Template:Items infobox: Difference between revisions

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<noinclude>
<noinclude>{{doc}}[[Category:Templates]][[Category:Cargo Declaration Templates]][[Category:Cargo Storage Templates]][[Category:Infobox Templates]]
{{clr}}
{{#cargo_declare:_table = Items
 
{{doc}}
 
{{#cargo_declare:_table=Items
| identifier = String
| identifier = String
| nameidentifier = String
| cargocontaineridentifier = String
| name = String
| name = String
| icon = File
| icon = File
| sprite = File
| sprite = File
| type = String
| category = List (,) of String (allowed values=Structure,Decorative,Machine,Medical,Weapon,Diving,Equipment,Fuel,Electrical,Material,Alien,Wrecked,Legacy,Misc)
| tags = List (,) of String
| sort = Integer
| sort = Integer
| size = String (allowed values=medium,small,undefined)
| description = Wikitext
| description = Wikitext
| wikidescription = Wikitext
| wikidescription = Wikitext
| sources = Wikitext
| sources = Wikitext
| skill = Integer
| skill = Integer
| duration = Integer
| hands = Integer
| drunkduration = Integer
| note = Wikitext
| nauseaduration = Integer
| usableinhealthinterface = Boolean
| drunkdelay = Integer
| traitor = yes
| nauseadelay = Integer
<!-- Cargo stuff -->
<!-- damage -->
| geartype = String (toolbelt, outerwear, innerwear, headgear, headset, splicer, card)
| pellets = Integer
| weapontype = String
| ammotype = String
| ammotype2 = String
| materialtype = String
| medicaltype = String
| hideintables = Boolean
<!-- Gear -->
| protects = Wikitext
| gearskillmodifiers = Wikitext
| gearspeedmodifiers = Wikitext
| gearstatmodifiers = Wikitext
| pressureprotection = Integer
| genecapacity = Integer
<!-- Quality -->
| qualitybonuses = List (<nowiki><br></nowiki>) of String
| qualitytalent  = Wikitext string
<!-- Weapons, Ammo -->
| throwable = Boolean
| weapondamagemodifier = Float
| meleerange = Float
| projectiles = Integer
| projectiles2 = Integer
| structuredamage = Float
| structuredamage = Float
| explosionrange = Float
| explosionrange2 = Float
| explosionstructuredamage = Integer
| ballastfloradamage = Float
| explosionballastfloradamage = Float
| itemdamage = Float
| penetration = Integer
| penetration = Integer
| piercing = Integer
| attackspeed = Float
| attackspeed = Float
| afflictions = Wikitext
| severlimbsprobability = Float
<!-- afflictions -->
| explosionseverlimbsprobability = Float
| internaldamage = Integer<!-- this is only internal damage -->
| ammo = Wikitext
| bluntforcetrauma = Float
| ammocount = Integer
| deeptissueinjury = Float
| ammomaxstack = Integer
| lacerations = Float
| ammo2 = Wikitext
| gunshotwound = Float
| ammo2count = Integer
| damage = Float<!-- this is all 7 internal damage types -->
| ammo2maxstack = Integer
| damagefail = Float
| magazine = Integer
| damagesyringe = Float
| magazine2 = Integer
| psychosis = Float
| fuelduration = float
| psychosisfail = Float
| fuelduration2 = float
| opiateaddiction = Float
<!-- New Afflictions -->
| opiateaddictionfail = Float
| afflictionsname = String
| opiateoverdose = Float
| afflictions = Wikitext String
| opiateoverdosefail = Float
| explosionafflictions = Wikitext String
| opiatewithdrawal = Float
| afflictions2name = String
| opiatewithdrawalfail = Float
| afflictions2 = Wikitext String
| drunk = Float
| explosionafflictions2 = Wikitext String
| drunkfail = Float
| medicalafflictions = Wikitext String
| nausea = Float
| resistances = Wikitext String
| nauseafail = Float
<!-- Misc. Affliction stuff - Here go random affliction stuffs that don't have many use cases -->
| hallucinating = Float
| triggers = Wikitext
| hallucinatingfail = Float
| firedamage = Float
| deliriuminepoisoning = Float
<!-- Supply -->
| deliriuminepoisoningfail = Float
| supplyname = String
| sufforinpoisoning = Float
| supplyitems = Wikitext
| sufforinpoisoningfail = Float
| supplycount = String
| morbusinepoisoning = Float
<!-- Skills -->
| morbusinepoisoningfail = Float
| weapons = integer
| cyanidepoisoning = Float
| electrical = integer
| cyanidepoisoningfail = Float
| mechanical = integer
| bloodloss = Float
| helm = integer
| bloodlossfail = Float
| medical = integer
| bloodlosssyringe = Float
| handicap = Wikitext
| slowmetabolism = Float
<!-- Gatherable -->
| slowmetabolismfail = Float
| detachtime                    = Float
| huskinfectionresistance = Float
| commonness                    = String
| huskinfectionresistancefail = Float
| commonness_coldcaverns        = String
| huskinfectionresistancesyringe = Float
| commonness_europanridge      = String
| psychosisresistance = Float
| commonness_theaphoticplateau  = String
| psychosisresistancefail = Float
| commonness_thegreatsea        = String
| haste = Float
| commonness_hydrothermalwastes = String
| hastefail = Float
<!-- Growable -->
| vigor = Float
| growthspeed = Float
| vigorfail = Float
| maximumvines = Integer
| pressurestabilized = Float
| productrate = Float
| pressurestabilizedfail = Float
| maxhealth = Integer
| combatstimulant = Float
| hardiness = Float
| combatstimulantfail = Float
| floodtolerance = Float
| chemaddiction = Float
| produceditems = Wikitext
| chemaddictionfail = Float
| chemaddictionsyringe = Float
| paralysisresistance = Float
| paralysisresistancefail = Float
| durationfail = Integer<!-- anaparalyzant is the only chem with a specific duration on failure for now TODO -->
| incrementalstun = Float
| incrementalstunfail = Float<!-- doesn't exist -->
| incrementalstunsyringe = Float
| progressivestun = Float
| organdamage = Float
| organdamagefail = Float
| organdamagesyringe = Float
| burn = Float
| burnfail = Float
| burnsyringe = Float
| bleeding = Float
| bleedingfail = Float
| stun = Float
| stunfail = Float
| oxygenlow = Float
| oxygenlowfail = Float
| oxygenlowsyringe = Float
| oxygenlowinstant = Float<!-- pomegrenade extract -->
| oxygenlowinstantfail = Float<!-- pomegrenade extract -->
| huskinfection = Float
| huskinfectionfail = Float
| huskinfectionsyringe = Float
| radiationsickness = Float
| radiationsicknessfail = Float
| radiationsicknesssyringe = Float
| paralysis = Float
| paralysisfail = Float
<!-- explosion afflictions -->
| explosionradiationsickness = Float
| explosiondeeptissueinjury = Float
| explosionburn = Float
| explosionlacerations = Float
| explosionbleeding = Float
| explosionstun = Float
| explosionstructuredamage = Integer
| explosionrange = Float
<!-- store -->
| baseprice = Integer
| unbuyable = Boolean
| outpostmultiplier = Float
| citymultiplier = Float
| researchmultiplier = Float
| militarymultiplier = Float
| minemultiplier = Float
| outpostsold = Boolean
| citysold = Boolean
| researchsold = Boolean
| militarysold = Boolean
| minesold = Boolean
| outpostminavailable = Integer
| cityminavailable = Integer
| researchminavailable = Integer
| militaryminavailable = Integer
| mineminavailable = Integer
<!-- crafting -->
<!-- crafting -->
| fabricator = Boolean
| fabricator = Boolean
| deconstructor = Boolean
| deconstructor = Boolean
| medicalfabricator = Boolean
| medicalfabricator = Boolean
| talent = String
| organicmaterial = Boolean
| talent = Wikitext
| talentalt = Wikitext
| fabricatormaterials = Wikitext
| fabricatormaterials = Wikitext
| deconstructormaterials = Wikitext
| deconstructormaterials = Wikitext
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| fabricatorskilllevel2 = Integer
| fabricatorskilllevel2 = Integer
| fabricatormaterialsalt = Wikitext
| fabricatormaterialsalt = Wikitext
| fabricatorskillalt = String
| fabricatorskilllevelalt = Integer
| fabricatorskilllevelalt = Integer
| fabricatortimealt = Integer
| fabricatortimealt = Integer
| fabricatedamount = Integer
| fabricatedamount = Integer
}}
| fabricatedamountalt = Integer
 
<!-- Store -->
</noinclude><includeonly>{| class="infobox responsive-table" align=right
| baseprice = Integer
| minleveldifficulty = Integer
| coalitionreputation = Integer
| separatistsreputation = Integer
| clownreputation = Integer
| huskreputation = Integer
| unbuyable = Boolean
| outpostmultiplier = Float
| outpostsold = Boolean
| outpostminavailable = Integer
| outpostmaxavailable = Integer
| citymultiplier = Float
| citysold = Boolean
| cityminavailable = Integer
| citymaxavailable = Integer
| researchmultiplier = Float
| researchsold = Boolean
| researchminavailable = Integer
| researchmaxavailable = Integer
| militarymultiplier = Float
| militarysold = Boolean
| militaryminavailable = Integer
| militarymaxavailable = Integer
| minemultiplier = Float
| minesold = Boolean
| mineminavailable = Integer
| minemaxavailable = Integer
| medicalmultiplier = Float
| medicalsold = Boolean
| medicalminavailable = Integer
| medicalmaxavailable = Integer
| engineeringmultiplier = Float
| engineeringsold = Boolean
| engineeringminavailable = Integer
| engineeringmaxavailable = Integer
| armorymultiplier = Float
| armorysold = Boolean
| armoryminavailable = Integer
| armorymaxavailable = Integer
| clownmultiplier = Float
| clownsold = Boolean
| clownminavailable = Integer
| clownmaxavailable = Integer
| huskmultiplier = Float
| husksold = Boolean
| huskminavailable = Integer
| huskmaxavailable = Integer
}}</noinclude>
<includeonly><onlyinclude>{| class="infobox responsive-table" align=right
! class="infobox2 responsive-table" colspan="3" | {{{name|{{PAGENAME}}}}}
! class="infobox2 responsive-table" colspan="3" | {{{name|{{PAGENAME}}}}}
|-
|-
| colspan="3" style="padding:0.5em;text-align:center !important;" | {{#if: {{{customtext|}}} | {{{customtext}}} | {{#if: {{{noicon|}}}||
| colspan="3" style="padding:0.5em;text-align:center !important" |<!--
{{ImageHandler
-->{{ImageHandler|file={{{image|{{{icon|{{{name|{{PAGENAME}}}}}}}}}}}.png|imagewidth={{{imagesize|{{{iconsize|x96}}}}}}px}}{{#if:{{{sprite|{{#ifexist:File:{{{name|{{PAGENAME}}}}} sprite.png|yes}}}}}|<br>{{{iconcaption|Inventory icon}}}}}<!--
| file   = {{#if: {{{image|{{{icon|}}}}}} | {{{image|{{{icon}}}}}} | {{PAGENAME}}.png }}
-->{{#if:{{{image2|{{{sprite|{{#ifexist:File:{{{name|{{PAGENAME}}}}} sprite.png|yes}}}}}}}}|<br><br>{{ImageHandler|file={{{image2|{{{sprite|{{{name|{{PAGENAME}}}}} sprite.png}}}}}}|imagewidth={{{imagewidth2|{{{spritesize|{{{iconsize|x96}}}}}}}}}px}}<br>{{{spritecaption|Sprite}}}}}<!--
| imagewidth  = {{#if: {{{imagewidth|{{{iconwidth|}}}}}} | {{{imagewidth|{{{iconwidth}}}}}}px |}}
-->{{#if:{{{sprite2|}}}|<br><br>{{ImageHandler|file={{{sprite2}}}|imagewidth={{{sprite2size|{{{iconsize|x64}}}}}}px}}<br>{{{sprite2caption|Sprite}}}}}<!--
-->{{#if:{{{description|}}}|<hr>''{{{description}}}''}}
|-<!---------------------------- Statistics --------------------------------------------------------------------------------------------------------
  ______    __                __    __            __    __                 
/      \  |  \              |  \  |  \          |  \  |  \                 
|  ▓▓▓▓▓▓\_| ▓▓_    ______  _| ▓▓_  \▓▓ _______ _| ▓▓_  \▓▓ _______  _______
| ▓▓___\▓▓  ▓▓ \  |      \|  ▓▓ \ |  \/      \  ▓▓ \ |  \/      \/      \
\▓▓    \ \▓▓▓▓▓▓  \▓▓▓▓▓▓\\▓▓▓▓▓▓ | ▓▓  ▓▓▓▓▓▓▓\▓▓▓▓▓▓ | ▓▓  ▓▓▓▓▓▓▓  ▓▓▓▓▓▓▓
_\▓▓▓▓▓▓\ | ▓▓ __ /      ▓▓ | ▓▓ __| ▓▓\▓▓    \  | ▓▓ __| ▓▓ ▓▓      \▓▓    \
| \__| ▓▓ | ▓▓|  \  ▓▓▓▓▓▓▓ | ▓▓|  \ ▓▓_\▓▓▓▓▓▓\ | ▓▓|  \ ▓▓ ▓▓_____ _\▓▓▓▓▓▓\
\▓▓    ▓▓  \▓▓  ▓▓\▓▓    ▓▓  \▓▓  ▓▓ ▓▓      ▓▓  \▓▓  ▓▓ ▓▓\▓▓    \      ▓▓
   \▓▓▓▓▓▓    \▓▓▓▓ \▓▓▓▓▓▓▓  \▓▓▓▓ \▓▓\▓▓▓▓▓▓▓    \▓▓▓▓ \▓▓ \▓▓▓▓▓▓▓\▓▓▓▓▓▓▓
                                                                                                                                                 
---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
-->{{#if:{{{usedby|}}}{{{aftereffect|}}}{{{attackspeed|}}}{{{explosionrange|}}}{{{penetration|}}}{{{piercing|}}}{{{severlimbsprobability|}}}{{{structuredamage|}}}{{{explosionstructuredamage|}}}{{{itemdamage|}}}{{{magazine|}}}{{{reusable|}}}{{{maxstack|}}}{{{ammo|}}}{{{ammomaxstack|}}}{{{ammocost|}}}{{{ammocount|}}}{{{itemcapacity|}}}{{{containable|}}}{{{fuel|}}}{{{supplyname|}}}{{{genecapacity|}}}{{{afflictions|}}}{{{medicalafflictions|}}}{{{explosionafflictions|}}}{{{resistances|}}}{{{gearskillmodifiers|}}}{{{gearspeedmodifiers|}}}{{{gearstatmodifiers|}}}|&nbsp;
{{!}}-
! class="infobox3 responsive-table" colspan="3" {{!}} Statistics<!--
 
-->{{#if:{{{medicalafflictions|}}}|&nbsp;
{{!}}-
{{!}} colspan="3" style="padding:0px" {{!}}<!--
--><table class="responsive-table" style="width:100%;height:100%;"><!--
  --><tr><td colspan="2"> <div style="cursor:help;text-align:center">{{#if:{{{medical|}}}|<abbr title="When used below the required medical skill level, there is a risk of failure proportional to the level gap">'''Medical Usage'''</abbr>|'''Medical Usage'''}}</div> </td></tr>
  {{AfflictionParser|medicalafflictions={{{medicalafflictions|}}}2222}}<!--
--></table><!--
-->}}<!--
 
-->{{#if:{{{resistances|}}}|&nbsp;
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} Resistances (Protects {{{protects}}}{{#ifeq:{{{protects}}}|All|&nbsp;limbs}})
{{!}} style="width:60%;text-align:left;" colspan="2" {{!}} {{AfflictionParser|resistances={{{resistances|}}}|protects={{{protects}}}}}
}}<!--
}}<!--


-->{{#if: {{{caption|}}} |<div style="margin:auto;text-align:center;max-width:450px;word-wrap: break-word;"><small>{{{caption}}}</small></div>|}}}}<!--


-->{{#ifeq:{{#if:{{{noicon|}}}|f|t}}|{{#if:{{{image2|{{{sprite|}}}}}}|t|ff}}|<br><br>|}}<!-- oof
-->{{#if:{{{usedby|}}}|&nbsp;
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} Used by
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{hl|{{{usedby}}}}} {{#if:{{{usedbyweapondamagemodifier|}}}|<sup><abbr title="Modifier of the Ammunitions damage values when used by this Weapon>{{{usedbyweapondamagemodifier}}}x Damage</abbr></sup>}}<!--
-->{{#if:{{{usedby2|}}}|<br>{{hl|{{{usedby2}}}}} {{#if:{{{usedby2weapondamagemodifier|}}}|<sup><abbr title="Modifier of the Ammunitions damage values when used by this Weapon>{{{usedby2weapondamagemodifier}}}x Damage</abbr></sup>}}}}<!--
-->{{#if:{{{usedby3|}}}|<br>{{hl|{{{usedby3}}}}} {{#if:{{{usedby3weapondamagemodifier|}}}|<sup><abbr title="Modifier of the Ammunitions damage values when used by this Weapon>{{{usedby3weapondamagemodifier}}}x Damage</abbr></sup>}}}}
}}<!--
 


-->{{#if: {{{image2|{{{sprite|}}}}}} |[[File:{{{image2|{{{sprite|}}}}}}|{{{imagewidth2|{{{spritewidth|180}}}}}}px]]
-->
{{#if: {{{caption2|}}} |<br><small>{{{caption2}}}</small>}}
{{#if:{{{explosionrange|}}}{{{afflictions|}}}{{{explosionafflictions|}}}|
|}}
{{!}}-
{{#if:{{{identifier|}}}|<br><span style="margin:auto;text-align:center;color:#808080;"><small>ID: <code>{{{identifier|}}}</code></small></span>}}
{{!}} style="width:40%;font-size:105%" {{!}} {{#if:{{{protects|}}}|Damage Resistances<br>(Protects {{{protects}}})|Afflictions}}<!--
{{#if: {{{description|}}} |<div style="margin: 0 auto;width:50%;float:center;border-bottom: 1px #E2D9A4 dotted;"></div>''<small>{{{description}}}</small>''|}}
|}}
|-<!--


-->
-->
{{#if: {{{nostats|}}}||
{{!}} style="width:60%;" colspan="2" {{!}}<!--
! class="infobox3 responsive-table" colspan="3" {{!}} Stats
 
}}<!--
-->{{#if:{{#if:{{{afflictions|}}}|{{#ifeq:{{{afflictions|}}}|yes||1}}}}{{{explosionafflictions|}}}|<!--
 
-->{{#if:{{{afflictionsname|}}}|<div style="text-align:center">'''{{{afflictionsname|}}}'''</div>}}<!--
-->{{#if:{{{afflictions|}}}{{{explosionafflictions|}}}|{{AfflictionParser|afflictions={{{afflictions|}}}|explosionafflictions={{{explosionafflictions|}}}|explosionrange={{{explosionrange|}}}|projectiles={{{projectiles|}}}|weapondamagemodifier={{{weapondamagemodifier|}}}}}}}<!--
-->{{#if:{{{afflictions2name|}}}|<hr><div style="text-align:center">'''{{{afflictions2name|}}}'''</div>}}<!--
-->{{#if:{{{afflictions2|}}}{{{explosionafflictions2|}}}|{{AfflictionParser|afflictions={{{afflictions2|}}}|explosionafflictions={{{explosionafflictions2|}}}|explosionrange={{{explosionrange2|{{{explosionrange|}}}}}}|projectiles={{{projectiles2|{{{projectiles|}}}}}}|weapondamagemodifier={{{weapondamagemodifier|}}}}}}}<!--
-->}}<!--


