Template:Creatures infobox: Difference between revisions

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Line 1: Line 1:
<noinclude>{{clr}}{{doc}}
<noinclude>{{clr}}{{doc}}[[Category:Templates]][[Category:Cargo Declaration Templates]][[Category:Cargo Storage Templates]][[Category:Infobox Templates]]
{{#cargo_declare:_table=Creatures
{{#cargo_declare:_table=Creatures
| identifier = String
| species = String
| name = String
| name = String
| image = File
| image = File
| hp = Integer
| hp = Integer
| hpvariant = Integer
| hpvariant = Integer
| mass = Float
| massvariant = Float
| variantname = String
| variantname = String
| combatstrength = Integer
| combatstrength = Integer
Line 16: Line 18:
| armorval = Wikitext
| armorval = Wikitext
| weakpoints = Wikitext
| weakpoints = Wikitext
| behavior = String
| behavior = Wikitext
| entersub = Boolean
| entersub = Boolean
| drops = Wikitext
| drops = Wikitext
| drops2 = Wikitext
| drops2 = Wikitext
| drops3 = Wikitext
| drops3 = Wikitext
| drops4 = Wikitext
| chance = Integer
| chance = Integer
| chance2 = Integer
| chance2 = Integer
| chance3 = Integer
| chance3 = Integer
| chance4 = Integer


| stunimmunity = Boolean
| stunimmunity = Boolean
Line 29: Line 33:
| burnimmunity = Boolean
| burnimmunity = Boolean
| poisonimmunity = Boolean
| poisonimmunity = Boolean
| empvulnerability = Boolean
| poisonvulnerability = Float
<!--                                                              Limbs -->
<!--                                                              Limbs -->
| limb1 = String
| limb1 = String
Line 36: Line 43:
| limb5 = String
| limb5 = String


| limb1resistances = Wikitext String
| limb1burn = Float
| limb1burn = Float
| limb1bleeding = Float
| limb1bleeding = Float
Line 46: Line 54:
| limb1gunshotwound = Float
| limb1gunshotwound = Float
| limb1organdamage = Float
| limb1organdamage = Float
| limb1minseverancedamage = Float
| limb1severanceprobabilitymodifier = Float
| limb1note = Wikitext


| limb2resistances = Wikitext String
| limb2burn = Float
| limb2burn = Float
| limb2bleeding = Float
| limb2bleeding = Float
Line 57: Line 69:
| limb2gunshotwound = Float
| limb2gunshotwound = Float
| limb2organdamage = Float
| limb2organdamage = Float
| limb2minseverancedamage = Float
| limb2severanceprobabilitymodifier = Float
| limb2note = Wikitext


| limb3resistances = Wikitext String
| limb3burn = Float
| limb3burn = Float
| limb3bleeding = Float
| limb3bleeding = Float
Line 68: Line 84:
| limb3gunshotwound = Float
| limb3gunshotwound = Float
| limb3organdamage = Float
| limb3organdamage = Float
| limb3minseverancedamage = Float
| limb3severanceprobabilitymodifier = Float
| limb3note = Wikitext


| limb4resistances = Wikitext String
| limb4burn = Float
| limb4burn = Float
| limb4bleeding = Float
| limb4bleeding = Float
Line 79: Line 99:
| limb4gunshotwound = Float
| limb4gunshotwound = Float
| limb4organdamage = Float
| limb4organdamage = Float
| limb4minseverancedamage = Float
| limb4severanceprobabilitymodifier = Float
| limb4note = Wikitext


| limb5resistances = Wikitext String
| limb5burn = Float
| limb5burn = Float
| limb5bleeding = Float
| limb5bleeding = Float
Line 90: Line 114:
| limb5gunshotwound = Float
| limb5gunshotwound = Float
| limb5organdamage = Float
| limb5organdamage = Float
| limb5minseverancedamage = Float
| limb5severanceprobabilitymodifier = Float
| limb5note = Wikitext
<!--                                                              Attacks -->
<!--                                                              Attacks -->
| attack1 = String
| attack1 = String
Line 95: Line 122:
| attack3 = String
| attack3 = String
| attack4 = String
| attack4 = String
| attack5 = String<!-- fuck the latcher-->
| attack5 = String


| attack1afflictions = Wikitext String
| attack1explosionafflictions = Wikitext String
| attack1target = String(allowed values=character,submarine,any)
| attack1target = String(allowed values=character,submarine,any)
| attack1projectiles = Integer
| attack1structuredamage = Integer
| attack1structuredamage = Integer
| attack1aoestructuredamage = Integer
| attack1explosionstructuredamage = Integer
| attack1explosionitemdamage = Integer
| attack1explosionrange = Float
| attack1explosionrange = Float
| attack1explosionrange2 = Float
| attack1explosionrange2 = Float
| attack1explosiondeeptissueinjury = Float
| attack1explosionstun = Float
| attack1cooldown = Float
| attack1cooldown = Float
| attack1force = Float
| attack1force = Float
| attack1penetration = Float
| attack1penetration = Float
| attack1bitewounds = Float
| attack1bitewounds = Float
| attack1bitewoundschance = Integer
| attack1bitewoundschance = Float
| attack1lacerations = Float
| attack1lacerations = Float
| attack1lacerationschance = Integer
| attack1lacerationschance = Float
| attack1bleeding = Float
| attack1bleeding = Float
| attack1bleedingchance = Integer
| attack1bleedingchance = Float
| attack1slowparalysis = Float
| attack1slowparalysischance = Float
| attack1bloodloss = Float<!--swarm feeder-->
| attack1bloodlosschance = Float<!--swarm feeder-->
| attack1stun = Float
| attack1stun = Float
| attack1stuninside = Float<!--molochs-->
| attack1stuninside = Float<!--molochs-->
| attack1stunchance = Integer
| attack1stunchance = Float
| attack1huskinfection = Float
| attack1huskinfection = Float
| attack1huskinfectionchance = Integer
| attack1huskinfectionchance = Float
| attack1burn = Float
| attack1burn = Float
| attack1burnchance = Integer
| attack1burnchance = Float
| attack1watchersgaze = Float
| attack1watchersgaze = Float
| attack1emp = Float<!--black moloch-->
| attack1emp = Float<!--black moloch-->
| attack1bluntforcetrauma = Float
| attack1bluntforcetrauma = Float
| attack1note = String
| attack1note = Wikitext
| attack1duration = Float
| attack1context = String(allowed values=ground,water,any)
| attack1itemdamage = Float
| attack1gunshotwound = Float
| attack1deeptissueinjury = Float


