User:Jlobblet: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
No edit summary
Tag: visualeditor-switched
(Replaced content with "Follow me on [https://github.com/Jlobblet GitHub] for Barotrauma related tools! Some other relatively large files that are subject to frequent changes are, for example,...")
Tags: Replaced visualeditor-switched
 
(One intermediate revision by the same user not shown)
Line 2: Line 2:




{{Version|0.12.0.2}}
Some other relatively large files that are subject to frequent changes are, for example, afflictions.xml (<code>...\Barotrauma\Content\Afflictions.xml</code>), or medical.xml (<code>...\Barotrauma\Content\Items\Medical\medical.xml</code>). Many items, installations or creatures data are spread out in individual files, however.
Autofill Tags are used for adding items to [[Containers]] from a random pool of items. These are added to the <code>tags</code> parameter in the [[Submarine Editor]]
 
__TOC__
== List of Tags ==
Valid tags include:
 
 
[[#armcab|armcab]]
[[#crewcab|crewcab]]
[[#divingcab|divingcab]]
[[#engcab|engcab]]
[[#medcab|medcab]]
[[#medfabcab|medfabcab]]
[[#reactorcab|reactorcab]]
[[#secarmcab|secarmcab]]
[[#storagecab|storagecab]]
[[#suppliescabinet|suppliescabinet]]
[[#supplycab|supplycab]]
[[#toxcab|toxcab]]
 
[[#coilgunammocontainer|coilgunammocontainer]]
[[#divingsuitcontainer|divingsuitcontainer]]
[[#locker|locker]]
[[#mineralcontainer|mineralcontainer]]
[[#oxygentankcontainer|oxygentankcontainer]]
[[#railgunammocontainer|railgunammocontainer]]
[[#toxcontainer|toxcontainer]]
[[#weaponholder|weaponholder]]
 
[[#divingmask|divingmask]]
[[#divingsuit|divingsuit]]
[[#extinguisherholder|extinguisherholder]]
[[#flamer|flamer]]
[[#flashlight|flashlight]]
[[#grenadelauncher|grenadelauncher]]
[[#handheldsonar|handheldsonar]]
[[#harpoongun|harpoongun]]
[[#headset|headset]]
[[#plasmacutter|plasmacutter]]
[[#revolver|revolver]]
[[#seedbag|seedbag]]
[[#shotgun|shotgun]]
[[#smg|smg]]
[[#sonarbeacon|sonarbeacon]]
[[#sprayer|sprayer]]
[[#stunbaton|stunbaton]]
[[#stungun|stungun]]
[[#underwaterscooter|underwaterscooter]]
[[#weldingtool|weldingtool]]
 
[[#outpostcrewcabinet|outpostcrewcabinet]]
[[#outpostmedcompartment|outpostmedcompartment]]
[[#outposttrashcan|outposttrashcan]]
 
[[#storageorgan|storageorgan]]
[[#wreckarmcab|wreckarmcab]]
[[#wreckcoilgun|wreckcoilgun]]
[[#wreckmedcab|wreckmedcab]]
[[#wreckrailgun|wreckrailgun]]
[[#wreckreactorcab|wreckreactorcab]]
[[#wrecksecarmcab|wrecksecarmcab]]
[[#wrecksecurearmcab|wrecksecurearmcab]]
[[#wreckshuttlecrate|wreckshuttlecrate]]
[[#wreckstoragecab|wreckstoragecab]]
 
= Autofill Tables =
 
== Main submarine storage ==
=== armcab ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Syringe Gun}}
| 0
| 2
| 0.25
|-
| {{hyperlink|Detonator}}
| 1
| 2
| 0.5
|-
| {{hyperlink|Harpoon}}
| 0
| 5
| 0.25
|-
| {{hyperlink|Physicorium Harpoon}}
| 0
| 5
| 0.125
|-
| {{hyperlink|Explosive Harpoon}}
| 0
| 5
| 0.125
|-
| {{hyperlink|Harpoon Gun}}
| 1
| 2
| 1
|-
| {{hyperlink|Stun Baton}}
| 0
| 2
| 1
|-
| {{hyperlink|Diving Knife}}
| 0
| 3
| 1
|-
| {{hyperlink|Stun Gun}}
| 0
| 2
| 1
|-
| {{hyperlink|Stun Gun Dart}}
| 0
| 10
| 0.25
|-
| {{hyperlink|Body Armor}}
| 0
| 2
| 1
|-
| {{hyperlink|Ballistic Helmet}}
| 0
| 1
| 1
|-
| {{hyperlink|Gunner's Helmet}}
| 0
| 1
| 1
|-
| {{hyperlink|Riot Helmet}}
| 0
| 1
| 1
|-
| {{hyperlink|Handcuffs}}
| 0
| 2
| 1
|}
=== crewcab ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Watering Can}}
