User:Cherman0/Talent Balance

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Revision as of 00:45, 12 March 2024 by Cherman0 (talk | contribs) (Filled out captain)
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This userpage serves as a collection of my thoughts on if each talent is interesting (ie does it meaningfully change your gameplay or provide a benefit that you actually want) and is balanced (ie is it useless or too good). The classes as a whole as well as each talent block (ie t1, t2, each tree) and each mutually exclusive choice are also evaluated. Generally speaking the assumption is that you want to take only two talents in each tier in order to reach the tree selection faster, and thus there is the consideration that you may take a talent in t1 or t2 at the opportunity cost of taking another, even though the game does not actually prevent you from doing so.

Captain

T1

Take Inspirational Leader and Travelling Tradesman. *Maybe* substitute inpirational leader for bounty hunter, the extra money might let you make up for it with skill books.

Bounty Hunter

Talent Tree Description

Bounty Hunter
ID: bountyhunter
Captain
General
Tier 1
Gain 15% bonus XP and 15% bonus money when completing a Monster or Nest mission.

One of the few "X mission gives more money and exp" talents that isnt entirely horrible. Monster, Nest, and Hunting Grounds missions are common and high-paying enough that you'll probably get some actual use out of this if you pick it. There are still better options for your two T1 talents, though.

Inspirational Leader

Talent Tree Description

Inspirational Leader
ID: inspirationalleader
Captain
General
Tier 1
Applies to all crew:

+25% Skill Gain Speed

Its good. Not terribly interesting but everyone likes skill points.

Logistics Expert

Talent Tree Description

Logistics Expert
ID: logisticsexpert
Captain
General
Tier 1
Gain 20% bonus XP and 20% bonus money when completing a Cargo or Personnel Transport mission.

Basically if bounty hunter sucked. Cargo and Passenger missions dont tend to pay as much and dont really lead you to other benefits like caves and monster loot.

Prodigy

Talent Tree Description

Prodigy
ID: prodigy
Captain
General
Tier 1
+50% Skill Gain Speed

A worse version of Egghead for a job that both has better talent options and only really uses one skill. Its bad unless you got it from an endocrine booster.

Travelling Tradesman

Talent Tree Description

Travelling Tradesman
ID: travelingtradesman
Captain
General
Tier 1
Applies to all crew:

Special sales offer 3 additional items.
+20% Item Sell Value
Does not stack with multiple of the same talent.

Pretty good. Saves a lot of money on medical supplies especially, and every once in a while you luck out and can get a ton of materials or ammo for cheap. The bonus sell value changes nothing about it.

Veteran

Talent Tree Description

Veteran
ID: veteran
Captain
General
Tier 1
Gain a one-time bonus of 20 Helm and 5 to all other skills.
+10% Repair Speed

Its bad. The helm skill is the only reason youd take it but +20 helm doesnt justify it over other T1s.

T2

Take Gunsmith and either Camaraderie or Sailor with No Name depending on how confident in your crew's ability to not die.

Camaraderie

Talent Tree Description

Camaraderie
ID: camaraderie
Captain
General
Tier 2
While no crew member has died during a mission, gain 10% bonus XP and 5% Physical Damage Resistance.

Good with competent players and smaller servers. Otherwise pointless since people will join and die on the respawn shuttle or intentionally kill themselves.

Down With the Ship

Talent Tree Description

Down with the Ship
ID: downwiththeship
Captain
General
Tier 2
If you are on your submarine and it becomes at least 50% flooded, you gain an additional 50% swimming speed and repair hulls 50% faster for 60 seconds.

Not great. Unless you have bots manning the guns and repairs the captain really ought to stay at the helm in order to provide updates to the crew. Very good for non-captains to get from an endocrine booster though.

Emergency Maneuvers

Talent Tree Description

Emergency Maneuvers
ID: emergencymaneuvers
Captain
General
Tier 2
Whenever your submarine takes damage from a monster, gain maximum Helm skill for 5 seconds.

Usually not worth it. Its usually not hard for a captain to reach 70+ helm skill especially with their hat.

Gunsmith

Talent Tree Description

Gunsmith
ID: gunsmith
Captain
General
Tier 2
Unlock recipe: Revolver, Revolver Round.

Pretty good. Revolvers are now quite material efficient to craft ammo for. Though theyre also quite cheap to just buy.

Sailor With No Name

Talent Tree Description

Sailor with No Name
ID: sailorwithnoname
Captain
General
Tier 2
Gain a bonus of 20 to Medical.

Unlock recipe: Cigar.

Its ok. The +medical is the main draw, cigars are not that helpful.

Steady Tune

Talent Tree Description

Steady Tune
ID: steadytune
Captain
General
Tier 2
After playing a Harmonica for 10 seconds or longer, you and nearby allies gain +100% Psychosis resistance for 60 seconds.

Bad. Psychosis doesnt do anything, dont waste a talent on being able to counteract it.

Gunslinger

Pretty terrible. None of the talents effect your crew at large (aside from deputy but thats mid) or your own ability to pilot the sub. The handcannon is mid compared to other options available at level 8.