| attack2afflictions = Wikitext String
| attack2explosionafflictions = Wikitext String
| attack2target = String(allowed values=character,submarine,any)
| attack2target = String(allowed values=character,submarine,any)
| attack2projectiles = Integer
| attack2structuredamage = Integer
| attack2structuredamage = Integer
| attack2aoestructuredamage = Integer
| attack2explosionstructuredamage = Integer
| attack2explosionitemdamage = Integer
| attack2explosionrange = Float
| attack2explosionrange = Float
| attack2explosionrange2 = Float
| attack2explosionrange2 = Float
| attack2explosiondeeptissueinjury = Float
| attack2explosionstun = Float
| attack2cooldown = Float
| attack2cooldown = Float
| attack2force = Float
| attack2force = Float
| attack2penetration = Float
| attack2penetration = Float
| attack2bitewounds = Float
| attack2bitewounds = Float
| attack2bitewoundschance = Integer
| attack2bitewoundschance = Float
| attack2lacerations = Float
| attack2lacerations = Float
| attack2lacerationschance = Integer
| attack2lacerationschance = Float
| attack2bleeding = Float
| attack2bleeding = Float
| attack2bleedingchance = Integer
| attack2bleedingchance = Float
| attack2slowparalysis = Float
| attack2slowparalysischance = Float
| attack2slowparalysis2 = Float
| attack2slowparalysis2chance = Float
| attack2stun = Float
| attack2stun = Float
| attack2stuninside = Float
| attack2stuninside = Float
| attack2stunchance = Integer
| attack2stunchance = Float
| attack2huskinfection = Float
| attack2huskinfection = Float
| attack2huskinfectionchance = Integer
| attack2huskinfectionchance = Float
| attack2burn = Float
| attack2burn = Float
| attack2burnchance = Integer
| attack2burnchance = Float
| attack2watchersgaze = Float
| attack2watchersgaze = Float
| attack2emp = Float
| attack2emp = Float
| attack2bluntforcetrauma = Float
| attack2bluntforcetrauma = Float
| attack2note = String
| attack2note = Wikitext
| attack2duration = Float
| attack2context = String(allowed values=ground,water,any)
| attack2itemdamage = Float
| attack2gunshotwound = Float
| attack2deeptissueinjury = Float


| attack3afflictions = Wikitext String
| attack3explosionafflictions = Wikitext String
| attack3target = String(allowed values=character,submarine,any)
| attack3target = String(allowed values=character,submarine,any)
| attack3projectiles = Integer
| attack3structuredamage = Integer
| attack3structuredamage = Integer
| attack3aoestructuredamage = Integer
| attack3explosionstructuredamage = Integer
| attack3explosionitemdamage = Integer
| attack3explosionrange = Float
| attack3explosionrange = Float
| attack3explosionrange2 = Float
| attack3explosionrange2 = Float
| attack3explosiondeeptissueinjury = Float
| attack3explosionstun = Float
| attack3cooldown = Float
| attack3cooldown = Float
| attack3force = Float
| attack3force = Float
| attack3penetration = Float
| attack3penetration = Float
| attack3bitewounds = Float
| attack3bitewounds = Float
| attack3bitewoundschance = Integer
| attack3bitewoundschance = Float
| attack3lacerations = Float
| attack3lacerations = Float
| attack3lacerationschance = Integer
| attack3lacerationschance = Float
| attack3bleeding = Float
| attack3bleeding = Float
| attack3bleedingchance = Integer
| attack3bleedingchance = Float
| attack3slowparalysis = Float
| attack3slowparalysischance = Float
| attack3stun = Float
| attack3stun = Float
| attack3stuninside = Float
| attack3stuninside = Float
| attack3stunchance = Integer
| attack3stunchance = Float
| attack3huskinfection = Float
| attack3huskinfection = Float
| attack3huskinfectionchance = Integer
| attack3huskinfectionchance = Float
| attack3burn = Float
| attack3burn = Float
| attack3burnchance = Integer
| attack3burnchance = Float
| attack3watchersgaze = Float
| attack3watchersgaze = Float
| attack3emp = Float
| attack3emp = Float
| attack3bluntforcetrauma = Float
| attack3bluntforcetrauma = Float
| attack3note = String
| attack3note = Wikitext
| attack3duration = Float
| attack3context = String(allowed values=ground,water,any)
| attack3itemdamage = Float
| attack3gunshotwound = Float
| attack3deeptissueinjury = Float


| attack4afflictions = Wikitext String
| attack4explosionafflictions = Wikitext String
| attack4target = String(allowed values=character,submarine,any)
| attack4target = String(allowed values=character,submarine,any)
| attack4projectiles = Integer
| attack4structuredamage = Integer
| attack4structuredamage = Integer
| attack4aoestructuredamage = Integer
| attack4explosionstructuredamage = Integer
| attack4explosionitemdamage = Integer
| attack4explosionrange = Float
| attack4explosionrange = Float
| attack4explosionrange2 = Float
| attack4explosionrange2 = Float
| attack4explosiondeeptissueinjury = Float
| attack4explosionstun = Float
| attack4cooldown = Float
| attack4cooldown = Float
| attack4force = Float
| attack4force = Float
| attack4penetration = Float
| attack4penetration = Float
| attack4bitewounds = Float
| attack4bitewounds = Float
| attack4bitewoundschance = Integer
| attack4bitewoundschance = Float
| attack4lacerations = Float
| attack4lacerations = Float
| attack4lacerationschance = Integer
| attack4lacerationschance = Float
| attack4bleeding = Float
| attack4bleeding = Float
| attack4bleedingchance = Integer
| attack4bleedingchance = Float
| attack4slowparalysis = Float
| attack4slowparalysischance = Float
| attack4stun = Float
| attack4stun = Float
| attack4stuninside = Float
| attack4stuninside = Float
| attack4stunchance = Integer
| attack4stunchance = Float
| attack4huskinfection = Float
| attack4huskinfection = Float
| attack4huskinfectionchance = Integer
| attack4huskinfectionchance = Float
| attack4burn = Float
| attack4burn = Float
| attack4burnchance = Integer
| attack4burnchance = Float
| attack4watchersgaze = Float
| attack4watchersgaze = Float
| attack4emp = Float
| attack4emp = Float
| attack4bluntforcetrauma = Float
| attack4bluntforcetrauma = Float
| attack4note = String
| attack4note = Wikitext
| attack4duration = Float
| attack4context = String(allowed values=ground,water,any)
| attack4itemdamage = Float
| attack4gunshotwound = Float
| attack4deeptissueinjury = Float