| 0
| 2
| 0.5
|-
| {{hyperlink|Headset}}
| 0
| 2
| 0.75
|-
| {{hyperlink|Guitar}}
| 1
| 1
| 0.01
|-
| {{hyperlink|Harmonica}}
| 1
| 1
| 0.01
|-
| {{hyperlink|Accordion}}
| 1
| 1
| 0.01
|-
| {{hyperlink|Captain's Pipe}}
| 1
| 1
| 0.01
|-
| {{hyperlink|Pipe Tobacco}}
| 1
| 1
| 0.01
|-
| {{hyperlink|Assistant Clothes}}
| 0
| 1
| 0.125
|-
| {{hyperlink|Veteran's Cap}}
| 0
| 1
| 0.125
|-
| {{hyperlink|Renegade's Hat}}
| 0
| 1
| 0.125
|-
| {{hyperlink|Admiral's Hat}}
| 0
| 1
| 0.125
|-
| {{hyperlink|Hazmat Suit}}
| 0
| 1
| 0.125
|-
| {{hyperlink|Engineer's Jumpsuit}}
| 0
| 1
| 0.125
|-
| {{hyperlink|Boiler Suit}}
| 0
| 1
| 0.125
|-
| {{hyperlink|Mechanic's Jumpsuit}}
| 0
| 1
| 0.125
|-
| {{hyperlink|Baseball Cap}}
| 0
| 1
| 0.125
|-
| {{hyperlink|Medic's Fatigues}}
| 0
| 1
| 0.125
|-
| {{hyperlink|Doctor's Uniform}}
| 0
| 1
| 0.125
|-
| {{hyperlink|Commando's Fatigues}}
| 0
| 1
| 0.125
|-
| {{hyperlink|Security Officer's Uniform}}
| 0
| 1
| 0.125
|-
| {{hyperlink|Gunner's Uniform}}
| 0
| 1
| 0.125
|}
=== divingcab ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Diving Mask}}
| 1
| 2
| 1
|-
| {{hyperlink|Underwater Scooter}}
| 1
| 3
| 1
|-
| {{hyperlink|Battery Cell}}
| 1
| 5
| 1
|-
| {{hyperlink|Headset}}
| 0
| 2
| 0.75
|-
| {{hyperlink|Plasma Cutter}}
| 1
| 3
| 1
|-
| {{hyperlink|Handheld Sonar}}
| 1
| 2
| 1
|-
| {{hyperlink|Sonar Beacon}}
| 1
| 2
| 1
|-
| {{hyperlink|Flashlight}}
| 1
| 2
| 1
|-
| {{hyperlink|Flare}}
| 1
| 5
| 1
|-
| {{hyperlink|Oxygen Tank}}
| 1
| 5
| 1
|-
| {{hyperlink|Glowstick}}
| 1
| 5
| 1
|}
=== engcab ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Battery Cell}}
| 0
| 2
| 0.5
|-
| {{hyperlink|Welding Tool}}
| 2
| 4
| 1
|-
| {{hyperlink|Plasma Cutter}}
| 1
| 2
| 1
|-
| {{hyperlink|Welding Fuel Tank}}
| 3
| 6
| 1
|-
| {{hyperlink|Sprayer}}
| 1
| 4
| 1
|-
| {{hyperlink|Wrench}}
| 1
| 4
| 1
|-
| {{hyperlink|Crowbar}}
| 0
| 1
| 1
|}
=== medcab ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Health Scanner HUD}}
| 1
| 1
| 0.5
|}
=== medfabcab ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Sodium}}
| 1
| 3
| 1
|-
| {{hyperlink|Calcium}}
| 1
| 3
| 1
|-
| {{hyperlink|Potassium}}
| 1
| 3
| 1
|-
| {{hyperlink|Organic Fiber}}
| 1
| 3
| 1
|-
| {{hyperlink|Fiber Plant}}
| 0
| 4
| 1
|-
| {{hyperlink|Elastin Plant}}
| 0
| 4
| 1
|-
| {{hyperlink|Aquatic Poppy}}
| 1
| 4
| 1
|-
| {{hyperlink|Sea Yeast Shroom}}
| 0
| 4
| 1
|-
| {{hyperlink|Slime Bacteria}}
| 0
| 4
| 1
|}
=== reactorcab ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Battery Cell}}
| 0
| 2
| 0.5
|-
| {{hyperlink|Wire}}
| 0
| 1
| 1
|-
| {{hyperlink|Red Wire}}
| 1
| 1
| 1
|-
| {{hyperlink|Blue Wire}}
| 0
| 1
| 1
|-
| {{hyperlink|Screwdriver}}
| 1
| 4
| 1
|-
| {{hyperlink|Fuel Rod}}
| 2
| 5
| 1
|-
| {{hyperlink|Thorium Fuel Rod}}
| 1
| 2
| 0.05
|}
=== secarmcab ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Flamer}}
| 0
| 2
| 0.25
|-
| {{hyperlink|UEX}}
| 1
| 2
| 0.5
|-
| {{hyperlink|C-4 Block}}
| 1
| 2
| 0.5
|-
| {{hyperlink|IC-4 Block}}
| 1
| 2
| 0.5
|-
| {{hyperlink|Revolver Round}}
| 0
| 10
| 0.25
|-
| {{hyperlink|Revolver}}
| 1
| 3
| 1
|-
| {{hyperlink|SMG Magazine}}
| 0
| 5
| 0.25
|-
| {{hyperlink|SMG}}
| 1
| 2
| 1
|-
| {{hyperlink|Stun Grenade}}
| 0
| 5
| 1
|-
| {{hyperlink|EMP Grenade}}
| 0
| 5
| 1
|-
| {{hyperlink|Frag Grenade}}
| 1
| 5
| 1
|-
| {{hyperlink|Incendium Grenade}}
| 0
| 5
| 1
|-
| {{hyperlink|Grenade Launcher}}
| 0
| 2
| 0.5
|-
| {{hyperlink|40mm Grenade}}
