Submarine Weapons: Difference between revisions

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{{DisambigMsg|submarine weapons|handheld weapons|Personal Weapons}}
{{DisambigMsg|submarine weapons|handheld weapons|Handheld Weapons}}
 
'''Submarine Weapons''' are offensive '''[[Installations]]'''.
'''Submarine Weapons''' are offensive '''[[Installations]]'''.
==Turrets==
==Turrets==
'''Turrets''' are ranged submarine weapons that fire ammunition.
'''Turrets''' are ranged submarine weapons that fire ammunition. These are typically controlled with a periscope.
{| class = "wikitable sortable"
{| class = "wikitable sortable"
! colspan = 3|Turret Stats
! colspan = 3|Turret Stats
! colspan = 6|Ammunition Stats
! colspan = 7|Ammunition Stats
! rowspan = 2|Notes
! rowspan = 2|Notes
|-
|-
!Turret
!Turret
!Loader
!Loader
!<abbr title="Shots per Second">Firerate</abbr>
!<abbr title="Rounds per Second">RPS</abbr>
!<abbr title="and number of shots from a full box / loader">Ammunition</abbr>
!Ammunition
!Afflictions
!Afflictions
![[File:Affliction Stun.png|20px|Stun]] <abbr title="Seconds">Stun Time</abbr>
![[File:Affliction Stun.png|20px|Stun]] <abbr title="Seconds">Stun Time</abbr>
!Structure Damage
!Structure Damage
!Penetration
!Dismember Chance
!Explosive?
!<abbr title="% of armor resistance ignored">Penetration</abbr>
!<abbr title="Meters">Explosion Radius</abbr>
|-
|-
| rowspan = 4|{{Hyperlink|Coilgun|25}}
| rowspan = 4|{{Hyperlink|Coilgun|25}}
| rowspan = 4|{{Hyperlink|Coilgun Loader|20}}
| rowspan = 4|{{Hyperlink|Coilgun Loader|20}}
| rowspan = 4|4
| rowspan = 4|4
|200 {{Hyperlink|Coilgun Ammunition Box|25}}
|<abbr title="200 Bolts">200</abbr>* {{Hyperlink|Coilgun Ammunition Box|25}}
|15[[File:Affliction Lacerations.png|20px|Lacerations]] 1[[File:Affliction Bleeding.png|20px|Bleeding]]
|15[[File:Affliction Lacerations.png|20px|Lacerations]] 1[[File:Affliction Bleeding.png|20px|Bleeding]]
| -
| -
|10
|10
|0.25
|0.5
|No
|25%
| -
|-
|-
|75 {{Hyperlink|Exploding Ammunition Box|25}}
|<abbr title="75 Bolts">75</abbr>* {{Hyperlink|Exploding Ammunition Box|25}}
|8[[File:Affliction Lacerations.png|20px|Lacerations]] 1[[File:Affliction Bleeding.png|20px|Bleeding]] <abbr title="Explosion">40</abbr>*[[File:Affliction Burn.png|20px|Burn]]
|8[[File:Affliction Lacerations.png|20px|Lacerations]] 1[[File:Affliction Bleeding.png|20px|Bleeding]]<br><abbr title="Explosion">40</abbr>*[[File:Affliction Burn.png|20px|Burn]]
| -
| -
|10+<abbr title="Explosion">5</abbr>*
|10<br>+<abbr title="Explosion">5</abbr>*
|0.5<br>+<abbr title="Explosion">0.5</abbr>*
| -
| -
|Yes
|3
|-
|-
|149 {{Hyperlink|Piercing Ammunition Box|25}}
|<abbr title="149 Bolts">149</abbr>* {{Hyperlink|Piercing Ammunition Box|25}}
|8[[File:Affliction Lacerations.png|20px|Lacerations]] 1.5[[File:Affliction Bleeding.png|20px|Bleeding]]
|8[[File:Affliction Lacerations.png|20px|Lacerations]] 1.5[[File:Affliction Bleeding.png|20px|Bleeding]]
| -
| -
|10
|10
|0.8
|0.5
|No
|80%
| -
|-
|-
|200 {{Hyperlink|Physicorium Ammunition Box|25}}
|<abbr title="200 Bolts">200</abbr>* {{Hyperlink|Physicorium Ammunition Box|25}}
|28[[File:Affliction Lacerations.png|20px|Lacerations]] 1[[File:Affliction Bleeding.png|20px|Bleeding]]
|28[[File:Affliction Lacerations.png|20px|Lacerations]] 1[[File:Affliction Bleeding.png|20px|Bleeding]]
|<abbr title="10% chance">2</abbr>*
|<abbr title="20% chance">2</abbr>*
|10
|10
|0.25
|0.5
|No
|25%
| -
|-
|-
| rowspan = 4|{{Hyperlink|Railgun|25}}
| rowspan = 4|{{Hyperlink|Railgun|25}}
| rowspan = 4|{{Hyperlink|Railgun Loader|25}}
| rowspan = 4|{{Hyperlink|Railgun Loader|25}}
| rowspan = 4|0.2
| rowspan = 4|0.2
|5 {{Hyperlink|Railgun Shell|25}}s
|5 {{Hyperlink|Railgun Shell|25|s=s}}
|250[[File:Affliction Lacerations.png|20px|Lacerations]] 50[[File:Affliction Bleeding.png|20px|Bleeding]]
|250[[File:Affliction Lacerations.png|20px|Lacerations]] 50[[File:Affliction Bleeding.png|20px|Bleeding]]<br><abbr title="Explosion">500</abbr>*[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
|15
|15<br>+<abbr title="Explosion">5</abbr>*
|55
|55<br>+<abbr title="Explosion">100</abbr>*
|0.6
|1.5<br>+<abbr title="Explosion">1.5</abbr>*
|Yes
|60%
|Retrievable<br>Can contain 1 small item that is used upon impact.