| attack5target = String(allowed values=character,submarine,any)<!-- fuck the latcher-->
| attack5afflictions = Wikitext String
| attack5structuredamage = Integer<!-- fuck the latcher-->
| attack5explosionafflictions = Wikitext String
| attack5aoestructuredamage = Integer<!-- fuck the latcher-->
| attack5target = String(allowed values=character,submarine,any)
| attack5explosionrange = Float<!-- fuck the latcher-->
| attack5projectiles = Integer
| attack5explosionrange2 = Float<!-- fuck the latcher-->
| attack5structuredamage = Integer
| attack5cooldown = Float<!-- fuck the latcher-->
| attack5explosionstructuredamage = Integer
| attack5force = Float<!-- fuck the latcher-->
| attack5explosionitemdamage = Integer
| attack5penetration = Float<!-- fuck the latcher-->
| attack5explosionrange = Float
| attack5bitewounds = Float<!-- fuck the latcher-->
| attack5explosionrange2 = Float
| attack5bitewoundschance = Integer<!-- fuck the latcher-->
| attack5explosiondeeptissueinjury = Float
| attack5lacerations = Float<!-- fuck the latcher-->
| attack5explosionstun = Float
| attack5lacerationschance = Integer<!-- fuck the latcher-->
| attack5cooldown = Float
| attack5bleeding = Float<!-- fuck the latcher-->
| attack5force = Float
| attack5bleedingchance = Integer<!-- fuck the latcher-->
| attack5penetration = Float
| attack5stun = Float<!-- fuck the latcher-->
| attack5bitewounds = Float
| attack5stuninside = Float<!-- fuck the latcher-->
| attack5bitewoundschance = Float
| attack5stunchance = Integer<!-- fuck the latcher-->
| attack5lacerations = Float
| attack5huskinfection = Float<!-- fuck the latcher-->
| attack5lacerationschance = Float
| attack5huskinfectionchance = Integer<!-- fuck the latcher-->
| attack5bleeding = Float
| attack5burn = Float<!-- fuck the latcher-->
| attack5bleedingchance = Float
| attack5burnchance = Integer<!-- fuck the latcher-->
| attack5slowparalysis = Float
| attack5watchersgaze = Float<!-- fuck the latcher-->
| attack5slowparalysischance = Float
| attack5emp = Float<!-- fuck the latcher-->
| attack5stun = Float
| attack5bluntforcetrauma = Float<!-- fuck the latcher-->
| attack5stuninside = Float
| attack5note = String<!-- fuck the latcher-->
| attack5stunchance = Float
| attack5huskinfection = Float
| attack5huskinfectionchance = Float
| attack5burn = Float
| attack5burnchance = Float
| attack5watchersgaze = Float
| attack5emp = Float
| attack5bluntforcetrauma = Float
| attack5note = Wikitext
| attack5duration = Float
| attack5context = String(allowed values=ground,water,any)
| attack5itemdamage = Float
| attack5gunshotwound = Float
| attack5deeptissueinjury = Float
}}
}}
</noinclude>
</noinclude>
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       {{{customtext}}} |
       {{{customtext}}} |
       {{ImageHandler | file = {{#if: {{{image|}}} | {{{image}}} | {{PAGENAME}}.png }} | imagewidth = {{#if: {{{imagewidth|}}} | {{{imagewidth}}}px | 200px }} }}
       {{ImageHandler | file = {{#if: {{{image|}}} | {{{image}}} | {{PAGENAME}}.png }} | imagewidth = {{#if: {{{imagewidth|}}} | {{{imagewidth}}}px | 200px }} }}
     }}
     }}<!--
-->{{#if:{{{species|}}}|<br><span style="margin:auto;text-align:center;color:#808080;"><small>ID: <code>{{{species|}}}</code></small></span>}}
|-
|-
   ! colspan="2" class="infobox3 responsive-table" | Stats
   ! colspan="2" class="infobox3 responsive-table" | Stats
|-
|-
   | colspan="1" style="width: 50%" | '''Health'''
   | rowspan="2" style="width: 50%" | '''[[Vitality|Health]]'''
{{{hp|100}}} {{#if:{{{hpvariant|}}}|({{{variantname}}}: {{{hpvariant}}})|}}
{{formatnum:{{{hp|100}}}}} {{#if:{{{hpvariant|}}}|({{{variantname}}}: {{formatnum:{{{hpvariant}}}}})|}}
   | colspan="1" style="width: 50%" | '''Sight''': {{{sight|1}}} {{#if:{{{sightvariant|}}}|({{{variantname}}}: {{{sightvariant}}})|}}<br>'''Hearing''': {{{hearing|1}}} {{#if:{{{hearingvariant|}}}|({{{variantname}}}: {{{hearingvariant}}})|}}
   | colspan="1" style="width: 50%" | '''Sight''': {{{sight|1}}} {{#if:{{{sightvariant|}}}|({{{variantname}}}: {{{sightvariant}}})|}}
|-
  | colspan="1" style="width: 50%" | '''Hearing''': {{{hearing|1}}} {{#if:{{{hearingvariant|}}}|({{{variantname}}}: {{{hearingvariant}}})|}}
|-
|-
   | colspan="1" style="width: 50%" | '''Armor'''
   | colspan="1" style="width: 50%" | '''Armor'''
Line 248: Line 347:
   | colspan="1" style="width: 50%" | '''Weakpoints'''
   | colspan="1" style="width: 50%" | '''Weakpoints'''
{{{weakpoints|None}}}
{{{weakpoints|None}}}
|-
  | colspan="1" style="width: 50%" | '''Immunities'''
{{#if:{{{stunimmunity|}}}{{{burnimmunity|}}}{{{bleedingimmunity|}}}{{{poisonimmunity|}}}|{{#ifeq:{{{stunimmunity}}}|1|<div>{{hl|Stun|20}}</div>|}}<!--
-->{{#ifeq:{{{burnimmunity}}}|1|<div>{{hl|Burn|20}}</div>|}}<!--
-->{{#ifeq:{{{bleedingimmunity}}}|1|<div>{{hl|Bleeding|20}}</div>|}}<!--
-->{{#ifeq:{{{poisonimmunity}}}|1|<div>[[file:Affliction Cyanide Poisoning.png|20px|link=Poisons]] [[Poisons]]</div>|}}|N/A}}
  | colspan="1" style="width: 50%" | '''Vulnerabilities'''
{{#if:{{{poisonvulnerability|}}}{{{empvulnerability|}}}|{{#if:{{{poisonvulnerability|}}}|<div>{{hl|Poisons|20|Affliction Cyanide Poisoning}} x {{{poisonvulnerability}}}</div>|}}<!--
-->{{#if:{{{empvulnerability|}}}|<div>{{hl|EMP|20|Affliction EMP|EMP (Affliction)}}</div>}}|N/A}}
|-
|-
   ! colspan="2" class="infobox3 responsive-table" | Behavior
   ! colspan="2" class="infobox3 responsive-table" | Behavior
Line 267: Line 375:
|-
|-
   | style="width:50%;" | {{{drops|N/A}}}
   | style="width:50%;" | {{{drops|N/A}}}
   | style="width:50%;" | {{{chance|N/A}}}{{#if:{{{chance|}}}|% (1/{{#expr:(100/{{{chance}}}) round 0 }})|}}{{#if: {{{drops2|}}} |<br>
   | style="width:50%;" | {{{chance|N/A}}}{{#if:{{{chance|}}}|% (1/{{#expr:(100/{{{chance}}}) round 1 }})|}}{{#if: {{{drops2|}}} |<br>
   {{!}}-
   {{!}}-
   {{!}} style="width:50%;" {{!}}{{{drops2}}}|}}{{#if:{{{chance2|}}}|<br>
   {{!}} style="width:50%;" {{!}}{{{drops2}}}|}}{{#if:{{{chance2|}}}|<br>
   {{!}} style="width:50%;" {{!}}{{{chance2}}}% (1/{{#expr:(100/{{{chance2}}}) round 0 }})|}}{{#if: {{{drops3|}}} |<br>
   {{!}} style="width:50%;" {{!}}{{{chance2}}}% (1/{{#expr:(100/{{{chance2}}}) round 1 }})|}}{{#if: {{{drops3|}}} |<br>
   {{!}}-
   {{!}}-
   {{!}} style="width:50%;" {{!}}{{{drops3}}}|}}{{#if:{{{chance3|}}}|<br>
   {{!}} style="width:50%;" {{!}}{{{drops3}}}|}}{{#if:{{{chance3|}}}|<br>
   {{!}} style="width:50%;" {{!}}{{{chance3}}}% (1/{{#expr:(100/{{{chance3}}}) round 0 }})|}}
   {{!}} style="width:50%;" {{!}}{{{chance3}}}% (1/{{#expr:(100/{{{chance3}}}) round 1 }})|}}{{#if: {{{drops4|}}} |<br>
  {{!}}-
  {{!}} style="width:50%;" {{!}}{{{drops4}}}|}}{{#if:{{{chance4|}}}|<br>
  {{!}} style="width:50%;" {{!}}{{{chance4}}}% (1/{{#expr:(100/{{{chance4}}}) round 1 }})|}}
|}
|}
{{#if: {{{nocat|}}} | |[[Category:Creatures]]}}
{{TEX|2=
{{#if:{{{nocat|}}}||[[Category:Creatures]]}}
{{#cargo_store:_table=Creatures
{{#cargo_store:_table=Creatures
| identifier = {{{identifier|}}}
| species = {{{species|}}}
| name = {{{name|{{PAGENAME}}}}}
| name = {{{name|{{PAGENAME}}}}}
| image = {{{image|}}}
| image = {{{image|{{{name|{{PAGENAME}}}}}.png}}}
| hp = {{{hp|}}}
| hp = {{{hp|}}}
| hpvariant = {{{hpvariant|}}}
| hpvariant = {{{hpvariant|}}}
| mass = {{{mass|}}}
| massvariant = {{{massvariant|}}}
| variantname = {{{variantname|}}}
| variantname = {{{variantname|}}}
| combatstrength = {{{combatstrength|}}}
| combatstrength = {{{combatstrength|}}}
Line 297: Line 411:
| drops2 = {{{drops2|}}}
| drops2 = {{{drops2|}}}
| drops3 = {{{drops3|}}}
| drops3 = {{{drops3|}}}
| drops4 = {{{drops4|}}}
| chance = {{{chance|}}}
| chance = {{{chance|}}}
| chance2 = {{{chance2|}}}
| chance2 = {{{chance2|}}}
| chance3 = {{{chance3|}}}
| chance3 = {{{chance3|}}}
| chance4 = {{{chance4|}}}