| 0
| 5
| 0.25
|-
| {{hyperlink|40mm Stun Grenade}}
| 0
| 5
| 0.25
|-
| {{hyperlink|Riot Shotgun}}
| 0
| 2
| 1
|-
| {{hyperlink|Shotgun Shell}}
| 0
| 10
| 0.25
|}
=== storagecab ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Small Planter Box}}
| 0
| 1
| 0.125
|-
| {{hyperlink|Watering Can}}
| 0
| 1
| 0.125
|-
| {{hyperlink|Fertilizer}}
| 0
| 1
| 0.125
|-
| {{hyperlink|Seed Bag}}
| 1
| 1
| 0.3
|-
| {{hyperlink|Carbon}}
| 0
| 2
| 1
|-
| {{hyperlink|Iron}}
| 0
| 4
| 1
|-
| {{hyperlink|Tin}}
| 0
| 2
| 1
|-
| {{hyperlink|Lead}}
| 0
| 2
| 1
|-
| {{hyperlink|Phosphorus}}
| 0
| 3
| 1
|-
| {{hyperlink|Copper}}
| 0
| 3
| 1
|-
| {{hyperlink|Zinc}}
| 0
| 2
| 1
|-
| {{hyperlink|Sodium}}
| 0
| 2
| 1
|-
| {{hyperlink|Silicon}}
| 0
| 2
| 1
|-
| {{hyperlink|Calcium}}
| 0
| 2
| 1
|-
| {{hyperlink|Aluminum}}
| 0
| 2
| 1
|-
| {{hyperlink|Uranium}}
| 1
| 2
| 0.75
|-
| {{hyperlink|Potassium}}
| 0
| 2
| 0.5
|-
| {{hyperlink|Titanium}}
| 0
| 2
| 1
|-
| {{hyperlink|Magnesium}}
| 0
| 2
| 1
|-
| {{hyperlink|Lithium}}
| 0
| 2
| 1
|-
| {{hyperlink|Chlorine}}
| 0
| 2
| 1
|-
| {{hyperlink|Thorium}}
| 0
| 1
| 0.125
|-
| {{hyperlink|Steel Bar}}
| 1
| 4
| 1
|-
| {{hyperlink|Titanium-Aluminum Alloy}}
| 1
| 2
| 0.5
|-
| {{hyperlink|Plastic}}
| 1
| 4
| 1
|-
| {{hyperlink|Ballistic Fiber}}
| 1
| 2
| 0.5
|-
| {{hyperlink|Rubber}}
| 1
| 2
| 1
|-
| {{hyperlink|Flash Powder}}
| 1
| 2
| 0.5
|}
=== suppliescabinet ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|}
=== supplycab ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Diving Mask}}
| 1
| 1
| 0.25
|-
| {{hyperlink|Seed Bag}}
| 0
| 1
| 0.125
|-
| {{hyperlink|Welding Tool}}
| 1
| 1
| 0.125
|-
| {{hyperlink|Sprayer}}
| 1
| 1
| 0.125
|-
| {{hyperlink|Flashlight}}
| 1
| 1
| 0.25
|-
| {{hyperlink|Flare}}
| 1
| 1
| 0.5
|-
| {{hyperlink|Oxygen Tank}}
| 1
| 1
| 0.5
|-
| {{hyperlink|Glowstick}}
| 1
| 1
| 0.5
|}
=== toxcab ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|}
== Additional storage ==
=== coilgunammocontainer ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Coilgun Ammunition Box}}
| 1
| 3
| 1
|-
| {{hyperlink|Physicorium Ammunition Box}}
| 1
| 1
| 0.05
|-
| {{hyperlink|Exploding Ammunition Box}}
| 1
| 1
| 0.05
|-
| {{hyperlink|Piercing Ammunition Box}}
| 1
| 1
| 0.05
|}
=== divingsuitcontainer ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Diving Suit}}
| 1
| 1
| 0.8
|}
=== locker ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|smallmudraptoregg}}
| 1
| 1
| 0.01
|}
=== mineralcontainer ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Titanite}}
| 1
| 1
| 0.1
|-
| {{hyperlink|Brockite}}
| 1
| 1
| 0.1
|-
| {{hyperlink|Thorianite}}
| 1
| 1
| 0.1
|-
| {{hyperlink|Amblygonite}}
| 1
| 1
| 0.1
|-
| {{hyperlink|Sphalerite}}
| 1
| 1
| 0.1
|-
| {{hyperlink|Pyromorphite}}
| 1
| 1
| 0.1
|-
| {{hyperlink|Quartz}}
| 1
| 1
| 0.1
|-
| {{hyperlink|Diamond}}
| 1
| 1
| 0.1
|-
| {{hyperlink|Hydroxyapatite}}
| 1
| 1
| 0.1
|-
| {{hyperlink|Uranium Ore}}
| 1
| 1
| 0.1
|-
| {{hyperlink|Ilmenite}}
| 1
| 1
| 0.1
|-
| {{hyperlink|Stannite}}
| 1
| 1
| 0.1
|-
| {{hyperlink|Chalcopyrite}}
| 1
| 1
| 0.1
|-
| {{hyperlink|Esperite}}
| 1
| 1
| 0.1
|-
| {{hyperlink|Galena}}
| 1
| 1
| 0.1
|-
| {{hyperlink|Triphylite}}
| 1
| 1
| 0.1
|-
| {{hyperlink|Langbeinite}}
| 1
| 1
| 0.1
|-
| {{hyperlink|Chamosite}}
| 1
| 1
| 0.1
|-
| {{hyperlink|Iron Ore}}
| 1
| 1
| 0.1
|-
| {{hyperlink|Polyhalite}}
| 1
| 1
| 0.1
|-
| {{hyperlink|Graphite}}
| 1
| 1
| 0.1
|-
