Traitors: Difference between revisions
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{{Version|0. | {{Version|0.15.13.0}} | ||
=Overview= | =Overview= | ||
'''Traitors''' is a random toggle-active side job that randomly selects a player in Multiplayer, who will then receive a Mission after some warm up time. | '''Traitors''' is a random toggle-active side job that randomly selects a Traitor player in Multiplayer, who will then receive a Mission after some warm up time. | ||
Traitors | Traitors option can be toggled to Yes, No or Maybe, the latter only selecting a Traitor sometimes. This mode isn't active when there's only one player with no bot count even if toggled to Yes. Bots cannot be a Traitor, so if there's one player in the server with at least one bot count, the player will always be a Traitor. | ||
=Missions= | =Missions= | ||
There are six available '''Missions''' the Traitor may be assigned to. These Missions task the Traitor with different objectives to either sabotage the | There are six available '''Missions''' the Traitor may be assigned to. These Missions task the Traitor with different objectives to either sabotage the Sub and the crew in various ways or assassinate appropriate targets. | ||
A Mission is considered a failure if the Traitor fails to complete a given goal when the crew reaches the next destination or if the Traitor dies before finishing their goal. There are certain Missions that are merely canceled with the Traitor still alive and not yet found out before reaching the next destination. When this happens, there will be a cooldown before the Traitor is assigned another Mission to continue sabotaging the crew. During this period, the Traitor is advised to blend in and stay low until the next Mission is assigned. | Being a Traitor does not mean the player is encouraged to grief or mass murder everyone while not actually following the Mission's objectives. A Mission is considered a failure if the Traitor fails to complete a given goal when the crew reaches the next destination or if the Traitor dies before finishing their goal. There are certain Missions that are merely canceled with the Traitor still alive and not yet found out before reaching the next destination. When this happens, there will be a cooldown before the Traitor is assigned another Mission to continue sabotaging the crew. During this period, the Traitor is advised to blend in and stay low until the next Mission is assigned. | ||
-> '''FAILURE:''' | -> '''FAILURE:''' | ||
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| Inject everyone with the Husk Eggs. One unit contains two doses regardless of Medical [[skill]], enough for two crew members. The larger the crew, the more difficult this objective is, so if one unit isn't enough, more Husk Eggs can be salvaged from killing [[Husk]]s in ruins or wreckage during the trip. A risky way to infect everyone is to self inject one dose of the Eggs, then wait for the chitinous appendage stage. Using the appendage, [R]attack everyone before succumbing to the infection without getting caught or killed. One bite is usually enough to infect them. | | Inject everyone with the Husk Eggs. One unit contains two doses regardless of Medical [[skill]], enough for two crew members. The larger the crew, the more difficult this objective is, so if one unit isn't enough, more Husk Eggs can be salvaged from killing [[Husk]]s in ruins or wreckage during the trip. A risky way to infect everyone is to self inject one dose of the Eggs, then wait for the chitinous appendage stage. Using the appendage, [R]attack everyone before succumbing to the infection without getting caught or killed. One bite is usually enough to infect them. | ||
It isn't necessary for everyone to be huskified (fully turn into a Husk). As long as all crew members have [[Afflictions#Husk Infection|Husk Infection]], either from injection or bitten by the infected, the task is then considered completed. Stealing or disposing of any {{Hyperlink|Calyxanide|30|Calyxanide icon}} or {{Hyperlink|Broad-spectrum Antibiotics|30|Broad-spectrum Antibiotics icon}} on the | It isn't necessary for everyone to be huskified (fully turn into a Husk). As long as all crew members have [[Afflictions#Husk Infection|Husk Infection]], either from injection or bitten by the infected, the task is then considered completed. Stealing or disposing of any {{Hyperlink|Calyxanide|30|Calyxanide icon}} or {{Hyperlink|Broad-spectrum Antibiotics|30|Broad-spectrum Antibiotics icon}} on the Sub is also recommended since they cure or prevent the Husk Infection. | ||
=> '''MISSION SUCCESS:''' | => '''MISSION SUCCESS:''' | ||
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! TO DO: | ! TO DO: | ||
|- | |- | ||
| The goal is straightforward. Load {{Hyperlink|Oxygen Tank}} in the 70% of the | | The goal is straightforward. Load {{Hyperlink|Oxygen Tank}} in the 70% of the Sub's {{Hyperlink|Welding Tool}}. Just don't get caught doing it and be quick, otherwise people may stash those Welding Tools in their inventory. | ||
-> '''COMPLETED:''' | -> '''COMPLETED:''' | ||
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! TO DO: | ! TO DO: | ||
|- | |- | ||
| 15% is a low value, especially when using a large Sub, so flooding | | 15% is a low value, especially when using a large Sub, so usually flooding one area is enough to complete this goal. A number of ways to discreetly flood the Sub are: | ||
* Breach hulls with a {{Hyperlink|Plasma Cutter}} in least frequented places. Or riskier, put on the {{Hyperlink|Diving Suit|30|Diving Suit icon}} and breach hulls from the outside undetected. | * Breach hulls with a {{Hyperlink|Plasma Cutter}} in least frequented places. Or riskier, put on the {{Hyperlink|Diving Suit|30|Diving Suit icon}} and breach hulls from the outside undetected. A Mechanic Traitor is most efficient in this method. | ||
* Steer the Sub at top speed into an obstacle or a swarm of Creatures. | * Steer the Sub at top speed into an obstacle or a swarm of Creatures. | ||
