Toy Hammer: Difference between revisions

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Assistants that have unlocked the [[Talents#Assistant Talents|True Potential]] talent, and are wearing a full Clown costume granting them [[Clown Power]], have a 0.75% chance of imploding their target on hit.
Assistants that have unlocked the [[Talents#Assistant Talents|True Potential]] talent, and are wearing a full Clown costume granting them [[Clown Power]], have a 0.75% chance of imploding their target on hit.
== Damage Values ==
{{Weapon table
| item = Toy Hammer
| image = Toy Hammer.png
| afflictions = {{Affliction|Stun}} 0.3
}}


==Related Talents==
==Related Talents==

Revision as of 18:13, 6 November 2021

Data is potentially outdated
Last updated for version 0.15.12.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.4.1
Toy Hammer
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The Toy Hammer is a melee "weapon" that can be acquired in Barotrauma. It is associated with the Clown Ensemble.

Usage

The Toy Hammer is held with both hands. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use.

If it hits a character it will make an impact sound, stunning the victim for about half a second and dealing no damage.

Assistants that have unlocked the True Potential talent, and are wearing a full Clown costume granting them Clown Power, have a 0.75% chance of imploding their target on hit.

Damage Values

Item
Afflictions
Toy Hammer
Stun 0.3


Related Talents

Talent Tier Description

True Potential
Assistant
Clown Tier 4
Clown Power allows you to honk your horn to slowly heal nearby allies.
Clown Power allows you to hit characters with a Toy Hammer for a 0.75% chance to implode them.
Clown Power gives you an additional 25% physical damage resistance.

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