Turret Hardpoint: Difference between revisions

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Empty hardpoint where a turret can later be mounted.  
{{version|0.17.15.0}}{{clr}}
{{Infobox Tabs
|Turret Hardpoint|{{Installations infobox
| category = Machines
| imagewidth = 200}}
|Loader Base|{{Installations infobox
| name = Loader Base
| image = Loader Base.png
| imagewidth = 75
| category = Machines}}
}}


If placed in the editor and linked with a [[Periscope Base]] and Loader Base it can be upgraded at an outpost to have turret. Which will convert the hardpoint and loader to the selected gun, and the periscope base becomes a regular periscope.
'''Turret Hardpoints''' are placeholders for a turret to be later mounted on. All vanilla [[Submarines]] have one.
 
=Function and usage=
 
The Turret Hardpoint can be upgraded at an outpost to have a turret. This will convert the hardpoint and connected loader to the selected weapon, and the periscope base will become a regular periscope.


It has the same wiring configuration as a normal turret.
It has the same wiring configuration as a normal turret.


Used for making custom submarines that start with optional hardpoints.
Can be used for making custom submarines that start with optional hardpoints. When placed in the editor, it should be linked with a [[Periscope Base]] and [[Loader Base]].
{{Installations nav}}

Revision as of 13:30, 21 June 2022

Data is potentially outdated
Last updated for version 0.17.15.0
The current game version is 1.3.0.4
Turret Hardpoint
Technical
Identifier {{{identifier}}}
Categories Machines

Loader Base
Technical
Identifier {{{identifier}}}
Categories Machines


Turret Hardpoints are placeholders for a turret to be later mounted on. All vanilla Submarines have one.

Function and usage

The Turret Hardpoint can be upgraded at an outpost to have a turret. This will convert the hardpoint and connected loader to the selected weapon, and the periscope base will become a regular periscope.

It has the same wiring configuration as a normal turret.

Can be used for making custom submarines that start with optional hardpoints. When placed in the editor, it should be linked with a Periscope Base and Loader Base.

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