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! TO DO: | ! TO DO: | ||
|- | |- | ||
| Put on the {{Hyperlink|Diving Suit|30|Diving Suit icon}}, equip the {{Hyperlink|Underwater Scooter|30|Underwater Scooter icon}} and exit the Sub through the Airlock | | Put on the {{Hyperlink|Diving Suit|30|Diving Suit icon}}, equip the {{Hyperlink|Underwater Scooter|30|Underwater Scooter icon}} and exit the Sub through the Airlock. Swim 50m away from the Sub's hulls to finish the Mission. It's best to go the opposite direction the Sub was going, which is northwest or directly north. | ||
=> '''MISSION SUCCESS''': | => '''MISSION SUCCESS''': | ||
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|- | |- | ||
| {{Hyperlink|Deliriumine|30|Deliriumine icon}} is located in a Loose Vent, a Loose Panel or a Toxin Cabinet. Which area of the Sub it's in is dependent on what Sub is being used. The poison itself is also inside a {{Hyperlink|Toolbox}} when there are more than two other crewmates on the Sub. The number of Deliriumine in the Toolbox is equivalent to the number of crew members, despite each unit having two doses. Picking up the poison (when there's only one other crewmate) or the Toolbox completes the objective. Notably, Toxin Cabinet is usually only accessible to Doctors who have the [[ID Card]] for it, so drastic measures may have to be taken. | | {{Hyperlink|Deliriumine|30|Deliriumine icon}} is located in a Loose Vent, a Loose Panel or a Toxin Cabinet. Which area of the Sub it's in is dependent on what Sub is being used. The poison itself is also inside a {{Hyperlink|Toolbox}} when there are more than two other crewmates on the Sub. The number of Deliriumine in the Toolbox is equivalent to the number of crew members, despite each unit having two doses. Picking up the poison (when there's only one other crewmate) or the Toolbox completes the objective. Notably, Toxin Cabinet is usually only accessible to Doctors who have the [[ID Card]] for it, so drastic measures may have to be taken. | ||
-> '''COMPLETED:''' | -> '''COMPLETED:''' | ||
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! TO DO: | ! TO DO: | ||
|- | |- | ||
| The goal is straightforward. Take as many {{Hyperlink|Diving Mask}} that haven't been taken by anyone yet and drop them outside the Sub's hulls until the threshold is reached to advance the Mission. Alternatively, Diving Masks can be deconstructed if the Sub has a [[Deconstructor]], which still counts towards the act of disposal. | | The goal is straightforward. Take as many {{Hyperlink|Diving Mask||icon}} that haven't been taken by anyone yet and drop them outside the Sub's hulls until the threshold is reached to advance the Mission. Alternatively, Diving Masks can be deconstructed if the Sub has a [[Deconstructor]], which still counts towards the act of disposal. | ||
-> '''COMPLETED:''' | -> '''COMPLETED:''' | ||
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! TO DO: | ! TO DO: | ||
|- | |- | ||
| This is identical to the [[Traitors#Tainted Welding Tools|Tainted Welding Tools]]'s second objective, only the threshold is now 25%, which is fairly significant if a smaller Sub is being used, such as the Dugong. A number of ways to discreetly flood the | | This is identical to the [[Traitors#Tainted Welding Tools|Tainted Welding Tools]]'s second objective, only the threshold is now 25%, which is fairly significant if a smaller Sub is being used, such as the Dugong. A number of ways to discreetly flood the Sub are: | ||
* Breach hulls with a {{Hyperlink|Plasma Cutter}} in least frequented places. Or riskier, put on the {{Hyperlink|Diving Suit|30|Diving Suit icon}} and breach hulls from the outside undetected. | * Breach hulls with a {{Hyperlink|Plasma Cutter}} in least frequented places. Or riskier, put on the {{Hyperlink|Diving Suit|30|Diving Suit icon}} and breach hulls from the outside undetected. A Mechanic Traitor is most efficient in this method. | ||
* Steer the Sub at top speed into an obstacle or a swarm of Creatures. | * Steer the Sub at top speed into an obstacle or a swarm of Creatures. | ||
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! TO DO: | ! TO DO: | ||
|- | |- | ||
| Similar to the final act of [[Traitors#Tainted Welding Tools|Tainted Welding Tools]], put on the {{Hyperlink|Diving Suit|30|Diving Suit icon}} and escape the Sub through the Airlock | | Similar to the final act of [[Traitors#Tainted Welding Tools|Tainted Welding Tools]], put on the {{Hyperlink|Diving Suit|30|Diving Suit icon}} and escape the Sub through the Airlock using the {{Hyperlink|Underwater Scooter|30|Underwater Scooter icon}} if possible. Swim 50m away from the Sub's hulls to finish the Mission. It's best to go the opposite direction the Sub was going, which is northwest or directly north. | ||
=> '''MISSION SUCCESS:''' | => '''MISSION SUCCESS:''' | ||
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! TO DO: | ! TO DO: | ||
|- | |- | ||
| The target is not specified. It's not always the Mechanic (as suggested within the game file) or whoever comes to repair the Engine. Therefore, the only way to complete this Mission is to "inspect" everyone's | | The target is not specified. It's not always the Mechanic (as suggested within the game file) or whoever comes to repair the Engine. Therefore, the only way to complete this Mission is to "inspect" everyone's livers until the one most resembling a crawler's is found, meaning to kill them all one by one. If lucky, the first victim will suffice the requirement. It's still recommended to start with the Mechanics if there are any on the Sub. | ||
=> '''MISSION SUCCESS:''' | => '''MISSION SUCCESS:''' |
Revision as of 22:55, 10 November 2021
Data is potentially outdated | |
Last updated for version 0.15.13.0 Last mentioned in changelog 1.2.6.0 The current game version is 1.2.8.0 |
Overview
Traitors is a random toggle-active side job that randomly selects a Traitor player in Multiplayer, who will then receive a Mission after some warm up time.
