Template:Afflictions table
From Official Barotrauma Wiki
Template displaying all Afflictions for the Afflictions page.
Sub Templates
Afflictions table:
| Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
|---|---|---|---|---|---|---|---|
Battle-Ready |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +30% +30% Melee Attack Speed +20% Ranged Fire Rate +20% Turret Fire Rate |
N/A | N/A |
Beat Cop |
No (Shown on Torso) |
No | -1/s | 0 - 2 | N/A | N/A | N/A |
Vitamin Supplements |
No (Shown on Torso) |
No | 0/s | 0 - 60 | +20% Maximum Health | N/A | |
Berserker |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +20% Melee Damage | N/A | |
Camaraderie |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +5% Damage Resistance | N/A | |
Clown Power |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +5% Damage Resistance +10% Movement Speed |
N/A | |
Combat Stimulant |
No (Shown on Torso) |
No | -1/s | 0 - 10 | N/A |
| |
| 10 - 100 | |||||||
Commando |
No (Shown on Torso) |
No | -1/s | 0 - 1 | N/A | N/A | N/A |
Dashing |
No (Shown on Torso) |
No | -2/s | 0 - 1 | N/A | N/A | N/A |
Deputy |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +20 Helm Skill +20 Weapons Skill +100% Weapons Skill Gain Speed +100% Helm Skill Gain Speed |
N/A | |
Treacherous Assistant |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +20% Skill Gain Speed +20% Repair speed +20% Hull Repair Speed |
N/A | |
Down with the Ship |
No (Shown on Torso) |
Yes | -1/s | 0 - 60 | +50% Hull Repair Speed +50% Swimming Speed |
N/A | |
Emergency Response |
No (Shown on Torso) |
No | -1/s | 0 - 1 | Can drag bodies without movement penalty | N/A | |
Emergency Response (Self Buff) |
No (Never Shown) |
No | -1/s | 0 - 1 | +40% Movement Speed | N/A | |
Endocrine Boost |
No (Shown on Torso) |
No | 0/s | 0 - 10 | +25% Maximum Vitality +10 Electrical Skill +10 Helm Skill +10 Mechanical Skill +10 Medical Skill +10 Weapons Skill |
N/A | N/A |
Emergency Maneuvers |
No (Never shown) |
No | -1s | 0 - 5 | Set Helm Skill to 100 | N/A | |
Excellent Morale |
No (Shown on Torso) |
No | -1/s | 0 - 10 | +40% Repair speed +40% Hull Repair Speed +10% Movement Speed |
N/A | |
Foolhardy |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +20% Damage Resistance | N/A | |
Gene Tampering |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +5% Movement Speed +10% Maximum Health |
N/A | |
Guarded |
No (Shown on Torso) | No | +1/s | 0 - 10 | N/A | N/A | |
High Morale |
No (Shown on Torso) |
No | -1/s | 0 - 10 | +20% Repair speed +20% Hull Repair Speed +5% Movement Speed |
N/A | |
Implacable |
No (Shown on Torso) |
No | -1/s | 0 - 15 | +25% Damage Remain conscious even below 0 vitality. |
N/A | |
Inspirational Leader |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +25% Skill Gain Speed | N/A | |
Inspired to Act |
No (Shown on Torso) |
No | N/A | N/A | 0% → 25% +10 bonus to all Skills |
N/A | N/A |
Notice me |
No (Shown on Torso) |
No | -1/s | 0 - 1 | When gaining a Skill Point, gain 2 extra of the same Skill | N/A | |
Inspiring Presence |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +5% Walking/Running Speed | N/A | |
Inspiring Tunes |
No (Shown on Torso) |
