Template:Affliction: Difference between revisions

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(also added total onFailure)
(talent afflictions support)
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<includeonly>[[File:affliction_{{{1}}}.png|{{{6|35}}}px|link=Afflictions#{{{7|{{{1}}}}}}]]{{Space}}[[Afflictions#{{{7|{{{1}}}}}}|{{{1}}}]]{{Space}}<!--
<includeonly>[[File:{{#if:{{{talent|}}}|Talent_|}}Affliction_{{{icon|{{{1}}}}}}.png|{{{8|30}}}px|link={{{1}}}]]{{Space}}[[{{{1}}}|{{{linktext|{{{1}}}}}}]]{{Space}}<!--
 
/// Total
 
// If there's both a normal and onFailure total value // (normal | onFailure) ie. ({{{6}}} | {{{7}}})
-->{{#ifeq:{{#if:{{{6|}}}|y|nn}}|{{#if:{{{7|}}}|y|n}}|{{Space}}<span style="cursor:help;color:#00b5c9;" title="Total affliction strength change if successful {{#if:{{{2|}}}|({{{2|}}}/s for {{#expr: {{{6}}}/{{{2}}}}}s)|}}">'''({{{6}}} '''</span>{{!}}<span style="color:#ba3200;cursor:help;" title="Total affliction strength change if failed {{#if:{{{3|}}}|({{{3|}}}/s for {{#expr: {{{7}}}/{{{3}}}}}s)|}}">''' {{{7}}})*'''</span>|<!--


/// Over-time increase
/// Over-time increase


// If there's both a normal and onFailure value // (normal | onFailure) ie. ({{{2}}} | {{{3}}})
// If there's both a normal and onFailure value // (normal | onFailure) ie. ({{{2}}} | {{{3}}})
-->{{#ifeq:{{#if:{{{2|}}}|y|nn}}|{{#if:{{{3|}}}|y|n}}|<span style="cursor:help;" title="Affliction strength change per second">'''({{{2}}} '''</span><span style="color:#c90c0c;cursor:help;" title="Affliction strength change per second if skill requirement isn't met">'''{{!}} {{{3}}})*'''</span>|<!--
-->{{#ifeq:{{#if:{{{2|}}}|y|nn}}|{{#if:{{{3|}}}|y|n}}|<span style="cursor:help;" title="Affliction strength change per second">'''({{{2}}} '''</span><span style="color:#c90c0c;cursor:help;" title="Affliction strength change per second if failed">'''{{!}} {{{3}}})*'''</span>|<!--


// If there's only a normal value
// If there's a total value onUse (parameter 6) and an over-time onUse (parameter 2) value, OR just an over-time onUse value (and no over-time onFailure value in both cases)
-->{{#if:{{{2|}}}|<span style="cursor:help;" title="Affliction strength change per second">'''({{{2}}})*'''</span>|}}<!--
-->{{#if:{{{6|}}}|<span style="cursor:help;color:#00b5c9;" title="Total Affliction strength change when successful {{#if:{{{2|}}}|{{#if:{{{drunkduration|}}}|({{{2|}}}/s for {{{drunkduration}}}s)|{{#if:{{{nauseaduration|}}}|({{{2|}}}/s for {{{nauseaduration}}}s)|({{{2|}}}/s for {{#expr: {{{6}}}/{{{2}}}}}s)}}}}|}}">'''({{{6|}}})*'''</span>|{{#if:{{{2|}}}|<span style="cursor:help;" title="Affliction strength change per second">'''({{{2}}})*'''</span>|}}}}<!--


// If there's only a onFailure value
// If there's only a total value onFailure (parameter 7) and an over-time onFailure (parameter 3) value, OR just an over-time onFailure value (and no over-time onUse value in both cases)
-->{{#if:{{{3|}}}|<span style="color:#c90c0c;cursor:help;" title="Affliction strength change per second if skill requirement isn't met">'''({{{3|}}})*'''</span>|}}}}<!--
-->{{#if:{{{7|}}}|<span style="cursor:help;color:#ba3200;" title="Total Affliction strength change when failed {{#if:{{{3|}}}|({{{3|}}}/s for {{#expr: {{{7}}}/{{{3}}}}}s)|}}">'''({{{7|}}})*'''</span>|{{#if:{{{3|}}}|<span style="color:#c90c0c;cursor:help;" title="Affliction strength change per second if failed">'''({{{3|}}})*'''</span>|}}}}}}<!--
 