Traitors option can be toggled to Yes, No or Maybe, the latter only selecting a Traitor sometimes. This mode isn't active when there's only one player with no bot count even if toggled to Yes. Bots cannot be a Traitor, so if there's one player in the server with at least one bot count, the player will always be a Traitor.
Missions
There are six available Missions the Traitor may be assigned to. These Missions task the Traitor with different objectives to either sabotage the Sub and the crew in various ways or assassinate appropriate targets.
Being a Traitor does not mean the player is encouraged to grief or mass murder everyone while not actually following the Mission's objectives. A Mission is considered a failure if the Traitor fails to complete a given goal when the crew reaches the next destination or if the Traitor dies before finishing their goal. There are certain Missions that are merely canceled with the Traitor still alive and not yet found out before reaching the next destination. When this happens, there will be a cooldown before the Traitor is assigned another Mission to continue sabotaging the crew. During this period, the Traitor is advised to blend in and stay low until the next Mission is assigned.
-> FAILURE:
"You have failed in your mission. As a result, the mission has been canceled and you are now part of the crew. Keep a low profile until you are contacted again."
On the other hand, once the Traitor manages to complete all the objectives, even after they have been detained or regrettably died in the process, the Mission is still a success. Completing the Traitor Mission ends the round.
Easter Bunny
"Praise the Honkmother!"
Objective 1 | ||
---|---|---|
Find a very special egg, possibly hidden in one of the vents.
|
Objective 2 | ||
---|---|---|
Find a safe place for the egg to grow, and feed it Saline.
|
Objective 3 | ||
---|---|---|
See to it by any means that the mudraptor survives for at least 3 minutes. (The actual duration is 120s)
|
One of Us
"A voice within your head screams loudly enough to startle you: "THE CULT OF THE HUSK CALLS YOU TO SERVICE!""
Objective 1 | ||
---|---|---|
Sacred vessels of the husk's young have been hidden behind a loose vent in [targethullname]. Find these eggs quickly before someone else stumbles upon them!
|
Objective 2 | ||
---|---|---|
All on this sub must partake of communion with the husk!
|
Tainted Welding Tools
"Scanning furtively around, you notice nobody's looking at you—which makes this the perfect time to snap into action."
Objective 1 | ||
---|---|---|
Swap the welding fuel for oxygen tanks in at least 70% of the sub's welding tools.
|
Objective 2 | ||
---|---|---|
Flood at least 15 percent of the submarine.
|
Objective 3 | ||
---|---|---|
Reach distance of 50.00 from the sub.
|
Acid Party
"You find a manically scribbled note in your pocket. "Hey man. You know there's this thing in the center of the moon, right? What if there was, like, a way to see what it is without physically going in there?"
Objective 1 | ||
---|---|---|
Find a Deliriumine in [targethullname].
|
Objective 2 | ||
---|---|---|
Inject [targetname] with deliriumine.
|
Flood
"Scanning furtively around, you notice nobody's looking at you—which makes this the perfect time to snap into action."
Objective 1 | ||
---|---|---|
Dispose of at least 85 percent of all non-inventory Diving Mask on the sub.
|
Objective 2 | ||
---|---|---|
Flood at least 25 percent of the submarine.
|
Objective 3 | ||
---|---|---|
Reach distance of 50.00 from the sub.
|
Trap (Crawler Liver)
"It occurs to you that you promised to bring momma some famous Versas crawler liver. You can't come back empty-handed again. Time for some drastic measures."
Objective 1 | ||
---|---|---|
Sabotage the [engine] so that its condition is under 10%.
|
Objective 2 | ||
---|---|---|
Inspect the crew's livers. Find one that resembles a crawler's.
|