No | -1/s | 0 - 10 | +15 Electrical Skill +15 Helm Skill +15 Mechanical Skill +15 Medical Skill +15 Weapons Skill |
N/A | |
Journeyman |
No (Shown on Torso) |
No | -1/s | 0 - 1 | Applies the relevant Journeyman affliction to crewmates with jobs that match the Assistant's Apprenticeship | N/A | |
| Journeyman (Captain) | No (Never shown) |
No | N/A | N/A | +10 Helm Skill +50% Helm Skill Gain Speed |
N/A | |
| Journeyman (Engineer) | No (Never shown) |
No | N/A | N/A | +10 Electrical Engineering Skill +50% Electrical Engineering Skill Gain Speed |
N/A | |
| Journeyman (Mechanic) | No (Never shown) |
No | N/A | N/A | +10 Mechanical Engineering Skill +50% Mechanical Engineering Skill Gain Speed |
N/A | |
| Journeyman (Medical Doctor) | No (Never shown) |
No | N/A | N/A | +10 Medical Skill +50% Medical Skill Gain Speed |
N/A | |
| Journeyman (Security Officer) | No (Never shown) |
No | N/A | N/A | +10 Weapons Skill +50% Weapons Skill Gain Speed |
N/A | |
Lone Wolf |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +20% Melee Damage +20% Damage* Resistance +20% Stun Resistance |
N/A | |
Loyal Assistant |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +1 Fabrication Quality | N/A | |
Medical Assistant |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +30 Medical Skill | N/A | |
Melodic Respite |
No (Shown on Torso) |
No | -1/s | 0 - 60 | +25% Repair speed | N/A | |
Melodic Respite (Charging) |
No (Never shown) |
No | -1/s | 0 - 12 | N/A | N/A | |
Miracle In Progress |
No (Shown on Torso) |
No | -1/s | 0 - 1 | Cannot Die to Afflictions | N/A | |
Picking Up the Slack |
No (Shown on Torso) |
No | -1/s | 0 - 5 | +10 Electrical Skill +10 Helm Skill +10 Mechanical Skill +10 Medical Skill +10 Weapons Skill +25% Repair speed |
N/A | |
Powerattacking |
No (Shown on Torso) |
No | -1/s | 0 - 1.5 | 0 → 100% Melee Damage | N/A | N/A |
Pressure Stabilized |
No (Shown on Torso) |
No | -1/s | 0 - 900 | Character does not deplete hull oxygen |
N/A | |
Pyromania |
No (Shown on Torso) |
No | -1/s | 0 - 5 | +40% Damage Resistance | N/A | N/A |
Ready To Draw |
No (Shown on Torso) |
No | +1/s | 0 - 8 | N/A | N/A | |
Quickfixer |
No (Shown on Torso) |
No | -1/s | 0 - 10 | +20% Movement Speed | N/A | |
Regenerating |
No (Shown on Torso) |
No | -2/s | 0 - 1 | -0.0625 Damage per second |
N/A | N/A |
In the Flow |
No (Shown on Torso) |
No | -1/s | 0 - 7 | +70% Repair speed | N/A | N/A |
Revenge Squad |
No (Shown on Torso) |
No | -1/s | 0 - 120 | +30% Damage Resistance | N/A | |
Salvage Crew |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +50% Swimming Speed +10% Damage Resistance |
N/A | |
Skedaddle |
No (Shown on Torso) |
No | -1/s | 0 - 5 | +30% Movement Speed | N/A | |
Skillful Melodies |
No (Shown on Torso) |
No | -1/s | 0 - 20 | +30% Skill Gain Speed | N/A | N/A |
Soothing Sounds |
No (Shown on Torso) |
No | -1/s | 0 - 20 | -0.015 Bloodloss |
N/A | N/A |
Station Engineer |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +50% Repair speed +50% Hull Repair Speed |
N/A | |
Stayin' Alive |
No (Never Shown) |
No | -1/s | 0 - 1 | Reduce Oxygen Low 20% more effectively when performing CPR | N/A | |
Steady Tune |
No (Never shown) |
No | -1s | 0 - 12 | N/A | N/A | |
Still Kicking |
No (Shown on Torso) |