| stunimmunity = {{{stunimmunity|}}}
| stunimmunity = {{{stunimmunity|}}}
Line 305: Line 421:
| burnimmunity = {{{burnimmunity|}}}
| burnimmunity = {{{burnimmunity|}}}
| poisonimmunity = {{{poisonimmunity|}}}
| poisonimmunity = {{{poisonimmunity|}}}
| poisonvulnerability = {{{poisonvulnerability|}}}
| empvulnerability = {{{empvulnerability|}}}
<!--                                                              Limbs -->
<!--                                                              Limbs -->
| limb1 = {{{limb1|}}}
| limb1 = {{{limb1|}}}
Line 312: Line 431:
| limb5 = {{{limb5|}}}
| limb5 = {{{limb5|}}}


| limb1resistances = {{{limb1resistances|}}}
| limb1burn = {{{limb1burn|}}}
| limb1burn = {{{limb1burn|}}}
| limb1bleeding = {{{limb1bleeding|}}}
| limb1bleeding = {{{limb1bleeding|}}}
Line 322: Line 442:
| limb1gunshotwound = {{{limb1gunshotwound|}}}
| limb1gunshotwound = {{{limb1gunshotwound|}}}
| limb1organdamage = {{{limb1organdamage|}}}
| limb1organdamage = {{{limb1organdamage|}}}
| limb1minseverancedamage = {{{limb1minseverancedamage|}}}
| limb1severanceprobabilitymodifier = {{{limb1severanceprobabilitymodifier|}}}
| limb1note = {{{limb1note|}}}