-->
-->
|-
}}
| style="width:40%;font-size:105%;" | Type
{{!}}-<!--
| style="width:60%;text-align:center;" colspan="2"  | {{#switch:{{{type}}}
 
|weapon= [[:Category:Weapons|Weapon]]
|tool= [[:Category:Tools|Tool]]
|gear= [[:Category:Gear|Gear]]
|medical= [[:Category:Medical Items|Medical Items]]
|chemical= [[:Category:Chemicals|Chemical]]
|electrical= [[:Category:Electrical Components|Electrical Component]]
|container= [[:Category:Containers|Container]]
|ammo= [[:Category:Ammunition|Ammunition]]
|explosive= [[:Category:Explosives|Explosive]]
|fuel= Fuel
|gatherable= [[:Category:Gatherable|Gatherable]] Item
|misc= [[:Category:Misc Items|Misc]] Item
|gardening= [[:Category:Gardening|Gardening]] Item
|mineralmaterial= [[:Category:Mineral Crafting Materials|Mineral]] [[:Category:Crafting Materials|Crafting Material]]
|organicmaterial= [[:Category:Organic Crafting Materials|Organic]] [[:Category:Crafting Materials|Crafting Material]]
|processedmaterial= [[:Category:Processed Crafting Materials|Processed]] [[:Category:Crafting Materials|Crafting Material]]
|rarematerial= [[:Category:Rare Crafting Materials|Rare]] [[:Category:Crafting Materials|Crafting Material]]
|exotic= Exotic Item
|vehicle= Vehicle
|#default= General [[:Category:Items|Item]]}}<!--
-->{{#ifeq: {{{size}}}|medium|, [[:Category:Medium Items|Medium Item]]|}}<!--
-->{{#if: {{{talent|}}}|, [[:Category:Talent Items|Talent Item]]|}}
|-<!--
--------------------------------------------------------------------------- WEAPONS & AMMUNITION
-->
-->
{{#if: {{{usedby|}}}|
{{#if: {{{aftereffect|}}}|
{{!}} style="width:40%;font-size:105%;" {{!}} Used by
{{!}} style="width:40%;font-size:105%;" {{!}} After Effect
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{hl|{{{usedby}}}}}{{#if: {{{usedby2|}}}|<br>{{hl|{{{usedby2}}}}}|}}{{#if: {{{usedby3|}}}|<br>{{hl|{{{usedby3}}}}}|}}
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} <div style="inline-size:min-content; margin:auto; white-space: nowrap;">'''{{{aftereffectrange}}}m:''' {{{aftereffect}}}<br>{{#if: {{{aftereffect2|}}}|'''{{{aftereffect2range}}}m:''' {{{aftereffect2}}}<br>|}}{{#if: {{{aftereffect3|}}}|'''{{{aftereffect3range}}}m:''' {{{aftereffect3}}}<br>|}}[[File:time.png|After effect duration]] {{{aftereffectduration}}}s</div>
{{!}}-
{{!}}-
|}}<!--
|}}<!--


--------------- Quality
-->
-->
{{#if: {{{afflictions|}}}|
{{#if:{{{qualitybonuses|}}}|&nbsp;
{{!}} style="width:40%;font-size:105%;" {{!}} Afflictions
{{!}} style="width:40%;font-size:105%" {{!}} [[Quality]] Bonuses
{{!}} style="width:60%;" colspan="2" {{!}} <div style="inline-size:min-content; margin:auto; white-space: nowrap;">{{#ifeq:{{{afflictions|}}}|yes|<!--  
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{qualitybonuses}}}
{{!}}-
}}<!--


########################### the following only supports direct afflictions ("affliction strength instantly gained"...).
-->
{{#if:{{{qualitytalent|}}}|&nbsp;
{{!}} style="width:40%;font-size:105%" {{!}} Related Talent
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{qualitytalent}}}
{{!}}-
}}<!--
---------------


-->{{#if:{{{bluntforcetrauma|}}}| {{Items infobox/affliction|Blunt Force Trauma| {{{bluntforcetrauma}}}| {{#if:{{{pellets|}}}|{{{pellets}}}|1}}}}{{#if:{{{blulast|}}}||<br>}}|}}<!--
-->
-->{{#if:{{{lacerations|}}}| {{Items infobox/affliction|Lacerations| {{{lacerations}}}| {{#if:{{{pellets|}}}|{{{pellets}}}|1}}}}{{#if:{{{laclast|}}}||<br>}}|}}<!--
{{#if: {{{triggers|}}}|
-->{{#if:{{{gunshotwound|}}}| {{Items infobox/affliction|Gunshot Wound| {{{gunshotwound}}}| {{#if:{{{pellets|}}}|{{{pellets}}}|1}}}}{{#if:{{{gunlast|}}}||<br>}}|}}<!--
{{!}} style="width:40%;font-size:105%;" {{!}} Triggers
-->{{#if:{{{deeptissueinjury|}}}| {{Items infobox/affliction|Deep Tissue Injury| {{{deeptissueinjury}}}| {{#if:{{{pellets|}}}|{{{pellets}}}|1}}}}{{#if:{{{deelast|}}}||<br>}}|}}<!--
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{triggers|}}}
-->{{#if:{{{organdamage|}}}| {{Items infobox/affliction|Organ Damage| {{{organdamage}}}| {{#if:{{{pellets|}}}|{{{pellets}}}|1}}}}{{#if:{{{orglast|}}}||<br>}}|}}<!--
{{!}}-
-->{{#if:{{{burn|}}}| {{Items infobox/affliction|Burn| {{{burn}}}| {{#if:{{{pellets|}}}|{{{pellets}}}|1}}}}{{#if:{{{burlast|}}}||<br>}}|}}<!--
|}}<!--
-->{{#if:{{{bleeding|}}}| {{Items infobox/affliction|Bleeding| {{{bleeding}}}| {{#if:{{{pellets|}}}|{{{pellets}}}|1}}}}{{#if:{{{blelast|}}}||<br>}}|}}<!--
-->{{#if:{{{oxygenlow|}}}| {{Items infobox/affliction|Oxygen Low| {{{oxygenlow}}}| {{#if:{{{pellets|}}}|{{{pellets}}}|1}}}}{{#if:{{{oxylast|}}}||<br>}}|}}<!--
-->{{#if:{{{huskinfection|}}}| {{Items infobox/affliction|Husk Infection| {{{huskinfection}}}| {{#if:{{{pellets|}}}|{{{pellets}}}|1}}}}{{#if:{{{huslast|}}}||<br>}}|}}<!--
-->{{#if:{{{psychosis|}}}|     {{Items infobox/affliction|Psychosis|     {{{psychosis}}}|     {{#if:{{{pellets|}}}|{{{pellets}}}|1}}}}{{#if:{{{psylast|}}}||<br>}}|}}<!--
-->{{#if:{{{morbusinepoisoning|}}}| {{Items infobox/affliction|Morbusine Poisoning| {{{morbusinepoisoning}}}| {{#if:{{{pellets|}}}|{{{pellets}}}|1}}}}{{#if:{{{morlast|}}}||<br>}}|}}<!--
-->{{#if:{{{sufforinpoisoning|}}}| {{Items infobox/affliction|Sufforin Poisoning| {{{sufforinpoisoning}}}| {{#if:{{{pellets|}}}|{{{pellets}}}|1}}}}{{#if:{{{suflast|}}}||<br>}}|}}<!--
-->{{#if:{{{deliriuminepoisoning|}}}| {{Items infobox/affliction|Deliriumine Poisoning| {{{deliriuminepoisoning}}}| {{#if:{{{pellets|}}}|{{{pellets}}}|1}}}}{{#if:{{{dellast|}}}||<br>}}|}}<!--
-->{{#if:{{{cyanidepoisoning|}}}| {{Items infobox/affliction|Cyanide Poisoning| {{{cyanidepoisoning}}}| {{#if:{{{pellets|}}}|{{{pellets}}}|1}}}}{{#if:{{{cyalast|}}}||<br>}}|}}<!--
-->{{#if:{{{radiationsickness|}}}| {{Items infobox/affliction|Radiation Sickness| {{{radiationsickness}}}| {{#if:{{{pellets|}}}|{{{pellets}}}|1}}}}{{#if:{{{radlast|}}}||<br>}}|}}<!--
-->{{#if:{{{paralysis|}}}| {{Items infobox/affliction|Paralysis| {{{paralysis}}}| {{#if:{{{pellets|}}}|{{{pellets}}}|1}}}}{{#if:{{{parlast|}}}||<br>}}|}}<!--
-->{{#if:{{{progressivestun|}}}| {{Items infobox/affliction|Progressive Stun| {{{progressivestun}}}| {{#if:{{{pellets|}}}|{{{pellets}}}|1}}}}{{#if:{{{prolast|}}}||<br>}}|}}<!--
-->{{#if:{{{stun|}}}| {{Items infobox/affliction|Stun| {{{stun}}}| {{#if:{{{pellets|}}}|{{{pellets}}}|1}}}}|}}<!--


-->{{#if: {{{explosionrange|}}}|<br>Explosion:<br>|}}<!--
-->
{{#if: {{{throwable|}}}|
{{!}} style="width:40%;font-size:105%;" {{!}} Can be thrown?
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} Yes
{{!}}-
|}}<!--


-->{{#if:{{{explosionradiationsickness|}}}| {{Items infobox/affliction|Radiation Sickness| {{{explosionradiationsickness}}}| {{#if:{{{pellets|}}}|{{{pellets}}}|1}}}}{{#if:{{{xradlast|}}}||<br>}}|}}<!--
-->
-->{{#if:{{{explosiondeeptissueinjury|}}}| {{Items infobox/affliction|Deep Tissue Injury| {{{explosiondeeptissueinjury}}}| {{#if:{{{pellets|}}}|{{{pellets}}}|1}}}}{{#if:{{{xdeelast|}}}||<br>}}|}}<!--
{{#if:{{{weapondamagemodifier|}}}|
-->{{#if:{{{explosionburn|}}}| {{Items infobox/affliction|Burn| {{{explosionburn}}}| {{#if:{{{pellets|}}}|{{{pellets}}}|1}}}}{{#if:{{{xburlast|}}}||<br>}}|}}<!--
{{!}} style="width:40%;font-size:105%;" {{!}} <abbr title="Modifier of all damage dealt by the Weapon.">Damage Modifier</abbr>
-->{{#if:{{{explosionlacerations|}}}| {{Items infobox/affliction|Lacerations| {{{explosionlacerations}}}| {{#if:{{{pellets|}}}|{{{pellets}}}|1}}}}{{#if:{{{xlaclast|}}}||<br>}}|}}<!--
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{weapondamagemodifier}}}x
-->{{#if:{{{explosionbleeding|}}}| {{Items infobox/affliction|Bleeding| {{{explosionbleeding}}}| {{#if:{{{pellets|}}}|{{{pellets}}}|1}}}}{{#if:{{{xblelast|}}}||<br>}}|}}<!--
-->{{#if:{{{explosionstun|}}}| {{Items infobox/affliction|Stun| {{{explosionstun}}}| {{#if:{{{pellets|}}}|{{{pellets}}}|1}}}}|}}<!--
 
-->|{{{afflictions}}}}}</div> <!-- leaving this until transition is over -->
{{!}}-
{{!}}-
|}}<!--  
|}}<!--


-->
-->
{{#if: {{{aftereffect|}}}|
{{#if:{{{meleerange|}}}|
{{!}} style="width:40%;font-size:105%;" {{!}} After Effect
{{!}} style="width:40%;font-size:105%;" {{!}} Range
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} <div style="inline-size:min-content; margin:auto; white-space: nowrap;">'''{{{aftereffectrange}}}m:''' {{{aftereffect}}}<br>{{#if: {{{aftereffect2|}}}|'''{{{aftereffect2range}}}m:''' {{{aftereffect2}}}<br>|}}{{#if: {{{aftereffect3|}}}|'''{{{aftereffect3range}}}m:''' {{{aftereffect3}}}<br>|}}[[File:time.png|After effect duration]] {{{aftereffectduration}}}s</div>
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{meleerange}}} m
{{!}}-
{{!}}-
|}}<!--
|}}<!--
Line 271: Line 304:
-->
-->
{{#if: {{{explosionrange|}}}|
{{#if: {{{explosionrange|}}}|
{{!}} style="width:40%;font-size:105%;" {{!}} Explosion range
{{!}} style="width:40%;font-size:105%;" {{!}} Explosion Radius
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{explosionrange}}} meters
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{explosionrange}}} m
{{!}}-
{{!}}-
|}}<!--
|}}<!--
Line 280: Line 313:
{{!}} style="width:40%;font-size:105%;" {{!}} Armor penetration
{{!}} style="width:40%;font-size:105%;" {{!}} Armor penetration
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{penetration}}}%
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{penetration}}}%
{{!}}-
|}}<!--
-->
{{#if: {{{severlimbsprobability|}}}|
{{!}} style="width:40%;font-size:105%;" {{!}} <abbr title="Base probability to sever a severable limb, or to break armor sections. Each individual limb / armor may apply further modifiers.">Severance chance</abbr>
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{severlimbsprobability}}}% {{#if:{{{explosionseverlimbsprobability|}}}|<br>Explosion: {{{explosionseverlimbsprobability}}}%|}}
{{!}}-
{{!}}-
|}}<!--
|}}<!--
Line 286: Line 326:
{{#if: {{{structuredamage|}}}|
{{#if: {{{structuredamage|}}}|
{{!}} style="width:40%;font-size:105%;" {{!}} Structure damage
{{!}} style="width:40%;font-size:105%;" {{!}} Structure damage
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{#if:{{{pellets|}}}|{{#expr:{{{pellets}}}*{{{structuredamage}}}}} ({{{pellets}}}x{{{structuredamage}}})|{{{structuredamage}}}}} {{#if: {{{explosionstructuredamage|}}}|(impact)<br>{{{explosionstructuredamage|}}} (explosion)|}}
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{#if:{{{projectiles|}}}|{{#expr:{{{projectiles}}}*{{{structuredamage}}}}} ({{{projectiles}}}x{{{structuredamage}}})|{{#if:{{{piercing|}}}|{{{structuredamage}}} - {{#expr:{{{structuredamage}}}*{{{piercing}}}}}|{{{structuredamage}}}}}}} {{#if: {{{explosionstructuredamage|}}}|(impact)<br>{{#if:{{{projectiles|}}}|{{#expr:{{{projectiles}}}*{{{explosionstructuredamage}}}}} ({{{projectiles}}}x{{{explosionstructuredamage}}})|{{{explosionstructuredamage}}}}} (explosion)|}}
{{!}}-
{{!}}-
|}}<!-- if there is only structuredamage, or both structuredamage and explosionstructuredamage
|}}<!-- if there is only structuredamage, or both structuredamage and explosionstructuredamage
Line 293: Line 333:
{{#if: {{{structuredamage|}}}||{{#if: {{{explosionstructuredamage|}}}|
{{#if: {{{structuredamage|}}}||{{#if: {{{explosionstructuredamage|}}}|
{{!}} style="width:40%;font-size:105%;" {{!}} Structure damage
{{!}} style="width:40%;font-size:105%;" {{!}} Structure damage
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{explosionstructuredamage}}}
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{#if:{{{projectiles|}}}|{{#expr:{{{projectiles}}}*{{{explosionstructuredamage}}}}} ({{{projectiles}}}x{{{explosionstructuredamage}}})|{{{explosionstructuredamage}}}}}
{{!}}-
{{!}}-
|}}}}<!-- if there's no structure damage, but there is explosionstructuredamage
|}}}}<!-- if there's no structure damage, but there is explosionstructuredamage
-->
{{#if: {{{ballastfloradamage|}}}{{{explosionballastfloradamage|}}}{{{firedamage|}}}|
{{!}} style="width:40%;font-size:105%;" {{!}} Ballast Flora Damage
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{#if:{{{firedamage|}}}|<div>{{{firedamage|}}}/s</div>}} {{#if:{{{ballastfloradamage|}}}|{{#expr:{{#if:{{{projectiles|}}}|{{{projectiles}}}|1}}*{{{ballastfloradamage}}}}}{{#if:{{{explosionballastfloradamage|}}}|&nbsp;(Impact)}}}}<!--
-->{{#if:{{{explosionballastfloradamage|}}}|<div>{{#expr:{{#if:{{{projectiles|}}}|{{{projectiles}}}|1}}*{{{explosionballastfloradamage}}}}} (Explosion)</div>}}
{{!}}-
|}}<!--
-->
{{#if: {{{itemdamage|}}}|
{{!}} style="width:40%;font-size:105%;" {{!}} {{#if:{{{explosionrange|}}}|Item Damage|Item Damage}}
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{itemdamage}}}
{{!}}-
|}}<!--


-->
-->
{{#if: {{{magazine|}}}|
{{#if: {{{magazine|}}}|
{{!}} style="width:40%;font-size:105%;" {{!}} Shots per magazine
{{!}} style="width:40%;font-size:105%;" {{!}} <abbr title=Shots per Magazine or other Ammunition Item>Shots per magazine</abbr>
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{magazine}}}{{#if:{{{pellets|}}}|(1 shot = {{{pellets}}} pellets)|}}
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{magazine}}}{{#if:{{{magazine2|}}}|-{{{magazine2}}}}}{{#if:{{{projectiles|}}}|&nbsp;(1 shot = {{{projectiles}}} projectiles)|}}
{{!}}-
|}}<!--
 
-->
{{#if: {{{fuelduration|}}}|
{{!}} style="width:40%;font-size:105%;" {{!}} <abbr title=Maximum duration of continous usage per Fuel Item>Fuel Duration</abbr>
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{fuelduration}}}s{{#if:{{{fuelduration2|}}}|-{{{fuelduration2}}}s}}
{{!}}-
{{!}}-
|}}<!--
|}}<!--
Line 310: Line 372:
{{!}}-
{{!}}-
|}}<!--
|}}<!--
--------------------------------------------------------------------------- GENERAL
 
-->
{{#if: {{{impacttolerance|}}}|
{{!}} style="width:40%;font-size:105%;" {{!}} Impact Tolerance
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{impacttolerance}}}
{{!}}-
|}}<!--
----------------------------------------- GEAR
-->
{{#if: {{{gearskillmodifiers|}}}|
{{!}} style="width:40%;font-size:105%;" {{!}} [[Skills|Skill]] Bonuses
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{gearskillmodifiers}}}
{{!}}-
|}}<!--
-->
-->
{{#if: {{{maxstack|}}}|
{{#if: {{{gearspeedmodifiers|}}}|
{{!}} style="width:40%;font-size:105%;" {{!}} Maximum stack
{{!}} style="width:40%;font-size:105%;" {{!}} Speed Modifiers
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{maxstack}}}
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{gearspeedmodifiers}}}
{{!}}-
{{!}}-
|}}<!--
|}}<!--
// Only used in legacy articles
-->
-->
{{#if: {{{legacyprice|}}}|
{{#if: {{{gearstatmodifiers|}}}|
{{!}} style="width:40%;font-size:105%;" {{!}} Stat Modifiers
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{gearstatmodifiers}}}
{{!}}-
{{!}}-
{{!}} style="width:40%;font-size:105%;" {{!}}  <abbr title="Buying and selling">Price</abbr>
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{legacyprice}}} Marks
|}}<!--
|}}<!--
// Deprecated, use multipliers for price
-->
-->
{{#if: {{{cost|}}}|
{{#if: {{{pressureprotection|}}}|
{{!}} style="width:40%;font-size:105%;" {{!}} Pressure Protection
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{#ifeq:{{{pressureprotection|}}}|0|None|Up to {{{pressureprotection}}} m}}
{{!}}-
{{!}}-
{{!}} style="width:40%;font-size:105%;" {{!}}  <abbr title="Min - Max base price from selling outposts at 0 RP">Item Cost</abbr>
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{cost}}} Marks
|}}<!--
|}}<!--
// Deprecated, use multipliers for price
-->
-->
{{#if: {{{sellprice|}}}|
{{#if: {{{genecapacity|}}}|
{{!}} style="width:40%;font-size:105%;" {{!}} Gene Capacity
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{genecapacity}}}
{{!}}-
{{!}}-
{{!}} style="width:40%;font-size:105%;" {{!}} Sell Price
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{sellprice}}}
|}}<!--
|}}<!--
--------------------------------------------------------------------------- Ammo