No | -1/s | 0 - 1 | N/A | N/A | |
Stonewall |
No (Shown on Torso) |
No | -1/s | 0 - 4 | +25% Damage Resist +25% |
N/A | |
Prodigy |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +100% Skill Gain Speed | N/A | N/A |
Tandem Fire |
No (Shown on Torso) |
No | -1/s | 0 - 2 | +20% Damage | N/A | |
Tinker Exhaustion |
No (Shown on Torso) |
No | -1/s | 0 - 35 | N/A | N/A | N/A |
Trickle Down |
No (Never shown) |
No | -1/s | 0 - 1 | +10% Swimming Speed | N/A | |
Tumbling |
No (Shown on Torso) |
No | -1s | 0 - 2.5 | +40% +40% |
N/A | N/A |
Well-drilled |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +20% Repair speed +20% Hull repair speed +35% Skill gain speed |
N/A | N/A |
Incremental Stun |
No | No | 0 - 90: -5/s 90 - 100: -1/s |
0 - 90 | -0% → -70% Movement Speed Visual Effects |
N/A |
|
| 90 - 100 | Visual Effects | ||||||
Progressive Stun |
No | No | 0 - 9: +2/s 9-99: +18/s 99-100: +10/s |
0-9 | -0% → -70% Movement Speed Visual Effects |
N/A | N/A
|
| 9 - 99 | -0% → -70% Movement Speed Visual Effects | ||||||
| 99 - 100 | Visual Effects | ||||||
Stun |
No | No | -1/s | 0 - 30 | Character Unconscious | N/A | |
Vigor |
No (Shown on Torso) |
No | -1/s | 0 - 600 | +0% → +35% Melee Attack Damage |
N/A | |
Space Herpes |
No (Shown on Torso) |
No | Depends on Karma | 0 - 100 | Randomly: +5 Disoriented | N/A | N/A
|
| 50 - 100 | -40% Movement Speed Randomly: Character Unconscious for 7.5 → 10 seconds Randomly: +5 Disoriented Visual Effects | ||||||
Slow |
No (Shown on Torso) |
No | -10/s | 0 - 80 | -0% → -65% Movement Speed | N/A | N/A |
Reaper's Tax |
No (Shown on Torso) |
No | N/A | 0 - 100 | -20% Movement Speed -10% → -50% Skill Penalty |
N/A | |
Husk Infection Resistance |
No (Shown on Torso) |
No | -1/s | 0 - 600 | N/A | ||
Husk Roulette Participation |
No (Never Shown) |
No | -0.1/s | 0-120 | N/A | N/A | N/A |
Paralysis Resistance |
No (Shown on Torso) |
No | -5/s | 0 - 800 | N/A | ||
Pressure Resistance |
No (Shown on Torso) |
No | -1/s | 0 - 100 | N/A | N/A | |
Psychosis Resistance |
No (Shown on Head) |
No | -1/s | 0 - 600 | N/A | ||
Stabilozine |
No (Shown on Torso) |
No | 0 - 120: -1/s |
0 - 120 | N/A | ||
Recoil Stabilized |
No (Never shown) |
No | N/A | 0 - 1 | Immune to |
N/A | |
Psychosis |
No (Shown on Head) |
No | -0.1/s | 0 - 100 | Every 30 - 120 seconds: One Psychosis Effect Every 100 - 200 seconds: Emergency Siren warning Non-crewmate mental states: 0 - 25: Normal 20.83 - 50: Confused 41.6 - 75: Afraid 62.5 - 100: Desperate 83.3 - 100: Berserk |
||
Psycho Clown |
No (Never shown) |
No | N/A | 0 - 100 | Character does not deplete hull oxygen |
N/A | N/A |
Barotrauma |
No (Never Shown) |
Yes | N/A | 0 - 1 | Visual Effects |
N/A | N/A |
Cyanide Poisoning |
No (Shown on Torso) |
No | 0 - 10: -0.25/s 10 - 30: 2/s 30 - 50: 3/s 50 - 75: 4/s 75 - 100: 5/s |
0 - 10 | +11 Visual Effects |
| |
| 10 - 30 | -0% → -10% Movement Speed +11 -4 Visual Effects | ||||||
| 30 - 50 | -10% → -30% Movement Speed +10 -8 Visual Effects | ||||||
| 50 - 75 | -30% Movement Speed +10 -20 If below 75% Health: +10 Visual Effects | ||||||
| 75 - 99 | -30% Movement Speed +10 -50 If below 90% Health: +30 Visual Effects | ||||||