Quickdraw

Talent Tree Description

Quickdraw
ID: quickdraw
Captain
Gunslinger
Spec. 1
If it has been longer than 8 seconds since you've attacked with a pistol, your next attack with a pistol is 25% more powerful.

Reduce the penalty for dual-wielding ranged weapons by 50%

Not great. Revolvers are low damage, high RoF weapons. They dont get much benefit from this and hand-cannons are too niche to justify taking it.

Gunslinger T4 Decision

Deputy

Talent Tree Description

Deputy
ID: deputy
Captain
Gunslinger
Spec. 2
Assistants nearby get 20 Helm and 20 Weapons skill and gain these skills twice as fast.

Ok for a bot I guess. Realistically only one person can use helm at a time so only the weapons part actually matters, and even then its only relevant if assistants are manning the guns and the sub is designed so that the periscopes are within 6 meters of nav.

Lone Wolf

Talent Tree Description

Lone Wolf
ID: lonewolf
Captain
Gunslinger
Spec. 2
If there's no crew members nearby, gain the following:

+20% Physical Damage Resistance
+20% Stun Resistance
+20% Melee Damage Dealt

The radius is an enormous 20 meters, good luck ever getting this to activate, especially in the sub (which is probably where youll be as captain). Decent for solo diving if you got it from an endocrine booster or graduation.

Drunken Sailor

Talent Tree Description

Drunken Sailor
ID: drunkensailor
Captain
Gunslinger
Spec. 3
Gain 75% stun resistance while drunk and immunity to the negative effects of drunkenness.

Unlock recipe: Rum.

The stun resistance is powerful but you have to expect to need it beforehand. Rum is an extremely efficient husk cure too for some reason.

Big Guns

Talent Tree Description

Big Guns
ID: bigguns
Captain
Gunslinger
Spec. 4
Deal 30% more damage with Revolvers and Handcannons to monsters.

Reduce the penalty for dual-wielding ranged weapons by 50%
Unlock recipe: Handcannon, Handcannon Round.

The buff to revolvers and hand cannons is decent, though by the time you get this talent youll have better weapons available. Handcannons especially are not worth the price of ammo.

Skipper

Very solid, though entirely outclassed by Politician. Get this tree second.

Leading By Example

Talent Tree Description

Leading By Example
ID: leadingbyexample
Captain
Skipper
Spec. 1
As long as you're alive, all crew members receive High Morale granting the following:

+20% Repair Speed
+20% Hull Repair Speed
+5% Movement Speed

Pretty good. Helps especially when the sub is crashed and in need of repairs to regain mobility.

Helmsman

Talent Tree Description

Helmsman
ID: helmsman
Captain
Skipper
Spec. 2
Boosts your Helm skill by 30. Increases Engines and Pumps effectiveness by 20%. Does not stack with multiple of the same talent.

Basically if Veteran wasnt bad. One of the rare captain talents to actually improve their main job function. Nice to have but not insane.

Skipper T5 Decision

Inspiring Presence

Talent Tree Description

Inspiring Presence
ID: inspiringpresence
Captain
Skipper
Spec. 3
Crew members in the same room that gain a skill point, instead get 3.

Crewmembers walk 5% faster.

Good to have on a bot that hangs out in the gunnery or fabrication room or something. The game gives you plenty of bots that have it by default so Trickle Down will be better for player captains.

Trickle Down

Talent Tree Description

Trickle Down
ID: trickledown
Captain
Skipper
Spec. 3
If you gain a skill, so does every other crewmember everywhere. Crewmembers swim 10% faster.

Pretty good, especially for captains that like to help out with other duties when they can. Pretty good at boosting other people's skills if youre low at that skill and can thus level it up relatively easily. The swim speed boost is also nice.

Family

Talent Tree Description

Family
ID: family
Captain
Skipper
Spec. 4
On unlock: Every crewmember gains one level.

During missions, if no crewmember has died, upgrades High Morale to Excellent Morale, doubling the bonuses. The deaths of assistants do not count.

Doubles the buffs of Leading By Example, which were already pretty good. Though the "nobody important dies" stipulation makes it non viable for large or public servers. The free level for everyone is more helpful the later into the campaign you get it since the levels will take more exp to get through.

Politician

Easily the best talent tree in the game, its unbelievable how economy-breaking it is. Youll end up buying supercapacitor upgrades because you have nothing else to spend your scrooge mcduck swimming pool of gold coins on.

Commendations

Talent Tree Description

Commendations
ID: commendations
Captain
Politician
Spec. 1
Whenever you finish at least one mission, gain a Commendation. When you apply a Commendation on another character, give them 275 experience.

Its good. Mostly helpful for people who are less than 275 exp from levelling up to not have to wait another mission.

Politician T4 Decision

Always pick affiliation

Affiliation

Talent Tree Description

Affiliation
ID: affiliation
Captain
Politician
Spec. 2
Reputation with factions increases 50% faster.

Earn 20% more marks when completing a mission for your Affiliated faction.
Does not stack with multiple of the same talent.
Affiliated faction: The faction you have the highest reputation with.

Extremely overpowered. The reputation gain will easily make you revered by everyone without playing any differently, which gives extreme discounts. Getting more money makes it even more OP.