-->
-->
Line 344: Line 418:
{{!}} style="width:40%;font-size:105%;" {{!}} Ammunition
{{!}} style="width:40%;font-size:105%;" {{!}} Ammunition
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{ammo}}}
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{ammo}}}
{{!}}-
|}}<!--
-->
{{#if: {{{ammocount|}}}|
{{!}} style="width:40%;font-size:105%;" {{!}} <abbr title="Max number of ammunition stackable in the weapon">Ammo Capacity</abbr>
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{ammocount}}}
{{!}}-
{{!}}-
|}}<!--
|}}<!--
Line 356: Line 437:


-->
-->
{{#if: {{{ammocost|}}}|
{{!}}-
{{!}} style="width:40%;font-size:105%;" {{!}} Ammo Cost
{{#if: {{{ammo2|}}}|
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{ammocost}}} Marks
{{!}} style="width:40%;font-size:105%;" {{!}} Secondary Ammunition
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{ammo2}}}
{{!}}-
{{!}}-
|}}<!--
|}}<!--


-->
-->
{{#if: {{{ammocount|}}}|
{{#if: {{{ammo2count|}}}|
{{!}} style="width:40%;font-size:105%;" {{!}} <abbr title="Max number of ammunition stackable in the weapon">Ammo Capacity</abbr>
{{!}} style="width:40%;font-size:105%;" {{!}} <abbr title="Max number of ammunition stackable in the weapon">Secondary Ammo Capacity</abbr>
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{ammocount}}}
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{ammo2count}}}
{{!}}-
{{!}}-
|}}<!--
|}}<!--


-->
-->
{{#if: {{{fuel|}}}|
{{#if: {{{ammo2maxstack|}}}|
{{!}} style="width:40%;font-size:105%;" {{!}} Fuel
{{!}}-
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{fuel}}}
{{!}} style="width:40%;font-size:105%;" {{!}} <abbr title="Max number of ammunition stackable in the inventory, outside of the weapon">Secondary Ammo Max Stack</abbr>
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{ammo2maxstack}}}
{{!}}-
{{!}}-
|}}<!--
|}}<!--


-->
-->
{{#if: {{{fuelcost|}}}|
{{#if: {{{fuel|}}}|
{{!}} style="width:40%;font-size:105%;" {{!}} Fuel Cost
{{!}} style="width:40%;font-size:105%;" {{!}} Fuel
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{fuelcost}}} Marks
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{fuel}}}
{{!}}-
{{!}}-
|}}<!--
|}}<!--
Line 398: Line 481:


-->
-->
{{#if: {{{payloadcost|}}}|
{{#if: {{{payloadcount|}}}|
{{!}} style="width:40%;font-size:105%;" {{!}} Payload Cost
{{!}} style="width:40%;font-size:105%;" {{!}} Payload Capacity
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{payloadcost}}} Marks
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{payloadcount}}}
{{!}}-
{{!}}-
|}}<!--
|}}<!--
--------------------------------------------------------------------------- GENERAL


-->
-->
{{#if: {{{payloadcount|}}}|
{{#if: {{{maxstack|}}}|
{{!}} style="width:40%;font-size:105%;" {{!}} Payload Capacity
{{!}} style="width:40%;font-size:105%;" {{!}} Maximum stack
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{payloadcount}}}
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{maxstack}}}
{{!}}-
{{!}}-
|}}<!--
|}}<!--
Line 439: Line 524:
|}}<!--
|}}<!--


-->{{#if: {{{noreq|}}}||
-->}}<!--------------------------------------------------------------------------------------------------------------------------------------
  ______  __      __ __ __      _______                            __                                                    __             
/      \|  \    |  \  \  \    |      \                          |  \                                                  |  \           
|  ▓▓▓▓▓▓\ ▓▓  __ \▓▓ ▓▓ ▓▓    | ▓▓▓▓▓▓▓\ ______  ______  __    __ \▓▓ ______  ______  ______ ____  ______  _______  _| ▓▓_    _______
| ▓▓___\▓▓ ▓▓  /  \  \ ▓▓ ▓▓    | ▓▓__| ▓▓/      \ /      \|  \  |  \  \/      \ /      \|      \    \ /      \|      \|  ▓▓ \  /      \
\▓▓    \| ▓▓_/  ▓▓ ▓▓ ▓▓ ▓▓    | ▓▓    ▓▓  ▓▓▓▓▓▓\  ▓▓▓▓▓▓\ ▓▓  | ▓▓ ▓▓  ▓▓▓▓▓▓\  ▓▓▓▓▓▓\ ▓▓▓▓▓▓\▓▓▓▓\  ▓▓▓▓▓▓\ ▓▓▓▓▓▓▓\\▓▓▓▓▓▓ |  ▓▓▓▓▓▓▓
_\▓▓▓▓▓▓\ ▓▓  ▓▓| ▓▓ ▓▓ ▓▓    | ▓▓▓▓▓▓▓\ ▓▓    ▓▓ ▓▓  | ▓▓ ▓▓  | ▓▓ ▓▓ ▓▓  \▓▓ ▓▓    ▓▓ ▓▓ | ▓▓ | ▓▓ ▓▓    ▓▓ ▓▓  | ▓▓ | ▓▓ __ \▓▓    \
|  \__| ▓▓ ▓▓▓▓▓▓\| ▓▓ ▓▓ ▓▓    | ▓▓  | ▓▓ ▓▓▓▓▓▓▓▓ ▓▓__| ▓▓ ▓▓__/ ▓▓ ▓▓ ▓▓    | ▓▓▓▓▓▓▓▓ ▓▓ | ▓▓ | ▓▓ ▓▓▓▓▓▓▓▓ ▓▓  | ▓▓ | ▓▓|  \_\▓▓▓▓▓▓\
\▓▓    ▓▓ ▓▓  \▓▓\ ▓▓ ▓▓ ▓▓    | ▓▓  | ▓▓\▓▓    \\▓▓    ▓▓\▓▓    ▓▓ ▓▓ ▓▓      \▓▓    \ ▓▓ | ▓▓ | ▓▓\▓▓    \ ▓▓  | ▓▓  \▓▓  ▓▓      ▓▓
  \▓▓▓▓▓▓ \▓▓  \▓▓\▓▓\▓▓\▓▓    \▓▓  \▓▓ \▓▓▓▓▓▓▓ \▓▓▓▓▓▓▓ \▓▓▓▓▓▓ \▓▓\▓▓      \▓▓▓▓▓▓▓\▓▓  \▓▓  \▓▓ \▓▓▓▓▓▓▓\▓▓  \▓▓  \▓▓▓▓ \▓▓▓▓▓▓▓
                                                        | ▓▓                                                                             
                                                        | ▓▓                                                                             
                                                        \▓▓                                                                             
---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
-->{{#if:{{{helm|}}}{{{weapons|}}}{{{medical|}}}{{{electrical|}}}{{{mechanical|}}}|&nbsp;
! class="infobox3 responsive-table" colspan="3" {{!}} Skill Requirements
! class="infobox3 responsive-table" colspan="3" {{!}} Skill Requirements
{{!}}-
{{!}}-
{{#if: {{{weapons|}}}|
{{!}} style="width:40%;font-size:105%" {{!}} Skill Requirements
{{!}} style="width:40%;font-size:105%;" {{!}} '''[[Skills#Weapons|Weapons]]'''
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{#if:{{{helm|}}}|<div>{{hl|Helm|20|Captain Job Icon|Skills#Helm}}: {{{helm}}}</div>}}<!--
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{weapons}}}
-->{{#if:{{{weapons|}}}|<div>{{hl|Weapons|20|Security Officer Job Icon|Skills#Weapons}}: {{{weapons}}}</div>}}<!--
-->{{#if:{{{mechanical|}}}|<div>{{hl|Mechanical|20|Mechanic Job Icon|Skills#Mechanical}}: {{{mechanical}}}</div>}}<!--
-->{{#if:{{{electrical|}}}|<div>{{hl|Electrical|20|Engineer Job Icon|Skills#Electrical Engineering}}: {{{electrical}}}</div>}}<!--
-->{{#if:{{{medical|}}}|<div>{{hl|Medical|20|Medical Doctor Job Icon|Skills#Medical}}: {{{medical}}}</div>}}
}}<!--
 
-->
{{#if:{{{handicap|}}}|
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} <abbr title="Penalty applied if the above skill requirements are not met">Handicap</abbr>
{{!}} style="width:60%" colspan="2" {{!}} {{{handicap}}}
}}<!-------------------------- Gatherable ---------------------------------------------------------------------------------------------------
  ______            __    __                                  __      __             
/      \          |  \  |  \                                |  \    |  \             
|  ▓▓▓▓▓▓\ ______  _| ▓▓_  | ▓▓____  ______  ______  ______ | ▓▓____ | ▓▓ ______     
| ▓▓ __\▓▓|      \|  ▓▓ \ | ▓▓    \ /      \ /      \ |      \| ▓▓    \| ▓▓/      \     
| ▓▓|    \ \▓▓▓▓▓▓\\▓▓▓▓▓▓ | ▓▓▓▓▓▓▓\  ▓▓▓▓▓▓\  ▓▓▓▓▓▓\ \▓▓▓▓▓▓\ ▓▓▓▓▓▓▓\ ▓▓  ▓▓▓▓▓▓\   
| ▓▓ \▓▓▓▓/      ▓▓ | ▓▓ __| ▓▓  | ▓▓ ▓▓    ▓▓ ▓▓  \▓▓/      ▓▓ ▓▓  | ▓▓ ▓▓ ▓▓    ▓▓   
| ▓▓__| ▓▓  ▓▓▓▓▓▓▓ | ▓▓|  \ ▓▓  | ▓▓ ▓▓▓▓▓▓▓▓ ▓▓    |  ▓▓▓▓▓▓▓ ▓▓__/ ▓▓ ▓▓ ▓▓▓▓▓▓▓▓   
\▓▓    ▓▓\▓▓    ▓▓  \▓▓  ▓▓ ▓▓  | ▓▓\▓▓    \ ▓▓      \▓▓    ▓▓ ▓▓    ▓▓ ▓▓\▓▓    \   
  \▓▓▓▓▓▓  \▓▓▓▓▓▓▓  \▓▓▓▓ \▓▓  \▓▓ \▓▓▓▓▓▓▓\▓▓      \▓▓▓▓▓▓▓\▓▓▓▓▓▓▓ \▓▓ \▓▓▓▓▓▓▓
---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
-->{{#if:{{{detachtime|}}}{{{commonness|}}}{{{commonness_coldcaverns|}}}{{{commonness_europanridge|}}}{{{commonness_theaphoticplateau|}}}{{{commonness_thegreatsea|}}}{{{commonness_hydrothermalwastes|}}}|&nbsp;
{{!}}-
! class="infobox3 responsive-table" colspan="3" {{!}} [[Gatherable Materials|Gatherable]]
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} Required Tools, Duration
{{!}} style="width:60%;inline-size:min-content" colspan="2" {{!}} {{#ifeq:{{#count:{{{tags}}}|ore}}|0||{{hl|Plasma Cutter|32}}}}{{#ifeq:{{#count:{{{tags}}}|plant}}|0||Empty Hand}}, {{{detachtime|4}}}s
{{!}}-
{{!}} style="height:;padding:0;" colspan="3" {{!}}
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} Biome
{{!}} style="width:60%;white-space:normal" colspan="2" {{!}} Commonness (Level, Cave, Abyss)
{{!}}-
{{!}} style="height:0;padding:0;" colspan="3" {{!}} <div style="margin: 0 auto;width:95%;float:center;border-bottom: 1px #E2D9A4 dotted;"></div>
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} Cold Caverns
{{!}} style="width:60%;inline-size:min-content" colspan="2" {{!}} {{#expr:{{#explode:{{{commonness_coldcaverns|{{{commonness|0,0,0}}}}}}|,|0}}*100}}%, {{#expr:{{#explode:{{{commonness_coldcaverns|{{{commonness|0,0,0}}}}}}|,|1}}*100}}%, {{#expr:{{#explode:{{{commonness_coldcaverns|{{{commonness|0,0,0}}}}}}|,|2}}}}%
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} Europan Ridge
{{!}} style="width:60%;inline-size:min-content" colspan="2" {{!}} {{#expr:{{#explode:{{{commonness_europanridge|{{{commonness|0,0,0}}}}}}|,|0}}*100}}%, {{#expr:{{#explode:{{{commonness_europanridge|{{{commonness|0,0,0}}}}}}|,|1}}*100}}%, {{#expr:{{#explode:{{{commonness_europanridge|{{{commonness|0,0,0}}}}}}|,|2}}}}%
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} The Aphotic Plateau
{{!}} style="width:60%;inline-size:min-content" colspan="2" {{!}} {{#expr:{{#explode:{{{commonness_theaphoticplateau|{{{commonness|0,0,0}}}}}}|,|0}}*100}}%, {{#expr:{{#explode:{{{commonness_theaphoticplateau|{{{commonness|0,0,0}}}}}}|,|1}}*100}}%, {{#expr:{{#explode:{{{commonness_theaphoticplateau|{{{commonness|0,0,0}}}}}}|,|2}}}}%
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} The Great Sea
{{!}} style="width:60%;inline-size:min-content" colspan="2" {{!}} {{#expr:{{#explode:{{{commonness_thegreatsea|{{{commonness|0,0,0}}}}}}|,|0}}*100}}%, {{#expr:{{#explode:{{{commonness_thegreatsea|{{{commonness|0,0,0}}}}}}|,|1}}*100}}%, {{#expr:{{#explode:{{{commonness_thegreatsea|{{{commonness|0,0,0}}}}}}|,|2}}}}%
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} Hydrothermal Wastes
{{!}} style="width:60%;inline-size:min-content" colspan="2" {{!}} {{#expr:{{#explode:{{{commonness_hydrothermalwastes|{{{commonness|0,0,0}}}}}}|,|0}}*100}}%, {{#expr:{{#explode:{{{commonness_hydrothermalwastes|{{{commonness|0,0,0}}}}}}|,|1}}*100}}%, {{#expr:{{#explode:{{{commonness_hydrothermalwastes|{{{commonness|0,0,0}}}}}}|,|2}}}}%
}}<!----------------------------- Growable -----------------------------------------------------------------------------------------
  ______                                          __      __         
/      \                                        |  \    |  \       
|  ▓▓▓▓▓▓\ ______  ______  __  __  __  ______ | ▓▓____ | ▓▓ ______ 
| ▓▓ __\▓▓/      \ /      \|  \ |  \ |  \|      \| ▓▓    \| ▓▓/      \
| ▓▓|    \  ▓▓▓▓▓▓\  ▓▓▓▓▓▓\ ▓▓ | ▓▓ | ▓▓ \▓▓▓▓▓▓\ ▓▓▓▓▓▓▓\ ▓▓  ▓▓▓▓▓▓\
| ▓▓ \▓▓▓▓ ▓▓  \▓▓ ▓▓  | ▓▓ ▓▓ | ▓▓ | ▓▓/      ▓▓ ▓▓  | ▓▓ ▓▓ ▓▓    ▓▓
| ▓▓__| ▓▓ ▓▓    | ▓▓__/ ▓▓ ▓▓_/ ▓▓_/ ▓▓  ▓▓▓▓▓▓▓ ▓▓__/ ▓▓ ▓▓ ▓▓▓▓▓▓▓▓
\▓▓    ▓▓ ▓▓      \▓▓    ▓▓\▓▓  ▓▓  ▓▓\▓▓    ▓▓ ▓▓    ▓▓ ▓▓\▓▓    \
  \▓▓▓▓▓▓ \▓▓      \▓▓▓▓▓▓  \▓▓▓▓▓\▓▓▓▓  \▓▓▓▓▓▓▓\▓▓▓▓▓▓▓ \▓▓ \▓▓▓▓▓▓▓
---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
-->{{#if:{{{growthspeed|}}}|
{{!}}-
! class="infobox3 responsive-table" colspan="3" {{!}} [[Gardening|Growable]]
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} Time to fully grow
{{!}} style="width:60%;inline-size:min-content" colspan="2" {{!}} {{#switch:{{#expr:floor(((10/{{{growthspeed}}})*{{{maximumvines}}})/3600)}}|0=|1=1 hour,&nbsp;|{{#expr:floor(((10/{{{growthspeed}}})*{{{maximumvines}}})/3600)}} hours,&nbsp;}}<!--
-->{{#expr:floor(((((10/{{{growthspeed}}})*{{{maximumvines}}})/3600)-floor(((10/{{{growthspeed}}})*{{{maximumvines}}})/3600))*60)}} minutes, <!--
-->{{#expr:floor(((((10/{{{growthspeed}}})*{{{maximumvines}}})/60)-(floor(((10/{{{growthspeed}}})*{{{maximumvines}}})/60)))*60)}} seconds
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} Average fruit spawn rate
{{!}} style="width:60%;inline-size:min-content" colspan="2" {{!}} <abbr title="{{#expr:{{{productrate|}}}*100}}% chance every 10 seconds"> {{#expr:(3600/(10/{{{productrate}}})) round 2}} / hour </abbr>
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} Fruit
{{!}} style="width:60%;inline-size:min-content" colspan="2" {{!}} {{{produceditems}}}
{{!}}-
{{!}}-
|}}
{{!}} style="height:;padding:0;" colspan="3" {{!}}
{{#if: {{{mechanical|}}}|
{{!}} style="width:40%;font-size:105%;" {{!}} '''[[Skills#Mechanical Engineering|Mechanical Engineering]]'''
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{mechanical}}}
{{!}}-
{{!}}-
|}}
{{!}} style="width:40%;font-size:105%" {{!}} Conditions
{{#if: {{{electrical|}}}|
{{!}} style="width:60%;inline-size:min-content" colspan="2" {{!}} Time to decay when fully watered
{{!}} style="width:40%;font-size:105%;" {{!}} '''[[Skills#Electrical Engineering|Electrical Engineering]]'''
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{electrical}}}
{{!}}-
{{!}}-
|}}
{{!}} style="height:0;padding:0;" colspan="3" {{!}} <div style="margin: 0 auto;width:95%;float:center;border-bottom: 1px #E2D9A4 dotted;"></div>
{{#if: {{{medical|}}}|
{{!}} style="width:40%;font-size:105%;" {{!}} '''[[Skills#Medical|Medical]]'''
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{medical}}}
{{!}}-
{{!}}-
|}}
{{!}} style="width:40%;font-size:105%" {{!}} Base
{{#if: {{{handicap|}}}|
{{!}} style="width:60%;inline-size:min-content" colspan="2" {{!}} {{#switch:{{#expr:floor(({{{maxhealth}}}/{{{hardiness}}})/3600)}}|0=|1=1 hour,&nbsp;|{{#expr:floor(({{{maxhealth}}}/{{{hardiness}}})/3600)}} hours,&nbsp;}}<!--
{{!}} style="width:40%;font-size:105%;" {{!}} <abbr title="Penalty applied if the above skill requirement is not met">Handicap</abbr>
-->{{#expr:floor(((({{{maxhealth}}}/{{{hardiness}}})/3600)-floor(({{{maxhealth}}}/{{{hardiness}}})/3600))*60)}} minutes, <!--
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{handicap}}}
-->{{#expr:floor(((({{{maxhealth}}}/{{{hardiness}}})/60)-(floor(({{{maxhealth}}}/{{{hardiness}}})/60)))*60)}} seconds
{{!}}-
{{!}}-
|}}
{{!}} style="width:40%;font-size:105%" {{!}} Flooded
{{!}} style="width:60%;inline-size:min-content" colspan="2" {{!}} {{#ifeq:{{#expr:floor(({{{maxhealth}}}/({{{hardiness}}}+{{{floodtolerance}}}))/3600)}}|0||{{#expr:floor(({{{maxhealth}}}/({{{hardiness}}}+{{{floodtolerance}}}))/3600)}} hours,&nbsp;}}<!--
-->{{#expr:floor(((({{{maxhealth}}}/({{{hardiness}}}+{{{floodtolerance}}}))/3600)-floor(({{{maxhealth}}}/({{{hardiness}}}+{{{floodtolerance}}}))/3600))*60)}} minutes, <!--
-->{{#expr:floor(((({{{maxhealth}}}/({{{hardiness}}}+{{{floodtolerance}}}))/60)-(floor(({{{maxhealth}}}/({{{hardiness}}}+{{{floodtolerance}}}))/60)))*60)}} seconds
}}<!--
}}<!--
--------------------------------------------------------------------------- CRAFTING
------------------------------------------------------------------------------------------------------------------------------------------------------
  ______                    ______    __    __                 
/      \                  /      \  |  \  |  \                 
|  ▓▓▓▓▓▓\ ______  ______ |  ▓▓▓▓▓▓\_| ▓▓_  \▓▓_______  ______ 
| ▓▓  \▓▓/      \ |      \| ▓▓_  \▓▓  ▓▓ \ |  \      \ /      \
| ▓▓    |  ▓▓▓▓▓▓\ \▓▓▓▓▓▓\ ▓▓ \    \▓▓▓▓▓▓ | ▓▓ ▓▓▓▓▓▓▓\  ▓▓▓▓▓▓\
| ▓▓  __| ▓▓  \▓▓/      ▓▓ ▓▓▓▓    | ▓▓ __| ▓▓ ▓▓  | ▓▓ ▓▓  | ▓▓
| ▓▓__/  \ ▓▓    |  ▓▓▓▓▓▓▓ ▓▓      | ▓▓|  \ ▓▓ ▓▓  | ▓▓ ▓▓__| ▓▓
\▓▓    ▓▓ ▓▓      \▓▓    ▓▓ ▓▓        \▓▓  ▓▓ ▓▓ ▓▓  | ▓▓\▓▓    ▓▓
  \▓▓▓▓▓▓ \▓▓      \▓▓▓▓▓▓▓\▓▓        \▓▓▓▓ \▓▓\▓▓  \▓▓_\▓▓▓▓▓▓▓
                                                        |  \__| ▓▓
                                                          \▓▓    ▓▓
                                                          \▓▓▓▓▓▓
---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
-->
-->
|-
|-
Line 487: Line 668:


-->{{#if:{{{fabricatorskill|}}}|Skill: {{#switch: {{{fabricatorskill}}}<!--
-->{{#if:{{{fabricatorskill|}}}|Skill: {{#switch: {{{fabricatorskill}}}<!--
-->| mechanical = [[Skills#Mechanical Engineering|Mechanical Engineering]]<!--
-->| mechanical = {{hl|Mechanical|25|Mechanic Job Icon|Skills#Mechanical Engineering}}:<!--
-->| electrical = [[Skills#Electrical Engineering|Electrical Engineering]]<!--
-->| electrical = {{hl|Electrical|25|Engineer Job Icon|Skills#Electrical Engineering}}:<!--
-->| medical = [[Skills#Medical|Medical]]<!--
-->| medical = {{hl|Medical|25|Medical Doctor Job Icon|Skills#Medical}}:<!--
-->| weapons = [[Skills#Weapons|Weapons]]<!--
-->| weapons = {{hl|Weapons|25|Security Officer Job Icon|Skills#Weapons}}:<!--
-->| helm = {{hl|Helm|25|Captain Job Icon|Skills#Helm}}:<!--
-->| {{{fabricatorskill}}}}}<!--
-->| {{{fabricatorskill}}}}}<!--
-->{{space}}{{{fabricatorskilllevel}}}{{#if:{{{fabricatorskill2|}}}|, {{#switch: {{{fabricatorskill2}}}<!--
-->{{space}}{{{fabricatorskilllevel}}}{{#if:{{{fabricatorskill2|}}}|, {{#switch: {{{fabricatorskill2}}}<!--
-->| mechanical = [[Skills#Mechanical Engineering|Mechanical Engineering]]<!--
-->| mechanical = {{hl|Mechanical|25|Mechanic Job Icon|Skills#Mechanical Engineering}}:<!--
-->| electrical = [[Skills#Electrical Engineering|Electrical Engineering]]<!--
-->| electrical = {{hl|Electrical|25|Engineer Job Icon|Skills#Electrical Engineering}}:<!--
-->| medical = [[Skills#Medical|Medical]]<!--
-->| medical = {{hl|Medical|25|Medical Doctor Job Icon|Skills#Medical}}:<!--
-->| weapons = [[Skills#Weapons|Weapons]]<!--
-->| weapons = {{hl|Weapons|25|Security Officer Job Icon|Skills#Weapons}}:<!--
-->| helm = {{hl|Helm|25|Captain Job Icon|Skills#Helm}}:<!--
-->| {{{fabricatorskill2}}}}}{{space}}{{{fabricatorskilllevel2}}}|}}<br>|}}</div><!--
-->| {{{fabricatorskill2}}}}}{{space}}{{{fabricatorskilllevel2}}}|}}<br>|}}</div><!--


Line 504: Line 687:
-->{{#if:{{{fabricatormaterialsalt|}}}|&nbsp;<!-- nbsp is here because the following <tr> ( |- ) needs to be at the start of a line to be effective, and newlines/spaces are trimmed when they're at the start of a function parameter. This means there's an unavoidable FUCKING extra newline at the end of fabricator materials, when there's an alt recipe (eg coilgun ammo box) -->
-->{{#if:{{{fabricatormaterialsalt|}}}|&nbsp;<!-- nbsp is here because the following <tr> ( |- ) needs to be at the start of a line to be effective, and newlines/spaces are trimmed when they're at the start of a function parameter. This means there's an unavoidable FUCKING extra newline at the end of fabricator materials, when there's an alt recipe (eg coilgun ammo box) -->
{{!}}-
{{!}}-
{{!}} style="width:40%;font-size:105%;" {{!}} Alternate recipe
{{!}} style="width:40%;font-size:105%;" {{!}} Alternate recipe<br>{{#if: {{{fabricatedamountalt|}}}|(produces {{{fabricatedamountalt}}} items)|}}
{{!}} style="width:60%;" colspan="2" {{!}}<div style="inline-size:min-content; margin:auto; white-space: nowrap;"><!--
{{!}} style="width:60%;" colspan="2" {{!}}<div style="inline-size:min-content; margin:auto; white-space: nowrap;"><!--


-->{{#if:{{{talent|}}}|Talent: {{{talent}}}<br>|}}<!--
-->{{#if:{{{talentalt|}}}|Talent: {{{talentalt}}}<br>|}}<!--


-->{{#if:{{{fabricatorskillalt|}}}|Skill: {{#switch: {{{fabricatorskillalt}}}<!--
-->{{#if:{{{fabricatorskillalt|}}}|Skill: {{#switch: {{{fabricatorskillalt}}}<!--
-->| mechanical = [[Skills#Mechanical Engineering|Mechanical Engineering]]<!--
-->| mechanical = {{hl|Mechanical|25|Mechanic Job Icon|Skills#Mechanical Engineering}}:<!--
-->| electrical = [[Skills#Electrical Engineering|Electrical Engineering]]<!--
-->| electrical = {{hl|Electrical|25|Engineer Job Icon|Skills#Electrical Engineering}}:<!--
-->| medical = [[Skills#Medical|Medical]]<!--
-->| medical = {{hl|Medical|25|Medical Doctor Job Icon|Skills#Medical}}:<!--
-->| weapons = [[Skills#Weapons|Weapons]]<!--
-->| weapons = {{hl|Weapons|25|Security Officer Job Icon|Skills#Weapons}}:<!--
-->| helm = {{hl|Helm|25|Captain Job Icon|Skills#Helm}}:<!--
-->| {{{fabricatorskillalt}}}}}<!--
-->| {{{fabricatorskillalt}}}}}<!--
-->{{space}}{{{fabricatorskilllevelalt}}}<br>|}}</div><!--
-->{{space}}{{{fabricatorskilllevelalt}}}{{#if:{{{fabricatorskill2|}}}|, {{#switch: {{{fabricatorskill2}}}<!-- DF SMG magazine exception
-->| mechanical = {{hl|Mechanical|25|Mechanic Job Icon|Skills#Mechanical Engineering}}:<!--
-->| electrical = {{hl|Electrical|25|Engineer Job Icon|Skills#Electrical Engineering}}:<!--
-->| medical = {{hl|Medical|25|Medical Doctor Job Icon|Skills#Medical}}:<!--
-->| weapons = {{hl|Weapons|25|Security Officer Job Icon|Skills#Weapons}}:<!--
-->| helm = {{hl|Helm|25|Captain Job Icon|Skills#Helm}}:<!--
-->| {{{fabricatorskill2}}}}}{{space}}{{{fabricatorskilllevel2}}}|}}<br>|}}</div><!--


--><div style="inline-size:min-content; margin:auto; white-space: nowrap;">{{{fabricatormaterialsalt}}}<br>[[File:time.png|Fabrication time for the alternate recipe]] {{{fabricatortimealt|N/A}}}s</div>}}<!--
--><div style="inline-size:min-content; margin:auto; white-space: nowrap;">{{{fabricatormaterialsalt}}}<br>[[File:time.png|Fabrication time for the alternate recipe]] {{{fabricatortimealt|N/A}}}s</div>}}<!--
Line 533: Line 723:
{{!}} style="width:60%;" colspan="2" {{!}} <div style="inline-size:min-content; margin:auto; white-space: nowrap;">{{{deconstructormaterials|N/A}}}<br>[[File:time.png]] {{{deconstructortime|N/A}}}s</div>
{{!}} style="width:60%;" colspan="2" {{!}} <div style="inline-size:min-content; margin:auto; white-space: nowrap;">{{{deconstructormaterials|N/A}}}<br>[[File:time.png]] {{{deconstructortime|N/A}}}s</div>
|}}<!--
|}}<!--
--------------------------------------------------------------------------- STORE
------------------------------------------------------------------------------------------------------------------------------------------------------
  ______    __                               
/      \  |  \                             
|  ▓▓▓▓▓▓\_| ▓▓_    ______  ______  ______ 
| ▓▓___\▓▓  ▓▓ \  /      \ /      \ /      \
\▓▓    \ \▓▓▓▓▓▓ |  ▓▓▓▓▓▓\  ▓▓▓▓▓▓\  ▓▓▓▓▓▓\
_\▓▓▓▓▓▓\ | ▓▓ __| ▓▓  | ▓▓ ▓▓  \▓▓ ▓▓    ▓▓
|  \__| ▓▓ | ▓▓|  \ ▓▓__/ ▓▓ ▓▓    | ▓▓▓▓▓▓▓▓
\▓▓    ▓▓  \▓▓  ▓▓\▓▓    ▓▓ ▓▓      \▓▓    \
  \▓▓▓▓▓▓    \▓▓▓▓  \▓▓▓▓▓▓ \▓▓      \▓▓▓▓▓▓▓
---- ---- ---- ---- ---- ---- ---- ---- ----                                           
  // Display prices using multipliers
  // Display prices using multipliers
  // Only shows prices at 0 RP
  // Only shows prices at 0 RP
Line 541: Line 741:
-->
-->
{{!}}-
{{!}}-
{{#if: {{{cost|}}}||<!-- temporary -->
{{#if: {{{nostore|}}}||
{{#if: {{{nostore|}}}||
{{#if: {{{baseprice|}}}|
{{#if: {{{baseprice|}}}|{{#if:{{{unbuyable|}}}|{{#if:{{{outpostsold|}}}{{{citysold|}}}{{{researchsold|}}}{{{militarysold|}}}{{{minesold|}}}{{{medicalsold|}}}{{{engineeringsold|}}}{{{armorysold|}}}{{{clownsold|}}}{{{husksold|}}}|{{#vardefine:sold|yes}}|{{#vardefine:sold|}}}}|{{#if:{{{outpostsold|}}}{{{citysold|}}}{{{researchsold|}}}{{{militarysold|}}}{{{minesold|}}}{{{medicalsold|}}}{{{engineeringsold|}}}{{{armorysold|}}}{{{clownsold|}}}{{{husksold|}}}{{{outpostmultiplier|}}}{{{citymultiplier|}}}{{{researchmultiplier|}}}{{{militarymultiplier|}}}{{{minemultiplier|}}}{{{medicalmultiplier|}}}{{{engineeringmultiplier|}}}{{{armorymultiplier|}}}{{{clownmultiplier|}}}{{{huskmultiplier|}}}{{{outpostminavailable|}}}{{{cityminavailable|}}}{{{researchminavailable|}}}{{{militaryminavailable|}}}{{{mineminavailable|}}}{{{medicalminavailable|}}}{{{engineeringminavailable|}}}{{{armoryminavailable|}}}{{{clownminavailable|}}}{{{huskminavailable|}}}|{{#vardefine:sold|yes}}|{{#vardefine:sold|}}}}}}
! class="infobox3 responsive-table" colspan="{{#if: {{{unbuyable|}}}|2|3}}" {{!}} [[Store]]
! class="infobox3 responsive-table" colspan="3" {{!}} [[Store]]
{{!}}- <!--
 
-->
{{#if: {{{minleveldifficulty|}}}|
{{!}}-
{{!}} style="width:40%;font-size:105%;" {{!}} <abbr title="The minimum Level Difficulty of the Outpost required for this item to be buyable>Minimum Difficulty</abbr>
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{{minleveldifficulty}}}%
}}<!--
 
-->
{{#if:{{{coalitionreputation|}}}{{{separatistsreputation|}}}{{{clownreputation|}}}{{{huskreputation|}}}|
{{!}}-
{{!}} style="width:40%;font-size:105%;" {{!}} <abbr title="The minimum Reputation required for this item to be buyable>Reputation Requirement</abbr>
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} {{#if:{{{coalitionreputation|}}}|<div>[[File:Faction Europa Coalition.png|32px|Coalition|link=Campaign#Factions]][[Campaign#Factions|Europa Coalition]]: {{{coalitionreputation|}}}</div>}}<!--
-->{{#if:{{{separatistsreputation|}}}|<div>[[File:Faction Jovian Separatists.png|32px|Separatists|link=Campaign#Factions]][[Campaign#Factions|Jovian Separatists]]: {{{separatistsreputation}}}</div>}} <!--
-->{{#if:{{{clownreputation|}}}|<div>[[File:Faction Children of The Honkmother.png|32px|Clown|link=Campaign#Factions]][[Campaign#Factions|Children of The Honkmother]]: {{{clownreputation}}}</div>}}<!--
-->{{#if:{{{huskreputation|}}}|<div>[[File:Faction The Church of Husk.png|32px|Coalition|link=Campaign#Factions]][[Campaign#Factions|The Church of Husk]]: {{{huskreputation}}}</div>}}}}<!--
 
-->
{{#if:{{{minleveldifficulty|}}}{{{coalitionreputation|}}}{{{separatistsreputation|}}}{{{clownreputation|}}}{{{huskreputation|}}}|
{{!}}-
{{!}} style="height:;padding:0;" colspan="3" {{!}}
{{!}}-
|}}<!--
 
