Talents

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Revision as of 17:37, 2 May 2022 by Astraltor (talk | contribs) (toc left since it's nice to click on each classes talents)
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Data is potentially outdated
Last updated for version 0.16.7.0
Last mentioned in changelog 1.2.7.0
The current game version is 1.2.8.0

Talents are job-specific special abilities that affect characters' stats in a wide variety of ways, ranging from a simple damage resistance increase, to the ability to craft talent-specific items that can only be obtained this way.

See also: Experience & Talent Points

General Mechanics

Each character has 18 or 19 Talents depending on their job, split between 3 Talent trees representing a Specialization.

Each Job has its own unique set of 3 Specializations. When they have gained enough experience, players earn Talent points, which allow them to pick a Talent in any of the trees.

Each Specialization tree has 4 Tiers, from top to bottom; apart from Tier 1 Talents which are always available, a Talent may only be picked if one Talent from the previous Tier has already been unlocked in that Specialization.

Some Tiers offer a choice between 2 Talents; in that case, picking one will permanently lock the other one (the only exception to this rule is the Engineer's All-Seeing Eye Talent, which unlocks all Talents from the Electrician Specialization).

Some Talents give a certain percentage of damage resistance. These resistances stack multiplicatively and not additively, meaning that reaching 100% damage resistance is impossible. For example, stacking four 25% damage resistances will give approximately 68% damage resistance, not 100% as if it were additive.

Captain Talents

Gunslinger Skipper Shipmaster

Once Upon a Time on Europa
Unlock recipe: Revolver Round.
Your crew's reputation gains are improved by 20%.
Whenever you gain Helm skill, also gain Weapons skill.
As long as your Helm skill is 100 or higher they gain twice as much Weapons skill.

Traveling Tradesman
Your crew gains an additional 500 marks whenever you reach a new station.
Special sales offer 4 additional items.

Evasive Maneuvers
Whenever your submarine takes damage from a monster, gain a bonus of 75 to the Helm skill for 5 seconds.
You are paid an additional 15% for monster and nest missions.

Commander
Whenever you give an order to another character, apply Inspiration to that character, giving them 25% physical damage resistance and a bonus of 10 to all skills.
Giving an order to a new character removes the effect from the last character.

Tumble
Whenever you ragdoll for at least 0.75 seconds, your attacks with pistols are 40% more powerful for the next 2.5 seconds.

Quickdraw
If it has been longer than 8 seconds since you've attacked with a pistol, your next attack with a pistol is 40% more powerful.

Trusted Captain
Whenever you finish at least one mission, gain a Coalition Commendation.
When you apply a Coalition Commendation on another character, gain 275 experience.

Trust Building
Whenever you finish a mission, your crew gains an additional 2.5% maximum health, and if all crewmembers survived, your crew gains an additional 5% maximum health instead, up to a maximum of 25%.
This bonus is lost on death.
The deaths of assistants do not count.
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Maintenance Routine
In addition to other Inspiration bonuses, the ordered character also gains the following attributes:
+20% Repair Speed
+20% Hull Repair Speed
+35% Skill Gain Speed
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Sailor with No Name
Unlock recipe: Cigar.
Gain a bonus of 20 to Medical.
Gain an additional 50% Chem addiction resistance.

Drunken Sailor
Gain 25% physical damage resistance and 50% stun resistance while drunk.
When you play a Harmonica, a random ally on your current submarine has a 4% chance to gain a random skill point every second.

Trucker
Whenever you finish all your selected missions, gain an additional Coalition Commendation.
You are paid an additional 25% for cargo and escort missions.

Down with the Ship
If you are on your submarine and it becomes at least 50% flooded, you gain an additional 50% swimming speed and a bonus of 25 to Mechanical and Electrical skills for 60 seconds.

Camaraderie
Whenever you finish a mission without a crewmember dying, and your crew contains at least 5 different jobs, your crew gains an additional 20% money and experience.
The deaths of assistants do not count.

Inspire to Battle
In addition to other Inspiration bonuses, the ordered character also gains the following attributes:
+30% Stun Resistance
+30% Melee Attack Speed
+20% Ranged Fire Rate
+20% Turret Fire Rate

Bounty Hunter
Unlock recipe: Handcannon, Handcannon Round.
Whenever you or an allied crewmember kills a monster, your crew gains additional marks equal to 25% of the creature's maximum health.

