Switch: Difference between revisions

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m (updated recipe)
m (updated version (and also removed zeroes. who writes 1 to the precision of two decimal places?))
Line 1: Line 1:
{{Version|0.18.11.0}}
{{Version|0.18.15.1}}
{{Items infobox
{{Items infobox
| imagewidth  = 65
| imagewidth  = 65
Line 19: Line 19:


| baseprice              = 125
| baseprice              = 125
| outpostmultiplier      = 1.00
| outpostmultiplier      = 1.0
| outpostminavailable    = 4
| outpostminavailable    = 4
| citymultiplier          = 1.00
| citymultiplier          = 1.0
| cityunbuyable          = true
| cityunbuyable          = true
| researchmultiplier      = 1.00
| researchmultiplier      = 1.0
| researchminavailable    = 4
| researchminavailable    = 4
| militarymultiplier      = 1.00
| militarymultiplier      = 1.0
| militaryminavailable    = 4
| militaryminavailable    = 4
| minemultiplier          = 1.00
| minemultiplier          = 1.0
| mineminavailable        = 4
| mineminavailable        = 4
| engineeringmultiplier  = 0.9
| engineeringmultiplier  = 0.9

Revision as of 20:32, 25 September 2022

Data is potentially outdated
Last updated for version 0.18.15.1
Last mentioned in changelog 1.2.8.0
The current game version is 1.3.0.4
Switch

Produces a constant signal that can be used to change the state of equipment and doors.
Statistics
Maximum stack 8
Crafting
Fabricator
Requirements
Deconstructor Yield
Plastic (x2)
Copper
10s
Store
Base Price 125 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 125 mk 37 mk
ColonyColony N/A 37 mk
Research OutpostResearch 125 mk 37 mk
Military OutpostMilitary 125 mk 37 mk
Mining OutpostMining 125 mk 37 mk
Medical MerchantMedical Merchant N/A 37 mk
Engineer MerchantEngineer Merchant 112 mk 33 mk
Armory MerchantArmory Merchant N/A 37 mk
Children of The HonkmotherClown Merchant N/A 37 mk
The Church of HuskHusk Merchant N/A 37 mk
Technical
Identifier switch
Categories Electrical
Tags smallitem,switch

The Switch is an electrical component used to provide a signal when toggled.

Description

The Switch is functionally the same as the Lever, though with a different sprite.

It is most commonly used in tandem with a Signal Check Component to provide custom user interactions.

Connection Panel

Hover over pins to see their descriptions

Connection Panel for Switch
Hover over pins to see their descriptions.
Signal_Out
Toggles between a signal of 0 and 1 when pressed.
Requires: Screwdriver

Media

v·d·e·h
Electrical Components
Alarms
Detectors
Interactable
Wiring Components
Misc