reach negative their max vitality, they die.


Influencing Vitality

Many Afflictions lower vitality, often inflicted through various Weapons or Chemicals. Afflictions are usually cured with other chemicals, Medical Items, or simply over time.

Vigor dampens the effect of vitality penalties, effectively multiplying character health.

When a human reaches 0 vitality, they become unconscious and stop breathing. Unconscious characters can be resuscitated by treating their wounds and successful CPR or another means of restoring oxygen flow. If they reach negative their max vitality, they die.

Limbs

All creatures have limbs, each with their own vitality. Some limbs may take more damage than others.

A human has 6 limbs: Left Arm, Right Arm, Left Leg, Right leg, the Torso, and the Head. Damage to the head is twice as effective as damage to the torso. Damage to the other limbs are half as effective. This seems to only apply to Internal Damage wounds. For example, Burn damage will have equal scale on every limb.

Creatures

A human has about 80 to 100 Max Vitality, depending on their Job. The difference in Vitality between characters is minor, as most harmful afflictions reduce vitality as proportionate to the character's max vitality, rather than a flat value.

Alien Creatures on Europa often have much more vitality than a human, up to 400.

Creatures will die upon reaching 0 vitality and can not be resuscitated.

Vitality by Job
Job Vitality
Captain 80
Electrical Engineer 90
Mechanical Engineer 90
Security 100
Doctor 100
Assistant 90

See Also