Esteemed Captain
Whenever you finish at least one mission, gain a Coalition Medal.
When you apply a Coalition Medal on another character, gain 750 experience.
You may select an additional mission.

All Hands on Deck
You may bestow an additional character with Inspiration effects.
You may select an additional mission.
  • Once Upon a Time on Europa does not give weapon experience when you gain helm experience after helm 100.
  • Once Upon a Time on Europa is internally known as handsomestranger.
  • After ending the Inspiration buff on a character, the buff's effects gradually wear off over a period of 5 seconds. Thus multiple characters can get the buff by micromanaging orders.
  • Only creatures classified as "monsters" give credits with Bounty Hunter. This means that humans (even hostile ones) do not count.

Engineer Talents

Weapons Engineer Electrician Physicist

Military Applications
Unlock recipes: Depleted Fuel, Depleted Fuel Coilgun Ammunition Box.
Gain a bonus of 20 to Weapons.

Minor in Mechanics
Unlock recipe: Handheld Electrical Monitor.
Whenever you gain Electrical Engineering skill, also gain Mechanical Engineering skill.
As long as your Electrical Engineering skill is 100 or higher, they gain twice as much Mechanical Engineering skill.

Just a Scratch
When you are below 50% health, normal damage types slowly heal by themsleves.

Remote Monitor
Unlock recipe: Reactor PDA.
Fuel Rods you fabricate are of 1 higher quality.
Gain a bonus of 15 to Electrical Engineering.

Strengthened Alloys
Unlock recipes: Hardened Wrench, Hardened Screwdriver, Hardened Crowbar, Hardened Diving Knife.
Gain a bonus of 20 to Mechanical Engineering.

Arms Dealer
Unlock recipes: Depleted Fuel SMG Magazine, Depleted Fuel Revolver Round.
Whenever you finish at least one mission, gain the following items as an additional reward:
4x Magnesium
2x Steel Bar
2x Copper

Melodic Respite
When you play a guitar, you and allies near you gain the following attributes for up to 480 seconds:
+15% Attack Power
+15% Repair Speed
+15% Physical damage resistance

In the Flow
Whenever you fully repair a device, repair 70% faster for the next 7 seconds.

Co-Author
You can co-write a book with a Mechanic.
To do this, select their character and have them select yours. (Open eachothers health menus)
After 10 seconds, you will gain The Handy Seaman, and both of you gain 150 experience.
This effect cannot occur again until you finish another mission.

Hazardous Materials
Unlock recipe: Volatile Fulgurium Fuel Rod.
Whenever you loot a reactor in a wreck for the first time, you will find rare materials.

Expanded Research
When you or another allied crewmember deconstructs depleted fuel, they gain 200 experience.
This effect can only occur up to 3 times until you finish another mission.

Castle Doctrine
Unlock recipe: Dirty Bomb.
Your attacks are 35% more powerful against monsters inside your submarine.
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Electrochemist
Batteries you fabricate are of 1 higher quality.
If you have not been attacked for 10 seconds, the next attack you suffer has 80% less power and your attacker is stunned for 4 seconds.

Optimized Power-Flow
Gain an additional percentage to Turret Power Cost Reduction and Turret Charge Speed equal to 50% of your Electrical skill.
Whenever you fully repair an item, gain a bonus of 1 to Electrical.
This talent can only give up to 100 skill bonus.
This bonus is lost on death.

College Athletics
Unlock recipe: Cargo Scooter.
Gain an additional 35% Maximum Health.
Gain an additional 30% Swimming Speed.
Gain an additional 20% Walking Speed.

Polymath
Gain a bonus of 20 to all skills, and you gain 65% more mission experience, but you have 25% less maximum health.

Nuclear Option
Unlock recipe: Rapid Fissile Accelerator.
When you fabricate a fuel rod, gain triple output.
This effect cannot occur again until you finish another mission.
Gain an additional 100% Nausea resistance.

All-Seeing Eye
Unlock recipes: Thermal Goggles.
Gain all the talents in this talent tree.