| {{hyperlink|Sylvite}}
| 1
| 1
| 0.1
|-
| {{hyperlink|Lazulite}}
| 1
| 1
| 0.1
|-
| {{hyperlink|Bornite}}
| 1
| 1
| 0.1
|-
| {{hyperlink|Cassiterite}}
| 1
| 1
| 0.1
|-
| {{hyperlink|Cryolite}}
| 1
| 1
| 0.1
|-
| {{hyperlink|Aragonite}}
| 1
| 1
| 0.1
|-
| {{hyperlink|Chrysoprase}}
| 1
| 1
| 0.1
|}
=== oxygentankcontainer ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|}
=== railgunammocontainer ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Railgun Shell}}
| 3
| 6
| 1
|-
| {{hyperlink|Nuclear Shell}}
| 1
| 1
| 0.05
|-
| {{hyperlink|Physicorium Shell}}
| 1
| 1
| 0.01
|}
=== toxcontainer ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Velonaceps Calyx Eggs}}
| 1
| 1
| 0.5
|-
| {{hyperlink|smallmudraptoregg}}
| 1
| 1
| 0.01
|}
=== weaponholder ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Flamer}}
| 1
| 1
| 0.1
|-
| {{hyperlink|Syringe Gun}}
| 1
| 1
| 0.2
|-
| {{hyperlink|Harpoon Gun}}
| 1
| 1
| 0.2
|-
| {{hyperlink|Revolver}}
| 1
| 1
| 0.2
|-
| {{hyperlink|SMG}}
| 1
| 1
| 0.1
|}
== Items ==
=== divingmask ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Oxygen Tank}}
| 1
| 1
| 1
|}
=== divingsuit ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Oxygen Tank}}
| 1
| 1
| 1
|}
=== extinguisherholder ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Fire Extinguisher}}
| 1
| 1
| 1
|}
=== flamer ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Welding Fuel Tank}}
| 1
| 1
| 1
|}
=== flashlight ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Battery Cell}}
| 1
| 1
| 1
|}
=== grenadelauncher ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|40mm Grenade}}
| 1
| 1
| 1
|}
=== handheldsonar ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Battery Cell}}
| 1
| 1
| 1
|}
=== harpoongun ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Harpoon}}
| 5
| 5
| 1
|}
=== headset ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Battery Cell}}
| 1
| 1
| 1
|}
=== plasmacutter ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Oxygen Tank}}
| 1
| 1
| 1
|}
=== revolver ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Revolver Round}}
| 6
| 6
| 1
|}
=== seedbag ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Pomegrenade Seed}}
| 0
| 2
| 0.3
|-
| {{hyperlink|Tobacco Vine Seed}}
| 0
| 2
| 0.3
|-
| {{hyperlink|Salt Vine Seed}}
| 0
| 2
| 0.3
|-
| {{hyperlink|Raptor Bane Seed}}
| 0
| 2
| 0.3
|}
=== shotgun ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Shotgun Shell}}
| 6
| 6
| 1
|}
=== smg ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|SMG Magazine}}
| 1
| 1
| 1
|}
=== sonarbeacon ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Battery Cell}}
| 1
| 1
| 1
|}
=== sprayer ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|}
=== stunbaton ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Battery Cell}}
| 1
| 1
| 1
|}
=== stungun ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Stun Gun Dart}}
| 1
| 1
| 1
|}
=== underwaterscooter ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Battery Cell}}
| 1
| 1
| 1
|}
=== weldingtool ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Welding Fuel Tank}}
| 1
| 1
| 1
|}
== Outpost ==
=== outpostcrewcabinet ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Toolbelt}}
| 0
| 1
| 0.5
|-
| {{hyperlink|Storage Container}}
| 0
| 1
| 0.5
|-
| {{hyperlink|Welding Tool}}
| 0
| 1
| 0.25
|-
| {{hyperlink|Plasma Cutter}}
| 0
| 1
| 0.25
|-
| {{hyperlink|Welding Fuel Tank}}
| 1
| 3
| 0.5
|-