| 99 - 100 | -200 Vitality -30% Movement Speed +10 -100 If below 90% Health: +60 For non-human characters, if above 50% Health:7.5% chance per second: -9999 Visual Effects | ||||||
Deliriumine Poisoning |
No (Shown on Torso) |
No | 0 - 10: -0.25/s 10 - 100: 1/s |
0 - 100 | |||
Morbusine Poisoning |
No (Shown on Torso) |
Yes | 0 - 10: -0.25/s 10 - 100: 1/s |
0 - 10 | -0% → -10% Movement Speed +12 Visual Effects |
| |
| 10 - 20 | -10% Movement Speed +11 Visual Effects | ||||||
| 20 - 75 | -10% → -50% Movement Speed +11 For Characters that do not need oxygen: +4 Visual Effects | ||||||
| 75 - 99 | -50% → -80% Movement Speed +12 For Characters that do not need oxygen: +10 If below 75% Health: Visual Effects | ||||||
| 99 - 100 | -50% → -80% Movement Speed +12 For Characters that do not need oxygen: +45 For non-human characters, if above 50% Health:10% chance per second: -9999 If below 90% Health: +5 Visual Effects | ||||||
Radiation Sickness |
No (Shown on Torso) |
0 - 25: No 25 - 200: Yes |
-0.07/s | 0 - 25 | None |
| |
| 25 - 50 | Visual Effects | ||||||
| 50 - 75 | Visual Effects | ||||||
| 75 - 100 | Visual Effects | ||||||
| 100 - 125 | Visual Effects | ||||||
| 125 - 150 | Visual Effects | ||||||
| 150 - 175 | Visual Effects | ||||||
| 175 - 200 | Visual Effects | ||||||
Sufforin Poisoning |
No (Shown on Torso) |
No | 0 - 10: -0.25/s 10 - 50: 0.5/s 50 - 100: 1/s |
0 - 10 | Visual Effects |
| |
| 10 - 50 | -0.5 Visual Effects | ||||||
| 50 - 75 | -0% → -20% Movement Speed -2 Visual Effects | ||||||
| 75 - 99 | -20% Movement Speed +5 -5 If below 90% Health: Visual Effects | ||||||
| 99 - 100 | -20% Movement Speed +10 -100 +50 If below 90% Health: Visual Effects For non-human characters, if above 50% Health:10% chance per second: -9999 | ||||||
Paralysis |
No (Shown on Torso) |
No | 0 - 10: -0.25/s 10 - 99: 4/s 99 - 100: 1/s |
0 - 10 | -0% → -10% Movement Speed Visual Effects |
| |
| 10 - 99 | -10% → -90% Movement Speed Visual Effects | ||||||
| 99 - 100 | -90% Movement Speed Visual Effects For characters with max Health greater than 1000: 5% chance per second: -9999 | ||||||
Paralysis |
No (Shown on Torso) |
Yes | 0 - 10: -0.25/s 10 - 99: 1/s 99 - 100: 1/s |
0 - 10 | -0% → -10% Movement Speed Visual Effects |
N/A
| |
| 10 - 99 | -10% → -90% Movement Speed Visual Effects | ||||||
| 99 - 100 | -90% Movement Speed Visual Effects For characters with max Health greater than 1000: 5% chance per second: -9999 | ||||||
Oxygen Low |
No (Shown on Torso) |
0-50: No 50-200: Yes |
If breathing: -10/s If not breathing: While conscious: 5/s While unconscious: 1/s |
0 - 50 | N/A |
| |
| 50 - 200 | Visual & Audio Effects | ||||||
Nausea |
No (Shown on Torso) |
No | -1/s | 0 - 100 | -0% → -40% Movement Speed Visual Effects Every 12 - 16 seconds: -100% Movement Speed for 1.7 seconds Vomit (2 second duration) |
N/A | |
| Disoriented | No (Never Shown) |
No | -1/s | 0 - 50 | Inverted Controls | N/A | N/A
|
| 50 - 100 | -30% Movement Speed Inverted Controls Visual Effects | ||||||
Infected Wound |
Yes | Yes | +0.1/s | 0 - 30 | N/A
| ||
| 30 - 60 | Humans: +0.2 | ||||||
| 60 - 200 | Humans: +0.5 3% chance per second: +15 | ||||||
Damage Immunity |
No (Never Shown) |
No | -0.6/s | 0 - 1 | N/A | N/A | |
Psychosis Resistance |