-->
{{!}}-
{{!}} style="width:40%;font-size:105%;" {{!}} [[File:Store.png|30px]] Base Price
{{!}} style="width:60%;text-align:center;" colspan="2" {{!}} <big>'''{{{baseprice|}}}'''</big> <small>mk</small>
{{!}}-
{{!}} colspan="3" style="padding:0px" {{!}}
<table class="responsive-table mw-collapsible mw-collapsed" style="width:100%">
{{!}}+ Outposts
{{!}}-
{{!}} style="width:{{#if:{{#var:sold}}|4|5}}0%;font-size:105%;" {{!}} [[File:Outpost.png|32px|Outpost|link=Campaign#Location]][[Campaign#Location|Outpost]]
{{#if:{{#var:sold}}|{{!}} style="width:30%;font-size:105%;text-align:center;vertical-align:middle;" {{!}} Buy |}}
{{!}} style="width:{{#if:{{#var:sold}}|3|5}}0%;font-size:105%;text-align:center;vertical-align:middle;" colspan={{#if:{{#var:sold}}|1|2}}{{!}} Sell
{{!}}-
{{Items_infobox/store|outpost|{{{outpostbaseprice|{{{baseprice|}}}}}}|{{{outpostmultiplier|1}}}|{{#if:{{{unbuyable|}}}|{{#if:{{{outpostsold|}}}||true}}|{{{outpostunbuyable|{{#if:{{{outpostsold|}}}{{{outpostmultiplier|}}}{{{outpostminavailable|}}}||true|}}}}}}}||{{#var:sold}}}}
{{!}}-
{{Items_infobox/store|city|{{{citybaseprice|{{{baseprice|}}}}}}|{{{citymultiplier|1}}}|{{#if:{{{unbuyable|}}}|{{#if:{{{citysold|}}}||true}}|{{{cityunbuyable|{{#if:{{{citysold|}}}{{{citymultiplier|}}}{{{cityminavailable|}}}||true|}}}}}}}||{{#var:sold}}}}
{{!}}-
{{Items_infobox/store|research|{{{researchbaseprice|{{{baseprice|}}}}}}|{{{researchmultiplier|1}}}|{{#if:{{{unbuyable|}}}|{{#if:{{{researchsold|}}}||true}}|{{{researchunbuyable|{{#if:{{{researchsold|}}}{{{researchmultiplier|}}}{{{researchminavailable|}}}||true|}}}}}}}||{{#var:sold}}}}
{{!}}-
{{!}}-
{{!}} style="width:{{#if: {{{unbuyable|}}}|5|4}}0%;font-size:105%;" {{!}} [[File:Outpost.png|32px|Outpost|link=Campaign#Location]][[Campaign#Location|Outpost]]
{{Items_infobox/store|military|{{{militarybaseprice|{{{baseprice|}}}}}}|{{{militarymultiplier|1}}}|{{#if:{{{unbuyable|}}}|{{#if:{{{militarysold|}}}||true}}|{{{militaryunbuyable|{{#if:{{{militarysold|}}}{{{militarymultiplier|}}}{{{militaryminavailable|}}}||true|}}}}}}}||{{#var:sold}}}}
{{#if: {{{unbuyable|}}} | | {{!}} style="width:30%;font-size:105%;text-align:center;vertical-align:middle;" {{!}} Buy }}
{{!}} style="width:{{#if: {{{unbuyable|}}}|5|3}}0%;font-size:105%;text-align:center;vertical-align:middle;" {{!}} Sell
{{!}}-
{{!}}-
{{!}} style="height:0;padding:0;" colspan="{{#if: {{{unbuyable|}}}|2|3}}" {{!}} <div style="margin: 0 auto;width:95%;float:center;border-bottom: 1px #E2D9A4 dotted;"></div>
{{Items_infobox/store|mine|{{{minebaseprice|{{{baseprice|}}}}}}|{{{minemultiplier|1}}}|{{#if:{{{unbuyable|}}}|{{#if:{{{minesold|}}}||true}}|{{{mineunbuyable|{{#if:{{{minesold|}}}{{{minemultiplier|}}}{{{mineminavailable|}}}||true|}}}}}}}||{{#var:sold}}}}
{{!}}-
{{!}}-
{{#if:{{{outpostmultiplier|}}}|{{Items_infobox/store|outpost|{{{baseprice}}}|{{{outpostmultiplier}}}|{{#if: {{{unbuyable|}}}|all|{{{outpostunbuyable|{{#ifeq:{{{outpostsold}}}|no|true|}}}}} }} }}
{{Items_infobox/store|medical|{{{medicalbaseprice|{{{baseprice|}}}}}}|{{{medicalmultiplier|1}}}|{{#if:{{{unbuyable|}}}|{{#if:{{{medicalsold|}}}||true}}|{{{medicalunbuyable|{{#if:{{{medicalsold|}}}{{{medicalmultiplier|}}}{{{medicalminavailable|}}}||true|}}}}}}}||{{#var:sold}}}}
{{!}}-
{{!}}-
|}}
{{Items_infobox/store|engineering|{{{engineeringbaseprice|{{{baseprice|}}}}}}|{{{engineeringmultiplier|1}}}|{{#if:{{{unbuyable|}}}|{{#if:{{{engineeringsold|}}}||true}}|{{{engineeringunbuyable|{{#if:{{{engineeringsold|}}}{{{engineeringmultiplier|}}}{{{engineeringminavailable|}}}||true|}}}}}}}||{{#var:sold}}}}
{{#if:{{{citymultiplier|}}}|{{Items_infobox/store|city|{{{baseprice}}}|{{{citymultiplier}}}|{{#if: {{{unbuyable|}}}|all|{{{cityunbuyable|{{#ifeq:{{{citysold}}}|no|true|}}}}} }} }}
{{!}}-
{{!}}-
|}}
{{Items_infobox/store|armory|{{{armorybaseprice|{{{baseprice|}}}}}}|{{{armorymultiplier|1}}}|{{#if:{{{unbuyable|}}}|{{#if:{{{armorysold|}}}||true}}|{{{armoryunbuyable|{{#if:{{{armorysold|}}}{{{armorymultiplier|}}}{{{armoryminavailable|}}}||true|}}}}}}}||{{#var:sold}}}}
{{#if:{{{researchmultiplier|}}}|{{Items_infobox/store|research|{{{baseprice}}}|{{{researchmultiplier}}}|{{#if: {{{unbuyable|}}}|all|{{{researchunbuyable|{{#ifeq:{{{researchsold}}}|no|true|}}}}} }} }}
{{!}}-
{{!}}-
|}}
{{Items_infobox/store|clown|{{{clownbaseprice|{{{baseprice|}}}}}}|{{{clownmultiplier|1}}}|{{#if:{{{unbuyable|}}}|{{#if:{{{clownsold|}}}||true}}|{{{clownunbuyable|{{#if:{{{clownsold|}}}{{{clownmultiplier|}}}{{{clownminavailable|}}}||true|}}}}}}}||{{#var:sold}}}}  
{{#if:{{{militarymultiplier|}}}|{{Items_infobox/store|military|{{{baseprice}}}|{{{militarymultiplier}}}|{{#if: {{{unbuyable|}}}|all|{{{militaryunbuyable|{{#ifeq:{{{militarysold}}}|no|true|}}}}} }} }}
{{!}}-
{{!}}-
|}}
{{Items_infobox/store|husk|{{{huskbaseprice|{{{baseprice|}}}}}}|{{{huskmultiplier|1}}}|{{#if:{{{unbuyable|}}}|{{#if:{{{husksold|}}}||true}}|{{{huskunbuyable|{{#if:{{{husksold|}}}{{{huskmultiplier|}}}{{{huskminavailable|}}}||true|}}}}}}}||{{#var:sold}}}}<!--
{{#if:{{{minemultiplier|}}}|{{Items_infobox/store|mine|{{{baseprice}}}|{{{minemultiplier}}}|{{#if: {{{unbuyable|}}}|all|{{{mineunbuyable|{{#ifeq:{{{minesold}}}|no|true|}}}}} }} }}
-->
|}}|}}}}}}
</table><!--
 
-->|}}|}}<!--
 
 
------------------------------------------------------------------------------------------------------------------------------------------------------
________                  __                __                  __
|        \                |  \              |  \                |  \
\▓▓▓▓▓▓▓▓ ______  _______| ▓▓____  _______  \▓▓ _______  ______ | ▓▓
  | ▓▓  /      \ /      \ ▓▓    \|      \|  \/      \|      \| ▓▓
  | ▓▓  |  ▓▓▓▓▓▓\  ▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓\ ▓▓▓▓▓▓▓\ ▓▓  ▓▓▓▓▓▓▓ \▓▓▓▓▓▓\ ▓▓
  | ▓▓  | ▓▓    ▓▓ ▓▓    | ▓▓  | ▓▓ ▓▓  | ▓▓ ▓▓ ▓▓      /     ▓▓ ▓▓
  | ▓▓  | ▓▓▓▓▓▓▓▓ ▓▓_____| ▓▓  | ▓▓ ▓▓  | ▓▓ ▓▓ ▓▓_____|  ▓▓▓▓▓▓▓ ▓▓
  | ▓▓  \▓▓    \\▓▓    \ ▓▓  | ▓▓ ▓▓  | ▓▓ ▓▓\▓▓    \\▓▓    ▓▓ ▓▓
    \▓▓    \▓▓▓▓▓▓▓ \▓▓▓▓▓▓▓\▓▓  \▓▓\▓▓  \▓▓\▓▓ \▓▓▓▓▓▓▓ \▓▓▓▓▓▓▓\▓▓                                                                   
---- ---- ---- ---- ---- ---- ---- ---- ----
-->
|-
| colspan="3" style="padding:0px" |
{| class="responsive-table mw-collapsible mw-collapsed" style="width:100%"
! colspan="2" class="infobox3 responsive-table" | [[Item IDs|Technical]]
|-
| style="width:40%;font-size:105%" | Identifier
| width="60%" | {{{identifier|}}}
|-
{{#if:{{{nameidentifier|}}}|
{{!}} style="width:40%;font-size:105%" {{!}} Name Identifier
{{!}} width="60%" {{!}} {{{nameidentifier}}}}}
|-
{{#if:{{{cargocontaineridentifier|}}}|
{{!}} style="width:40%;font-size:105%" {{!}} Cargo Container Identifier
{{!}} width="60%" {{!}} {{{cargocontaineridentifier}}}}}
|-
| style="font-size:105%" | Categories
| {{#vardefine:i|0}}{{#while:|{{#expr:{{#var:i}}<={{#count:{{{category}}}|,}}}}|<!--
  -->{{#ifeq:{{#var:i}}|0||,&nbsp;}}<!--
  -->{{#switch:{{#explode:{{{category}}}|,|{{#var:i}}}}|
      Misc=[[:Category:Miscellaneous Items|Misc]]|
      Equipment=[[:Category:Equipment|Equipment]]|
      Material=[[:Category:Materials|Material]]|
      Medical=[[:Category:Medical Items|Medical]]|
      Weapon=[[:Category:Weapons|Weapon]]|
      Electrical=[[:Category:Electrical Items|Electrical]]|
      Diving=[[:Category:Diving Equipment|Diving]]|
      Alien=[[:Category:Alien Items|Alien]]|
      Fuel=[[:Category:Fuel Items|Fuel]]|
    }}<!--
  -->{{#vardefine:i|{{#expr:{{#var:i}}+1}}}}<!--
-->}}
|-
{{#if:{{{tags|}}}|
{{!}} style="font-size:105%" {{!}} Tags
{{!}} {{{tags}}}}}
|}
|}<!--
|}<!--
--------------------------------------------------------------------------- SUB TABLES CARGO STORAGE
--------------------------------------------------------------------------- SUB TABLES CARGO STORAGE
-->{{#ifeq: {{{type}}}|gatherable|
-->{{#if:{{NAMESPACE}}||
 
 
{{#if:{{{commonness|}}}{{{commonness_coldcaverns|}}}{{{commonness_europanridge|}}}{{{commonness_theaphoticplateau|}}}{{{commonness_thegreatsea|}}}{{{commonness_hydrothermalwastes|}}}|
{{Items infobox/gatherable
{{Items infobox/gatherable
| name = {{{name|{{PAGENAME}}}}}
| name = {{{name|{{PAGENAME}}}}}
Line 579: Line 872:
| commonness_thegreatsea = {{{commonness_thegreatsea|}}}
| commonness_thegreatsea = {{{commonness_thegreatsea|}}}
| commonness_hydrothermalwastes = {{{commonness_hydrothermalwastes|}}}
| commonness_hydrothermalwastes = {{{commonness_hydrothermalwastes|}}}
}}|}}<!--
}}
}}<!--


-->{{#ifeq: {{{type}}}|ammo|
-->{{#if:{{{ammotype|}}}|
{{Items infobox/ammunition
{{Items infobox/ammunition
| name = {{{name|{{PAGENAME}}}}}
| name = {{{name|{{PAGENAME}}}}}
Line 587: Line 881:
| usedby2 = {{{usedby2|}}}
| usedby2 = {{{usedby2|}}}
| usedby3 = {{{usedby3|}}}
| usedby3 = {{{usedby3|}}}
| usedbyweapondamagemodifier = {{{usedbyweapondamagemodifier|}}}
| usedby2weapondamagemodifier = {{{usedby2weapondamagemodifier|}}}
| usedby3weapondamagemodifier = {{{usedby3weapondamagemodifier|}}}
| usedbymagazine = {{{usedbymagazine|}}}
| usedby2magazine = {{{usedby2magazine|}}}
| usedby3magazine = {{{usedby3magazine|}}}
| usedbyfuelduration = {{{usedbyfuelduration|}}}
| usedby2fuelduration = {{{usedby2fuelduration|}}}
| usedby3fuelduration = {{{usedby3fuelduration|}}}
| afflictions = {{{afflictions|}}}
| afflictions = {{{afflictions|}}}
| explosionrange = {{{explosionrange|}}}
| explosionrange = {{{explosionrange|}}}
Line 593: Line 896:
| magazine = {{{magazine|}}}
| magazine = {{{magazine|}}}
| reusable = {{{reusable|}}}
| reusable = {{{reusable|}}}
}}|}}<!--
}}}}<!--
--------------------------------------------------------------------------- CATEGORIES
--------------------------------------------------------------------------- CATEGORIES
-->{{#if:{{{nocat|}}}||[[Category:{{#switch:{{{type}}}
-->{{#if:{{{nocat|}}}||[[Category:Items]]<!--
|weapon= Weapons
 
|tool= Tools
-->{{#vardefine:i|0}}{{#while:|{{#expr:{{#var:i}}<={{#count:{{{category}}}|,}}}}|<!--
|gear= Gear
  -->{{#switch:{{#explode:{{{category}}}|,|{{#var:i}}}}|
|medical= Medical Items
      Misc=[[Category:Miscellaneous Items]]|
|electrical= Electrical Components
      Equipment=[[Category:Equipment]]|
|container= Containers
      Material=[[Category:Materials]]|
|ammo= Ammunition
      Medical=[[Category:Medical Items]]|
|explosive= Explosive
      Weapon=[[Category:Weapons]]|
|gatherable= Gatherable
      Electrical=[[Category:Electrical Items]]|
|misc= Misc Items
      Diving=[[Category:Diving Equipment]]|
|gardening= Gardening
      Alien=[[Category:Alien Items]][[Category:Alien]]|
|organicmaterial= Organic Crafting Materials
      Fuel=[[Category:Fuel Items]]|
|mineralmaterial= Mineral Crafting Materials
      Misc=[[Category:Miscellaneous Items]]|
|processedmaterial= Processed Crafting Materials
    }}<!--
|rarematerial= Rare Crafting Materials
  -->{{#vardefine:i|{{#expr:{{#var:i}}+1}}}}<!--
|vehicle
-->}}<!--
|exotic
 
|#default= Items}}]]
--------------------- tags CATEGORIES - Feel free to add/change these, there is a lot of tags we can use.
[[Category:{{#switch: {{{size}}}
 
|medium= Medium Items
-->{{#vardefine:i|0}}{{#while:|{{#expr:{{#var:i}}<={{#count:{{{tags}}}|,}}}}|<!--
|undefined= Items with undefined size
  -->{{#switch:{{#explode:{{{tags}}}|,|{{#var:i}}}}|
|small
      ore=[[Category:Gatherable]]|
|#default= Small Items}}]]
      plant=[[Category:Gatherable]]|
{{#if: {{{talent|}}}|[[Category:Talent Items]]|}}
      plantitem=[[Category:Gardening]]|
{{#if: {{{medicalfabricator|}}}|[[Category:Medical Fabricator Items]][[Category:Craftable Items]]
      tool=[[Category:Tools]]|
|{{#if: {{{fabricatormaterials|}}}|[[Category:Fabricator Items]][[Category:Craftable Items]]
      container=[[Category:Containers]]|
      logic=[[Category:Electrical Components]]|
      wire=[[Category:Electrical Components]]|
      signal=[[Category:Electrical Components]]|
      button=[[Category:Electrical Components]]|
      switch=[[Category:Electrical Components]]|
      sound=[[Category:Electrical Components]]|
      skillbook=[[Category:Skill Books]]|
      smallitem=[[Category:Small Items]]|
      mediumitem=[[Category:Medium Items]]|
      instrument=[[Category:Instruments]]|
      huskcult=[[Category:The Church of Husk Items]]|
      clowns=[[Category:Children of The Honkmother Items]]|
      separatists=[[Category:Jovian Separatists Items]]|
      petfood1=[[Category:Pet Food type 1]][[Category:Pet Food]]|
      petfood2=[[Category:Pet Food type 2]][[Category:Pet Food]]|
      petfood3=[[Category:Pet Food type 3]][[Category:Pet Food]]|
      monsterfood=[[Category:Monster Food]][[Category:Pet Food]]|
    }}<!--
  -->{{#vardefine:i|{{#expr:{{#var:i}}+1}}}}<!--
-->}}<!--
 
----------------- "type" CATEGORIES
 
-->{{#if:{{{weapontype|}}}|[[Category:Weapons]]{{#switch:{{{weapontype}}}|ranged=[[Category:Ranged Weapons]]|
melee=[[Category:Melee Weapons]]|
throwable=[[Category:Throwable Weapons]]|
explosive=[[Category:Explosives]]|
}}}}<!--
 
-->{{#if:{{{ammotype|}}}|[[Category:Ammunition]]{{#switch:{{{ammotype}}}|ranged=[[Category:Ranged Weapon Ammunition]]|
turret=[[Category:Submarine Weapon Ammunition]]|
largeturret=[[Category:Submarine Weapon Ammunition]]|
submarineother=[[Category:Submarine Weapon Ammunition]]|
}}}}<!--
 
-->{{#if:{{{geartype|}}}|[[Category:Gear]]{{#switch:{{{geartype}}}|outerwear=[[Category:Outerwear]]|
innerwear=[[Category:Innerwear]]|
headgear=[[Category:Headgear]]|
toolbelt=[[Category:Toolbelt Items]]|
headset=[[Category:Headsets]]|
splicer=[[Category:Splicers]]|
}}}}<!--
 
-->{{#if:{{{materialtype|}}}|[[Category:Crafting Materials]]{{#switch:{{{materialtype}}}|rare=[[Category:Rare Crafting Materials]]|
processed=[[Category:Processed Crafting Materials]]|
organic=[[Category:Organic Crafting Materials]]|
mineral=[[Category:Mineral Crafting Materials]]|
}}}}<!--
 
-->{{#if:{{{medicaltype|}}}|[[Category:Medical Items]]{{#switch:{{{medicaltype}}}|basic=[[Category:Basic Chemicals]]|
stimulant=[[Category:Stimulants]]|
poison=[[Category:Poisons]]|
medicine=[[Category:Medicines]]|
antidote=[[Category:Antidotes]]|
}}}}<!--
 
-->
{{#if:{{{talent|}}}|[[Category:Talent Items]]|}}
{{#if:{{{medicalfabricator|}}}|[[Category:Medical Fabricator Items]][[Category:Craftable Items]]
|{{#if:{{{fabricatormaterials|}}}|[[Category:Fabricator Items]][[Category:Craftable Items]]
|[[Category:Non-Craftable Items]]}}}}
|[[Category:Non-Craftable Items]]}}}}
{{#if: {{{deconstructormaterials|}}}
{{#if:{{{deconstructormaterials|}}}
|[[Category:Deconstructible Items]]
|[[Category:Deconstructible Items]]
|[[Category:Non-Deconstructible Items]]}}
|[[Category:Non-Deconstructible Items]]}}
[[Category:Items]]
}}<!--
{{#switch:{{{type}}}
|organicmaterial
|mineralmaterial
|processedmaterial
|rarematerial=[[Category:Crafting Materials]]
|#default= }}}}<!--
 