| {{hyperlink|Sprayer}}
| 0
| 1
| 0.25
|-
| {{hyperlink|Screwdriver}}
| 1
| 2
| 0.5
|-
| {{hyperlink|Wrench}}
| 1
| 2
| 0.5
|-
| {{hyperlink|Crowbar}}
| 1
| 2
| 0.5
|-
| {{hyperlink|Flashlight}}
| 1
| 1
| 0.125
|-
| {{hyperlink|Flare}}
| 1
| 1
| 0.125
|-
| {{hyperlink|Oxygen Tank}}
| 0
| 3
| 0.125
|-
| {{hyperlink|Glowstick}}
| 1
| 1
| 0.125
|-
| {{hyperlink|Assistant Clothes}}
| 1
| 1
| 0.125
|-
| {{hyperlink|Clown Mask}}
| 0
| 1
| 0.05
|-
| {{hyperlink|Clown Costume}}
| 0
| 1
| 0.05
|-
| {{hyperlink|commonerclothes1}}
| 0
| 1
| 0.5
|-
| {{hyperlink|commonerclothes2}}
| 0
| 1
| 0.5
|-
| {{hyperlink|commonerclothes3}}
| 0
| 1
| 0.5
|-
| {{hyperlink|commonerclothes4}}
| 0
| 1
| 0.5
|-
| {{hyperlink|crewchiefclothes}}
| 0
| 1
| 0.5
|-
| {{hyperlink|medicalofficerclothes}}
| 0
| 1
| 0.5
|-
| {{hyperlink|minerclothes}}
| 0
| 1
| 0.5
|-
| {{hyperlink|quartermasterclothes}}
| 0
| 1
| 0.5
|-
| {{hyperlink|researcherclothes}}
| 0
| 1
| 0.5
|-
| {{hyperlink|securitypatrolclothes}}
| 0
| 1
| 0.5
|-
| {{hyperlink|administratorclothes}}
| 0
| 1
| 0.5
|-
| {{hyperlink|Hazmat Suit}}
| 1
| 1
| 0.125
|-
| {{hyperlink|Engineer's Jumpsuit}}
| 1
| 1
| 0.125
|-
| {{hyperlink|Boiler Suit}}
| 1
| 1
| 0.125
|-
| {{hyperlink|Mechanic's Jumpsuit}}
| 1
| 1
| 0.125
|-
| {{hyperlink|Baseball Cap}}
| 1
| 1
| 0.125
|-
| {{hyperlink|Medic's Fatigues}}
| 1
| 1
| 0.05
|-
| {{hyperlink|Doctor's Uniform}}
| 1
| 1
| 0.05
|-
| {{hyperlink|Commando's Fatigues}}
| 1
| 1
| 0.05
|-
| {{hyperlink|Security Officer's Uniform}}
| 1
| 1
| 0.05
|-
| {{hyperlink|Gunner's Uniform}}
| 1
| 1
| 0.05
|}
=== outpostmedcompartment ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|}
=== outposttrashcan ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Battery Cell}}
| 0
| 1
| 0.15
|-
| {{hyperlink|Screwdriver}}
| 0
| 1
| 0.25
|-
| {{hyperlink|Wrench}}
| 0
| 1
| 0.25
|}
== Wrecks and Thalamus ==
=== storageorgan ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Alien Blood}}
| 1
| 2
| 1
|-
| {{hyperlink|Adrenaline Gland}}
| 1
| 2
| 1
|}
=== wreckarmcab ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Boom Stick}}
| 1
| 1
| 0.03
|-
| {{hyperlink|Ahab's Spear}}
| 3
| 5
| 0.03
|-
| {{hyperlink|Deadeye Carbine}}
| 1
| 1
| 0.03
|-
| {{hyperlink|Prototype Steam Cannon}}
| 1
| 1
| 0.01
|-
| {{hyperlink|Prototype Steam Cannon}}
| 1
| 1
| 0.01
|-
| {{hyperlink|Harpoon}}
| 0
| 3
| 0.25
|-
| {{hyperlink|Explosive Harpoon}}
| 0
| 2
| 0.25
|-
| {{hyperlink|Harpoon Gun}}
| 0
| 1
| 0.25
|-
| {{hyperlink|Stun Grenade}}
| 0
| 3
| 0.25
|-
| {{hyperlink|EMP Grenade}}
| 0
| 2
| 0.25
|-
| {{hyperlink|Frag Grenade}}
| 0
| 2
| 0.25
|-
| {{hyperlink|Stun Baton}}
| 0
| 2
| 0.25
|-
| {{hyperlink|Diving Knife}}
| 0
| 2
| 0.25
|-
| {{hyperlink|40mm Grenade}}
| 0
| 2
| 0.25
|-
| {{hyperlink|40mm Stun Grenade}}
| 0
| 3
| 0.25
|-
| {{hyperlink|Stun Gun}}
| 0
| 1
| 0.25
|-
| {{hyperlink|Stun Gun Dart}}
| 0
| 3
| 0.25
|-
| {{hyperlink|Toy Hammer}}
| 1
| 1
| 0.06
|-
| {{hyperlink|Boom Stick}}
| 1
| 1
| 0.03
|-
| {{hyperlink|Ahab's Spear}}
| 3
| 5
| 0.03
|-
| {{hyperlink|Deadeye Carbine}}
| 1
| 1
| 0.03
|}
=== wreckcoilgun ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Coilgun Ammunition Box}}
| 0
| 3
| 0.33
|}
=== wreckmedcab ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Europan Handshake}}
| 1
| 1
| 0.03
|-
| {{hyperlink|Seed Bag}}
| 0
| 2
| 0.5
|-
| {{hyperlink|Europan Handshake}}
| 1
| 1
| 0.03
|}
=== wreckrailgun ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Railgun Shell}}