No (Shown on Head) |
No | -1/s | 0 - 60 | N/A | N/A | |
Hyperactivity |
No (Shown on Torso) |
No | -1/s | 0 - 600 | +0% → +35% Movement Speed +0% → +35% Melee Attack Speed |
N/A | |
Decrepify |
No (Shown on Torso) |
No | N/A | 0 - 100 | -10% → -25% |
N/A | Tainted Genetic Materials |
Glass Jaw |
No (Shown on Torso) |
No | N/A | 0 - 100 | +25% → +75% afflicted |
N/A | Tainted Genetic Materials |
Hypersensitivity |
No (Shown on Torso) |
No | N/A | 0 - 100 | +25% → +75% afflicted Damage | N/A | Tainted Genetic Materials |
Inflamed Lung |
No (Shown on Torso) |
No | +0.1/s -10/s When |
0 - 100 | -0 → -50 |
N/A | Tainted Genetic Materials |
Muscular Dystrophy |
No (Shown on Torso) |
No | N/A | 0 - 100 | -10% → -50% Melee Attack Damage | N/A | Tainted Genetic Materials |
Outside Influence |
No (Shown on Head) |
No | N/A | 0 - 20 | N/A | Tainted Genetic Materials
| |
| 20 - 40 | |||||||
| 40 - 60 | |||||||
| 60 - 80 | |||||||
| 80 - 100 | |||||||
Rigid Joints |
No (Shown on Right Leg) |
No | N/A | 0 - 100 | -15% → -45% Movement Speed | N/A | Tainted Genetic Materials |
Tunnel Vision |
No (Shown on Head) |
No | N/A | 0 - 100 | Visual Effects (Worsens with affliction strength) |
N/A | Tainted Genetic Materials |
Xenobiology |
No (Shown on Torso) |
No | N/A | 0 - 100 | -25% → -66% affliction strength change from Medical Items | N/A | Tainted Genetic Materials |
Moloch Genes |
No (Shown on Torso) |
No | N/A | 0 - 100 | 10% → 25% Damage* Resistance | N/A | |
Tiger Thresher Genes |
No (Shown on Torso) |
No | N/A | 0 - 100 | 20% → 100% Oxygen Low Resistance Character does not deplete hull oxygen. |
N/A | |
Hammerhead Matriarch Genes |
No (Shown on Torso) |
No | N/A | 0 - 20 | -0.1 Damage per second -0.025 |
N/A |
|
| 20 - 40 | -0.35 Damage per second -0.088 | ||||||
| 40 - 60 | -0.5 Damage per second -0.125 | ||||||
| 60 - 80 | -0.65 Damage per second -0.16 | ||||||
| 80 - 100 | -0.75 Damage per second -0.18 | ||||||
Husk Genes |
No (Shown on Torso) |
No | N/A | 0 - 100 | Prevents transformation into a husk upon death |
N/A | |
Immunity to Husk Transformation |
No (Never Shown) |
No | -10/s | 0 - 100 | Prevents transformation into a husk upon death |
N/A | N/A |
Skitter Genes |
No (Shown on Torso) |
No | N/A | 0 - 20 | If ≥5 |
N/A |
|
| 20 - 40 | If ≥5 | ||||||
| 40 - 60 | If ≥5 | ||||||
| 60 - 80 | If ≥5 | ||||||
| 80 - 100 | If ≥5 | ||||||
Hammerhead Genes |
No (Shown on Torso) |
No | N/A | 0 - 100 | +20% → +100% Melee Damage | N/A | |
Hunter Genes |
No (Shown on Torso) |
No | N/A | 0 - 20 | If ≥5 |
N/A |
|
| 20 - 40 | If ≥5 | ||||||
| 40 - 60 | If ≥5 | ||||||
| 60 - 80 | If ≥5 | ||||||
| 80 - 100 | If ≥5 | ||||||
Increased Melee Damage (Temporary) |
No (Shown on Torso) |
No | -1/s | 0 - 100 | +75% → +150% Melee Damage | N/A | N/A |
Crawler Genes |
No (Shown on Torso) |
No | N/A | 0 - 100 | +10% → +50% Swimming Speed | N/A | |
Mantis Genes |
No (Shown on Torso) |
No | N/A | 0 - 100 | +10% → +25% Walking/Running Speed | N/A | |
Mudraptor Genes |
No (Shown on Head) |
No | N/A | 0 - 100 | A Mudraptor-like beak protruding from the head. Can be used by pressing the [Creature Attack] key. (Default: |
N/A | |
Spineling Genes |
No (Shown on Torso) |