Ph.D in Nuclear Physics
Unlock recipe: PUCS.
Your attacks with Crowbars are 140% more powerful.
As long as your electrical skill is 100 or higher, you can repair electrical devices 40% past their maximum condition.
  • Optimized Power-Flow's Turret Power Cost Reduction and Turret Charge Speed only applies to the gun you're currently manning. Turret charge speed does not increase attack speed.
  • In the Flow also gives a permanent 25% swim speed boost that is not mentioned in the talent description.
  • Despite claiming to boost "mission experience," Polymath boosts all experience gains.
  • While below 50% vitality, Just a Scratch heals 0.1 internal damage and burn per second.
    • These injuries do not have to be the reason for being below 50% vitality.
  • Melodic Respite has a range of 7.5 meters and playing the guitar adds 15 seconds of the Melodic Respite buff per 1 second of guitar usage.
    • Since the buff duration will still be decreasing while playing the guitar, effectively 14 seconds of buff time is added per 1 second of guitar playing. This means that it takes approximately 34 seconds to apply the maximum buff duration.
  • The "rare materials" described by Hazardous Materials is 1 fulgurium bar and 1 of any alien material, including fulgurium bars but not including paralyxis.
  • Co-Author: In single player mode works best by having both crew members (engineer and mechanic) on Wait command then grabbing (default key G) each other for the duration described in the talent description.

Mechanic Talents

Machinist Technician Pioneer

Tinkerer
You can use a wrench to tinker with devices.
You can tinker with a pump, increasing its pumping rate by 400%.
You can tinker with an engine, increasing its torque by 150%.
You can tinker with a loader, increasing the connected turret's firing rate and damage by 20%, while lowering its power usage by 20%.
The device is only affected for as long as you keep tinkering with it.
You can tinker for 10 seconds. After you have tinkered with a device, you cannot tinker for 25 seconds.

Safety First
Unlock recipe: Safety Harness.
Whenever you gain Mechanical Engineering skill, also gain Electrical Engineering skill.
As long as your Mechanical Engineering skill is 100 or higher, they gain twice as much Electrical Engineering skill.

Aggressive Engineering
When you attack with a wrench, you have a 30% chance to attack with 200% additional power and inflict an additional stun.
You can repair mechanical devices 20% past their normal maximum condition.

Scrounger
Whenever you open a container in a wreck for the first time, you have a 40% chance of finding an additional scrap.
When you deconstruct scrap, gain 50 experience.
Force doors open 50% faster.

Quickfix
Unlock recipe: Repair Pack.
Whenever you fully repair a device, gain 40 experience.
This effect can only occur up to 8 times until you finish another mission.

Mass Production
You can tinker with a fabricator or a deconstructor, increasing their operating rate by 250%.
You can tinker with fabricators and deconstructors indefinitely.
Gain 75% more skill from fabricating items.

Hull Fixer
Unlock recipe: Handheld Status Monitor.
Welding tools and plasma cutters you fabricate are 1 higher quality.
Repair hulls 25% faster with welding tools.

Miner
Whenever you deconstruct an ore, you have a 50% chance to gain double the output.
Deal 100% more damage to structures with cutters.
Detach ores 100% faster with cutters.

Demolitions Expert
Gain a bonus of 25 to Weapons.
Explosives you fabricate are of 1 higher quality.

Hull Sealer
Unlock recipe: Fixfoam Grenade.
You can tinker for an additional 5 seconds.

Overclocking
Tinkering with items damages them, but the effects of tinkering are increased by 50%.
The cooldown period of tinkering is reduced to 12.5 seconds.

Crisis Management
The more filled with water your submarine is, the faster you repair devices and swim, up to an additional 75% repair speed and 75% swimming speed.

Pyromaniac
When you inflict burning damage on an enemy, gain 40% physical damage resistance for 5 seconds.
Inflict 25% more burning damage.

Canned Heat
Fuel and oxygen tanks you fabricate are of 1 higher quality.
Whenever you play an accordion, the ally nearest to you will gain 15 experience every second. When they do, you gain 10 experience.
This effect can only occur up to 20 times until you finish another mission.

Elbow Grease
Gain an additional percentage to Melee Power and Maximum Health equal to 40% of your Mechanical skill.
Whenever you deconstruct scrap, gain a bonus of 3 to Mechanical.
This talent can only give up to 100 skill bonus.
This bonus is lost on death.
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Let It Drain
Unlock recipe: Portable Pump.
You can only install a maximum of 2 of this item on your submarine.
Non-turret devices you tinker with will always function as if they had power.

