Supercapacitor: Difference between revisions

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m (version check)
(→‎Connection Panel: Added missing input for set charge rate in the connection panel.)
Line 26: Line 26:
| input1 = power_in
| input1 = power_in
| input1tt = Stores inputted power in the supercapacitor.
| input1tt = Stores inputted power in the supercapacitor.
| input2 = set_charge_rate
| input2tt = Sets the supercapacitor's charge rate to the inputted value.
| input1color = red
| input1color = red
| output1 = power_out
| output1 = power_out

Revision as of 15:33, 14 August 2021

Data is potentially outdated
Last updated for version 0.12.0.3
Last mentioned in changelog 1.1.18.0
The current game version is 1.2.8.0
Supercapacitor
Statistics*
Power Capacity 20 kWm
Max Power Output 2 000 000 kW
Max Recharge Speed 20 kW
Technical
Identifier {{{identifier}}}
Categories Electrical Installations

Supercapacitors are stationary installations able to store and release electrical power much quicker than conventional batteries, but with limited ability to store up energy.

Function

Supercapacitors are used to provide short bursts of high energetic output to relevant installations, such as the Railgun and Coilgun.

Damage Values

Unsuccessful attempts to repair the supercapacitor shocks the user.

Item
Attack Damage
Kinetic Force
Supercapacitor overload
Burn : 5

Stun 5

5.0


Connection Panel

Connection Panel for Supercapacitor
Hover over pins to see their descriptions.
power_in
set_charge_rate
Stores inputted power in the supercapacitor.
Sets the supercapacitor's charge rate to the inputted value.
power_out
charge_out
charge_%
charge_rate_out
Outputs supercapacitor's stored power to anything connected.
Outputs current amount of stored power.
Outputs percentage of the currently stored power.
Outputs current charge rate.
Requires: Screwdriver

See Also


v·d·e·h
Installations
Submarine Weapons
Small Turrets
Large Turrets
Loaders
Other
Navigation
Machines
Electrical
Structure
Other
Alien