This userpage serves as a collection of my thoughts on if each talent is interesting (ie does it meaningfully change your gameplay or provide a benefit that you actually want) and is balanced (ie is it useless or too good). The classes as a whole as well as each talent block (ie t1, t2, each tree) and each mutually exclusive choice are also evaluated. Generally speaking the assumption is that you want to take only two talents in each tier in order to reach the tree selection faster, and thus there is the consideration that you may take a talent in t1 or t2 at the opportunity cost of taking another, even though the game does not actually prevent you from doing so.
Captain
T1
Bounty Hunter
Inspirational Leader
Logistics Expert
Prodigy
Traveling Tradesman
Veteran
T2
Camaraderie
Down With the Ship
Emergency Maneuvers
Gunsmith
Sailor With No Name
Steady Tune
Gunslinger
Quickdraw
Gunslinger T4 Decision
Deputy
Lone Wolf
Drunken Sailor
Big Guns
Skipper
Leading By Example
Helmsman
Skipper T5 Decision
Inspiring Presence
Trickle Down
Family
Politician
Commendations
Politician T4 Decision
Affiliation
Your Reputation...
Politician T5 Decision
Campaigning
Networking
Figurehead
Security Officer
T1
Buff
First Aid Training
Physical Conditioning
Protect and Serve
Swole
War Stories
T2
Bootcamp
By the Book
Don't Push It
Munitions Expertise
Weaponsmith
Frogman
Boarding Party
Frogman T4 Decision
Scavenger
Slayer
Frogman T5 Decision
Diving Dolphin
Easy Turtle
Spec-Ops
Enforcer
Pacification Kit
Enforcer T4 Decision
Beat Cop
Stonewall
Enforcer T5 Decision
Crusty Seaman
Inordinate Exsanguination
Implacable
Gunner
Rifleman
Gunner T4 Decision
Commando
Tandem Fire
Gunner T5 Decision
Gun Runner
Warlord
Medical Doctor
T1
Example of Health
Health Insurance
La Resistance
Nobody Important Dies
Self-Care
Stayin' Alive
T2
Blood Donor
Don't Die on Me!
Fireman's Carry
Medical Companion
No Pressure
Xenologist
Gene Harvester
Xenologist T4 Decision
Bloody Business
Gene Splicer
Xenologist T5 Decision
Blackmarket Genes
Gene Tampering
Genetic Genius
Medic
Medical Expertise
Medic T4 Decision
Emergency Response
Medical Assistance
Medic T5 Decision
Dr. Submarine
Vitamin Supplements
Miracle Worker
Chemist
Plague Doctor
Chemist T4 Decision
Delivery System
Lab Contacts
Chemist T5 Decision
Super Soldiers
What a Stench!
Macrodosing
Engineer
T1
Egghead
Grounded
Junction Junkie
Remote Monitor
Station Engineer
T2
Aggressive Engineering
Fun with Fission
Melodic Respite
Sample Collection
Submarine of Things
Weapons Engineer
Military Applications
Weapons Engineer T4 Decision
Arms Race
Heavy Hitter
Weapons Artisan
Nuclear Option
Electrician
Grid Maintainer
Electrician T4 Decision
Pyromaniac
Unlimited Power
Better Than New
Lightning Wizard
Physicist
Unstoppable Curiosity
Physicist T4 Decision
Buzzin'
Cruisin'
Danger Zone
Ph.D in Nuclear Physics
Mechanic
T1
Ballast Denizen
Engine Engineer
Machine Maniac
Multifunctional
Safety First
Salvage Crew
T2
Ironman
Modular Repairs
Oiled Machinery
Pump N Dump
Retrofit
Scrapper
Miner
Scrapper T4 Decision
Mass Production
Residual Waste
Scrapper T5 Decision
Scrap Savant
Tool Maintenance
Iron Storm
Machinist
Hull Fixer
Machinist T4 Decision
Quickfixer
Tinkerer
Let it Drain
Robotics
Brawler
I Am That Guy
Brawler T4 Decision
Heavy Lifting
Mudraptor Wrestler
Brawler T5 Decision
Berserker
Foolhardy
MECHanic
Assistant
T1
Crew Layabout
Mailman
Mule
Playing Catchup
Skedaddle
Starter Quest
T2
Bag It Up
Indentured Servitude
Inspiring Tunes
Jenga Master
Peer learning
Revenge Squad
Grayshirt
The Waiting List
Grayshirt T4 Decision
Non-Threatening
Tasty Target
Grayshirt T5 Decision
An Apple A Day
Insurance Policy
The Friends We Made
Apprentice
Apprenticeship
Apprentice T4 Decision
Journeyman
Logistics System
Apprentice T5 Decision
Loyal Assistant
Treacherous Scum
Graduation Ceremony
Clown
Enroll into Clown College
Water Prankster
Clown T5 Decision
Chonky Honks
Psycho Clown
True Potential