Template:Damage multipliers/header: Difference between revisions

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(fixed alldamage link)
(where would I be today if I had known this 1 year ago)
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<includeonly>{{#if:{{{limb1burn|}}}|<th>{{hl|Burn}}</th>|<!--
<includeonly>{{#if:{{{limb1burn|}}}{{{limb2burn|}}}{{{limb3burn|}}}{{{limb4burn|}}}{{{limb5burn|}}}|<th>{{hl|Burn}}</th>|}}<!--
-->{{#if:{{{limb2burn|}}}|<th>{{hl|Burn}}</th>|<!--
-->{{#if:{{{limb1bleeding|}}}{{{limb2bleeding|}}}{{{limb3bleeding|}}}{{{limb4bleeding|}}}{{{limb5bleeding|}}}|<th>{{hl|Bleeding}}</th>|}}<!--
  -->{{#if:{{{limb3burn|}}}|<th>{{hl|Burn}}</th>|<!--
-->{{#if:{{{limb1alldamage|}}}{{{limb2alldamage|}}}{{{limb3alldamage|}}}{{{limb4alldamage|}}}{{{limb5alldamage|}}}|<th>{{hl|Damage (all)||Internal Damage|Internal Damage (affliction type)}}</th>|}}<!--
    -->{{#if:{{{limb4burn|}}}|<th>{{hl|Burn}}</th>|<!--
-->{{#if:{{{limb1internaldamage|}}}{{{limb2internaldamage|}}}{{{limb3internaldamage|}}}{{{limb4internaldamage|}}}{{{limb5internaldamage|}}}|<th>{{hl|Internal Damage}}</th>|}}<!--
        -->{{#if:{{{limb5burn|}}}|<th>{{hl|Burn}}</th>|}}<!--
-->{{#if:{{{limb1lacerations|}}}{{{limb2lacerations|}}}{{{limb3lacerations|}}}{{{limb4lacerations|}}}{{{limb5lacerations|}}}|<th>{{hl|Lacerations}}</th>|}}<!--
      -->}}<!--
-->{{#if:{{{limb1bluntforcetrauma|}}}{{{limb2bluntforcetrauma|}}}{{{limb3bluntforcetrauma|}}}{{{limb4bluntforcetrauma|}}}{{{limb5bluntforcetrauma|}}}|<th>{{hl|Blunt Force Trauma}}</th>|}}<!--
    -->}}<!--
-->{{#if:{{{limb1deeptissueinjury|}}}{{{limb2deeptissueinjury|}}}{{{limb3deeptissueinjury|}}}{{{limb4deeptissueinjury|}}}{{{limb5deeptissueinjury|}}}|<th>{{hl|Deep Tissue Injury}}</th>|}}<!--
  -->}}<!--
-->{{#if:{{{limb1bitewounds|}}}{{{limb2bitewounds|}}}{{{limb3bitewounds|}}}{{{limb4bitewounds|}}}{{{limb5bitewounds|}}}|<th>{{hl|Bite Wounds}}</th>|}}<!--
-->}}<!--
-->{{#if:{{{limb1gunshotwound|}}}{{{limb2gunshotwound|}}}{{{limb3gunshotwound|}}}{{{limb4gunshotwound|}}}{{{limb5gunshotwound|}}}|<th>{{hl|Gunshot Wound}}</th>|}}<!--
-->{{#if:{{{limb1bleeding|}}}|<th>{{hl|Bleeding}}</th>|<!--
-->{{#if:{{{limb1organdamage|}}}{{{limb2organdamage|}}}{{{limb3organdamage|}}}{{{limb4organdamage|}}}{{{limb5organdamage|}}}|<th>{{hl|Organ Damage}}</th>|}}<!--
  -->{{#if:{{{limb2bleeding|}}}|<th>{{hl|Bleeding}}</th>|<!--
-->{{#if:{{{limb1minseverancedamage|}}}{{{limb2minseverancedamage|}}}{{{limb3minseverancedamage|}}}{{{limb4minseverancedamage|}}}{{{limb5minseverancedamage|}}}|<th><abbr title="Minimum single-hit damage (after armor modifiers) required for the weapon's 'limb severance chance' to occur">Min<br>Severance Damage</abbr></th>|}}<!--
    -->{{#if:{{{limb3bleeding|}}}|<th>{{hl|Bleeding}}</th>|<!--
-->{{#if:{{{limb1severanceprobabilitymodifier|}}}{{{limb2severanceprobabilitymodifier|}}}{{{limb3severanceprobabilitymodifier|}}}{{{limb4severanceprobabilitymodifier|}}}{{{limb5severanceprobabilitymodifier|}}}|<th><abbr title="Limb or armor severance chance for that limb. This is to be multiplied by the weapon or projectile's Severance Chance.">Severance Chance<br>Modifier</abbr></th>|}}<!--
      -->{{#if:{{{limb4bleeding|}}}|<th>{{hl|Bleeding}}</th>|<!--
-->{{#if:{{{limb1note|}}}{{{limb2note|}}}{{{limb3note|}}}{{{limb4note|}}}{{{limb5note|}}}|<th>Note</th>|}}
        -->{{#if:{{{limb5bleeding|}}}|<th>{{hl|Bleeding}}</th>|}}<!--
