Switch: Difference between revisions
From Official Barotrauma Wiki
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{{Version|0.18. | {{Version|0.18.15.1}} | ||
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| baseprice = 125 | | baseprice = 125 | ||
| outpostmultiplier = 1. | | outpostmultiplier = 1.0 | ||
| outpostminavailable = 4 | | outpostminavailable = 4 | ||
| citymultiplier = 1. | | citymultiplier = 1.0 | ||
| cityunbuyable = true | | cityunbuyable = true | ||
| researchmultiplier = 1. | | researchmultiplier = 1.0 | ||
| researchminavailable = 4 | | researchminavailable = 4 | ||
| militarymultiplier = 1. | | militarymultiplier = 1.0 | ||
| militaryminavailable = 4 | | militaryminavailable = 4 | ||
| minemultiplier = 1. | | minemultiplier = 1.0 | ||
| mineminavailable = 4 | | mineminavailable = 4 | ||
| engineeringmultiplier = 0.9 | | engineeringmultiplier = 0.9 |
Revision as of 20:32, 25 September 2022
Data is potentially outdated | |
Last updated for version 0.18.15.1 Last mentioned in changelog 1.2.8.0 The current game version is 1.3.0.4 |
Switch | |||||||||||||||||||||||||||||||||||
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Produces a constant signal that can be used to change the state of equipment and doors. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Maximum stack | 8 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 125 mk | ||||||||||||||||||||||||||||||||||
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The Switch is an electrical component used to provide a signal when toggled.
Description
The Switch is functionally the same as the Lever, though with a different sprite.
It is most commonly used in tandem with a Signal Check Component to provide custom user interactions.
Connection Panel
Hover over pins to see their descriptions
Connection Panel for Switch Hover over pins to see their descriptions. | ||||||
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Requires: Screwdriver |
Media
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Switch Flicked
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Switch Flicked
Electrical Components | |
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Alarms | |
Detectors | |
Interactable | |
Wiring Components | |
Misc |