| 0
| 3
| 0.33
|}
=== wreckreactorcab ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Wire}}
| 0
| 2
| 0.06
|-
| {{hyperlink|Red Wire}}
| 0
| 2
| 0.06
|-
| {{hyperlink|Blue Wire}}
| 0
| 2
| 0.06
|-
| {{hyperlink|Orange Wire}}
| 0
| 2
| 0.125
|-
| {{hyperlink|Green Wire}}
| 0
| 2
| 0.06
|-
| {{hyperlink|Black Wire}}
| 0
| 2
| 0.06
|-
| {{hyperlink|Brown Wire}}
| 0
| 2
| 0.06
|-
| {{hyperlink|FPGA Circuit}}
| 0
| 1
| 0.06
|-
| {{hyperlink|And Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Equals Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Greater Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Adder Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Color Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Subtract Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Multiply Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Divide Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Exponentiation Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Or Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Xor Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Not Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Concatenation Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Sin Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Cos Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Tan Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Asin Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Acos Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Atan Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Round Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Ceil Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Floor Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Factorial Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Abs Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Square Root Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Modulo Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Relay Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Delay Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Memory Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Water Detector}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Smoke Detector}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Motion Detector}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Signal Check Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|RegEx Find Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Oscillator Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Wifi Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Emergency Siren}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Alarm Buzzer}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Scrap}}
| 0
| 1
| 0.75
|-
| {{hyperlink|Fuel Rod}}
| 1
| 3
| 1
|-
| {{hyperlink|Fulgurium Fuel Rod}}
| 0
| 1
| 0.25
|-
| {{hyperlink|Thorium Fuel Rod}}
| 0
| 2
| 0.25
|}
=== wrecksecarmcab ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Flamer}}
| 0
| 1
| 0.33
|-
| {{hyperlink|Revolver Round}}
| 0
| 3
| 0.25
|-
| {{hyperlink|Revolver}}
| 0
| 1
| 0.33
|-
| {{hyperlink|SMG Magazine}}
| 0
| 3
| 0.33
|-
| {{hyperlink|SMG}}
| 0
| 2
| 0.33
|-
| {{hyperlink|Incendium Grenade}}
| 0
| 2
| 0.33
|-
| {{hyperlink|Grenade Launcher}}
| 0
| 1
| 0.33
|-
| {{hyperlink|40mm Grenade}}
| 0
| 3
| 0.25
|-
| {{hyperlink|Riot Shotgun}}
| 0
| 2
| 0.33
|-
| {{hyperlink|Shotgun Shell}}
| 0
| 3