No | N/A | 0 - 100 | Spineling-like protrusions growing out of the back. Can be shot out by pressing the [Creature Attack] key (Default: |
N/A | |
Mollusc Genes |
No (Shown on Torso) |
No | N/A | 0 - 20 | If ≥5 |
N/A |
|
| 20 - 40 | If ≥5 | ||||||
| 40 - 60 | If ≥5 | ||||||
| 60 - 80 | If ≥5 | ||||||
| 80 - 100 | If ≥5 | ||||||
Watcher's Gaze |
No (Shown on Head) |
No | 0 - 50: -4/s 50 - 60: -7/s 60 - 100: -19/s |
0 - 50 | Creatures: +10% Movement Speed +50% Max Vitality Humans: Visual Effects |
N/A
| |
| 50 - 60 | Creatures: +20% Movement Speed +100% Max Vitality Humans: 2% chance every second for 2% chance every second for Visual Effects | ||||||
| 60 - 100 | Creatures: +30% Movement Speed +200% Max Vitality Humans: -80% Movement Speed Visual Effects | ||||||
EMP |
No (Never Shown) |
Yes | 0 - 25: -1/s 25 - 50: -1.5/s 50 - 75: 2/s 75 - 100: -3/s |
0 - 25 | N/A | N/A
| |
| 25 - 50 | +0.1 | ||||||
| 50 - 75 | +0.25 | ||||||
| 75 - 100 | +0.5 | ||||||
Slow Metabolism |
No (Shown on Torso) |
No | -1/s | 0 - 600 | Buffs* decay 0% → 50% slower | N/A | |
Drag |
No (Never Shown) |
No | -0.6/s | 0 - 1 | -70% Swimming Speed -40% Walking Speed |
N/A | N/A |
Doom of Jove |
No (Never Shown) |
Yes | N/A | 0 - 100 | N/A | N/A | |
Disguised |
No | No | N/A | 0 - 100 | N/A | N/A | N/A |
Disguised As Husk |
No (Not Shown) | No | -1/s | 0 - 1 | Husks become passive | N/A | N/A |
Acid Vulnerability |
No (Shown on Torso) |
No | -0.8/s | 0 - 100 | N/A | ||
Chem Addiction |
No (Shown on Head) |
No | -0.025/s | 0 - 20 | None | N/A |
|
| 20 - 40 | |||||||
| 40 - 60 | |||||||
| 60 - 80 | |||||||
| 80 - 100 | |||||||
Chem Withdrawal |
No (Shown on Head) |
No | 0 - 20: -0.05/s 20 - 40: -0.05/s 40 - 80: -0.1/s 80 - 100: -0.2/s |
0 - 20 | None | N/A
| |
| 20 - 40 | -0% → -20% Movement Speed 5% chance every second for Visual Effects | ||||||
| 40 - 80 | -20% → -30% Movement Speed 15% chance every second for Visual Effects | ||||||
| 80 - 100 | -20% → -50% Movement Speed 25% chance every second for Visual Effects | ||||||
Drunk |
No (Shown on Head) |
No | 0 - 40: -0.1/s 40 - 100: -0.2/s |
0 - 20 | None | N/A |
|
| 20 - 40 | -0 → -20% Movement Speed Visual Effects | ||||||
| 40 - 80 | -20% → -30% Movement Speed 5% chance every second for Visual Effects | ||||||
| 80 - 100 | -30% → -50% Movement Speed 15% chance every second for Visual Effects | ||||||
Drunk |
No (Shown on Head) |
No | 0-20: -0.1/s 20 - 40: -0.1/s 40 - 100: -0.2/s |
0 - 20 | None | N/A |
|
| 20 - 40 | -100 Visual Effects | ||||||
| 40 - 80 | -100 Visual Effects | ||||||
| 80 - 100 | -100 Visual Effects | ||||||
Alcohol Sensitivity |
No (Shown on Torso) |
No | -1/s | 0 - 100 | N/A | ||
Opiate Addiction |
No (Shown on Head) |
No | 0 - 40: -0.05/s 40 - 100: -0.1/s |
0 - 20 | None |
| |
| 20 - 40 | |||||||
| 40 - 80 | |||||||
| 80 - 100 | |||||||
Opiate Overdose |
No (Shown on Head) |
No | -0.5/s | 0 - 50 | Visual Effects |
| |
| 50 - 100 | -0% → -50% Movement Speed Visual Effects | ||||||
Opiate Withdrawal |
No (Shown on Head) |
No | 0 - 20: -0.05/s 20 - 80: -0.1/s 80 - 100: -0.2/s |
0 - 20 | None | N/A
| |
| 20 - 40 | -0% → -20% Movement Speed 5% chance every second for Visual Effects | ||||||
| 40 - 80 | -20% → -30% Movement Speed 15% chance every second for Visual Effects | ||||||