Your Reputation...

Talent Tree Description

Your Reputation...
ID: yourreputation
Captain
Politician
Spec. 2
When entering a new outpost you have positive faction reputation with, gain 500 mk.

Doubled for cities.

Utterly terrible, even without comparing it to Affiliation. You get a few spare nickels at each station you visit. Big whoop.

Politician T5 Decision

Always pick campaigning.

Campaigning

Talent Tree Description

Campaigning
ID: campaigning
Captain
Politician
Spec. 3
Affiliated faction shipyards offer 20% discount for upgrades and buying submarines.

You may select an additional mission.

Also extremely overpowered. Functionally nearly 50% increased money and exp for the rest of the campaign, the economy will never be a concern again. The upgrade and submarine discounts further destroy the economy.

Networking

Talent Tree Description

Networking
ID: networking
Captain
Politician
Spec. 3
Affiliated faction shops offer 20% lower prices. Doubled for faction-unique items.

Ok if you consider it as a standalone, absolutely horrible in comparison to Campaigning.

Figurehead

Talent Tree Description

Figurehead
ID: figurehead
Captain
Politician
Spec. 4
Replaces Commendations with Medals that give 550 XP. If the character is then below level 5, give them XP to reach level 5.

All services on affiliated outposts give 20% discount.

Very good, especially for getting new joiners up to speed on a campaign-in-progress.

Security Officer

T1

Buff

First Aid Training

Physical Conditioning

Protect and Serve

Swole

War Stories

T2

Bootcamp

By the Book

Don't Push It

Munitions Expertise

Weaponsmith

Frogman

Boarding Party

Frogman T4 Decision

Scavenger

Slayer

Frogman T5 Decision

Diving Dolphin

Easy Turtle

Spec-Ops

Enforcer

Pacification Kit

Enforcer T4 Decision

Beat Cop

Stonewall

Enforcer T5 Decision

Crusty Seaman

Inordinate Exsanguination

Implacable

Gunner

Rifleman

Gunner T4 Decision

Commando

Tandem Fire

Gunner T5 Decision

Extra Powder

Gun Runner

Warlord

Medical Doctor

T1

Example of Health

Health Insurance

La Resistance

Nobody Important Dies

Self-Care

Stayin' Alive

T2

Blood Donor

Don't Die on Me!

Fireman's Carry

Medical Companion

No Pressure

Xenologist

Gene Harvester

Xenologist T4 Decision

Bloody Business

Gene Splicer

Xenologist T5 Decision

Blackmarket Genes

Gene Tampering

Genetic Genius

Medic

Medical Expertise

Medic T4 Decision

Emergency Response

Medical Assistance

Medic T5 Decision

Dr. Submarine

Vitamin Supplements

Miracle Worker

Chemist

Plague Doctor

Chemist T4 Decision

Delivery System

Lab Contacts

Chemist T5 Decision

Super Soldiers

What a Stench!

Macrodosing

Engineer

T1

Egghead

Grounded

Junction Junkie

Remote Monitor

Station Engineer

T2

Aggressive Engineering

Fun with Fission

Melodic Respite

Sample Collection

Submarine of Things

Weapons Engineer

Military Applications

Weapons Engineer T4 Decision

Arms Race

Heavy Hitter

Weapons Artisan

Nuclear Option

Electrician

Grid Maintainer

Electrician T4 Decision

Pyromaniac

Unlimited Power

Better Than New

Lightning Wizard

Physicist

Unstoppable Curiosity

Physicist T4 Decision

Buzzin'

Cruisin'

Danger Zone

Ph.D in Nuclear Physics

Mechanic

T1

Ballast Denizen

Engine Engineer

Machine Maniac

Multifunctional

Safety First

Salvage Crew

T2

Ironman

Modular Repairs

Oiled Machinery

Pump N Dump

Retrofit

Scrapper

Miner

Scrapper T4 Decision

Mass Production

Residual Waste

Scrapper T5 Decision

Scrap Savant

Tool Maintenance

Iron Storm

Machinist

Hull Fixer

Machinist T4 Decision

Quickfixer

Tinkerer

Let it Drain

Robotics

Brawler

I Am That Guy

Brawler T4 Decision

Heavy Lifting

Mudraptor Wrestler

Brawler T5 Decision

Berserker

Foolhardy

MECHanic

Assistant

T1

Crew Layabout

Mailman

Mule

Playing Catchup

Skedaddle

Starter Quest

T2

Bag It Up

Indentured Servitude

Inspiring Tunes

Jenga Master

Peer learning

Revenge Squad

Grayshirt

The Waiting List

Grayshirt T4 Decision

Non-Threatening

Tasty Target

Grayshirt T5 Decision

An Apple A Day

Insurance Policy

The Friends We Made

Apprentice

Apprenticeship

Apprentice T4 Decision

Journeyman

Logistics System

Apprentice T5 Decision

Loyal Assistant

Treacherous Scum

Graduation Ceremony

Clown

Enroll into Clown College

Water Prankster

Clown T5 Decision

Chonky Honks

Psycho Clown

True Potential