-->{{#if:{{{nocat|}}}||<!--
--------------------------------------------------------------------------- MAIN CARGO STORAGE
--------------------------------------------------------------------------- MAIN CARGO STORAGE
-->{{#cargo_store:_table=Items
-->{{#cargo_store:_table=Items
| identifier = {{{identifier|}}}
| identifier = {{{identifier|}}}
| name = {{{name|{{PAGENAME}}}}}
| nameidentifier = {{{nameidentifier|}}}
| cargocontaineridentifier = {{{cargocontaineridentifier|}}}
| name = {{#titleparts:{{{name|{{PAGENAME}}}}}}}
<!-- TODO: Migrate things from {{{image}}}/{{{image2}}} to {{{sprite}}}/{{{icon}}}  -->
<!-- TODO: Migrate things from {{{image}}}/{{{image2}}} to {{{sprite}}}/{{{icon}}}  -->
| icon = {{#if:{{{icon|}}}|{{{icon}}}|{{#if: {{{image|}}} | {{{image}}} | {{{name|{{PAGENAME}}}}}.png |}}}}
| icon = {{#if:{{{icon|}}}|{{{icon}}}|{{#if:{{{image|}}}|{{{image}}}|{{#titleparts:{{{name|{{PAGENAME}}}}}}}|}}}}.png
| sprite = {{#if:{{{sprite|}}}|{{{sprite}}}|{{{image2|}}}}}
| sprite = {{#if:{{{sprite|}}}|{{{sprite}}}|{{{image2|}}}}}
| type = {{{type|}}}
| category = {{{category|}}}{{#if:{{{category2|}}}|,{{{category2}}}}}
| tags = {{{tags|}}}
| sort = {{{sort|}}}
| sort = {{{sort|}}}
| size = {{{size|}}}
| description = {{{description|}}}
| description = {{{description|}}}
| wikidescription = {{{wikidescription|}}}
| wikidescription = {{{wikidescription|}}}
| sources = {{{sources|}}}
| sources = {{{sources|}}}
| duration = {{{duration|}}}
| usableinhealthinterface = {{{usableinhealthinterface|}}}
| explosionrange = {{{explosionrange|}}}
| hands = {{{hands|}}}
| note = {{{note|}}}
| traitor = {{{traitor|}}}
<!-- Cargo stuff -->
| geartype = {{{geartype|}}}
| weapontype = {{{weapontype|}}}
| ammotype = {{{ammotype|}}}
| ammotype2 = {{{ammotype2|}}}
| materialtype = {{{materialtype|}}}
| medicaltype = {{{medicaltype|}}}
| hideintables = {{{hideintables|}}}
<!-- Gear -->
| gearskillmodifiers = {{{gearskillmodifiers|}}}
| gearspeedmodifiers = {{{gearspeedmodifiers|}}}
| gearstatmodifiers = {{{gearstatmodifiers|}}}
| pressureprotection = {{{pressureprotection|}}}
| genecapacity = {{{genecapacity|}}}
<!-- Quality -->
| qualitybonuses = {{{qualitybonuses|}}}
| qualitytalent  = {{{qualitytalent|}}}
<!-- damage -->
<!-- damage -->
| pellets = {{{pellets|}}}
| weapondamagemodifier = {{{weapondamagemodifier|}}}
| protects = {{{protects|}}}
| meleerange = {{{meleerange|}}}
| projectiles = {{{projectiles|}}}
| projectiles2 = {{{projectiles2|}}}
| structuredamage = {{{structuredamage|}}}
| structuredamage = {{{structuredamage|}}}
| explosionrange = {{{explosionrange|}}}
| explosionrange2 = {{{explosionrange2|}}}
| explosionstructuredamage = {{{explosionstructuredamage|}}}
| ballastfloradamage = {{{ballastfloradamage|}}}
| explosionballastfloradamage = {{{explosionballastfloradamage|}}}
| itemdamage = {{{itemdamage|}}}
| penetration = {{{penetration|}}}
| penetration = {{{penetration|}}}
| piercing = {{{piercing|}}}
| attackspeed = {{{attackspeed|}}}
| attackspeed = {{{attackspeed|}}}
| severlimbsprobability = {{{severlimbsprobability|}}}
| explosionseverlimbsprobability = {{{explosionseverlimbsprobability|}}}
| ammo = {{{ammo|}}}
| ammocount = {{{ammocount|}}}
| ammomaxstack = {{{ammomaxstack|}}}
| ammo2 = {{{ammo2|}}}
| ammo2count = {{{ammo2count|}}}
| ammo2maxstack = {{{ammo2maxstack|}}}
| magazine = {{{magazine|}}}
| magazine2 = {{{magazine2|}}}
| fuelduration = {{{fuelduration|}}}
| fuelduration2 = {{{fuelduration2|}}}
<!-- New Afflictions -->
| afflictionsname = {{{afflictionsname|}}}
| afflictions = {{{afflictions|}}}
| afflictions = {{{afflictions|}}}
| bluntforcetrauma = {{{bluntforcetrauma|}}}
| explosionafflictions = {{{explosionafflictions|}}}
| deeptissueinjury = {{{deeptissueinjury|}}}
| afflictions2name = {{{afflictions2name|}}}
| lacerations = {{{lacerations|}}}
| afflictions2 = {{{afflictions2|}}}
| gunshotwound = {{{gunshotwound|}}}
| explosionafflictions2 = {{{explosionafflictions2|}}}
| organdamage = {{{organdamage|}}}
| medicalafflictions = {{{medicalafflictions|}}}
| burn = {{{burn|}}}
| resistances = {{{resistances|}}}
| bleeding = {{{bleeding|}}}
<!-- Misc. Affliction stuff -->
| stun = {{{stun|}}}
| throwable = {{{throwable|}}}
| oxygenlow = {{{oxygenlow|}}}
| triggers = {{{triggers|}}}
| huskinfection = {{{huskinfection|}}}
| firedamage = {{{firedamage|}}}
| psychosis = {{{psychosis|}}}
<!-- Supply -->
| morbusinepoisoning = {{{morbusinepoisoning|}}}
| supplyname = {{{supplyname|}}}
| sufforinpoisoning = {{{sufforinpoisoning|}}}
| supplyitems = {{{supplyitems|}}}
| deliriuminepoisoning = {{{deliriuminepoisoning|}}}
| supplycount = {{{supplycount|}}}
| cyanidepoisoning = {{{cyanidepoisoning|}}}
<!-- Skills -->
| radiationsickness = {{{radiationsickness|}}}
| weapons = {{{weapons|}}}
| paralysis = {{{paralysis|}}}
| electrical = {{{electrical|}}}
| progressivestun = {{{progressivestun|}}}
| mechanical = {{{mechanical|}}}
| explosionradiationsickness = {{{explosionradiationsickness|}}}
| helm = {{{helm|}}}
| explosiondeeptissueinjury = {{{explosiondeeptissueinjury|}}}
| medical = {{{medical|}}}
| explosionburn = {{{explosionburn|}}}
| handicap = {{{handicap|}}}
| explosionlacerations = {{{explosionlacerations|}}}
<!-- Gatherable -->
| explosionbleeding = {{{explosionbleeding|}}}
| detachtime                    = {{#ifeq:{{#count:{{{tags}}}|ore}}{{#count:{{{tags}}}|plant}}|00||{{{detachtime|4}}}}}
| explosionstun = {{{explosionstun|}}}
| commonness_coldcaverns        = {{#ifeq:{{#count:{{{tags}}}|ore}}{{#count:{{{tags}}}|plant}}|00||{{#expr:{{#explode:{{{commonness_coldcaverns|{{{commonness|0,0,0}}}}}}|,|0}}*100}}%, {{#expr:{{#explode:{{{commonness_coldcaverns|{{{commonness|0,0,0}}}}}}|,|1}}*100}}%, {{#explode:{{{commonness_coldcaverns|{{{commonness|0,0,0}}}}}}|,|2}}%}}
| explosionstructuredamage = {{{explosionstructuredamage|}}}
| commonness_europanridge      = {{#ifeq:{{#count:{{{tags}}}|ore}}{{#count:{{{tags}}}|plant}}|00||{{#expr:{{#explode:{{{commonness_europanridge|{{{commonness|0,0,0}}}}}}|,|0}}*100}}%, {{#expr:{{#explode:{{{commonness_europanridge|{{{commonness|0,0,0}}}}}}|,|1}}*100}}%, {{#expr:{{#explode:{{{commonness_europanridge|{{{commonness|0,0,0}}}}}}|,|2}}}}%}}
<!--            TODO: add the rest of the afflictions that can be inflicted by weapons
| commonness_theaphoticplateau  = {{#ifeq:{{#count:{{{tags}}}|ore}}{{#count:{{{tags}}}|plant}}|00||{{#expr:{{#explode:{{{commonness_theaphoticplateau|{{{commonness|0,0,0}}}}}}|,|0}}*100}}%, {{#expr:{{#explode:{{{commonness_theaphoticplateau|{{{commonness|0,0,0}}}}}}|,|1}}*100}}%, {{#expr:{{#explode:{{{commonness_theaphoticplateau|{{{commonness|0,0,0}}}}}}|,|2}}}}%}}
--><!-- store -->
| commonness_thegreatsea        = {{#ifeq:{{#count:{{{tags}}}|ore}}{{#count:{{{tags}}}|plant}}|00||{{#expr:{{#explode:{{{commonness_thegreatsea|{{{commonness|0,0,0}}}}}}|,|0}}*100}}%, {{#expr:{{#explode:{{{commonness_thegreatsea|{{{commonness|0,0,0}}}}}}|,|1}}*100}}%, {{#expr:{{#explode:{{{commonness_thegreatsea|{{{commonness|0,0,0}}}}}}|,|2}}}}%}}
| baseprice = {{{baseprice|}}}
| commonness_hydrothermalwastes = {{#ifeq:{{#count:{{{tags}}}|ore}}{{#count:{{{tags}}}|plant}}|00||{{#expr:{{#explode:{{{commonness_hydrothermalwastes|{{{commonness|0,0,0}}}}}}|,|0}}*100}}%, {{#expr:{{#explode:{{{commonness_hydrothermalwastes|{{{commonness|0,0,0}}}}}}|,|1}}*100}}%, {{#expr:{{#explode:{{{commonness_hydrothermalwastes|{{{commonness|0,0,0}}}}}}|,|2}}}}%}}
| unbuyable = {{{unbuyable|}}}
<!-- Growable -->
| outpostmultiplier = {{{outpostmultiplier|}}}
| growthspeed = {{{growthspeed|}}}
| outpostsold = {{#ifeq:{{{unbuyable|}}}|true|no|{{#if:{{{outpostunbuyable|}}}|{{#switch:{{{outpostunbuyable|}}}|true|all = no|#default = yes}}|{{{outpostsold|yes}}}}}}}
| maximumvines = {{{maximumvines|}}}
| outpostminavailable = {{{outpostminavailable|}}}
| productrate = {{{productrate|}}}
| citymultiplier = {{{citymultiplier|}}}
| maxhealth = {{{maxhealth|}}}
| citysold = {{#ifeq:{{{unbuyable|}}}|true|no|{{#if:{{{cityunbuyable|}}}|{{#switch:{{{cityunbuyable|}}}|true|all = no|#default = yes}}|{{{citysold|yes}}}}}}}
| hardiness = {{{hardiness|}}}
| cityminavailable = {{{cityminavailable|}}}
| floodtolerance = {{{floodtolerance|}}}
| researchmultiplier = {{{researchmultiplier|}}}
| produceditems = {{{produceditems|}}}
| researchsold = {{#ifeq:{{{unbuyable|}}}|true|no|{{#if:{{{researchunbuyable|}}}|{{#switch:{{{researchunbuyable|}}}|true|all = no|#default = yes}}|{{{researchsold|yes}}}}}}}
| researchminavailable = {{{researchminavailable|}}}
| militarymultiplier = {{{militarymultiplier|}}}
| militarysold = {{#ifeq:{{{unbuyable|}}}|true|no|{{#if:{{{militaryunbuyable|}}}|{{#switch:{{{militaryunbuyable|}}}|true|all = no|#default = yes}}|{{{militarysold|yes}}}}}}}
| militaryminavailable = {{{militaryminavailable|}}}
| minemultiplier = {{{minemultiplier|}}}
| minesold = {{#ifeq:{{{unbuyable|}}}|true|no|{{#if:{{{mineunbuyable|}}}|{{#switch:{{{mineunbuyable|}}}|true|all = no|#default = yes}}|{{{minesold|yes}}}}}}}
| mineminavailable = {{{mineminavailable|}}}
<!-- crafting -->
<!-- crafting -->
| fabricator = {{{fabricator|}}}
| fabricator = {{{fabricator|}}}
| deconstructor = {{{deconstructor|}}}
| deconstructor = {{{deconstructor|}}}
| medicalfabricator = {{{medicalfabricator|no}}}
| medicalfabricator = {{{medicalfabricator|no}}}
| organicmaterial = {{{organicmaterial|no}}}
| talent = {{{talent|}}}
| talent = {{{talent|}}}
| fabricatormaterials = {{{fabricatormaterials|}}}
| fabricatormaterials = {{{fabricatormaterials|}}}
Line 714: Line 1,108:
| fabricatorskilllevel2 = {{{fabricatorskilllevel2|}}}
| fabricatorskilllevel2 = {{{fabricatorskilllevel2|}}}
| fabricatormaterialsalt = {{{fabricatormaterialsalt|}}}
| fabricatormaterialsalt = {{{fabricatormaterialsalt|}}}
| fabricatorskillalt = {{{fabricatorskillalt|}}}
| fabricatorskilllevelalt = {{{fabricatorskilllevelalt|}}}
| fabricatorskilllevelalt = {{{fabricatorskilllevelalt|}}}
| fabricatortimealt = {{{fabricatortimealt|}}}
| fabricatortimealt = {{{fabricatortimealt|}}}
| fabricatedamount = {{{fabricatedamount|}}}
| fabricatedamount = {{{fabricatedamount|}}}
}}}}
<!-- Store -->
</includeonly>
| baseprice = {{{baseprice|}}}
| minleveldifficulty = {{{minleveldifficulty|}}}
| coalitionreputation = {{{coalitionreputation|}}}
| separatistsreputation = {{{separatistsreputation|}}}
| clownreputation = {{{clownreputation|}}}
| huskreputation = {{{huskreputation|}}}
| unbuyable = {{{unbuyable|}}}
| outpostmultiplier = {{{outpostmultiplier|1}}}
| outpostsold = {{#if:{{{unbuyable|}}}|{{#if:{{{outpostsold|}}}|yes|no}}|{{#if:{{{outpostunbuyable|}}}|no|{{#if:{{{outpostold|}}}{{{outpostmultiplier|}}}{{{outpostminavailable|}}}|yes|no}}}}}}
| outpostminavailable = {{{outpostminavailable|}}}
| outpostmaxavailable = {{{outpostmaxavailable|}}}
| citymultiplier = {{{citymultiplier|1}}}
| citysold = {{#if:{{{unbuyable|}}}|{{#if:{{{citysold|}}}|yes|no}}|{{#if:{{{cityunbuyable|}}}|no|{{#if:{{{cityold|}}}{{{citymultiplier|}}}{{{cityminavailable|}}}|yes|no}}}}}}
| cityminavailable = {{{cityminavailable|}}}
| citymaxavailable = {{{citymaxavailable|}}}
| researchmultiplier = {{{researchmultiplier|1}}}
| researchsold = {{#if:{{{unbuyable|}}}|{{#if:{{{researchsold|}}}|yes|no}}|{{#if:{{{researchunbuyable|}}}|no|{{#if:{{{researchsold|}}}{{{researchmultiplier|}}}{{{researchminavailable|}}}|yes|no}}}}}}
| researchminavailable = {{{researchminavailable|}}}
| researchmaxavailable = {{{researchmaxavailable|}}}
| militarymultiplier = {{{militarymultiplier|1}}}
| militarysold = {{#if:{{{unbuyable|}}}|{{#if:{{{militarysold|}}}|yes|no}}|{{#if:{{{militaryunbuyable|}}}|no|{{#if:{{{militarysold|}}}{{{militarymultiplier|}}}{{{militaryminavailable|}}}|yes|no}}}}}}
| militaryminavailable = {{{militaryminavailable|}}}
| militarymaxavailable = {{{militarymaxavailable|}}}
| minemultiplier = {{{minemultiplier|1}}}
| minesold = {{#if:{{{unbuyable|}}}|{{#if:{{{minesold|}}}|yes|no}}|{{#if:{{{mineunbuyable|}}}|no|{{#if:{{{minesold|}}}{{{minemultiplier|}}}{{{mineminavailable|}}}|yes|no}}}}}}
| mineminavailable = {{{mineminavailable|}}}
| minemaxavailable = {{{minemaxavailable|}}}
| medicalmultiplier = {{{medicalmultiplier|1}}}
| medicalsold = {{#if:{{{unbuyable|}}}|{{#if:{{{medicalsold|}}}|yes|no}}|{{#if:{{{medicalunbuyable|}}}|no|{{#if:{{{medicalsold|}}}{{{medicalmultiplier|}}}{{{medicalminavailable|}}}|yes|no}}}}}}
| medicalminavailable = {{{medicalminavailable|}}}
| medicalmaxavailable = {{{medicalmaxavailable|}}}
| engineeringmultiplier = {{{engineeringmultiplier|1}}}
| engineeringsold = {{#if:{{{unbuyable|}}}|{{#if:{{{engineeringsold|}}}|yes|no}}|{{#if:{{{engineeringunbuyable|}}}|no|{{#if:{{{engineeringsold|}}}{{{engineeringmultiplier|}}}{{{engineeringminavailable|}}}|yes|no}}}}}}
| engineeringminavailable = {{{engineeringminavailable|}}}
| engineeringmaxavailable = {{{engineeringmaxavailable|}}}
| armorymultiplier = {{{armorymultiplier|1}}}
| armorysold = {{#if:{{{unbuyable|}}}|{{#if:{{{armorysold|}}}|yes|no}}|{{#if:{{{armoryunbuyable|}}}|no|{{#if:{{{armorysold|}}}{{{armorymultiplier|}}}{{{armoryminavailable|}}}|yes|no}}}}}}
| armoryminavailable = {{{armoryminavailable|}}}
| armorymaxavailable = {{{armorymaxavailable|}}}
| clownmultiplier = {{{clownmultiplier|1}}}
| clownsold = {{#if:{{{unbuyable|}}}|{{#if:{{{clownsold|}}}|yes|no}}|{{#if:{{{clownunbuyable|}}}|no|{{#if:{{{clownsold|}}}{{{clownmultiplier|}}}{{{clownminavailable|}}}|yes|no}}}}}}
| clownminavailable = {{{clownminavailable|}}}
| clownmaxavailable = {{{clownmaxavailable|}}}
| huskmultiplier = {{{huskmultiplier|1}}}
| husksold = {{#if:{{{unbuyable|}}}|{{#if:{{{husksold|}}}|yes|no}}|{{#if:{{{huskunbuyable|}}}|no|{{#if:{{{husksold|}}}{{{huskmultiplier|}}}{{{huskminavailable|}}}|yes|no}}}}}}
| huskminavailable = {{{huskminavailable|}}}
| huskmaxavailable = {{{huskmaxavailable|}}}
}}}}</onlyinclude></includeonly>

Latest revision as of 07:02, 26 March 2024

Documentation

This template is used to display the infobox on the right side of almost all Item pages. Fields defined on every page using this template are automatically stored in Special:CargoTables/Items and can be used by other templates.

Main Boilerplate with all possible fields - Boilerplate:Items infobox.

Sub Templates

Table of Contents

Field Types

Most common Field Types of the Cargo Table Special:CargoTables/Items. If a value does not fit the Field Type it will be saved incorrectly or not at all. To see the full list click here.

Field Type Note Field Example Value Example
String Holds standard, non-wikitext text (default max size: 300 characters) | description = String Makes mechanical repairs possible.
Integer Holds an integer | iconsize = Integer 80
Float Holds a real, i.e. non-integer, number | fuelduration = Float 16.7
Boolean Holds a Boolean value, whose value should be 1 or 0 / yes or no | fabricator = Boolean yes
Wikitext Holds longer text that is meant to be parsed by the MediaWiki parser | fuel = Wikitext {{hl|Welding Fuel Tank}}<br>{{hl|Incendium Fuel Tank}}
File Holds the name of an uploaded file or image in the wiki (similar to Page, but does not require specifying the "File:" namespace) (default max size: 300 characters) | sprite = File Wrench sprite.png
List () of FieldType A list of FieldType separated by Value the in Brackets () | tags = List (,) of String smallitem,tool,simpletool,mechanicalrepairtool,wrenchitem,mountableweapon

Basic

Section always displayed.

Field Note Example Expected Default
name Item name Wrench String {{PAGENAME}}
description In-game item description, as defined in EnglishVanilla.xml. Makes mechanical repairs possible. String
wikidescription Used by cargo queries. Template:Medical table Template:Crafting table Wikitext
note Summary of this items miscellaneous properties that don't have their own field. Used by cargo queries. Template:GearTable Wikitext
sources Used by cargo. Template:Crafting_table Wikitext
hideintables Used to hide items in cargo tables. Currently only used in Template:SubmarineWeaponsTable yes Boolean
icon Icon of an item Diving Suit.png File {{PAGENAME}}.png
iconsize Forced icon width (px) 80 Integer 96
iconcaption Caption under the icon Inventory Icon String Inventory Icon
sprite Sprite of an item Diving Suit sprite.png File {{PAGENAME}} sprite.png
spritesize Forced sprite width (px) 160 Integer 96
spritecaption Caption under the sprite. Shows only if sprite is defined. Sprite String Sprite
sprite2 Sprite of an item Diving Suit wearable.png File
sprite2size Forced sprite width (px) 160 Integer 96
sprite2caption Caption under the second sprite. Shows only if sprite2 is defined. Sprite String Sprite

Stats

Stats section is displayed if any* of the following is defined:

*By any I mean almost any (There is a lot of them). If the "Statistics" header is not displayed even though you have one of these defined tell me - G3.

