Supercapacitor

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Data is potentially outdated
Last updated for version 0.16.7.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.4.1
Supercapacitor
Statistics*
Power Capacity 20 kWm
Max Power Output 20 000 000 kW
Max Recharge Speed 1000 kW
Technical
Identifier {{{identifier}}}
Categories Electrical Installations

Supercapacitors are stationary installations able to store and release electrical power much quicker than conventional batteries, but with limited ability to store up energy.

Function

Supercapacitors are used to provide short bursts of high energetic output to Submarine Weapons.

Recharge rate can only be changed in 10% increments, setting the recharge rate past 70% will damage the supercapacitor, causing it to glow red and emit smoke.

In Campaign the supercapacitor's maximum capacity and recharge rate can be upgraded.

Default capacity, output, efficiency, recharge speed and recharge adjust speed can be changed in the Submarine Editor.

Damage Values

Unsuccessful attempts to repair the supercapacitor shocks the user.

Item
Attack Damage
Kinetic Force
Supercapacitor overload
Burn : 5

Stun 5

5.0

Connection Panel

Connection Panel for Supercapacitor
Hover over pins to see their descriptions.
power_in
set_charge_rate
Stores inputted power in the supercapacitor.
Sets the supercapacitor's charge rate to the inputted value.
power_out
charge_out
charge_%
charge_rate_out
condition_out
load_value_out
power_value_out
Outputs supercapacitor's stored power to anything connected.
Outputs current amount of stored power.
Outputs percentage of the currently stored power.
Outputs current charge rate.
Outputs the Supercapacitor's current condition. (0-100)
Outputs the Supercapacitor's load.
Outputs the Supercapacitor's power.
Requires: Screwdriver

Media

See Also


v·d·e·h
Installations
Submarine Weapons
Small Turrets
Large Turrets
Loaders
Other
Navigation
Machines
Electrical
Structure
Other
Alien