Artisan Smith
Unlock recipes: Dementonite Wrench, Dementonite Crowbar, Dementonite Screwdriver, Dementonite Diving Knife.
Tools you fabricate are 1 higher quality.
Gain a bonus of 30 to Mechanical Engineering.

Scrap Savant
You can refine 3 scrap to any alien material.
Gain 150 experience when you fabricate an alien material.
Whenever you open a container in a wreck for the first time, you have a 80% chance of finding an additional scrap.
  • Mass Production also sets the TinkeringPowersDevices flag despite not listing this in the description.
    • The powered devices effect from Let it Drain is thus redundant if the Mechanic picked Mass Production.
  • Overclocking gives a 4:5 uptime:downtime ratio, whereas Hull Sealer gives a 3:5 uptime:downtime ratio on tinkering. Thus in terms of how much time you can tinker Overclocking is the superior option.
  • The Portable Pump caps out at 2 per submarine, even when multiple mechanics have the talent.
    • Let It Drain is required to be able to place Portable Pumps, even if one is obtained without the talent (such as by removing an installed one).
  • Tinkerer allows you to repair relevant installations even if their condition is not low enough to normally allow repairs.
  • Scrounger and Scrap Savant will not attempt to spawn scrap in containers that cannot hold it, such as Dive Suit racks, Fire Extinguisher racks, and Oxygen Generators.
  • Scrounger and Scrap Savant function independently from each other, meaning that either, both, or neither could add scrap to a container.
  • Scrap Savant does not allow you to craft paralyxis.
  • The Aggressive Engineering stun lasts for 0.5 seconds.
  • The damage resistance from Pyromaniac drops from 40% to 39.9% gradually over a period of 5 seconds, likely unintentionally.

Medical Doctor Talents

Xenologist Medic Scientist

Researcher's Intuition
Whenever you open an alien container for the first time, you have a 50% chance of finding additional items.
While you are holding a large alien artifact, gain an additional 50% Swimming Speed.

Field Medic
Whenever you complete a mission, if all crewmembers survive, gain 3 points in Medical skill.
The deaths of assistants do not count.
Gain an additional 20% Maximum Health.

Dr. Submarine
Using Medical Items while crouched also applies 50% of the effects on you as well.
Gain an additional 35% Opiate Addiction resistance.

Gene Therapist
Refining Genetic Materials adds an additional 10% potency.
Medical Items you apply are 25% more potent.

Curiosity
Whenever you deconstruct an Alien Artifact you and another random crewmember gains 150 experience.
Small alien artifacts, when deconstructed, give 50 experience instead.

Double Duty
As long as you are outside your sub, take 25% less physical damage. As long as you are inside your submarine, gain a bonus of 20 to Medicine.

Mechanics Course
Unlock recipe: Auto-Injector Headset.
Gain a bonus of 20 to Mechanical Engineering.

Fireman's Carry
You can drag characters at full speed.
Gain an additional 50% Burn resistance.

Research Grant
Unlock recipe: Pressure Stabilizer.
Whenever you refine or combine genetic items, gain 300 marks.

Research and Development
Whenever you finish a mission without a crewmember dying, you gain an additional 45% experience and gain the item Europan Medicine.
The deaths of assistants do not count.

Alien Hoarder
Your attacks with Alien Pistols have 8% additional power for each Alien Artifact you are carrying, up to an additional 40% power.
Gain an additional 50% Psychosis resistance.
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Reverse Engineer
Whenever you deconstruct an Alien Artifact, you have a 50% chance to gain double output from it and gain 8 to a random Skill.
Small alien artifacts, when deconstructed, give 4 Skill instead.

Bedside Manner
Whenever you apply medicine to a friendly character, they gain 20 physical damage resistance and an additional 25% skill gain, the total duration depending on your Medical skill.

Combat Medic
Unlock recipe: Combat Stimulant.
Gain an additional percentage to Movement Speed, Ranged Fire Rate and Melee Attack Speed equal to 30% of your Medical skill.

Gene Harvester
When you or another crewmember kills a monster while outside your submarine, you have a 35% chance of finding a random Genetic Material on it.

Genetic Stability
Combining different types of Genetic Materials is 50% less likely to taint the materials.
Gain a bonus of 15 to all skills.

Atmos Machine
When you deconstruct an Alien Artifact, there is a 20% chance it will instead transform into a random alien item.
Whenever you finish a mission, your crew gains 10% additional mission experience for each large alien artifact on board your ship, up to 20%.
Gain an additional 150% Deconstructor Speed.