Quality

Field Note Example Expected Default
qualitybonuses Bonuses from each quality level +10% Affliction Strength List (<br>) of String
qualitytalent Talent which increases the quality level of the item. Weaponsmith {{hl|Weaponsmith||Security Officer Job Icon}} Wikitext

Weapon

Field Note Example Expected Default
weapontype Type of Weapon, used for cargo queries. Template:WeaponsTable Template:ExplosivesTable ranged String (allowed values=ranged, melee, throwable, explosive, turret, largeturret, submarineother)
weapondamagemodifier Weapon Damage Modifier, as defined in XML. 1.3 Float
attackspeed Number of potential hits per second. This is usually 1/reload (+maxchargetime if any). <- Will probably change this to reload, and attack speed will be calculated automatically. 5 Float
ammomaxstack Max stack of the ammo used by an item 8 Integer
ammo Ammo used by an item Shotgun Shell
Explosive Slug
Shotgun Rubber Shell {{hl|Shotgun Shell}}<br>{{hl|Explosive Slug}}<br>{{hl|Shotgun Rubber Shell}}
Wikitext
ammocount Amount of ammo an item can hold 4 Integer
ammo2 Secondary Ammo used by an item Shotgun Shell
Explosive Slug
Shotgun Rubber Shell {{hl|Shotgun Shell}}<br>{{hl|Explosive Slug}}<br>{{hl|Shotgun Rubber Shell}}
Wikitext
ammo2count Amount of Secondary Ammo an item can hold 4 Integer
magazine Number of rounds in a magazine 20 Integer
magazine2 Number of rounds in a magazine, used to display a range of magazine size: magazine-magazine2 30 Integer
fuelcount Amount of fuel an item can hold 4 Integer
fuel Fuel used by item Welding Fuel Tank
Incendium Fuel Tank {{hl|Welding Fuel Tank}}<br>{{hl|Incendium Fuel Tank}}
Wikitext
fuelduration Duration of fuel in a fuel tank in seconds 16.7 Float
fuelduration2 Duration of fuel in a fuel tank in seconds, used to show a range of fuel duration: fuelduration-fuelduration2 40 Float
payload Payload used by an item UEX {{hl|UEX}} Wikitext
payloadcount Amount of payloads an item can hold 1 Integer

Ammo

Field Note Example Expected Default
ammotype Type of Weapon using this ammo, for cargo queries. Template:ExplosivesTable turret String (allowed values=ranged, turret, largeturret, submarineother)
ammotype2 Type of Weapon using this ammo, for cargo queries. largeturret String (allowed values=ranged, melee, throwable, explosive, turret, largeturret, other, submarineother)
magazine Number of rounds in a magazine 20 Integer
fuelduration Duration of fuel in a fuel tank in seconds 10 Float
reusable Shows that this ammo is reusable if set to yes, hidden otherwise yes Boolean
usedby What weapon uses this ammo SMG {{hl|SMG}} Wikitext
usedbyweapondamagemodifier Weapon Damage Modifier of the weapon using this ammo 1.3 Float
usedby2 What weapon uses this ammo Deadeye Carbine {{hl|Deadeye Carbine}} Wikitext
usedby2weapondamagemodifier Weapon Damage Modifier of the weapon using this ammo 1.1 Float
usedby3 What weapon uses this ammo Machine Pistol {{hl|Machine Pistol}} Wikitext
usedby3weapondamagemodifier Weapon Damage Modifier of the weapon using this ammo 0.8 Float
penetration Armor penetration 10 Integer
explosionrange Range of explosion in meters, XML defines it in centimeters, so divide by 100. Must be set for the explosion[affliction] to be displayed. 7 Float
explosionrange2 Range of explosion in the second affliction group in meters, XML defines it in centimeters, so divide by 100. Must be set for the explosion[affliction] to be displayed. 7 Float
projectiles Amount of projectiles, XML defines it in centimeters, so divide by 100. Must be set for the explosion[affliction] to be displayed. 7 Float
projectiles2 Amount of projectiles in the second affliction group XML defines it in centimeters, so divide by 100. Must be set for the explosion[affliction] to be displayed. 7 Float
structuredamage Structure damage 20 Integer
explosionstructuredamage Explosion structure damage 20 Integer
ballastfloradamage Ballast Flora damage 20 Integer
Explosionballastfloradamage Explosion Ballast Flora damage 20 Integer

Afflictions

For more info check out Template:AfflictionParser.

Field Note Example Expected Default
afflictionsname Name displayed above afflictions
afflictions
explosionafflictions
medicalafflictions
resistances
Afflictions are separated by ;
Affliction Parameters are separated by ,
  • medicalafflictions allows the Fail column to apprear if any affliction has fail defined, or if durationfail is defined.
  • First parameter of an affliction must be Identifier = Strength.
  • Optional parameters can be written in any order.

afflictions =
burn = 10;
burn = 20, chance = 0.5;

medicalafflictions = duration = 10;
damage = -5, fail = -2.5;
burn = -0.1, fail = -0.05;
oxygenlow = 2, fail = 3;

resistances =
burn = 0.5, chance = 0.4;
lacerations = 0.6;
bitewounds = 0.7;

afflictions2name Name displayed above the second group of afflictions
afflictions2
explosionafflictions2
Second group of afflictions

afflictions =
burn = 10;
burn = 20, chance = 0.5;

medicalafflictions = duration = 10;
damage = -5, fail = -2.5;
burn = -0.1, fail = -0.05;
oxygenlow = 2, fail = 3;

resistances =
burn = 0.5, chance = 0.4;
lacerations = 0.6;
bitewounds = 0.7;

Affliction Instructions

Field Note Example Default
Status Effect Parameters (Must be defined before any afflictions. They affect all Afflictions. Separated by ,)
duration = number Duration of the entire Status Effect. duration = 10
durationfail = number Overrides duration for afflictions in the fail column. failduration = 15
successnote = "text" Note displayed above afflictions in the success column.
  • Text must be within quotation marks " "
successnote = "text"
failnote = "text" Note displayed above afflictions in the fail column.
  • Text must be within quotation marks " "
failnote = "text"
note = "text" Note displayed above afflictions.
  • Is displayed in both the success and fail columns.
  • Is displayed only if successnote and failnote are NOT defined.
  • Text must be within quotation marks " "
note = "text"
consumptiontime = number Time it takes to fully consume the item consumptiontime = 25
Affliction Parameters (Separated by ,)
identifier = strength Identifier of the affliction, followed by it's strength.
In case of resistances, Identifier of the affliction, followed by it's resistance multiplier.
  • It must be the first parameter of an affliction.
  • If the strength value in XML is inside a "ReduceAffliction" element, negate the value.
  • If the strength value is equal to 0, and resistances is NOT defined, then the affliction is not shown. Used when there is a fail affliction but no success affliction.
burn = 20

burn = 0.75

burn = -30
fail = number Strength of an affliction when failed fail = 10
chance = number Probability of an affliction to occur.
In case of resistances, probability to completely resist an affliction.
chance = 0.2
duration = number Duration of an affliction, only define if different from Status Effect duration. duration = 5
delay = number Delay before the affliction starts to have an effect. delay = 3
instant = yes Can be used to make an affliction ignore duration if needed. instant = yes
successnote = "text" Note displayed under the affliction stats in the success column.
  • Text must be within quotation marks " "
  • Overrides note
successnote = "text"
failnote = "text" Note displayed under the affliction stats in the fail column.
  • Text must be within quotation marks " "
  • Overrides note
failnote = "text"
note = "text" Note displayed under the affliction stats.
  • Text must be within quotation marks " "
note = "text"

Gear

Field Note Example Expected Default
geartype Type of a Gear item, used for cargo queries. Template:GearTable outerwear String (allowed values=toolbel, outerwear, innerwear, headgear, headset, card)
gearskillmodifiers Skill modifiers of a Gear item whem worn +10 Weapons
+10 Medical +10 Weapons<br>+10 Medical
Wikitext
gearspeedmodifiers Speed modifiers of a Gear item whem worn -20% Movement Speed
+30% Swimming Speed -20% Movement Speed<br>+30% Swimming Speed
Wikitext
gearstatmodifiers Stat modifiers of a Gear item whem worn +25% Ranged Weapon Fire Rate
+25% Turret Fire Rate +25% Ranged Weapon Fire Rate<br>+25% Turret Fire Rate
Wikitext
genecapacity Amount of genes that the item can hold 1 Integer
protects List of limbs protected by the Gear item when worn Torso, Arms Wikitext
pressureprotection Pressure Protection of the item Gear item when worn 4000 Integer

Other

Field Note Example Expected Default
materialtype Type of Material, used for cargo queries. Template:CraftingTable rare String (allowed values=rare, processed, organic, mineral)
medicaltype Type of Medical item, used for cargo queries. Template:MedicalTable basic String (allowed values=basic, stimulant, poison, medicine, antidote)
itemcapacity Amount of generic item slots an item has 6 small Items String
maxstack Maximum number of this item in a stack 8 Integer
supplyname Collective name of Item Supplies used by an item that don't fit elsewhere Oxygen Supplies / Power Supplies / Whatever else is used String
supplycount Amount of supply items an item can hold 4 Integer
supplyitems Supply items used by an item Oxygen Tank
Oxygenite Tank
Welding Fuel Tank
Incendium Fuel Tank {{hl|Oxygen Tank}}<br>{{hl|Oxygenite Tank}}<br>{{hl|Welding Fuel Tank}}<br>{{hl|Incendium Fuel Tank}}
Wikitext
impacttolerance The impact tolerance of the item. 5 Integer
firedamage Damage per second to Ballast Flora, as defined in XML. 10 Float

Skill Requirements

This section is only shown if any skill is defined:

Field Note Example Expected Default
helm Helm skill required to handle item without penalty 10 Integer
weapons Weapons skill required to handle item without penalty 10 Integer
mechanical Mechanical skill required to handle item without penalty 10 Integer
electrical Electrical skill required to handle item without penalty 10 Integer
medical Medical skill required to handle item without penalty 10 Integer
handicap Penalty for not meeting the skill requirements Fuel used up 3x as fast / Spread +2.8 (0.2 → 3) String



Gatherable

This section is only shown if one of the items tags is "ore" or "plant".

  • Plasma Cutter is shown as Required Tool if one the items tags is "ore".
  • Empty Hand is shown as Required Tool if one the items tags is "plant".
Field Description Example Expected Default
detachtime Time it takes to detach the item from a wall. 6 Float 4
commonness Spawn chance for all biomes (Level, Cave, Abyss).
  • Overridden by commonness_[biome].
  • Like in XML, Abyss commonness is defined 0-100 instead of 0-1.
0.67, 0.33, 40 List (,) of Float 0, 0, 0
commonness_coldcaverns Spawn chance for the "Cold Caverns" biome (Level, Cave, Abyss). 0.67, 0.33, 40 List (,) of Float
commonness_europanridge Spawn chance for the "Europan Ridge" biome (Level, Cave, Abyss). 0.67, 0.33, 40 List (,) of Float
commonness_theaphoticplateau Spawn chance for the "The Aphotic Plateau" biome (Level, Cave, Abyss). 0.67, 0.33, 40 List (,) of Float
commonness_thegreatsea Spawn chance for the "The Great Sea" biome (Level, Cave, Abyss). 0.67, 0.33, 40 List (,) of Float
commonness_hydrothermalwastes Spawn chance for the "Hydrothermal Wastes" biome (Level, Cave, Abyss). 0.67, 0.33, 40 List (,) of Float



Growable

This section is only shown if growthspeed is defined.

Field Description Example Expected Default
growthspeed Speed of growth of vines, as defined in XML. 0.065 Float
maximumvines Maximum amount of vines, as defined in XML. 48 Integer
productrate Chance of spawning product, as defined in XML. 0.0056 Float
maxhealth Max health of the plant, as defined in XML. 500 Integer
hardiness Amount of health the plant loses every second, as defined in XML. 0.071 Float
floodtolerance Amount of health the plant loses every second when flooded, as defined in XML. 0.5 Float
produceditems Fruit produced by the plant. Tobacco Bud {{hl|Tobacco Bud}} Wikitext

Crafting

This section is always shown

If the fabricator value is undefined or "no" it will show "Constructible? | No".
If the deconstructor value is undefined or "no" it will show "Deconstructible? | No".

Field Note Example Expected Default
fabricator Define as "yes" if the item is constructible in a regular fabricator. yes Boolean
medicalfabricator Define as "yes" if the item constructible in a medical fabricator. yes Boolean
fabricatortime Time required to craft an item in seconds 10 Integer
talent Which talent is required to craft this item
If defined, Category:Talent Items is automatically added to the page.
Warlord {{hl|Warlord||Security Officer Job Icon}} Wikitext
fabricatedamount How many items are crafted at once 4 Integer
fabricatorskill Skill required to craft an item medical String (allowed values=mechanical/electrical/medical/weapons/helm)
fabricatorskilllevel Skill level required to craft an item 20 Integer
fabricatorskill2 Second Skill required to craft an item medical String (allowed values=mechanical/electrical/medical/weapons/helm)
fabricatorskilllevel2 Skill level of the second skill required to craft an item 20 Integer
fabricatormaterials Items required to craft item Iron (x2) {{hl|Iron}} (x2) Wikitext
deconstructor Is the item deconstructible yes Boolean
deconstructortime Time required to deconstruct item in seconds 10 Integer
deconstructormaterials Items recieved after deconstructing.
If defined, Category:Deconstructible Items is automatically added to the page.
If not defined, Category:Non-Deconstructible Items is automatically added to the page.
Iron {{hl|Iron}} Wikitext

Alternative Crafting

Field Note Example Expected Default
fabricatortimealt Time required to craft item in seconds in an Alternative recipe 10 Integer
talentalt Which talent is required to craft this item in an Alternative recipe Warlord {{hl|Warlord||Security Officer Job Icon}} Wikitext
fabricatedamountalt How many items are crafted at once in an Alternative recipe 4 Integer
fabricatorskillalt Skill required to craft item in an Alternative recipe medical String (allowed values=mechanical/electrical/medical/weapons/helm)
fabricatorskilllevelalt Skill level required to craft item in an Alternative recipe 20 Integer
fabricatormaterialsalt Items required to craft item in an Alternative recipe Iron (x2) {{hl|Iron}} (x2) Wikitext

Store

This section is only shown if baseprice is defined and nostore is not defined.


Factions: coaliton, separatists, clown, husk

Stores: outpost, city, research, military, mine, medical, engineering, armory, clown, husk


Field Note Example Expected Default
nostore Removes the store section. yes String
baseprice Base price of item.
  • If defined but no outpost has "multiplier", "sold" or "minavailable" then the buy column is not displayed.
200 Integer
minleveldifficulty Minimum level difficulty of the Outpost required for this item to be buyable, as defined in XML. 35 Integer
[faction]reputation Minimum reputation for a faction required for this item to be buyable, as defined in XML. 35 Integer
unbuyable Define as "yes" if unbuyable.
  • If NOT defined then any outpost with "multiplier", "sold" or "minavailable" has the price shown in the buy column.
  • If defined then any outpost with "sold" has the price shown in the buy column.
yes Boolean
[store]multiplier Price multiplier at [store]. 1.25 Float 1
[store]minavailable Minimum stock available at [store]. 3 Integer
[store]sold Define as "yes" if sold at [store].
  • Overrides unbuyable. Usefull for example when an item is set as unbuyable and then as sold in only some stores.
yes Boolean
[store]unbuyable Define as "yes" if unbuyable at [store]. yes Boolean
[store]baseprice Used to override baseprice for chosen stores when necessary. 500 Integer

Technical

This section is always shown.

Field Note Example Expected Default
identifier Internal identifier of the item, as defined in XML. medicalofficerclothes String
nameidentifier Internal name identifier of the item, used in language text files, as defined in XML. medicalofficeroutfit String
cargocontaineridentifier Identifier of the container this items spawns in when bought, as defined in XML. metalcrate String
category Category of the item, as defined in XML. Equipment String (allowed values=Structure, Decorative, Machine, Medical, Weapon, Diving, Equipment, Fuel, Electrical, Material, Alien, Wrecked, Legacy, Misc)
tags Tags of the item, as defined in XML. smallitem, tool, simpletool, mechanicalrepairtool, wrenchitem, mountableweapon List (,) of String

Examples

NOTE: Some of these may be:

  • Modified to test new features of the infobox.
  • Slightly outdated in terms of formatting - using some deprecated (replaced or no longer used) fields, or not having a Boilerplate for their Item Type, and therefore not following any set style/layout standards but instead copypasta from other pages. See the linked Boilerplates for the most up to date version and use them as a guide when editing/making pages.

Ranged Weapon example

Main article: Boilerplate:Ranged Weapon


Main article: Autoshotgun


 
Autoshotgun

A roughly engineered automatic shotgun with a vast ammo capacity. Its size and heft makes it a bit cumbersome to lug around.
Statistics
Quality Bonuses +10% Affliction Strength
Damage Modifier 0.9x
Attack Speed 2.22
Ammunition Shotgun Shell
Explosive Slug
Shotgun Rubber Shell
Ammo Capacity 24
Ammo Max Stack 12
Skill Requirements
Skill Requirements
Weapons: 60
Handicap Spread +2.8 (0.2 → 3)
Crafting
Fabricator
Requirements
Talent: Pacification Kit
Skill: Weapons: 55
Deconstructor Yield
Store
Reputation Requirement
Base Price 710 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 298 mk
ColonyColony N/A 266 mk
Research OutpostResearch N/A 266 mk
Military OutpostMilitary 639 mk 191 mk
Mining OutpostMining N/A 266 mk
Medical MerchantMedical Merchant N/A 213 mk
Engineer MerchantEngineer Merchant N/A 213 mk
Armory MerchantArmory Merchant N/A 213 mk
Children of The HonkmotherClown Merchant N/A 213 mk
The Church of HuskHusk Merchant N/A 213 mk
Technical
Identifier autoshotgun
Categories Weapon
Tags mediumitem, weapon, gun, gunsmith, mountableweapon
{{Items infobox 
| name = Autoshotgun
| description = A roughly engineered automatic shotgun with a vast ammo capacity. Its size and heft makes it a bit cumbersome to lug around.

