Thermal Goggles: Difference between revisions

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(→‎Usage: added that thermal goggles work even while on turrets)
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{{Items infobox
{{Items infobox
| type = gear
| type = gear
| image = Thermal Goggles.png
| icon = Thermal Goggles.png
| imagewidth = 65
| iconwidth = 65
| caption = Inventory icon
| caption = Inventory icon
| sprite = Thermal Goggles sprite.png
| spritewidth = 63
| caption2 = Sprite
| noreq = Yes


| unbuyable = true
| unbuyable = true
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| minemultiplier = 1
| minemultiplier = 1


| noreq = Yes
| talent = [[All-Seeing Eye]]
| fabricatorskill = electrical
| fabricatorskill = electrical
| fabricatorskilllevel = 50
| fabricatorskilllevel = 50
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| fabricatormaterials = {{Hyperlink|FPGA Circuit|20}}<br>{{Hyperlink|Plastic}}<br>{{Hyperlink|Fulgurium Bar}}
| fabricatormaterials = {{Hyperlink|FPGA Circuit|20}}<br>{{Hyperlink|Plastic}}<br>{{Hyperlink|Fulgurium Bar}}
| deconstructormaterials = {{Hyperlink|FPGA Circuit|20}}<br>{{Hyperlink|Plastic}}<br>{{Hyperlink|Fulgurium Bar}}
| deconstructormaterials = {{Hyperlink|FPGA Circuit|20}}<br>{{Hyperlink|Plastic}}<br>{{Hyperlink|Fulgurium Bar}}
| fabricator = yes
| deconstructor = yes
}}
}}


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==Usage==
==Usage==
The thermal goggles have to be inserted into the [[head slot]], when equipped it will mark living creatures with a red aura that can be seen through walls.
The thermal goggles must be equipped in the [[head slot]]. While equipped, most living creatures will be highlighted with a red aura that can be seen through walls. [[Husk]]s, [[Husked Crawler|husked crawlers]], [[Fractal_Guardian|fractal guardians]], [[leucocyte]]s, and [[Terminal_Cells|terminal cells]] will '''not''' appear any differently when using the goggles.


* Works while using turrets.
* Works while using turrets.
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==Related Talents==
==Related Talents==
{{TalentTable
{{RelatedTalents|All-Seeing Eye}}
|{{EngineerTalent|all-seeing eye}}
}}


 
==Media==
==Gallery==
<gallery widths=280 heights=200>
<gallery heights=280 widths=500>
File:Thermal_Goggles_Example.png|A crew member in and out of sight with thermal goggles on
File:Thermal_Goggles_Example.png|A crew member in and out of sight with thermal goggles on
</gallery>
</gallery>


{{Clothing nav}}
{{Clothing nav}}
[[Category:Items]]

Revision as of 04:08, 10 June 2022

Data is potentially outdated
Last updated for version 0.15.13.0
Last mentioned in changelog 1.0.13.0
The current game version is 1.2.8.0
Thermal Goggles
Click to upload a new image.Dummy link
Inventory icon


Sprite
Crafting
Fabricator
Requirements
Talent: All-Seeing Eye
Skill: Electrical: 50
Deconstructor Yield
Store
Base Price 350 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 136 mk
ColonyColony 126 mk
Research OutpostResearch 105 mk
Military OutpostMilitary 131 mk
Mining OutpostMining 105 mk
Medical MerchantMedical Merchant 105 mk
Engineer MerchantEngineer Merchant 105 mk
Armory MerchantArmory Merchant 105 mk
Children of The HonkmotherClown Merchant 105 mk
The Church of HuskHusk Merchant 105 mk
Technical
Identifier
Categories

The Thermal Goggles is a tool which can be acquired in Barotrauma.

Usage

The thermal goggles must be equipped in the head slot. While equipped, most living creatures will be highlighted with a red aura that can be seen through walls. Husks, husked crawlers, fractal guardians, leucocytes, and terminal cells will not appear any differently when using the goggles.

  • Works while using turrets.
  • Character does not have to be facing the creature to see it through walls.

Related Talents

Talent Tree Description

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Media

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Gear
Headgear
Innerwear
Outerwear
Misc. Gear