The Sailorʹs Guide

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Revision as of 14:17, 25 April 2022 by Perunakellari (talk | contribs) (update what book does when consumed)
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Data is potentially outdated
Last updated for version 0.15.13.0
The current game version is 1.3.0.4
The Sailorʹs Guide
Crafting
Constructible? No
Deconstructor Yield
Carbon
20s
Store
Base Price 350 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 350 mk 105 mk
ColonyColony 350 mk 105 mk
Research OutpostResearch 350 mk 105 mk
Military OutpostMilitary 350 mk 105 mk
Mining OutpostMining 350 mk 105 mk
Medical MerchantMedical Merchant N/A 105 mk
Engineer MerchantEngineer Merchant N/A 105 mk
Armory MerchantArmory Merchant N/A 105 mk
Children of The HonkmotherClown Merchant N/A 105 mk
The Church of HuskHusk Merchant N/A 105 mk
Technical
Identifier skillbooksailorsguide
Categories

Can be used by being applied in medical menu, by holding right click until it breaks, or by hitting another person.

Gives +4 to all skills for the assistant and nearest crew member if the assistant has the related talent. Otherwise only the reader receives +4 to all skills.

Related Talents

Talent Tier Description

Stand and Deliver
Assistant
Jack of All Trades Tier 2
Whenever you finish at least one mission, gain The Sailor's Guide.
Whenever you use 'The Sailor's Guide', the ally nearest to you gains 4 to all skills.