      -->}}<!--
    -->}}<!--
  -->}}<!--
-->}}<!--
-->{{#if:{{{limb1alldamage|}}}|<th>{{hl|Damage (all)||Internal Damage|Internal Damage (affliction type)}}</th>|<!--
  -->{{#if:{{{limb2alldamage|}}}|<th>{{hl|Damage (all)||Internal Damage|Internal Damage (affliction type)}}</th>|<!--
    -->{{#if:{{{limb3alldamage|}}}|<th>{{hl|Damage (all)||Internal Damage|Internal Damage (affliction type)}}</th>|<!--
      -->{{#if:{{{limb4alldamage|}}}|<th>{{hl|Damage (all)||Internal Damage|Internal Damage (affliction type)}}</th>|<!--
        -->{{#if:{{{limb5alldamage|}}}|<th>{{hl|Damage (all)||Internal Damage|Internal Damage (affliction type)}}</th>|}}<!--
      -->}}<!--
    -->}}<!--
  -->}}<!--
-->}}<!--
-->{{#if:{{{limb1internaldamage|}}}|<th>{{hl|Internal Damage}}</th>|<!--
  -->{{#if:{{{limb2internaldamage|}}}|<th>{{hl|Internal Damage}}</th>|<!--
    -->{{#if:{{{limb3internaldamage|}}}|<th>{{hl|Internal Damage}}</th>|<!--
      -->{{#if:{{{limb4internaldamage|}}}|<th>{{hl|Internal Damage}}</th>|<!--
        -->{{#if:{{{limb5internaldamage|}}}|<th>{{hl|Internal Damage}}</th>|}}<!--
      -->}}<!--
    -->}}<!--
  -->}}<!--
-->}}<!--
-->{{#if:{{{limb1lacerations|}}}|<th>{{hl|Lacerations}}</th>|<!--
  -->{{#if:{{{limb2lacerations|}}}|<th>{{hl|Lacerations}}</th>|<!--
    -->{{#if:{{{limb3lacerations|}}}|<th>{{hl|Lacerations}}</th>|<!--
      -->{{#if:{{{limb4lacerations|}}}|<th>{{hl|Lacerations}}</th>|<!--
        -->{{#if:{{{limb5lacerations|}}}|<th>{{hl|Lacerations}}</th>|}}<!--
      -->}}<!--
    -->}}<!--
  -->}}<!--
-->}}<!--
-->{{#if:{{{limb1bluntforcetrauma|}}}|<th>{{hl|Blunt Force Trauma}}</th>|<!--
  -->{{#if:{{{limb2bluntforcetrauma|}}}|<th>{{hl|Blunt Force Trauma}}</th>|<!--
    -->{{#if:{{{limb3bluntforcetrauma|}}}|<th>{{hl|Blunt Force Trauma}}</th>|<!--
      -->{{#if:{{{limb4bluntforcetrauma|}}}|<th>{{hl|Blunt Force Trauma}}</th>|<!--
        -->{{#if:{{{limb5bluntforcetrauma|}}}|<th>{{hl|Blunt Force Trauma}}</th>|}}<!--
      -->}}<!--
    -->}}<!--
  -->}}<!--
-->}}<!--
-->{{#if:{{{limb1deeptissueinjury|}}}|<th>{{hl|Deep Tissue Injury}}</th>|<!--
  -->{{#if:{{{limb2deeptissueinjury|}}}|<th>{{hl|Deep Tissue Injury}}</th>|<!--
    -->{{#if:{{{limb3deeptissueinjury|}}}|<th>{{hl|Deep Tissue Injury}}</th>|<!--
      -->{{#if:{{{limb4deeptissueinjury|}}}|<th>{{hl|Deep Tissue Injury}}</th>|<!--
        -->{{#if:{{{limb5deeptissueinjury|}}}|<th>{{hl|Deep Tissue Injury}}</th>|}}<!--
      -->}}<!--<!--
    -->}}<!--
  -->}}<!--
-->}}<!--
-->{{#if:{{{limb1bitewounds|}}}|<th>{{hl|Bite Wounds}}</th>|<!--
  -->{{#if:{{{limb2bitewounds|}}}|<th>{{hl|Bite Wounds}}</th>|<!--
    -->{{#if:{{{limb3bitewounds|}}}|<th>{{hl|Bite Wounds}}</th>|<!--
      -->{{#if:{{{limb4bitewounds|}}}|<th>{{hl|Bite Wounds}}</th>|<!--
        -->{{#if:{{{limb5bitewounds|}}}|<th>{{hl|Bite Wounds}}</th>|}}<!--
      -->}}<!--
    -->}}<!--
  -->}}<!--
-->}}<!--
-->{{#if:{{{limb1gunshotwound|}}}|<th>{{hl|Gunshot Wound}}</th>|<!--
  -->{{#if:{{{limb2gunshotwound|}}}|<th>{{hl|Gunshot Wound}}</th>|<!--
    -->{{#if:{{{limb3gunshotwound|}}}|<th>{{hl|Gunshot Wound}}</th>|<!--
      -->{{#if:{{{limb4gunshotwound|}}}|<th>{{hl|Gunshot Wound}}</th>|<!--
        -->{{#if:{{{limb5gunshotwound|}}}|<th>{{hl|Gunshot Wound}}</th>|}}<!--
      -->}}<!--
    -->}}<!--
  -->}}<!--
-->}}<!--
-->{{#if:{{{limb1organdamage|}}}|<th>{{hl|Organ Damage}}</th>|<!--