| limb2resistances = {{{limb2resistances|}}}
| limb2burn = {{{limb2burn|}}}
| limb2burn = {{{limb2burn|}}}
| limb2bleeding = {{{limb2bleeding|}}}
| limb2bleeding = {{{limb2bleeding|}}}
Line 333: Line 457:
| limb2gunshotwound = {{{limb2gunshotwound|}}}
| limb2gunshotwound = {{{limb2gunshotwound|}}}
| limb2organdamage = {{{limb2organdamage|}}}
| limb2organdamage = {{{limb2organdamage|}}}
| limb2minseverancedamage = {{{limb2minseverancedamage|}}}
| limb2severanceprobabilitymodifier = {{{limb2severanceprobabilitymodifier|}}}
| limb2note = {{{limb2note|}}}


| limb3resistances = {{{limb3resistances|}}}
| limb3burn = {{{limb3burn|}}}
| limb3burn = {{{limb3burn|}}}
| limb3bleeding = {{{limb3bleeding|}}}
| limb3bleeding = {{{limb3bleeding|}}}
Line 344: Line 472:
| limb3gunshotwound = {{{limb3gunshotwound|}}}
| limb3gunshotwound = {{{limb3gunshotwound|}}}
| limb3organdamage = {{{limb3organdamage|}}}
| limb3organdamage = {{{limb3organdamage|}}}
| limb3minseverancedamage = {{{limb3minseverancedamage|}}}
| limb3severanceprobabilitymodifier = {{{limb3severanceprobabilitymodifier|}}}
| limb3note = {{{limb3note|}}}


| limb4resistances = {{{limb4resistances|}}}
| limb4burn = {{{limb4burn|}}}
| limb4burn = {{{limb4burn|}}}
| limb4bleeding = {{{limb4bleeding|}}}
| limb4bleeding = {{{limb4bleeding|}}}
Line 355: Line 487:
| limb4gunshotwound = {{{limb4gunshotwound|}}}
| limb4gunshotwound = {{{limb4gunshotwound|}}}
| limb4organdamage = {{{limb4organdamage|}}}
| limb4organdamage = {{{limb4organdamage|}}}
| limb4minseverancedamage = {{{limb4minseverancedamage|}}}
| limb4severanceprobabilitymodifier = {{{limb4severanceprobabilitymodifier|}}}
| limb4note = {{{limb4note|}}}


| limb5resistances = {{{limb5resistances|}}}
| limb5burn = {{{limb5burn|}}}
| limb5burn = {{{limb5burn|}}}
| limb5bleeding = {{{limb5bleeding|}}}
| limb5bleeding = {{{limb5bleeding|}}}
Line 366: Line 502:
| limb5gunshotwound = {{{limb5gunshotwound|}}}
| limb5gunshotwound = {{{limb5gunshotwound|}}}
| limb5organdamage = {{{limb5organdamage|}}}
| limb5organdamage = {{{limb5organdamage|}}}
| limb5minseverancedamage = {{{limb5minseverancedamage|}}}
| limb5severanceprobabilitymodifier = {{{limb5severanceprobabilitymodifier|}}}
| limb5note = {{{limb5note|}}}
<!--                                                              Attacks -->
<!--                                                              Attacks -->
| attack1 = {{{attack1|}}}
| attack1 = {{{attack1|}}}
Line 371: Line 510:
| attack3 = {{{attack3|}}}
| attack3 = {{{attack3|}}}
| attack4 = {{{attack4|}}}
| attack4 = {{{attack4|}}}
| attack5 = {{{attack5|}}}<!-- fuck the latcher-->
| attack5 = {{{attack5|}}}


| attack1afflictions = {{{attack1afflictions|}}}
| attack1explosionafflictions = {{{attack1explosionafflictions|}}}
| attack1target = {{{attack1target|}}}
| attack1target = {{{attack1target|}}}
| attack1projectiles = {{{attack1projectiles|}}}
| attack1structuredamage = {{{attack1structuredamage|}}}
| attack1structuredamage = {{{attack1structuredamage|}}}
| attack1aoestructuredamage = {{{attack1aoestructuredamage|}}}
| attack1explosionstructuredamage = {{#if:{{{attack1explosionstructuredamage|}}}|{{{attack1explosionstructuredamage}}}}}{{#if:{{{attack1aoestructuredamage|}}}|{{{attack1aoestructuredamage}}}}}
| attack1explosionitemdamage = {{{attack1explosionitemdamage|}}}
| attack1explosionrange = {{{attack1explosionrange|}}}
| attack1explosionrange = {{{attack1explosionrange|}}}
| attack1explosionrange2 = {{{attack1explosionrange2|}}}
| attack1explosionrange2 = {{{attack1explosionrange2|}}}
| attack1explosiondeeptissueinjury = {{{attack1explosiondeeptissueinjury|}}}
| attack1explosionstun = {{{attack1explosionstun|}}}
| attack1cooldown = {{{attack1cooldown|}}}
| attack1cooldown = {{{attack1cooldown|}}}
| attack1force = {{{attack1force|}}}
| attack1force = {{{attack1force|}}}
Line 387: Line 532:
| attack1bleeding = {{{attack1bleeding|}}}
| attack1bleeding = {{{attack1bleeding|}}}
| attack1bleedingchance = {{{attack1bleedingchance|}}}
| attack1bleedingchance = {{{attack1bleedingchance|}}}
| attack1slowparalysis = {{{attack1slowparalysis|}}}
| attack1slowparalysischance = {{{attack1slowparalysischance|}}}
| attack1bloodloss = {{{attack1bloodloss|}}}<!--swarm feeder-->
| attack1bloodlosschance = {{{attack1bloodlosschance|}}}<!--swarm feeder-->
| attack1stun = {{{attack1stun|}}}
| attack1stun = {{{attack1stun|}}}
| attack1stuninside = {{{attack1stuninside|}}}<!--molochs-->
| attack1stuninside = {{{attack1stuninside|}}}<!--molochs-->
Line 398: Line 547:
| attack1bluntforcetrauma = {{{attack1bluntforcetrauma|}}}
| attack1bluntforcetrauma = {{{attack1bluntforcetrauma|}}}
| attack1note = {{{attack1note|}}}
| attack1note = {{{attack1note|}}}
| attack1duration = {{{attack1duration|}}}
| attack1context = {{{attack1context|}}}
| attack1itemdamage = {{{attack1itemdamage|}}}
| attack1gunshotwound = {{{attack1gunshotwound|}}}
| attack1deeptissueinjury = {{{attack1deeptissueinjury|}}}


