Data is potentially outdated
Last updated for version 0.14.9.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.5.9.1
Submarines are the central feature of Barotrauma . They are used to navigate Europa's vast oceans while keeping their crew safe from the moon's many dangers.
The crew's main task is to maintain the various Installations in working order and fight fires and floods.
Submarines and shuttles to scale. Click to view in full screen. Credit to Eleetpancake .
Statistics Comparison
The table below lists every default submarine, pirate sub, shuttle, drone and their base main characteristics; that is, before any upgrades are installed, turrets modified, or wiring tweaks made.
Maximum ascent speed (empty ballasts) is 19 km/h for all submarines. Horizontal (engine) speed is identical going forwards and backwards.
Submarine
Class/Type
Price (mk)
Crew
Fabrication & Storage
Movement
Weaponry
Size
Experience
Fabricator
Medical Fabricator
Deconstructor
Research Station
Crate Capacity
Max Horizontal Speed (km/h)
Max Descent Speed (km/h)
Hardpoints
Coilguns
Railguns
Pulse Lasers
Chainguns
Discharge Coils
Depth Charge Tubes
Barsuk
Attack
3,999
{{{tier}}}
1 - 3
Beginner
4
16.1
13.4
1 Coilgun 1 Pulse Laser 1 Turret Hardpoint
{{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints
1 Depth Charge Tube
Humpback
Attack
13,000
{{{tier}}}
4 - 6
Intermediate
4
25.3
16.2
2 Coilguns 1 Turret Hardpoint
1 Railgun {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints
Typhon
Attack
15,000
{{{tier}}}
4 - 9
Intermediate
8
18.1
9.1
1 Coilgun 1 Turret Hardpoint
1 Railgun {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints
1 Electrical Discharge Coil 1 Depth Charge Tube
Herja
Attack
16,500
{{{tier}}}
4 - 7
Intermediate
4
21
15.2
1 Coilgun 1 Chaingun 1 Turret Hardpoint
1 Railgun {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints
1 Electrical Discharge Coil 1 Depth Charge Tube
Typhon2
Attack
30,000
{{{tier}}}
4 - 9
Intermediate
8
21.5
12.6
1 Chaingun 1 Turret Hardpoint
1 Railgun {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints
1 Electrical Discharge Coil
Kastrull
Attack
31,000
{{{tier}}}
8 - 12
Experienced
12
20.1
8.3
2 Coilguns 1 Turret Hardpoint
1 Railgun {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints
2 Electrical Discharge Coils 1 Depth Charge Tube
Dugong
Scout
5,000
{{{tier}}}
3 - 5
Beginner
8
22.1
12.9
2 Coilguns 1 Turret Hardpoint
{{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints
1 Electrical Discharge Coil
Orca
Scout
9,000
{{{tier}}}
3 - 6
Beginner
8
24.5
15.7
2 Coilguns 1 Turret Hardpoint
{{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints
1 Electrical Discharge Coil 1 Depth Charge Tube
Orca2
Scout
13,000
{{{tier}}}
3 - 6
Intermediate
8
25
14.6
1 Chaingun 1 Turret Hardpoint
{{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints
1 Electrical Discharge Coil 1 Depth Charge Tube
Azimuth
Scout
14,000
{{{tier}}}
3 - 5
Intermediate
8
26.7
16.8
2 Coilguns 1 Turret Hardpoint
{{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints
2 Depth Charge Tubes
Remora
Scout
25,000
{{{tier}}}
7 - 12
Experienced
12
23.3
11.1
1 Coilgun 1 Turret Hardpoint
{{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints
1 Electrical Discharge Coil 1 Depth Charge Tube
Winterhalter
Scout
32,000
{{{tier}}}
8 - 12
Experienced
8
24.5
13.5
1 Coilgun 1 Turret Hardpoint
1 Railgun {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints
1 Electrical Discharge Coil
KastrullDrone
Shuttle
1,000
{{{tier}}}
1
Experienced
0
35
14
1 Coilgun
{{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints
RemoraDrone
Shuttle
1,000
{{{tier}}}
1 - 2
Beginner
0
26
13
1 Coilgun
{{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints
Selkie
Shuttle
1,000
{{{tier}}}
1 - 2
Beginner
0
28
14
{{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints
Venture
Shuttle
1,456
{{{tier}}}
1 - 2
Beginner
0
19
14
{{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints
Hemulen
Shuttle
1,859
{{{tier}}}
1 - 2
Beginner
0
18
13
{{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints
Camel
Transport
9,900
{{{tier}}}
4 - 6
Intermediate
60
22.5
16.1
1 Coilgun 1 Chaingun 1 Turret Hardpoint
{{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints
R-29
Transport
16,500
{{{tier}}}
5 - 9
Experienced
60
18.7
9.9
1 Coilgun 1 Turret Hardpoint
{{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints
2 Electrical Discharge Coils
Berilia
Transport
24,000
{{{tier}}}
12 - 16
Experienced
96
16.9
14.8
2 Coilguns
{{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints
2 Electrical Discharge Coils 1 Depth Charge Tube
Aegir Mark I
Undefined
1,000
{{{tier}}}
Beginner
0
1 Coilgun
1 Railgun {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints
Aegir Mark II
Undefined
1,000
{{{tier}}}
Beginner
0
1 Coilgun
1 Railgun {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints
Aegir Mark III
Undefined
1,000
{{{tier}}}
Beginner
0
1 Coilgun
1 Railgun {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints
DugongPirate
Undefined
1,000
{{{tier}}}
Beginner
8
22
12
2 Coilguns
{{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints
1 Electrical Discharge Coil
HumpbackPirate
Undefined
1,000
{{{tier}}}
Beginner
4
26
13
2 Coilguns
1 Railgun {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints
Nehalennia
Undefined
1,000
{{{tier}}}
Beginner
0
1 Coilgun 1 Pulse Laser 1 Turret Hardpoint
{{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints
1 Depth Charge Tube
The Blind Carp
Undefined
1,000
{{{tier}}}
Beginner
0
1 Coilgun 1 Pulse Laser 1 Turret Hardpoint
{{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints
1 Depth Charge Tube
The Nibbler
Undefined
1,000
{{{tier}}}
Beginner
0
1 Coilgun 1 Pulse Laser 1 Turret Hardpoint
{{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints
1 Depth Charge Tube
Typhon2Pirate
Undefined
1,000
{{{tier}}}
Beginner
8
18
12
2 Coilguns
1 Railgun {{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints
1 Electrical Discharge Coil
Vellamo
Undefined
1,000
{{{tier}}}
Beginner
0
1 Coilgun 1 Pulse Laser 1 Turret Hardpoint
{{{doublecoilguns}}} Double Coilguns {{{flakcannons}}} Flak Cannons {{{largehardpoints}}} Large Turret Hardpoints
1 Depth Charge Tube
Shuttles
Shuttles are much smaller submarines used mostly as respawn vessels in multiplayer. They very often don't have their own nuclear reactor and their batteries are often fully charged and can store more kW power than the main submarine.
Respawn shuttles spawn only if a certain percentage of players has died. This can of course be changed to the server host's desire.
Upon spawning in the shuttle there will be fully stocked diving suits and underwater scooters , the number of spawned suits and scooters is according to the respawned player amount.
They can be used in case the shuttle is not able to dock safely to the main submarine.
Most shuttles have barely any hull, because of that they are easily sunk by most creatures, impact from rocks or other submarines. So knowing how to steer them is crucial.
Hemulen
For when you need extra room to stretch your legs or want some space between you and the poor, choose Hemulen shuttles.
Class : Shuttle
Dimensions : 20x6 m
Selkie
The workhorse of the colonies, these little shuttles have good speed and dive/ascent characteristics, but they are fragile and their low-capacity batteries limit their range somewhat.
Class : Shuttle
Dimensions : 11x3 m
Venture
Originally intended as research vessels, Venture shuttles have been co-opted as a more robust alternative for travel between outposts and submarines.
Class : Shuttle
Dimensions : 13x6 m
Drones
Drones are small shuttles, remotely controlled from the submarine using a Shuttle Navigation Terminal . They are battery powered, and extremely fragile. They are not made to transport humans or cargo. Their task typically is to provide remote scouting and firepower. Two default submarines have their own shuttle: the Remora and the Kastrull .
In the Campaign , lost shuttles can be recovered for 1,000 mk at a Shipyard .
Remora Drone
Class : Shuttle
Dimensions : 7x3 m
Kastrull Drone
Class : Shuttle
Dimensions : 5x2 m