| 80 - 100 | -50% Movement Speed 25% chance every second for Visual Effects | ||||||
Bite Wounds |
Yes | Yes | N/A | 0 - 200 | N/A | ||
Blunt Force Trauma |
Yes | Yes | N/A | 0 - 200 | N/A | ||
Concussion |
No (Shown on Head) |
No | -0.01/s | 0 - 10 | Once every 30 - 60 seconds: Vomit (2 second duration) Visual Effects |
N/A | |
Deep Tissue Injury |
Yes | Yes | N/A | 0 - 200 | N/A | ||
Gunshot Wound |
Yes | Yes | N/A | 0 - 200 | N/A | ||
Internal Damage |
Yes | Yes | N/A | 0 - 200 | N/A | ||
Lacerations |
Yes | Yes | N/A | 0 - 200 | N/A | ||
Mystery Affliction |
No (Never Shown) |
No | N/A | 0 - 100 | N/A | N/A | N/A |
Organ Damage |
No (Shown on Torso) |
Yes | N/A | 0 - 200 | |||
Concealed |
No (Never Shown) |
Yes | -0.6/s | 0 - 1 | Character or creature is indetectable to AI. | N/A | N/A |
Acid Burn |
Yes | Yes | -0.075/s | 0 - 30 |
| ||
| 30 - 60 | If World Hostility is High or Hellish: 1.5% chance every 5 seconds: +5 | ||||||
| 60 - 200 | If World Hostility is High or Hellish: 3% chance every 5 seconds: +5 | ||||||
Burn |
Yes | Yes | -0.075/s | 0 - 30 |
| ||
| 30 - 60 | If World Hostility is High or Hellish: 1.5% chance every 5 seconds: +5 | ||||||
| 60 - 200 | If World Hostility is High or Hellish: 3% chance every 5 seconds: +5 | ||||||
Bloodloss |
No (Shown on Torso) |
Yes | -0.1/s | 0 - 5 | None | N/A
| |
| 5 - 45 | |||||||
| 45 - 100 | Visual Effects | ||||||
Bleeding |
Yes | No | -0.1/s | 0 - 20 | N/A
| ||
| 20 - 40 | If World Hostility is High or Hellish: 2.5% chance every 5 seconds: +5 | ||||||
| 40 - 60 | If World Hostility is High or Hellish: 5% chance every 5 seconds: +5 | ||||||
| 60 - 100 | If World Hostility is High or Hellish: 8% chance every 5 seconds: +5 | ||||||
Bleeding |
Yes | No | N/A | 0 - 100 | N/A | ||
Husk Infection |
No (Shown on Torso) |
No | +0.3/s | 0 - 50 Dormant stage |
Hidden from Hidden Affliction icon from health bar until 40 strength |
| |
| 50-75 Active Stage |
30% speech impediment. Garbles radio-chat, reduces range of local chat. | ||||||
| 75 - 100 Transformed stage |
Waterbreathing Pressure immunity Unable to chat/radio Special infectious attack (Used by pressing the [Creature Attack] key (Default: Revival as a husk on death | ||||||
| 100 Final Stage |
|||||||
Husk Symbiosis |
No (Shown on Torso) |
No | 0 - 75: +50/s 75 - 100: +10/s |
0 - 75 | Waterbreathing Pressure immunity 100% -1000 |
N/A | N/A
|
| 75 - 100 | Waterbreathing Pressure immunity -0.75 Damage per second -0.18 100% -1000 | ||||||
Adrenaline Rush |
No (Shown on Torso) |
No | 0 - 8: -1/s |
0 - 8 | Remain conscious even below 0 vitality. Once every 8 seconds: |
N/A | |
High Pressure |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Hallucinating |
No (Shown on Head) |
No | -1/s | 0 - 30 | None | N/A
| |
| 30 - 100 | Visual Effects (Worsens with affliction strength) | ||||||
Hallucinating (Short) |
No (Shown on Head) |
No | -10/s | 0 - 100 | Visual Effects (Worsens with affliction strength) |
N/A | N/A |
Mantis Camouflage |
No (Never Shown) |
No | 0 - 10: -1/s |
0 - 10 | +500% → +0% Movement Speed Visual Effects |
N/A | N/A |
The above documentation is transcluded from Template:Afflictions table/doc. (edit | history)