  -->{{#if:{{{limb2organdamage|}}}|<th>{{hl|Organ Damage}}</th>|<!--
    -->{{#if:{{{limb3organdamage|}}}|<th>{{hl|Organ Damage}}</th>|<!--
      -->{{#if:{{{limb4organdamage|}}}|<th>{{hl|Organ Damage}}</th>|<!--
        -->{{#if:{{{limb5organdamage|}}}|<th>{{hl|Organ Damage}}</th>|}}<!--
      -->}}<!--
    -->}}<!--
  -->}}<!--
-->}}<!--
-->{{#if:{{{limb1minseverancedamage|}}}|<th><abbr title="Minimum single-hit damage (after armor modifiers) required for the weapon's 'limb severance chance' to occur">Min<br>Severance Damage</abbr></th>|<!--
  -->{{#if:{{{limb2minseverancedamage|}}}|<th><abbr title="Minimum single-hit damage (after armor modifiers) required for the weapon's 'limb severance chance' to occur">Min<br>Severance Damage</abbr></th>|<!--
    -->{{#if:{{{limb3minseverancedamage|}}}|<th><abbr title="Minimum single-hit damage (after armor modifiers) required for the weapon's 'limb severance chance' to occur">Min<br>Severance Damage</abbr></th>|<!--
      -->{{#if:{{{limb4minseverancedamage|}}}|<th><abbr title="Minimum single-hit damage (after armor modifiers) required for the weapon's 'limb severance chance' to occur">Min<br>Severance Damage</abbr></th>|<!--
        -->{{#if:{{{limb5minseverancedamage|}}}|<th><abbr title="Minimum single-hit damage (after armor modifiers) required for the weapon's 'limb severance chance' to occur">Min<br>Severance Damage</abbr></th>|}}<!--
      -->}}<!--
    -->}}<!--
  -->}}<!--
-->}}<!--
-->{{#if:{{{limb1severanceprobabilitymodifier|}}}|<th><abbr title="Limb or armor severance chance for that limb. This is to be multiplied by the weapon or projectile's Severance Chance.">Severance Chance<br>Modifier</abbr></th>|<!--
  -->{{#if:{{{limb2severanceprobabilitymodifier|}}}|<th><abbr title="Limb or armor severance chance for that limb. This is to be multiplied by the weapon or projectile's Severance Chance.">Severance Chance<br>Modifier</abbr></th>|<!--
    -->{{#if:{{{limb3severanceprobabilitymodifier|}}}|<th><abbr title="Limb or armor severance chance for that limb. This is to be multiplied by the weapon or projectile's Severance Chance.">Severance Chance<br>Modifier</abbr></th>|<!--
      -->{{#if:{{{limb4severanceprobabilitymodifier|}}}|<th><abbr title="Limb or armor severance chance for that limb. This is to be multiplied by the weapon or projectile's Severance Chance.">Severance Chance<br>Modifier</abbr></th>|<!--
        -->{{#if:{{{limb5severanceprobabilitymodifier|}}}|<th><abbr title="Limb or armor severance chance for that limb. This is to be multiplied by the weapon or projectile's Severance Chance.">Severance Chance<br>Modifier</abbr></th>|}}<!--
      -->}}<!--
    -->}}<!--
  -->}}<!--
-->}}<!--
-->{{#if:{{{limb1note|}}}|<th>Note</th>|<!--
  -->{{#if:{{{limb2note|}}}|<th>Note</th>|<!--
    -->{{#if:{{{limb3note|}}}|<th>Note</th>|<!--
      -->{{#if:{{{limb4note|}}}|<th>Note</th>|<!--
        -->{{#if:{{{limb5note|}}}|<th>Note</th>|}}<!--
      -->}}<!--
    -->}}<!--
  -->}}<!--
-->}}
</includeonly><noinclude>This is a sub-template of [[Template:Damage multipliers]] and is not meant for direct usage.</noinclude>
</includeonly><noinclude>This is a sub-template of [[Template:Damage multipliers]] and is not meant for direct usage.</noinclude>

Revision as of 17:14, 24 June 2022

This is a sub-template of Template:Damage multipliers and is not meant for direct usage.