<!-- Gear Info-->
| geartype = toolbelt

<!-- Weapon info-->
| weapontype = ranged
| qualitybonuses = +10% Affliction Strength
| weapondamagemodifier = 0.9
| attackspeed = 2.22
| weapons = 60
| handicap = Spread +2.8 (0.2 → 3) 

| ammo = {{hl|Shotgun Shell}}<br>{{hl|Explosive Slug}}<br>{{hl|Shotgun Rubber Shell}}
| ammomaxstack = 12
| ammocount = 24

<!-- Crafting -->
| fabricator = Yes
| talent = {{hl|Pacification Kit||Security Officer Job Icon}}
| fabricatortime = 65
| fabricatorskill = weapons
| fabricatorskilllevel = 55
| fabricatormaterials = {{hl|Ballistic Fiber}}<br>{{hl|Physicorium Bar}} (x2)<br>{{hl|Titanium-Aluminium Alloy}} (x2)

| deconstructor = Yes
| deconstructortime = 30
| deconstructormaterials = {{hl|Ballistic Fiber}}<br>{{hl|Physicorium Bar}} (x2)<br>{{hl|Titanium-Aluminium Alloy}}

<!-- Store -->
| baseprice = 710
| unbuyable = true
| coalitionreputation = 70

| outpostmultiplier = 1.4
| citymultiplier = 1.25
| researchmultiplier = 1.25
| militarymultiplier = 0.9 | militaryminavailable = 0 | militarymaxavailable = 1 | militarysold = true
| minemultiplier = 1.25

<!-- Technical -->
| identifier = autoshotgun
| category = Weapon
| tags = mediumitem, weapon, gun, gunsmith, mountableweapon
}}

Ammo example

Main article: Shotgun Shell


Shotgun Shell

Inventory icon


Sprite
Ammunition for a shotgun. Lethal.
Statistics 
Used by Riot Shotgun
Autoshotgun 0.9x Damage
Boom Stick
Afflictions
 Gunshot Wound (64)*
 (8 projectiles x 8)
 Bleeding (48)*
 (8 projectiles x 6)
 Stun (0.8)*
 (8 projectiles x 0.1)
Severance chance 50%
Structure damage 8 (8x1)
Item Damage 2
Maximum stack 12
Crafting
Fabricator
Requirements
(produces 12 items)
Talent: Munitions Expertise
Skill: Weapons: 30
Deconstructible? No
Store
Base Price 30 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 13 mk
ColonyColony 37 mk 11 mk
Research OutpostResearch N/A 11 mk
Military OutpostMilitary 27 mk 8 mk
Mining OutpostMining N/A 11 mk
Medical MerchantMedical Merchant N/A 9 mk
Engineer MerchantEngineer Merchant N/A 9 mk
Armory MerchantArmory Merchant 27 mk 8 mk
Children of The HonkmotherClown Merchant N/A 9 mk
The Church of HuskHusk Merchant N/A 9 mk
Technical
Identifier shotgunshell
Categories Weapon
Tags smallitem, shotgunammo
{{Items infobox
| name = Shotgun Shell
| description = Ammunition for a shotgun. Lethal.
| maxstack = 12

<!-- Ammo -->
| ammotype = ranged
| projectile = Instant

| usedby = Riot Shotgun
| usedby2 = Autoshotgun
| usedby2weapondamagemodifier = 0.9
| usedby3 = Boom Stick

| severlimbsprobability = 50
| projectiles = 8

| afflictions = 
gunshotwound = 8;
bleeding = 6;
stun = 0.1;

| structuredamage = 1
| itemdamage = 2

<!-- Crafting -->
| talent = {{hl|Munitions Expertise||Security Officer Job Icon}}
| fabricatormaterials = {{hl|Phosphorus}} or {{hl|Magnesium}}<br>{{hl|Lead}} or {{hl|Copper}} or {{hl|Steel Bar}}<br>{{hl|Zinc}} or {{hl|Copper}} or {{hl|Iron}}<br>{{hl|Plastic}}
| fabricatorskill = weapons
| fabricatorskilllevel = 30
| fabricatedamount = 12
| fabricatortime = 20
| fabricator = yes

| deconstructor = No

<!-- Store -->
| baseprice          = 30
| outpostmultiplier  = 1.5  | outpostunbuyable     = true
| citymultiplier     = 1.25 | cityminavailable     = 4
| researchmultiplier = 1.25 | researchunbuyable    = true
| militarymultiplier = 0.9  | militaryminavailable = 12
| minemultiplier     = 1.25 | mineunbuyable        = true
| armorymultiplier   = 0.9  | armoryminavailable   = 12

<!-- Technical -->
| identifier = shotgunshell
| category = Weapon
| tags = smallitem, shotgunammo
}}

Melee Weapon example

Main article: Boilerplate:Melee Weapon


Main article: Boarding Axe


 
Boarding Axe

Inventory icon


Sprite
A hand axe, meant to be wielded with both hands.
Statistics
Afflictions
 Lacerations (36)*
 Bleeding (10)*
 Stun (0.5)*
Quality Bonuses +10% Affliction Strength
Range 1.55 m
Attack Speed 0.83
Severance chance 750%
Structure damage 25
Item Damage 30
Crafting
Fabricator
Requirements
Talent: Boarding Party
Skill: Weapons: 40
Deconstructor Yield
Store
Base Price 350 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 131 mk
ColonyColony 131 mk
Research OutpostResearch 131 mk
Military OutpostMilitary 94 mk
Mining OutpostMining 131 mk
Medical MerchantMedical Merchant 105 mk
Engineer MerchantEngineer Merchant 105 mk
Armory MerchantArmory Merchant 105 mk
Children of The HonkmotherClown Merchant 105 mk
The Church of HuskHusk Merchant 105 mk
Technical
Identifier boardingaxe
Categories Weapon
Tags mediumitem, weapon, gunsmith, mountableweapon
{{Items infobox 
| description = A hand axe, meant to be wielded with both hands.

<!-- Weapon info-->
| weapontype = melee
| qualitybonuses = +10% Affliction Strength
| meleerange = 1.55
| attackspeed = 0.83

| structuredamage = 25
| itemdamage = 30
| severlimbsprobability = 750
| afflictions =
lacerations = 36;
bleeding = 10;
stun = 0.5;

<!-- Crafting  -->
| fabricator = Yes
| talent = {{hl|Boarding Party|25|Security Officer Job Icon}}
| fabricatortime = 25
| fabricatorskill = weapons
| fabricatorskilllevel = 40
| fabricatormaterials = {{hl|Titanium-Aluminum Alloy}} (x2)

| deconstructor = Yes
| deconstructortime = 20
| deconstructormaterials = {{hl|Titanium-Aluminum Alloy}}

<!-- Store -->
| unbuyable = true

| baseprice = 350
| outpostmultiplier = 1.25
| citymultiplier = 1.25
| researchmultiplier = 1.25
| militarymultiplier = 0.9
| minemultiplier = 1.25

<!-- Technical -->
| identifier = boardingaxe
| category = Weapon
| tags = mediumitem, weapon, gunsmith, mountableweapon
}}

Gear example

Main article: Boilerplate:Gear


Main article: Diving Suit


Diving Suit

Inventory icon


Sprite
An atmospheric diving suit capable of withstanding the immense pressure under Europa's crust. Only offers adequate protection up to the depth of 4,000 meters - beyond this point, an Abyss or Combat suit is required.
Statistics 
Resistances (Protects All limbs)
 Bite Wounds (30%)*
 Lacerations (30%)*
 Gunshot Wound (30%)*
 Burn (25%)*
 Husk Infection (0% | 50%)*
 Bleeding (30%)*
Speed Modifiers -20% Movement Speed
Pressure Protection Up to 4000 m
Breathing Supplies Oxygen Tank
Oxygenite Tank
Welding Fuel Tank
Incendium Fuel Tank
Breathing Supplies Capacity 1 Item Slot
Crafting
Fabricator
Requirements
(produces 1 items)
Skill: Mechanical: 40
Deconstructor Yield
Store
Base Price 250 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 225 mk 67 mk
ColonyColony 212 mk 63 mk
Research OutpostResearch 250 mk 75 mk
Military OutpostMilitary 250 mk 75 mk
Mining OutpostMining 312 mk 93 mk
Medical MerchantMedical Merchant N/A 75 mk
Engineer MerchantEngineer Merchant N/A 75 mk
Armory MerchantArmory Merchant N/A 75 mk
Children of The HonkmotherClown Merchant N/A 75 mk
The Church of HuskHusk Merchant N/A 75 mk
Technical
Identifier divingsuit
Categories DivingEquipment
Tags diving,deepdiving,provocative
{{Items infobox
| name = Diving Suit
| description = An atmospheric diving suit capable of withstanding the immense pressure under Europa's crust. Only offers adequate protection up to the depth of 4,000 meters - beyond this point, an Abyss or Combat suit is required.
| note = Requires Breathing Supply.

<!-- Gear Info-->
| geartype = outerwear
| gearspeedmodifiers = -20% Movement Speed
| protects = All
| pressureprotection = 4000

<!-- Other -->
| supplyname = Breathing Supplies
| supplyitems = {{hl|Oxygen Tank}}<br>{{hl|Oxygenite Tank}}<br>{{hl|Welding Fuel Tank}}<br>{{hl|Incendium Fuel Tank}}
| supplycount = 1 Item Slot

<!-- Afflictions -->
| resistances =
bitewounds = 0.7;
lacerations = 0.7;
blunttrauma = 0.7;
gunshotwound = 0.7;
burn = 0.75;
huskinfection = 1, chance = 0.5;
radiationsickness =  0.75;
bleeding = 0.7;

<!-- Crafting -->
| fabricator = Yes
| fabricatortime = 30
| fabricatedamount = 1
| fabricatorskill = mechanical
| fabricatorskilllevel = 40
| fabricatormaterials = {{hl|Titanium-Aluminium Alloy}}<br>{{hl|Rubber}} x2

| deconstructor = Yes
| deconstructortime = 30
| deconstructormaterials = {{hl|Titanium-Aluminium Alloy}}<br>{{hl|Rubber}}

<!-- Store info -->
| baseprice = 250

| outpostmultiplier     = 0.9  | outpostminavailable  = 2
| citymultiplier        = 0.85 | cityminavailable     = 4
| researchminavailable = 3
| militaryminavailable = 3
| minemultiplier        = 1.25 | mineminavailable     = 5

<!-- Technical -->
| identifier = divingsuit
| category = Diving,Equipment
| tags = diving,deepdiving,provocative
}}

Gatherable example

Main article: Galena


 
Galena

Inventory icon


Sprite
A mineral mostly consisting of lead.
Gatherable
Required Tools, Duration Plasma Cutter, 4s
Biome Commonness (Level, Cave, Abyss)
Cold Caverns 90%, 90%, 0%
Europan Ridge 90%, 90%, 0%
The Aphotic Plateau 85%, 90%, 50%
The Great Sea 85%, 80%, 50%
Hydrothermal Wastes 80%, 70%, 0%
Crafting
Constructible? No
Deconstructor Yield
Lead x2
5s
Store
Base Price 70 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 23 mk
ColonyColony 26 mk
Research OutpostResearch 21 mk
Military OutpostMilitary 21 mk
Mining OutpostMining 15 mk
Medical MerchantMedical Merchant 21 mk
Engineer MerchantEngineer Merchant 21 mk
Armory MerchantArmory Merchant 21 mk
Children of The HonkmotherClown Merchant 21 mk
The Church of HuskHusk Merchant 21 mk
Technical
Identifier galena
Categories Material
Tags smallitem, ore
{{Items infobox
| name = Galena
| description = A mineral mostly consisting of lead.

<!-- Images and Captions -->
| sprite = Galena_sprite.png
| spritewidth = 100

<!-- Gatherable -->
| gatherable_type = mineral

| commonness = 0.9, 0.9, 0
| commonness_theaphoticplateau = 0.85, 0.9, 50
| commonness_thegreatsea = 0.85, 0.8, 50
| commonness_hydrothermalwastes = 0.8, 0.7, 0

<!-- Crafting -->
| fabricator = No

| deconstructor = Yes
| deconstructortime = 5
| deconstructormaterials = {{hl|Lead}} x2

<!-- Store Info -->
| baseprice = 70
| unbuyable = true

| outpostmultiplier  = 1.1
| citymultiplier     = 1.25
| minemultiplier     = 0.75

<!-- Technical -->
| identifier = galena
| tags = smallitem, ore
| category = Material
}}

Growable example

Main article: Tobacco Vine Seed


Tobacco Vine Seed
Growable
Time to fully grow 2 hours, 3 minutes, 4 seconds
Average fruit spawn rate 2.02 / hour
Fruit Tobacco Bud
Conditions Time to decay when fully watered
Base 1 hour, 57 minutes, 22 seconds
Flooded 14 minutes, 35 seconds
Crafting
Constructible? No
Deconstructor Yield
Carbon
30s
Store
Base Price 30 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 30 mk 9 mk
ColonyColony 36 mk 10 mk
Research OutpostResearch 36 mk 10 mk
Military OutpostMilitary N/A 8 mk
Mining OutpostMining N/A 6 mk
Medical MerchantMedical Merchant N/A 9 mk
Engineer MerchantEngineer Merchant N/A 9 mk
Armory MerchantArmory Merchant N/A 9 mk
Children of The HonkmotherClown Merchant N/A 9 mk
The Church of HuskHusk Merchant N/A 9 mk
Technical
Identifier tobaccovineseed
Categories Misc
Tags smallitem, seed, plantitem
{{Items infobox
| name = Tobacco Vine Seed
| description = 

<!-- Growable -->
| growthspeed = 0.065
| maximumvines = 48
| productrate = 0.0056
| maxhealth = 500
| hardiness = 0.071
| floodtolerance = 0.5
| produceditems = {{hl|Tobacco Bud}}

<!-- Crafting -->
| deconstructortime = 30
| deconstructormaterials = {{hl|Carbon}}

<!-- Store Info -->
| baseprice = 30

| outpostunbuyable     = false
| citymultiplier     = 1.2  | cityminavailable     = 1
| militarymultiplier = 0.9  | researchminavailable = 2
| researchmultiplier = 1.2  | militaryunbuyable    = true
| minemultiplier     = 0.75 | mineunbuyable        = true

<!-- Technical -->
| identifier = tobaccovineseed
| tags = smallitem, seed, plantitem
| category = Misc
}}

Tool Example

Main article: Welding Tool


 
Welding Tool

Inventory icon


Sprite
One of the most crucial tools on board the submarine. Also works underwater.
Statistics
Quality Bonuses +10% Hull Repair Speed
Ballast Flora Damage
10/s
Fuel Welding Fuel Tank
Incendium Fuel Tank
Fuel Capacity 1 fuel tank
Skill Requirements
Skill Requirements
Handicap Slower Welding Speed ~45% (0% → ~45%)
Crafting
Fabricator
Requirements
Skill: Mechanical: 30
Steel Bar (x2)
Plastic (x2)
Fabrication time 20s
Deconstructor Yield
Store
Base Price 150 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 150 mk 45 mk
ColonyColony 150 mk 45 mk
Research OutpostResearch 187 mk 56 mk
Military OutpostMilitary 187 mk 56 mk
Mining OutpostMining 135 mk 40 mk
Medical MerchantMedical Merchant N/A 45 mk
Engineer MerchantEngineer Merchant 135 mk 40 mk
Armory MerchantArmory Merchant N/A 45 mk
Children of The HonkmotherClown Merchant N/A 45 mk
The Church of HuskHusk Merchant N/A 45 mk
Technical
Identifier weldingtool
Categories Equipment
Tags smallitem, weldingequipment, tool, mountableweapon
{{Items infobox
| name = Welding Tool
| description = One of the most crucial tools on board the submarine. Also works underwater.

<!-- Tool -->
| fuel = {{Hyperlink|Welding Fuel Tank}}<br>{{Hyperlink|Incendium Fuel Tank}}
| fuelcount = 1 fuel tank
| mechanical = 50
| handicap = Slower Welding Speed ~45% (0% → ~45%)
| firedamage = 10

<!-- Crafting -->
| fabricator = yes
| fabricatortime = 20
| fabricatorskill = mechanical
| fabricatorskilllevel = 30
| fabricatormaterials = {{Hyperlink|Steel Bar}} (x2)<br>{{Hyperlink|Plastic}} (x2)
| qualitybonuses = +10% Hull Repair Speed

| deconstructor = yes
| deconstructortime = 10
| deconstructormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Plastic}}

<!-- Store -->
| baseprice = 150

| outpostminavailable = 3
| cityminavailable = 2
| researchmultiplier = 1.25 | researchminavailable = 2
| militarymultiplier = 1.25 | militaryminavailable = 2
| minemultiplier = 0.9 | mineminavailable = 10
| engineeringmultiplier = 0.9 | engineeringminavailable = 5

<!-- Technical -->
| identifier = weldingtool
| category = Equipment
| tags = smallitem, weldingequipment, tool, mountableweapon
}}

Medical example

Main article: Morphine


NOTE: Medical items currently use Template:Medical infobox. They are not fully supported by this template but this is how they would look if they used it.

Morphine

A powerful opiate for treating pain associated with internal injuries, but will cause shortness of breath and eventual dependency with overuse.
Statistics 
Medical Usage
Success:
 Burn (-1)*
 Oxygen Low (20)*
 Opiate Overdose (10)*
Duration 10s
Failure:
 Burn (-0.5)*
 Oxygen Low (30)*
 Opiate Overdose (20)*
Duration 10s
Skill Requirements
Skill Requirements
Medical: 40
Crafting
Medical Fabricator
Requirements
Opium (x2)
Fabrication time 30s
Deconstructor Yield
Opium
20s
Store
Base Price 100 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 100 mk 30 mk
ColonyColony 100 mk 30 mk
Research OutpostResearch 100 mk 30 mk
Military OutpostMilitary 100 mk 30 mk
Mining OutpostMining 100 mk 30 mk
Medical MerchantMedical Merchant 90 mk 27 mk
Engineer MerchantEngineer Merchant N/A 30 mk
Armory MerchantArmory Merchant N/A 30 mk
Children of The HonkmotherClown Merchant N/A 30 mk
The Church of HuskHusk Merchant N/A 30 mk
Technical
Identifier antidama1
Categories Medical
Tags smallitem, chem, medical, syringe
{{Medical infobox
| name = Morphine
| description = A powerful opiate for treating pain associated with internal injuries, but will cause shortness of breath and eventual dependency with overuse.

<!-- Afflictions -->
| medical = 40
| medicalafflictions = duration = 10;
damage           = -5,   fail = -2.5;
burn             = -0.1, fail = -0.05;
oxygenlow        = 2,    fail = 3;
opiateaddiction  = 0.5,  fail = 2.5;
opiatewithdrawal = -3,   fail = -3;
opiateoverdose   = 1,    fail = 2;

<!-- Crafting -->
| fabricator = no

| medicalfabricator = yes
| fabricatortime = 30
| fabricatorskilllevel = 18
| fabricatormaterials = {{hl|Opium}} (x2)

| deconstructor = yes
| deconstructortime = 20
| deconstructormaterials = {{hl|Opium}}

<!-- Store Info -->
| baseprice = 100

| outpostmultiplier  = 1   | outpostminavailable  = 12
| citymultiplier     = 1   | cityminavailable     = 12
| researchmultiplier = 1   | researchminavailable = 12
| militarymultiplier = 1   | militaryminavailable = 12
| minemultiplier     = 1   | mineminavailable     = 12
| medicalmultiplier  = 0.9 | medicalminavailable  = 12

<!-- Technical -->
| identifier = antidama1
| category = Medical
| tags = smallitem, chem, medical, syringe
| medicaltype = medicine
| sort = 2
}}

Test

Items infobox
Click to upload a new image.Dummy link
A mildly toxic solution that slowly releases oxygen into the bloodstream when injected. Avoid dropping.
Statistics 
Medical Usage
Success:
 Organ Damage (30)*
 Oxygen Low (-99)*
Duration 60s
Failure:
 Organ Damage (90)*
 Oxygen Low (-99)*
Duration 60s
Afflictions
Explosion (2m):
 Burn (50)*
 Stun (1.5)*
Triggers Railgun Shells
Depth Charges
Impact: over 8m/s.
Explosion Radius 2 m
Structure damage 10
Ballast Flora Damage
50 (Explosion)
Skill Requirements
Skill Requirements
Medical: 72
Crafting
Constructible? No
Deconstructible? No
Store
Base Price 80 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 24 mk
ColonyColony 72 mk 21 mk
Research OutpostResearch 72 mk 21 mk
Military OutpostMilitary N/A 24 mk
Mining OutpostMining N/A 21 mk
Medical MerchantMedical Merchant 72 mk 21 mk
Engineer MerchantEngineer Merchant N/A 24 mk
Armory MerchantArmory Merchant N/A 24 mk
Children of The HonkmotherClown Merchant N/A 24 mk
The Church of HuskHusk Merchant N/A 24 mk
Technical
Identifier liquidoxygenite
Categories Medical
Tags smallitem, chem, medical, syringe

This template defines the table "Items". View table.