| 0.33
|}
=== wrecksecurearmcab ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Sky Alien Artifact}}
| 0
| 1
| 0.05
|-
| {{hyperlink|Thermal Alien Artifact}}
| 0
| 1
| 0.05
|-
| {{hyperlink|Faraday Alien Artifact}}
| 0
| 1
| 0.05
|-
| {{hyperlink|Nasonov Alien Artifact}}
| 0
| 1
| 0.05
|-
| {{hyperlink|Psychosis Alien Artifact}}
| 0
| 1
| 0.05
|-
| {{hyperlink|Alien Trinket}}
| 0
| 1
| 0.05
|-
| {{hyperlink|Oxygenite Shard}}
| 0
| 1
| 0.125
|-
| {{hyperlink|Sulphurite Shard}}
| 0
| 1
| 0.125
|-
| {{hyperlink|Alien Pistol}}
| 0
| 1
| 0.05
|-
| {{hyperlink|Ancient Weapon}}
| 0
| 1
| 0.05
|-
| {{hyperlink|Alien Power Cell}}
| 0
| 1
| 0.05
|}
=== wreckshuttlecrate ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Sky Alien Artifact}}
| 0
| 1
| 0.05
|-
| {{hyperlink|Thermal Alien Artifact}}
| 0
| 1
| 0.05
|-
| {{hyperlink|Faraday Alien Artifact}}
| 0
| 1
| 0.05
|-
| {{hyperlink|Nasonov Alien Artifact}}
| 0
| 1
| 0.05
|-
| {{hyperlink|Psychosis Alien Artifact}}
| 0
| 1
| 0.05
|-
| {{hyperlink|Alien Trinket}}
| 0
| 1
| 0.05
|-
| {{hyperlink|Oxygenite Shard}}
| 0
| 1
| 0.125
|-
| {{hyperlink|Sulphurite Shard}}
| 0
| 1
| 0.125
|-
| {{hyperlink|Alien Pistol}}
| 0
| 1
| 0.05
|-
| {{hyperlink|Ancient Weapon}}
| 0
| 1
| 0.05
|}
=== wreckstoragecab ===
{| class="wikitable"
|-
| Item Name
| Min Number Spawned
| Max Number Spawned
| Probability of Item Being Spawned
|-
| {{hyperlink|Boom Stick}}
| 1
| 1
| 0.01
|-
| {{hyperlink|Ahab's Spear}}
| 2
| 5
| 0.02
|-
| {{hyperlink|Europan Handshake}}
| 1
| 1
| 0.01
|-
| {{hyperlink|Deadeye Carbine}}
| 1
| 1
| 0.01
|-
| {{hyperlink|Prototype Steam Cannon}}
| 1
| 1
| 0.02
|-
| {{hyperlink|Mother's Countenance}}
| 1
| 1
| 0.01
|-
| {{hyperlink|clowncostumeunique}}
| 1
| 1
| 0.01
|-
| {{hyperlink|Sealed Supply Crate}}
| 1
| 1
| 0.02
|-
| {{hyperlink|Divide Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Exponentiation Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Or Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Xor Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Not Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Concatenation Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Sin Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Cos Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Tan Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Asin Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Acos Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Atan Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Round Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Ceil Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Floor Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Factorial Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Abs Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Square Root Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Modulo Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Relay Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Delay Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Memory Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Water Detector}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Smoke Detector}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Motion Detector}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Signal Check Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|RegEx Find Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Oscillator Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Wifi Component}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Emergency Siren}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Alarm Buzzer}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Small Planter Box}}