// If there's only a total value onUse
-->{{#if:{{{8|}}}|<span style="cursor:help;color:#ba7000;" title="Total Affliction strength change when successful {{#if:{{{2|}}}|({{{2|}}}/s)|}}">'''({{{8|}}})*'''</span>|}}<!--
 
// If there's only a total value onFailure
-->{{#if:{{{9|}}}|<span style="cursor:help;color:#ba3200;" title="Total Affliction strength change when failed {{#if:{{{3|}}}|({{{3|}}}/s)|}}">'''({{{9|}}})*'''</span>|}}<!--


/// Instantly gained
/// Instantly gained


// If there's both a normal and onFailure value // (normal | onFailure) ie. ({{{4}}} | {{{5}}})
// If there's both a normal and onFailure value // (normal | onFailure) ie. ({{{4}}} | {{{5}}})
-->{{#ifeq:{{#if:{{{4|}}}|y|nn}}|{{#if:{{{5|}}}|y|n}}|{{Space}}<span style="cursor:help;color:#00ba76;" title="Affliction strength instantly gained">'''({{{4}}} '''</span><span style="color:#bde300;cursor:help;" title="Affliction strength instantly gained if skill requirement isn't met">'''{{!}} {{{5}}})*'''</span>|<!--
-->{{#ifeq:{{#if:{{{4|}}}|y|nn}}|{{#if:{{{5|}}}|y|n}}|{{Space}}<span style="cursor:help;color:#00ba76;" title="Affliction strength instantly gained">'''({{{4}}} '''</span><span style="color:#bde300;cursor:help;" title="Affliction strength instantly gained if failed">'''{{!}} {{{5}}})*'''</span>|<!--


// If there's only a normal value
// If there's only a normal value
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// If there's only a onFailure value
// If there's only a onFailure value
-->{{#if:{{{5|}}}|<span style="color:#bde300;cursor:help;" title="Affliction strength instantly gained if skill requirement isn't met">{{Space}}'''({{{5|}}})*'''</span>|}}}}<!--
-->{{#if:{{{5|}}}|<span style="color:#bde300;cursor:help;" title="Affliction strength instantly gained if failed">{{Space}}'''({{{5|}}})*'''</span>|}}}}<!--
 
/// Show per second change and total duration
-->{{#ifeq:{{lc:{{{showpersec|}}}}}|yes|<small>({{#if:{{{7|}}}|{{{3}}}|{{{2}}}}}/s for {{#if:{{{7|}}}|{{#expr:{{{7}}}/{{{3}}}}}|{{#expr:{{{6}}}/{{{2}}}}}}}s)</small>|}}}}<!--


/// Show syringe
-->{{#if:{{{syringe|}}}|<span style="cursor:help;color:#a23dd1;" title="Total affliction strength change if used with the Syringe Gun; only specified when it differs from the 'failure' values">'''({{{syringe}}})*'''</span>|}}<!--
--></includeonly><noinclude>{{clr}}{{doc}}</noinclude>
--></includeonly><noinclude>{{clr}}{{doc}}</noinclude>

Revision as of 18:17, 7 June 2022

Documentation

Syntax

{{Affliction| Affliction name | Affliction strength change per second | idem but onFailure | strength instantly gained | idem but onFailure | Total affliction strength change | idem but onFailure | icon size override (default = 30) | linktext = <custom text> | showpersec = yes | icon = <custom icon> | talent = yes }}

Examples

{{Affliction|Internal Damage|2|4|||||60}}
gives: Internal Damage (2 | 4)*


{{Affliction|Psychosis Resistance|||600|300}}
gives: Psychosis Resistance (600 | 300)*


{{Affliction|Internal Damage|5||||50}}
gives: Internal Damage (50)* (per second change is in the tooltip on hover)


{{Affliction|Internal Damage||2.5||||25}}
gives: Internal Damage (25)* (per second change is in the tooltip on hover)


{{Affliction|Internal Damage|-5||||-50|showpersec=yes}}
gives: Internal Damage (-50)*(-5/s for 10s)


{{Affliction|Internal Damage|-5||||-50|showpersec=yes|linktext=Any Internal Damage}}
gives: Any Internal Damage (-50)*(-5/s for 10s)
{{Affliction|talent=yes|Evasive Maneuvers}}
gives: Evasive Maneuvers (for use with talent afflictions)