Don't Die on Me!
Unlock recipe: Endocrine Booster.
The CPR you apply is much more powerful.

Advanced Splicing
Unlock recipe: Advanced Gene Splicer.
Whenever you or another crewmember combines or refines Genetic Materials, gain 125 experience and a bonus of 5 to Medical.
This talent can only give up to 100 skill bonus.
This bonus is lost on death.
  • Combat Medic's movement speed bonus does not affect swimming.
  • The "additional items" from Researcher's Intuition means respawning the container loot.
  • Despite the usage of the word "instead" Atmos Machine rewards do not replace the standard artifact deconstruction materials.
  • The Bedside Manner buff lasts for 3.5 seconds multiplied by the Medic's medical skill.
  • Gene Therapist also increases the side effect damage from medicines like ABX
  • Gene Harvester's effect will trigger only if the character who killed a creature is outside the sub, irrespective if the creature itself is inside.
    • Any crew member can loot the creature to find Unidentified Genetic Material, not just the medic with the talent.
    • The chance does stack with multiple medics with the talent.


Security Officer Talents

Specialist Warden Soldier

First Aid Training
Gain a bonus of 15 to Medical.
Medical Items are 35% more potent when applied to you.

Physical Conditioning
Gain an additional 25% Melee Attack Speed.
Gain an additional 15% Movement Speed.
Gain an additional 40% Oxygen Low resistance.

Enforcer
Unlock recipe: Shotgun Shell.
Gain an additional 25% Maximum Health.

Bootcamp
Unlock recipe: SMG Magazine.
Whenever you finish a mission without a crewmember dying, you gain an additional 35% experience.
The deaths of assistants do not count.

Navy Diver
Unlock recipe: Slipsuit.
Attacks you suffer are 25% less powerful while you are in water.

Scavenger
Whenever you open a container outside your submarine for the first time, you have a 20% chance of finding additional items.
Gain an additional 50% Buff Duration.

Beat Cop
You can tackle other characters by ragdolling into them at high speeds.
Inflict 25% more Stun.
Gain an additional 25% Repair Speed.

Munitions Expertise
Unlock recipe: Explosive Slug.
Gain 125% more Weapons skill from fabricating items.
Whenever you fabricate SMG ammo, shotgun ammo, or stun gun ammo, you have a 50% chance to gain twice as much output.

Warrior Poet
You can write a book.
To do this, ragdoll yourself. After 15 seconds, you will gain the item Art of Submarine Warfare and 100 marks for each enemy you've killed since your last book (as royalties).
This effect cannot occur again until you finish another mission.

Gunsmith
Unlock recipe: Bandolier.
Weapons you fabricate are of 1 higher quality.

Buccaneer
Unlock recipe: Boarding Axe.
Aiming with a melee weapon before attacking adds up to 100% power to your next melee attack.
Gain an additional 25% Stun resistance.

Deep Sea Slayer
Gain an additional 25% attack power to harpoons.
If you are in the open sea, gain an additional 50% attack power to harpoons instead.
When you kill a monster while outside your submarine, it has a 40% chance of having an additional alien material.

Stonewall
Whenever you are attacked, gain an additional 30% physical damage resistance and 30% Stun resistance for 4 seconds.

By the Book
Unlock recipe: Fulgurium Stun Gun Dart.
Whenever you finish at least one mission, your crew gains an additional 1250 marks and 200 experience for each captured, live enemy human on board your ship, up to a maximum of 2500 marks and 400 experience.

Expert Commando
When firing a ranged weapon while crouched, you gain 70% reduction to spread and your attacks are 20% more powerful, but your firing rate is 30% slower.
Recover from Bleeding much more quickly.

Tandem Fire
As long as you are manning a turret alongside another allied crewmember, both of your attacks are 25% more powerful. Only the closest allied crewmember gains this effect.

Dual Spec-Ops
When you ragdoll in water, propel yourself forward in your current direction.
Gain 2 free additional talent points.

Implacable
Unlock recipe: Autoshotgun.
Whenever you fall below 0 health, you will remain fully conscious and your attacks are 25% more powerful for 15 seconds.
This effect can only occur once per life each round.