| 0
| 2
| 0.5
|-
| {{hyperlink|Watering Can}}
| 0
| 1
| 0.125
|-
| {{hyperlink|Fertilizer}}
| 0
| 2
| 0.5
|-
| {{hyperlink|Seed Bag}}
| 1
| 1
| 0.3
|-
| {{hyperlink|Carbon}}
| 0
| 3
| 0.06
|-
| {{hyperlink|Iron}}
| 0
| 3
| 0.06
|-
| {{hyperlink|Tin}}
| 0
| 3
| 0.06
|-
| {{hyperlink|Lead}}
| 0
| 2
| 0.06
|-
| {{hyperlink|Phosphorus}}
| 0
| 2
| 0.06
|-
| {{hyperlink|Copper}}
| 0
| 3
| 0.06
|-
| {{hyperlink|Zinc}}
| 0
| 2
| 0.06
|-
| {{hyperlink|Sodium}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Silicon}}
| 0
| 2
| 0.06
|-
| {{hyperlink|Calcium}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Aluminum}}
| 0
| 2
| 0.06
|-
| {{hyperlink|Uranium}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Titanium}}
| 0
| 2
| 0.06
|-
| {{hyperlink|Magnesium}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Lithium}}
| 0
| 2
| 0.06
|-
| {{hyperlink|Chlorine}}
| 0
| 2
| 0.06
|-
| {{hyperlink|Thorium}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Steel Bar}}
| 0
| 3
| 0.06
|-
| {{hyperlink|Titanium-Aluminum Alloy}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Plastic}}
| 0
| 3
| 0.06
|-
| {{hyperlink|Ballistic Fiber}}
| 0
| 2
| 0.06
|-
| {{hyperlink|Organic Fiber}}
| 0
| 3
| 0.06
|-
| {{hyperlink|Rubber}}
| 0
| 3
| 0.125
|-
| {{hyperlink|Flash Powder}}
| 0
| 2
| 0.06
|-
| {{hyperlink|Incendium Bar}}
| 1
| 2
| 0.1
|-
| {{hyperlink|Fulgurium Bar}}
| 1
| 2
| 0.1
|-
| {{hyperlink|Physicorium Bar}}
| 1
| 2
| 0.1
|-
| {{hyperlink|Dementonite Bar}}
| 1
| 2
| 0.1
|-
| {{hyperlink|Paralyxis}}
| 0
| 1
| 0.06
|-
| {{hyperlink|Scrap}}
| 0
| 4
| 0.25
|-
| {{hyperlink|Fiber Plant}}
| 0
| 2
| 0.06
|-
| {{hyperlink|Elastin Plant}}
| 0
| 2
| 0.06
|-
| {{hyperlink|Aquatic Poppy}}
| 0
| 2
| 0.06
|-
| {{hyperlink|Sea Yeast Shroom}}
| 0
| 2
| 0.06
|-
| {{hyperlink|Slime Bacteria}}
| 0
| 2
| 0.06
|-
| {{hyperlink|peanutegg}}
| 0
| 1
| 0.05
|-
| {{hyperlink|psilotoadegg}}
| 0
| 1
| 0.05
|-
| {{hyperlink|orangeboyegg}}
| 0
| 1
| 0.05
|-
| {{hyperlink|balloonegg}}
| 0
| 1
| 0.05
|-
| {{hyperlink|Toolbelt}}
| 0
| 3
| 0.06
|-
| {{hyperlink|Storage Container}}
| 1
| 1
| 0.06
|-
| {{hyperlink|Welding Tool}}
| 0
| 1
| 0.25
|-
| {{hyperlink|Plasma Cutter}}
| 0
| 1
| 0.25
|-
| {{hyperlink|Welding Fuel Tank}}
| 0
| 3
| 0.25
|-
| {{hyperlink|Incendium Fuel Tank}}
| 0
| 2
| 0.125
|-
| {{hyperlink|Sprayer}}
| 0
| 1
| 0.125
|-
| {{hyperlink|Screwdriver}}
| 0
| 3
| 0.25
|-
| {{hyperlink|Wrench}}
| 0
| 3
| 0.25
|-
| {{hyperlink|Crowbar}}
| 0
| 3
| 0.25
|-
| {{hyperlink|Handheld Sonar}}
| 0
| 1
| 0.125
|-
| {{hyperlink|Prototype Steam Cannon}}
| 1
| 1
| 0.02
|-
| {{hyperlink|Boom Stick}}
| 1
| 1
| 0.01
|-
| {{hyperlink|Ahab's Spear}}
| 2
| 5
| 0.02
|-
| {{hyperlink|Europan Handshake}}
| 1
| 1
| 0.01
|-
| {{hyperlink|Deadeye Carbine}}
| 1
| 1
| 0.01
|}

Latest revision as of 17:18, 9 April 2021

Follow me on GitHub for Barotrauma related tools!


Some other relatively large files that are subject to frequent changes are, for example, afflictions.xml (...\Barotrauma\Content\Afflictions.xml), or medical.xml (...\Barotrauma\Content\Items\Medical\medical.xml). Many items, installations or creatures data are spread out in individual files, however.