| attack2afflictions = {{{attack2afflictions|}}}
| attack2explosionafflictions = {{{attack2explosionafflictions|}}}
| attack2target = {{{attack2target|}}}
| attack2target = {{{attack2target|}}}
| attack2projectiles = {{{attack2projectiles|}}}
| attack2structuredamage = {{{attack2structuredamage|}}}
| attack2structuredamage = {{{attack2structuredamage|}}}
| attack2aoestructuredamage = {{{attack2aoestructuredamage|}}}
| attack2explosionstructuredamage = {{#if:{{{attack2explosionstructuredamage|}}}|{{{attack2explosionstructuredamage}}}}}{{#if:{{{attack2aoestructuredamage|}}}|{{{attack2aoestructuredamage}}}}}
| attack2explosionitemdamage = {{{attack2explosionitemdamage|}}}
| attack2explosionrange = {{{attack2explosionrange|}}}
| attack2explosionrange = {{{attack2explosionrange|}}}
| attack2explosionrange2 = {{{attack2explosionrange2|}}}
| attack2explosionrange2 = {{{attack2explosionrange2|}}}
| attack2explosiondeeptissueinjury = {{{attack2explosiondeeptissueinjury|}}}
| attack2explosionstun = {{{attack2explosionstun|}}}
| attack2cooldown = {{{attack2cooldown|}}}
| attack2cooldown = {{{attack2cooldown|}}}
| attack2force = {{{attack2force|}}}
| attack2force = {{{attack2force|}}}
Line 413: Line 573:
| attack2bleeding = {{{attack2bleeding|}}}
| attack2bleeding = {{{attack2bleeding|}}}
| attack2bleedingchance = {{{attack2bleedingchance|}}}
| attack2bleedingchance = {{{attack2bleedingchance|}}}
| attack2slowparalysis = {{{attack2slowparalysis|}}}
| attack2slowparalysischance = {{{attack2slowparalysischance|}}}
| attack2slowparalysis2 = {{{attack2slowparalysis2|}}}
| attack2slowparalysis2chance = {{{attack2slowparalysis2chance|}}}
| attack2stun = {{{attack2stun|}}}
| attack2stun = {{{attack2stun|}}}
| attack2stuninside = {{{attack2stuninside|}}}
| attack2stuninside = {{{attack2stuninside|}}}
Line 424: Line 588:
| attack2bluntforcetrauma = {{{attack2bluntforcetrauma|}}}
| attack2bluntforcetrauma = {{{attack2bluntforcetrauma|}}}
| attack2note = {{{attack2note|}}}
| attack2note = {{{attack2note|}}}
| attack2duration = {{{attack2duration|}}}
| attack2context = {{{attack2context|}}}
| attack2itemdamage = {{{attack2itemdamage|}}}
| attack2gunshotwound = {{{attack2gunshotwound|}}}
| attack2deeptissueinjury = {{{attack2deeptissueinjury|}}}


| attack3afflictions = {{{attack3afflictions|}}}
| attack3explosionafflictions = {{{attack3explosionafflictions|}}}
| attack3target = {{{attack3target|}}}
| attack3target = {{{attack3target|}}}
| attack3projectiles = {{{attack3projectiles|}}}
| attack3structuredamage = {{{attack3structuredamage|}}}
| attack3structuredamage = {{{attack3structuredamage|}}}
| attack3aoestructuredamage = {{{attack3aoestructuredamage|}}}
| attack3explosionstructuredamage = {{#if:{{{attack3explosionstructuredamage|}}}|{{{attack3explosionstructuredamage}}}}}{{#if:{{{attack3aoestructuredamage|}}}|{{{attack3aoestructuredamage}}}}}
| attack3explosionitemdamage = {{{attack3explosionitemdamage|}}}
| attack3explosionrange = {{{attack3explosionrange|}}}
| attack3explosionrange = {{{attack3explosionrange|}}}
| attack3explosionrange2 = {{{attack3explosionrange2|}}}
| attack3explosionrange2 = {{{attack3explosionrange2|}}}
| attack3explosiondeeptissueinjury = {{{attack3explosiondeeptissueinjury|}}}
| attack3explosionstun = {{{attack3explosionstun|}}}
| attack3cooldown = {{{attack3cooldown|}}}
| attack3cooldown = {{{attack3cooldown|}}}
| attack3force = {{{attack3force|}}}
| attack3force = {{{attack3force|}}}
Line 439: Line 614:
| attack3bleeding = {{{attack3bleeding|}}}
| attack3bleeding = {{{attack3bleeding|}}}
| attack3bleedingchance = {{{attack3bleedingchance|}}}
| attack3bleedingchance = {{{attack3bleedingchance|}}}
| attack3slowparalysis = {{{attack3slowparalysis|}}}
| attack3slowparalysischance = {{{attack3slowparalysischance|}}}
| attack3stun = {{{attack3stun|}}}
| attack3stun = {{{attack3stun|}}}
| attack3stuninside = {{{attack3stuninside|}}}
| attack3stuninside = {{{attack3stuninside|}}}
Line 450: Line 627:
| attack3bluntforcetrauma = {{{attack3bluntforcetrauma|}}}
| attack3bluntforcetrauma = {{{attack3bluntforcetrauma|}}}
| attack3note = {{{attack3note|}}}
| attack3note = {{{attack3note|}}}
| attack3duration = {{{attack3duration|}}}
| attack3context = {{{attack3context|}}}
| attack3itemdamage = {{{attack3itemdamage|}}}
| attack3gunshotwound = {{{attack3gunshotwound|}}}
| attack3deeptissueinjury = {{{attack3deeptissueinjury|}}}


