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Thermal Alien Artifact

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Revision as of 00:42, 4 August 2022 by Jade Harley (talk | contribs)
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Data is potentially outdated
Last updated for an unknown version
The current game version is 1.4.5.0
Thermal Alien Artifact
Crafting
Constructible? No
Deconstructor Yield
Store
Base Price 1000 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 255 mk
ColonyColony 255 mk
Research OutpostResearch 600 mk
Military OutpostMilitary 375 mk
Mining OutpostMining 300 mk
Medical MerchantMedical Merchant 300 mk
Engineer MerchantEngineer Merchant 300 mk
Armory MerchantArmory Merchant 300 mk
Children of The HonkmotherClown Merchant 300 mk
The Church of HuskHusk Merchant 300 mk
Technical
Identifier thermalartifact
Categories

The Thermal Alien Artifact periodically (30 second intervals) generates Fire. Special caution is to be taken so that they don't set installations ablaze, and crew members interacting with it will need to be treated for Burn. It also plays a sound when doing so.

The best way to make the Thermal Alien Artifact harmless is to let it remain in the airlock of the Submarine under flood or any other hulls that can remain under flood without making it difficult to steer the Submarine.

During the Salvaging an Artifact Mission where the Thermal type is the target, the Artifact must be inside the ship's hull to count as recovered; wedging it in some exterior space does not count toward retrieval.

v·d·e·h
Items
Consumables
Ammo
Handheld Weapons
Tools
Clothing
Headgear
Innerwear
Outerwear
Other
Electrical
Alien
Gardening
Skill Books
Misc