Template:Damage table

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Item
{{{item}}}
Documentation

Used paramaters will be displayed in that order, from left to right.

XML data details may vary, there are exceptions etc.

Deprecated parameters are kept functional to not break any pages that still use them, but they shouldn't be used anymore.

Parameter Description Relevant tag in xml
item Name of the attack (usually limb name for creatures, ammo type for weapons) Creatures: <limb>name</limb>
Weapons: name of ammo type
targettype Structure or Character (for creature attacks only) <limb><attack>targettype</attack></limb>
context Water, Ground, or Any (for creature attacks only) <limb><attack>context</attack></limb>
range Range in meters (for creature attacks only). In xml files, the value is given in centimeters, so "300" in the xml = "3" in here. <limb><attack>range</attack></limb>
ammocount Ammunition count that the weapon can store at a time. TODO
attackdamage Deprecated, do not use -
afflictions Direct Hit Afflictions, as opposed to explosion afflictions.
Use the Affliction template.
Use <br> between each affliction (which makes for a shorter newline than a double newline).
Example: {{Affliction|Burn|||40}}<br>{{Affliction|Stun|||0.4 sec}}
TODO
penetration Armor penetration in % TODO
aoe Area of effect afflictions, same format as afflictions TODO
aoeinside Area of effect afflictions that only affects targets inside the submarine, such as molochs ram ("Core") attack which stuns only inside.
Identified by onlyinside="true", in <explosion>, in <attack>.
TODO
aoerange Area of Effect in meters. In xml files, the value is given in centimeters, so "300" in the xml = "3" in here. TODO
bleedingdamage Deprecated, use "afflictions" instead -
structuredamage Structure Damage. In the case of explosions, add the explosion damage after a newline, e.g. "30 (direct hit) <br> 50 (explosion)" Creatures: <limb><attack>structuredamage</attack></limb>
Weapons: TODO
itemdamage Item Damage Creatures: <limb><attack>itemdamage</attack></limb>
Weapons: TODO
stundamage Deprecated, use "afflictions" instead -
force Direct hit kinematic force (not explosion force) Creatures: <limb><attack>force</attack></limb>
Hand weapons ammo: <Item><Projectile><Attack>targetforce</Attack></Projectile></Item>
explosionrange Explosion Radius (m) Creatures: <limb><attack><Explosion>range</Explosion></attack></limb>
Explosives: <Item><Throwable><StatusEffect><Explosion>range</Explosion></StatusEffect></Throwable></Item>
Hand weapons ammo: <Item><Projectile><Explosion>range</Explosion></Projectile></Item>
Sub weapons ammo: <Item><StatusEffect><Explosion>range</Explosion></StatusEffect></Item>
explosionforce Explosion kinematic force (not direct hit force) Creatures: <limb><attack><Explosion>force</Explosion></attack></limb>
Explosives: <Item><Throwable><StatusEffect><Explosion>force</Explosion></StatusEffect></Throwable></Item>
Hand weapons ammo: <Item><Projectile><Explosion>force</Explosion></Projectile></Item>
Sub weapons ammo: <Item><StatusEffect><Explosion>force</Explosion></StatusEffect></Item>
severlimbs Percent chance to sever target's limbs (cut off creatures' limbs that can be cut off)
float: "0.1" = 10%
<Item><Projectile><Attack>severlimbsprobability</Attack></Projectile></Item> (0 if absent)
damagetype Deprecated, use "afflictions" instead -
stick Does the ammo stick to entities. At the time of writing, only applies to spineling projectiles and harpoons (afaik) <Item><Projectile>sticktocharacters</Projectile></Item> (false if absent)
duration Attack Duration. Mostly useful when some entries have long durations, such as the watcher's acid mist
Can probably be omitted if all entries are below 1 second
<limb><attack>duration</attack></limb>
cost Ammo/magazine/ammo box store price. Use min-max base prices from outpost types that sell the item
Can probably be omitted when all ammo has their own page
<Item><Price>baseprice</Price></Item>
multiplied by lowest and highest price multipliers, excluding locations that don't sell it
crafting Crafting Materials
Can probably be omitted when all ammo has their own page
<Item><Fabricate><RequiredItem/></Fabricate></Item> (can't be crafted if absent)
deconstruction Deconstruction Yield
Can probably be omitted when all ammo has their own page
<Item><Deconstruct><Item/></Deconstruct></Item> (can't be deconstructed if absent)
raw Deprecated, do not use -
cooldown Attack cooldown in seconds (for creature attacks only) <limb><attack>cooldown</attack></limb>
notes Additional notes for exceptions or things that aren't covered by other fields