Warlord
Unlock recipes: Assault Rifle, Assault Rifle Magazine.
Whenever you attack with any weapon, your attack has 5% chance of becoming twice as powerful.
  • The "additional items" from Scavenger means respawning the container loot.
  • Buccaneer requires aiming for 1 second to reach the full effect.
    • If you stop aiming without making an attack, the damage buff gradually fades away over a period of 1.5 seconds.
  • Beat Cop applies 0.7 stun to everything within 1.875 meters and an additional 2.25 stun to non-allies when activated.
  • The .xml code for Deep Sea Slayer has a permanent 25% increase in harpoon attack power is present twice in the talent definition. It is currently unknown if this causes the effect to be applied twice.
  • Deep Sea Slayer will not cause slain monsters to have paralyxis.
  • Implacable does not prevent heal the conditions that would cause you to go unconscious, it simply prevents going unconscious for 15 seconds. As such, you will pass out (and possibly succumb to your injuries) if 15 seconds pass and you have not raised your vitality above 0.
  • Holding the crouch key underwater will still activate Expert Commando even though crouching is impossible underwater.
  • Expert Commando increases the rate of recovery from bleed from 0.1 per second to 1 per second, a 10x increase.
  • Tandem Fire simply checks for players operating periscopes with no regard if that periscope is actually linked to a turret.
  • The Tandem Fire buff lasts for 2 seconds and increases attack power, allowing for stronger attacks after stopping using a periscope for a brief time.

Assistant Talents

Jack of All Trades Grayshirt Clown

Multitasker
Whenever you gain a skill point, if it’s not for the same skill as the last skill point gained, gain an additional skill point.
Gain an additional 20% Repair Speed.

Apprenticeship
Whenever another allied character gains a skill point, you have a 20% chance to also gain a skill point in that skill.
Gain an additional 15% Maximum Health.

Playing Catchup
If you are 2 or more levels behind your most highest-leveled crewmember, gain an additional 100% mission experience.

Skedaddle
Move 10% faster. When you are attacked, this bonus is increased to 30% for 5 seconds.
Gain an additional 30% Stun resistance.

Enroll Into Clown College
As long as you are wearing a full clown outfit, you gain Clown Power.
Clown Power allows you to honk your horn to give nearby characters an additional 30% skill gain for a short while.
Clown Power gives you an additional 25% physical damage resistance.

Stand and Deliver
Whenever you finish at least one mission, gain The Sailor's Guide.
Whenever you use 'The Sailor's Guide', the ally nearest to you gains 4 to all skills.

Survival Package
Enemies will ignore you if you have been ragdolled for longer than 4 seconds.
1x Morphine
1x Bandage
1x Blood Pack

Crew Layabout
Lose 40% Repair Speed.
Suffer a reduction of 15 to all skills.
Allies near you repair 25% faster and gain a bonus of 10 to all skills.

Water Prankster
Unlock recipe: Clown Diving Mask
Clown Power gives you immunity to pressure and allows you to swim 50% faster.

Inspiring Tunes
Clown Power allows you to honk your horn to repair nearby electrical and mechanical items, and nearby allies to gain a bonus of 15 to all skills for a short while.

Rich in Knowledge
Whenever you gain a skill point, gain an additional 20 experience, while your allied crewmembers gain 10 experience.
This effect can only occur up to 15 times until you finish another mission.

Ace of All Trades
Gain a bonus of 15 to all skills.
Gain 15 marks when you gain a skill point.

Insurance Policy
Whenever you die from non-friendly sources during a mission, your crew is paid 700 marks for each mission you've completed since the last time you've died.

Still Kicking
Whenever you fall below 0 health, rapidly heal normal damage types and remove stun over a short duration.
This effect can only occur once per life each round.

Psycho Clown
Clown Power allows you to attack faster with melee weapons based on how much Psychosis you have, up to 150%, but you cannot run while having Psychosis.

Slapstick Expert
Clown Power allows you to have a small chance to trip randomly when you run.
While ragdolled, Clown Power allows you to reduce the power of incoming attacks by 50%, and characters that attack you have a 50% chance of becoming stunned for 4 seconds.

Olympian
You can gain skills past their ordinary maximum.

Graduation Ceremony
Upon creating a new character, retain all of your current experience for that new character.
Gain an additional 10% Maximum Health for each of your levels.