| attack4afflictions = {{{attack4afflictions|}}}
| attack4explosionafflictions = {{{attack4explosionafflictions|}}}
| attack4target = {{{attack4target|}}}
| attack4target = {{{attack4target|}}}
| attack4projectiles = {{{attack4projectiles|}}}
| attack4structuredamage = {{{attack4structuredamage|}}}
| attack4structuredamage = {{{attack4structuredamage|}}}
| attack4aoestructuredamage = {{{attack4aoestructuredamage|}}}
| attack4explosionstructuredamage = {{#if:{{{attack4explosionstructuredamage|}}}|{{{attack4explosionstructuredamage}}}}}{{#if:{{{attack4aoestructuredamage|}}}|{{{attack4aoestructuredamage}}}}}
| attack4explosionitemdamage = {{{attack4explosionitemdamage|}}}
| attack4explosionrange = {{{attack4explosionrange|}}}
| attack4explosionrange = {{{attack4explosionrange|}}}
| attack4explosionrange2 = {{{attack4explosionrange2|}}}
| attack4explosionrange2 = {{{attack4explosionrange2|}}}
| attack4explosiondeeptissueinjury = {{{attack4explosiondeeptissueinjury|}}}
| attack4explosionstun = {{{attack4explosionstun|}}}
| attack4cooldown = {{{attack4cooldown|}}}
| attack4cooldown = {{{attack4cooldown|}}}
| attack4force = {{{attack4force|}}}
| attack4force = {{{attack4force|}}}
Line 465: Line 653:
| attack4bleeding = {{{attack4bleeding|}}}
| attack4bleeding = {{{attack4bleeding|}}}
| attack4bleedingchance = {{{attack4bleedingchance|}}}
| attack4bleedingchance = {{{attack4bleedingchance|}}}
| attack4slowparalysis = {{{attack4slowparalysis|}}}
| attack4slowparalysischance = {{{attack4slowparalysischance|}}}
| attack4stun = {{{attack4stun|}}}
| attack4stun = {{{attack4stun|}}}
| attack4stuninside = {{{attack4stuninside|}}}
| attack4stuninside = {{{attack4stuninside|}}}
Line 476: Line 666:
| attack4bluntforcetrauma = {{{attack4bluntforcetrauma|}}}
| attack4bluntforcetrauma = {{{attack4bluntforcetrauma|}}}
| attack4note = {{{attack4note|}}}
| attack4note = {{{attack4note|}}}
| attack4duration = {{{attack4duration|}}}
| attack4context = {{{attack4context|}}}
| attack4itemdamage = {{{attack4itemdamage|}}}
| attack4gunshotwound = {{{attack4gunshotwound|}}}
| attack4deeptissueinjury = {{{attack4deeptissueinjury|}}}


| attack5target = {{{attack5target|}}}<!-- fuck the latcher-->
| attack5afflictions = {{{attack5afflictions|}}}
| attack5structuredamage = {{{attack5structuredamage|}}}<!-- fuck the latcher-->
| attack5explosionafflictions = {{{attack5explosionafflictions|}}}
| attack5aoestructuredamage = {{{attack5aoestructuredamage|}}}<!-- fuck the latcher-->
| attack5target = {{{attack5target|}}}
| attack5explosionrange = {{{attack5explosionrange|}}}<!-- fuck the latcher-->
| attack5projectiles = {{{attack5projectiles|}}}
| attack5explosionrange2 = {{{attack5explosionrange2|}}}<!-- fuck the latcher-->
| attack5structuredamage = {{{attack5structuredamage|}}}
| attack5cooldown = {{{attack5cooldown|}}}<!-- fuck the latcher-->
| attack5explosionstructuredamage = {{#if:{{{attack5explosionstructuredamage|}}}|{{{attack5explosionstructuredamage}}}}}{{#if:{{{attack5aoestructuredamage|}}}|{{{attack5aoestructuredamage}}}}}
| attack5force = {{{attack5force|}}}<!-- fuck the latcher-->
| attack5explosionitemdamage = {{{attack5explosionitemdamage|}}}
| attack5penetration = {{{attack5penetration|}}}<!-- fuck the latcher-->
| attack5explosionrange = {{{attack5explosionrange|}}}
| attack5bitewounds = {{{attack5bitewounds|}}}<!-- fuck the latcher-->
| attack5explosionrange2 = {{{attack5explosionrange2|}}}
| attack5bitewoundschance = {{{attack5bitewoundschance|}}}<!-- fuck the latcher-->
| attack5explosiondeeptissueinjury = {{{attack5explosiondeeptissueinjury|}}}
| attack5lacerations = {{{attack5lacerations|}}}<!-- fuck the latcher-->
| attack5explosionstun = {{{attack5explosionstun|}}}
| attack5lacerationschance = {{{attack5lacerationschance|}}}<!-- fuck the latcher-->
| attack5cooldown = {{{attack5cooldown|}}}
| attack5bleeding = {{{attack5bleeding|}}}<!-- fuck the latcher-->
| attack5force = {{{attack5force|}}}
| attack5bleedingchance = {{{attack5bleedingchance|}}}<!-- fuck the latcher-->
| attack5penetration = {{{attack5penetration|}}}
| attack5stun = {{{attack5stun|}}}<!-- fuck the latcher-->
| attack5bitewounds = {{{attack5bitewounds|}}}
| attack5stuninside = {{{attack5stuninside|}}}<!-- fuck the latcher-->
| attack5bitewoundschance = {{{attack5bitewoundschance|}}}
| attack5stunchance = {{{attack5stunchance|}}}<!-- fuck the latcher-->
| attack5lacerations = {{{attack5lacerations|}}}
| attack5huskinfection = {{{attack5huskinfection|}}}<!-- fuck the latcher-->
| attack5lacerationschance = {{{attack5lacerationschance|}}}
| attack5huskinfectionchance = {{{attack5huskinfectionchance|}}}<!-- fuck the latcher-->
| attack5bleeding = {{{attack5bleeding|}}}
| attack5burn = {{{attack5burn|}}}<!-- fuck the latcher-->
| attack5bleedingchance = {{{attack5bleedingchance|}}}
| attack5burnchance = {{{attack5burnchance|}}}<!-- fuck the latcher-->
| attack5slowparalysis = {{{attack5slowparalysis|}}}
| attack5watchersgaze = {{{attack5watchersgaze|}}}<!-- fuck the latcher-->
| attack5slowparalysischance = {{{attack5slowparalysischance|}}}
| attack5emp = {{{attack5emp|}}}<!-- fuck the latcher-->
| attack5stun = {{{attack5stun|}}}
| attack5bluntforcetrauma = {{{attack5bluntforcetrauma|}}}<!-- fuck the latcher-->
| attack5stuninside = {{{attack5stuninside|}}}
| attack5note = {{{attack5note|}}}<!-- fuck the latcher-->
| attack5stunchance = {{{attack5stunchance|}}}
}}
| attack5huskinfection = {{{attack5huskinfection|}}}
| attack5huskinfectionchance = {{{attack5huskinfectionchance|}}}
| attack5burn = {{{attack5burn|}}}
| attack5burnchance = {{{attack5burnchance|}}}
| attack5watchersgaze = {{{attack5watchersgaze|}}}
| attack5emp = {{{attack5emp|}}}
| attack5bluntforcetrauma = {{{attack5bluntforcetrauma|}}}
| attack5note = {{{attack5note|}}}
| attack5duration = {{{attack5duration|}}}
| attack5context = {{{attack5context|}}}
| attack5itemdamage = {{{attack5itemdamage|}}}
| attack5gunshotwound = {{{attack5gunshotwound|}}}
| attack5deeptissueinjury = {{{attack5deeptissueinjury|}}}
}}}}
</includeonly>
</includeonly>

Latest revision as of 07:09, 3 January 2024

Documentation

This infobox goes on every creature page.

