Submarines: Difference between revisions

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{{Version|0.18.15.1}} __NOTOC__
{{Version|0.19.14.1}} __NOTOC__
'''Submarines''' are the central feature of ''Barotrauma''. They are used to navigate Europa's vast oceans while keeping their crew safe from the moon's many dangers.<br>
'''Submarines''' are the central feature of ''Barotrauma''. They are used to navigate Europa's vast oceans while keeping their crew safe from the moon's many dangers.<br>
The crew's main task is to maintain the various [[Installations]] in working order and fight fires and floods.
The crew's main task is to maintain the various [[Installations]] in working order and fight fires and floods.

Revision as of 18:32, 6 December 2022

Data is potentially outdated
Last updated for version 0.19.14.1
Last mentioned in changelog 1.1.18.0
The current game version is 1.2.8.0

Submarines are the central feature of Barotrauma. They are used to navigate Europa's vast oceans while keeping their crew safe from the moon's many dangers.
The crew's main task is to maintain the various Installations in working order and fight fires and floods.

Statistics Comparison

The table below lists every purchasable submarine and their base main characteristics; that is, before any upgrades are installed, turrets modified, or wiring tweaks made.
Maximum ascent speed (empty ballasts) is 19 km/h for all submarines. Horizontal (engine) speed is identical going forwards and backwards.

Submarine Class Price Tier Crew Fabrication & Cargo Movement Speed Default Weaponry
Size Experience Fab Med Fab Decon Research Station Cargo Capacity Horizontal Descent Hardpoints Coilguns Pulse Lasers Chainguns Large Hardpoints Double Coilguns Flak Cannons Railguns EDCs Depth Charge Tubes
Barsuk Attack 3,999 1 1 - 3 Beginner 4 16 13 1 Coilgun1 Pulse Laser1 Turret Hardpoint 1 Depth Charge Tube
Dugong Scout 5,000 1 3 - 5 Beginner 8 22 12 2 Coilguns1 Turret Hardpoint 1 Electrical Discharge Coil
Orca Scout 9,000 1 3 - 6 Beginner 8 24 15 2 Coilguns1 Turret Hardpoint 1 Electrical Discharge Coil1 Depth Charge Tube
Camel Transport 9,900 1 4 - 6 Intermediate 60 22 15 1 Coilgun1 Chaingun1 Turret Hardpoint
Humpback Attack 13,000 2 4 - 6 Intermediate 4 25 16 2 Coilguns1 Turret Hardpoint 1 Railgun
Orca2 Scout 13,000 2 3 - 6 Intermediate 8 25 14 1 Chaingun1 Turret Hardpoint 1 Double Coilgun 1 Electrical Discharge Coil1 Depth Charge Tube
Azimuth Scout 14,000 2 3 - 5 Intermediate 8 26 16 2 Coilguns1 Turret Hardpoint 2 Depth Charge Tubes
Typhon Attack 15,000 2 4 - 9 Intermediate 8 18 9 1 Coilgun1 Turret Hardpoint 1 Railgun1 Double Coilgun 1 Electrical Discharge Coil1 Depth Charge Tube
Herja Attack 16,500 2 4 - 7 Intermediate 4 21 15 1 Coilgun1 Chaingun1 Turret Hardpoint 1 Railgun 1 Electrical Discharge Coil1 Depth Charge Tube
R-29 Transport 16,500 2 5 - 9 Experienced 60 18 9 1 Coilgun1 Turret Hardpoint 1 Flak Cannon 2 Electrical Discharge Coils
Berilia Transport 24,000 3 12 - 16 Experienced 96 16 14 2 Coilguns 1 Flak Cannon1 Large Turret Hardpoint 2 Electrical Discharge Coils1 Depth Charge Tube
Remora Scout 25,000 3 7 - 12 Experienced 12 23 11 1 Coilgun1 Turret Hardpoint 1 Double Coilgun 1 Electrical Discharge Coil1 Depth Charge Tube
Typhon2 Attack 30,000 3 4 - 9 Intermediate 8 21 12 1 Chaingun1 Turret Hardpoint 1 Railgun2 Double Coilguns 1 Electrical Discharge Coil
Kastrull Attack 31,000 3 8 - 12 Experienced 12 20 8 2 Coilguns1 Turret Hardpoint 1 Railgun 2 Electrical Discharge Coils1 Depth Charge Tube
Winterhalter Scout 32,000 3 8 - 12 Experienced 8 24 13 1 Coilgun1 Turret Hardpoint 1 Railgun1 Double Coilgun 1 Electrical Discharge Coil
Submarines and shuttles to scale.
Click to view in full screen.
Credit to Eleetpancake.

Shuttles

Shuttles are much smaller submarines used mostly as respawn vessels in multiplayer. They very often don't have their own nuclear reactor and their batteries are often fully charged and can store more kW power than the main submarine.
Respawn shuttles spawn only if a certain percentage of players has died. This can be changed in the server's settings.

Upon spawning in, the shuttle will be stocked with Disposable Diving Suits equal to the number of respawned players on board.
They can be used in case the shuttle is not able to dock safely to the main submarine.

Shuttles are incredibly prone to sinking from attacks, given that they have no turrets and little hull health compared to normal submarines.

Drones

Drones are small shuttles, remotely controlled from the submarine using a Shuttle Navigation Terminal.
They are battery powered, and extremely fragile. They are not made to transport humans or cargo. Their task typically is to provide remote scouting and firepower.
Two default submarines have their own shuttle: the Remora and the Kastrull.

In Campaign mode, lost shuttles can be recovered for 1,000 mks at an Outpost.