User:Cherman0/Talent Balance

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Revision as of 23:43, 11 March 2024 by Cherman0 (talk | contribs) (Spot on my userpage for me to jot down my thoughts on all the talents.)
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This userpage serves as a collection of my thoughts on if each talent is interesting (ie does it meaningfully change your gameplay or provide a benefit that you actually want) and is balanced (ie is it useless or too good). The classes as a whole as well as each talent block (ie t1, t2, each tree) and each mutually exclusive choice are also evaluated. Generally speaking the assumption is that you want to take only two talents in each tier in order to reach the tree selection faster, and thus there is the consideration that you may take a talent in t1 or t2 at the opportunity cost of taking another, even though the game does not actually prevent you from doing so.

Captain

T1

Bounty Hunter

Inspirational Leader

Logistics Expert

Prodigy

Traveling Tradesman

Veteran

T2

Camaraderie

Down With the Ship

Emergency Maneuvers

Gunsmith

Sailor With No Name

Steady Tune

Gunslinger

Quickdraw

Gunslinger T4 Decision

Deputy

Lone Wolf

Drunken Sailor

Big Guns

Skipper

Leading By Example

Helmsman

Skipper T5 Decision

Inspiring Presence

Trickle Down

Family

Politician

Commendations

Politician T4 Decision

Affiliation

Your Reputation...

Politician T5 Decision

Campaigning

Networking

Figurehead

Security Officer

T1

Buff

First Aid Training

Physical Conditioning

Protect and Serve

Swole

War Stories

T2

Bootcamp

By the Book

Don't Push It

Munitions Expertise

Weaponsmith

Frogman

Boarding Party

Frogman T4 Decision

Scavenger

Slayer

Frogman T5 Decision

Diving Dolphin

Easy Turtle

Spec-Ops

Enforcer

Pacification Kit

Enforcer T4 Decision

Beat Cop

Stonewall

Enforcer T5 Decision

Crusty Seaman

Inordinate Exsanguination

Implacable

Gunner

Rifleman

Gunner T4 Decision

Commando

Tandem Fire

Gunner T5 Decision

Extra Powder

Gun Runner

Warlord

Medical Doctor

T1

Example of Health

Health Insurance

La Resistance

Nobody Important Dies

Self-Care

Stayin' Alive

T2

Blood Donor

Don't Die on Me!

Fireman's Carry

Medical Companion

No Pressure

Xenologist

Gene Harvester

Xenologist T4 Decision

Bloody Business

Gene Splicer

Xenologist T5 Decision

Blackmarket Genes

Gene Tampering

Genetic Genius

Medic

Medical Expertise

Medic T4 Decision

Emergency Response

Medical Assistance

Medic T5 Decision

Dr. Submarine

Vitamin Supplements

Miracle Worker

Chemist

Plague Doctor

Chemist T4 Decision

Delivery System

Lab Contacts

Chemist T5 Decision

Super Soldiers

What a Stench!

Macrodosing

Engineer

T1

Egghead

Grounded

Junction Junkie

Remote Monitor

Station Engineer

T2

Aggressive Engineering

Fun with Fission

Melodic Respite

Sample Collection

Submarine of Things

Weapons Engineer

Military Applications

Weapons Engineer T4 Decision

Arms Race

Heavy Hitter

Weapons Artisan

Nuclear Option

Electrician

Grid Maintainer

Electrician T4 Decision

Pyromaniac

Unlimited Power

Better Than New

Lightning Wizard

Physicist

Unstoppable Curiosity

Physicist T4 Decision

Buzzin'

Cruisin'

Danger Zone

Ph.D in Nuclear Physics

Mechanic

T1

Ballast Denizen

Engine Engineer

Machine Maniac

Multifunctional

Safety First

Salvage Crew

T2

Ironman

Modular Repairs

Oiled Machinery

Pump N Dump

Retrofit

Scrapper

Miner

Scrapper T4 Decision

Mass Production

Residual Waste

Scrapper T5 Decision

Scrap Savant

Tool Maintenance

Iron Storm

Machinist

Hull Fixer

Machinist T4 Decision

Quickfixer

Tinkerer

Let it Drain

Robotics

Brawler

I Am That Guy

Brawler T4 Decision

Heavy Lifting

Mudraptor Wrestler

Brawler T5 Decision

Berserker

Foolhardy

MECHanic

Assistant

T1

Crew Layabout

Mailman

Mule

Playing Catchup

Skedaddle

Starter Quest

T2

Bag It Up

Indentured Servitude

Inspiring Tunes

Jenga Master

Peer learning

Revenge Squad

Grayshirt

The Waiting List

Grayshirt T4 Decision

Non-Threatening

Tasty Target

Grayshirt T5 Decision

An Apple A Day

Insurance Policy

The Friends We Made

Apprentice

Apprenticeship

Apprentice T4 Decision

Journeyman

Logistics System

Apprentice T5 Decision

Loyal Assistant

Treacherous Scum

Graduation Ceremony

Clown

Enroll into Clown College

Water Prankster

Clown T5 Decision

Chonky Honks

Psycho Clown

True Potential