Main

Displayed in the infobox itself

Parameter Description Expected value Notes
species ... String
name ... String Default: PAGENAME
image PNG of the creature, obtained by using the wikiimage_character Console Commands in the creature editor File Default: PAGENAME.png
imagewidth ... Integer Default: 200px
hp HP (vitality) Integer Found in Content/Characters/CreatureName/CreatureName.xml, in <health>
hpvariant HP (vitality) of the variant if different Integer
variantname name of the variant (e.g. "Boss" for the Moloch Boss) String
combatstrength Combat strength (used by AI) Integer In the future, this will be used by AI target priorities tables
swimspeed ... Float Found in Content/Characters/CreatureName/Animations/CreatureNameSwimSlow, -SwimFast
walkspeed ... Float Found in Content/Characters/CreatureName/Animations/CreatureNameWalk, -Run
weakpoints Limb(s) that have lower resistances (higher damage multipliers) String Don't include the detailed values here. We used to do it, but now each limb and damage modifier has its own parameter, see the #Damage Modifiers section below
armorval Limb(s) that have higher resistances (lower damage multipliers) String Don't include the detailed values here. We used to do it, but now each limb and damage modifier has its own parameter, see the #Damage Modifiers section below
entersub Can the creature enter the submarine Boolean (yes/defaults to no)
sight ... Float Found in Content/Characters/CreatureName/CreatureName.xml, in <ai>
hearing ... Float Found in Content/Characters/CreatureName/CreatureName.xml, in <ai>
sightvariant Sight of the variant, if different Float note
hearingvariant Hearing of the variant, if different Float note
behavior Is the creature agressive vs subs, characters... String In the future, an AI target priorities table will cover this in detail
Found in Content/Characters/CreatureName/CreatureName.xml, in <ai>
drops
drops2
drops3
Items found on the creature's corpse {{hl|itemname}} x [number if > 1] Found in Content/Characters/CreatureName/CreatureName.xml, in <inventory>
chance
chance2
chance3
probability for each drop Integer Don't include the % sign

Damage Modifiers

Displayed in the ==Defense== section of the creature page, using the Damage multipliers template

Parameter Description Expected value Notes
stunimmunity
bleedingimmunity
burnimmunity
poisonimmunity
Immunities Boolean (set to 1 if true, don't specify if false) Found in Content/Characters/CreatureName/CreatureName.xml, in <health>
poisonvulnerability
empvulnerability
Vulnerabilities Float
limb1
limb2
limb3
limb4
limb5
name of each limb (or group of limbs) that has its own specific damage modifiers String Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml, look for <limb> and then <damagemodifiers> under each limb. If there is no damage modifier, don't include the limb. Group limbs that have the same damage modifiers when possible. Notify 31percent if somehow more than 5 different limb groups are needed.
limb1[affliction]
limb1burn, limb1bleeding, limb1alldamage, limb1internaldamage, limb1lacerations, limb1bluntforcetrauma, limb1deeptissueinjury, limb1bitewounds, limb1gunshotwound, limb1organdamage
limb2[affliction]
(...)
limb5[affliction]
Each individual limb damage multiplier Float For example, if limb3 = Tentacle, and if Tentacle has <damagemodifier (...) afflictiontypes="bleeding" damagemultiplier="0.5" (...) />, then input limb3bleeding = 0.5
limb1minseverancedamage
limb2minseverancedamage
(...)
minseverancedamage for that limb Float Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml
Multiply that value by 100 to get the % value: if file has minseverancedamage = 0.025, the value in here should be 2.5
Don't include the % sign
limb1severanceprobabilitymodifier
limb2severanceprobabilitymodifier
(...)
severanceprobabilitymodifier for that limb Float Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml, in <joint>s, at the bottom of the file
Multiply that value by 100 to get the % value: if file has severanceprobabilitymodifier = 0.025, the value in here should be 2.5
Don't include the % sign
limb1note
limb2note
(...)
Additional notes about that limb String

Attacks

Displayed in the ==Attacks== section of the creature page, using the Attacks template

Parameter Description Expected value Notes
attack1
attack2
attack3
attack4
Name of each attack String Found in Content/Characters/CreatureName/CreatureNameDefaultRagdoll.xml, look for <limb> and then <attack>
The following also applies to attack2, attack3, and attack4
attack1target Target type of attack1 String (allowed values: character, submarine, any)
attack1duration Float
attack1context "ground", "water", or "any"
attack1itemdamage Integer
attack1note String
attack1penetration Integer
attack1structuredamage Integer
attack1explosionrange Integer
attack1explosionrange2 only used for the black moloch for now. Appears directly after attack1explosionrange Wikitext
attack1cooldown Float
attack1bitewounds Float
attack1bitewoundschance probability to apply bite wounds Integer Don't include the % sign
attack1bleeding Float
attack1bleedingchance probability to apply bleeding Integer Don't include the % sign
attack1slowparalysis Float
attack1slowparalysischance probability to apply slowparalysis Integer Don't include the % sign
attack1bloodloss Float
attack1bloodlosschance probability to apply bloodloss Integer Don't include the % sign
attack1stun Float
attack1stuninside Stun applied only to character that are inside a submarine Float
attack1stunchance probability to apply stun Integer Don't include the % sign
attack1huskinfection Float
attack1huskinfectionchance probability to apply husk infection Integer Don't include the % sign
attack1burn Float
attack1burnchance probability to apply burn Integer Don't include the % sign
attack1watchersgaze Float
attack1emp only used for the black moloch for now. Float
attack1gunshotwound Float
attack1deeptissuedamage Float

This template defines the table "Creatures". View table.