Switch: Difference between revisions
From Official Barotrauma Wiki
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{{Version| | {{Version|1.2.6.0}}__NOTOC__ | ||
{{Items infobox | {{Items infobox | ||
| description = Produces a constant signal that can be used to change the state of equipment and doors. | | description = Produces a constant signal that can be used to change the state of equipment and doors. | ||
| | | maxstacksize = 8 | ||
<!-- Crafting --> | |||
| fabricatormaterials = {{hl|Plastic}}<br>{{hl|FPGA Circuit|20}} | | fabricatormaterials = {{hl|Plastic}}<br>{{hl|FPGA Circuit|20}} | ||
| fabricatortime = 10 | | fabricatortime = 10 | ||
| deconstructormaterials = {{hl|Plastic}} (x2)<br>{{hl|Copper|20}} | | deconstructormaterials = {{hl|Plastic}} (x2)<br>{{hl|Copper|20}} | ||
| deconstructortime = 10 | | deconstructortime = 10 | ||
<!-- Store --> | |||
| baseprice = 125 | | baseprice = 125 | ||
| outpostminavailable = 4 | | outpostminavailable = 4 | ||
| cityunbuyable = true | | cityunbuyable = true | ||
| researchminavailable = 4 | | researchminavailable = 4 | ||
| militaryminavailable = 4 | | militaryminavailable = 4 | ||
| mineminavailable = 4 | | mineminavailable = 4 | ||
| engineeringmultiplier = 0. | | engineeringmultiplier = 0.90 | engineeringminavailable = 10 | ||
| engineeringminavailable = 10 | |||
<!-- Technical --> | |||
| identifier = switch | |||
| category = Electrical | |||
| tags = smallitem,switch | |||
| maxstack = 8 | |||
}} | }} | ||
The '''Switch''' is an electrical component | The '''Switch''' is an electrical component. | ||
= Description = | = Description = | ||
The | The {{PAGENAME}} can be toggled on or off. It provides a signal when toggled on. It is functionally the same as the {{hl|Lever}}, though with a different sprite. | ||
It is most commonly used in tandem with a [[Signal Check Component]] to provide custom user interactions. | It is most commonly used in tandem with a [[Signal Check Component]] to provide custom user interactions. | ||
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|output1tt=Toggles between a signal of 0 and 1 when pressed. | |output1tt=Toggles between a signal of 0 and 1 when pressed. | ||
}} | }} | ||
= See Also = | |||
*{{hl|Button}} | |||
*{{hl|Lever}} | |||
= Media = | = Media = | ||
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{{Components Nav}} | {{Components Nav}} | ||
{{Installations nav}} |
Latest revision as of 16:04, 29 December 2023
Data is potentially outdated | |
Last updated for version 1.2.6.0 Last mentioned in changelog 1.2.8.0 The current game version is 1.2.8.0 |
Switch | |||||||||||||||||||||||||||||||||||
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Produces a constant signal that can be used to change the state of equipment and doors. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Maximum stack | 8 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 125 mk | ||||||||||||||||||||||||||||||||||
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The Switch is an electrical component.
Description
The Switch can be toggled on or off. It provides a signal when toggled on. It is functionally the same as the Lever, though with a different sprite.
It is most commonly used in tandem with a Signal Check Component to provide custom user interactions.
Connection Panel
Hover over pins to see their descriptions
Connection Panel for Switch Hover over pins to see their descriptions. | ||||||
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Requires: Screwdriver |
See Also
Media
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Switch Flicked
-
Switch Flicked
Electrical Components | |
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Alarms | |
Detectors | |
Interactable | |
Wiring Components | |
Misc |
Installations | |
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Submarine Weapons | |
Small Turrets
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Large Turrets
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Loaders
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Other
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Navigation | |
Machines | |
Electrical | |
Structure | |
Other | |
Alien | |