True Potential
Clown Power allows you to honk your horn to slowly heal nearby allies.
Clown Power allows you to hit characters with a Toy Hammer for a 0.75% chance to implode them.
Clown Power gives you an additional 25% physical damage resistance.
  • Inspiring Tunes does not give skill experience for repairs done with honking.
  • Insurance Policy also multiplies Reaper's Tax severity by 0, effectively giving immunity.
  • When activated, Still Kicking heals 50 internal damage, burn, blood loss, bleeding, and oxygen low and 10 stun over a period of 2 seconds.
  • Survival Package gives the stated items each time a round is finished with a successful mission.
  • Crew Layabout's buff has a range of 7.5 meters.
  • All Bikehorn buffs have a range of 7.5 meters and last 20 seconds.
    • Soothing Melodies (from True Potential) heals 0.015 internal damage, burn, bleeding, and blood loss per second, healing 0.3 of those damage types over the period of 20 seconds.
    • Inspiring Tunes only repairs devices within 6.25 meters.
  • Slapstick Expert gives a 3.5% chance every second of being stunned for 2.25 seconds while running.
  • True Potential's instakill only works on creatures smaller than a Moloch.
v·d·e·h
Barotrauma
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian

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Talents
Captain

Bounty Hunter

Inspirational Leader

Logistics Expert

Prodigy

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Veteran

Camaraderie

Down with the Ship

Emergency Maneuvers

Gunsmith

Sailor with No Name

Steady Tune
Gunslinger Skipper Politician

Quickdraw

Leading By Example

Commendations

Deputy

Lone Wolf

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Affiliation

Your Reputation...

Drunken Sailor

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Buff

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Inordinate Exsanguination

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Implacable

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Safety First

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Ironman

Modular Repairs

Oiled Machinery

Pump N Dump

Retrofit
Scrapper Machinist Brawler

Miner

Hull Fixer

I Am That Guy

Mass Production

Residual Waste

Quickfixer

Tinkerer

Heavy Lifting

Mudraptor Wrestler

Scrap Savant

Tool Maintenance

Let it Drain

Berserker

Foolhardy

Iron Storm

Robotics

MECHanic
Engineer

Egghead

Grounded

Junction Junkie

Remote Monitor

Station Engineer

Aggressive Engineering

Fun With Fission

Melodic Respite

Sample Collection

Submarine Of Things
Weapons Engineer Electrician Physicist

Military Applications

Grid Maintainer

Unstoppable Curiosity

Arms Race

Heavy Hitter

Pyromaniac

Unlimited Power

Buzzin'

Cruisin'

Weapon Artisan

Better Than New

Danger Zone

Nuclear Option

Lightning Wizard

Ph.D in Nuclear Physics
Medical Doctor

Example of Health

Health Insurance

La Resistance

Nobody Important Dies

Self-care

Stayin' Alive

Blood Donor

Don't Die on Me!

Fireman's Carry

Medical Companion

No Pressure
Xenologist Medic Chemist

Gene Harvester

Medical Expertise

Plague Doctor

Bloody Business

Gene Splicer

Emergency Response

Medical Assistance

Delivery System

Lab Contacts

Blackmarket Genes

Gene Tampering

Dr. Submarine

Vitamin Supplements

Super Soldiers

What a Stench!

Genetic Genius

Miracle Worker

Macrodosing
Assistant

Crew Layabout

Mailman

Mule

Playing Catchup

Skedaddle

Starter Quest

Bag It Up

Indentured Servitude

Inspiring Tunes

Jenga Master

Peer Learning

Revenge Squad
Grayshirt Apprentice Clown

The Waiting List

Apprenticeship

Enroll into Clown College

Non-Threatening

Tasty Target

Journeyman

Logistics System

Water Prankster

An Apple A Day

Insurance Policy

Loyal Assistant

Treacherous Scum

Chonky Honks

Psycho Clown

The Friends We Made

Graduation Ceremony

True Potential
Guides
Gameplay
Hosting
In-Game Dedicated Servers

Campaign Settings

Karma

Permissions

Console Commands

Hosting a Dedicated Server

List of Config Files

Enabling Mods on a Dedicated Server

Tools & Modding
Editors XML Other

Submarine Editor

Official Guide to the Submarine Editor (Diving deeper)

Character Editor

Official Guide to the Character Editor

Creating mods

XML and how Barotrauma uses it

Content packages (Content types)

Overrides

Installing mods

Publishing to Steam Workshop

Troubleshooting