|3
|Can contain 1 small item that is used upon impact.
|-
|-
|5 {{Hyperlink|Physicorium Shell|25}}s
|5 {{Hyperlink|Physicorium Shell|25|s=s}}
|800[[File:Affliction Lacerations.png|20px|Lacerations]] 50[[File:Affliction Bleeding.png|20px|Bleeding]]
|800[[File:Affliction Lacerations.png|20px|Lacerations]] 50[[File:Affliction Bleeding.png|20px|Bleeding]]<br><abbr title="Explosion">500</abbr>*[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
|15
|15<br>+<abbr title="Explosion">5</abbr>*
|200
|200<br>+<abbr title="Explosion">100</abbr>*
|0.6
|2<br>+<abbr title="Explosion">2</abbr>*
|Yes
|60%
|Retrievable<br>Can contain 1 small item that is used upon impact.
|3
|Can contain 1 small item that is used upon impact.
|-
|-
|5 {{Hyperlink|Nuclear Shell|25}}s
|5 {{Hyperlink|Nuclear Shell|25|s=s}}
|250[[File:Affliction Lacerations.png|20px|Lacerations]] 50[[File:Affliction Bleeding.png|20px|Bleeding]] <abbr title="Explosion">300</abbr>*[[File:Affliction Burn.png|20px|Burn]] <abbr title="Explosion">100</abbr>*[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]]
|250[[File:Affliction Lacerations.png|20px|Lacerations]] 50[[File:Affliction Bleeding.png|20px|Bleeding]]<br><abbr title="Explosion">400</abbr>*[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] <abbr title="Explosion">300</abbr>*[[File:Affliction Burn.png|20px|Burn]] <abbr title="Explosion">100</abbr>*[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]]
|15+<abbr title="Explosion">20</abbr>*
|15<br>+<abbr title="Explosion">20</abbr>*
|75+<abbr title="Explosion">1000</abbr>*
|75<br>+<abbr title="Explosion">1000</abbr>*
|0.6
|2<br>+<abbr title="Explosion">2</abbr>*
|Yes
|60%
|Explosion emits EMP wave with 2.5 strength<br>Explosion causes sonar interference<br>Can contain 1 small item that is used upon impact.
|10
|Explosion emits EMP wave with 2.5 strength<br>Explosion causes sonar interference<br>Can contain 1 small item that is used upon impact
|-
|-
|5 {{Hyperlink|Canister Shell|25|icon}}s
|5 {{Hyperlink|Canister Shell|25|s=s}}
|70*11[[File:Affliction Gunshot Wound.png|20px|Gunshot Wound]] 3*11[[File:Affliction Bleeding.png|20px|Bleeding]]
|70*11[[File:Affliction Gunshot Wound.png|20px|Gunshot Wound]] 3*11[[File:Affliction Bleeding.png|20px|Bleeding]]
|2*11
|2*11
|15*11
|15*11
|0.2
|1*11
|No
|20%
|Fires 11 pellets<br>Reloadable
| -
|Reloadable<br>Fires 11 pellets
|-
|-
| rowspan = 2|{{Hyperlink|Chaingun|25}}
| rowspan = 2|{{Hyperlink|Chaingun|25}}
| rowspan = 2|{{Hyperlink|Chaingun Loader|20}}
| rowspan = 2|{{Hyperlink|Chaingun Loader|20}}
| rowspan = 2|10
| rowspan = 2|10
|149 {{Hyperlink|Chaingun Ammunition Box|25}}
|<abbr title="149 Rounds">149</abbr>* {{Hyperlink|Chaingun Ammunition Box|25}}
|16[[File:Affliction Gunshot Wound.png|20px|Gunshot Wound]] 4[[File:Affliction Bleeding.png|20px|Bleeding]]
|16[[File:Affliction Gunshot Wound.png|20px|Gunshot Wound]] 4[[File:Affliction Bleeding.png|20px|Bleeding]]
| -
| -
|12
|12
|0.35
|0.1
|No
|35%
|Has windup before firing. Inaccurate.
| -
|Has windup before firing<br>Very inaccurate
|-
|-
|149 {{Hyperlink|Physicorium Chaingun Ammunition Box|25}}
|<abbr title="149 Rounds">149</abbr>* {{Hyperlink|Physicorium Chaingun Ammunition Box|25}}
|24[[File:Affliction Gunshot Wound.png|20px|Gunshot Wound]] 4[[File:Affliction Bleeding.png|20px|Bleeding]]
|24[[File:Affliction Gunshot Wound.png|20px|Gunshot Wound]] 4[[File:Affliction Bleeding.png|20px|Bleeding]]
|<abbr title="10% chance">2</abbr>*
|<abbr title="10% chance">2</abbr>*
|18
|18
|0.35
|0.15
|No
|35%
|Has windup before firing. Inaccurate
| -
|Has windup before firing<br>Very inaccurate
|-
|-
| rowspan = 2|{{Hyperlink|Pulse Laser|25}}
| rowspan = 2|{{Hyperlink|Pulse Laser|25}}
| rowspan = 2|{{Hyperlink|Pulse Laser Loader|20}}
| rowspan = 2|{{Hyperlink|Pulse Laser Loader|20}}
| rowspan = 2|4
| rowspan = 2|1
|44 {{Hyperlink|Pulse Laser Fuel Box|25}}
|<abbr title="44 Shots">44</abbr>* {{Hyperlink|Pulse Laser Fuel Box|25}}
|<abbr title="Bypasses armor">40</abbr>*[[File:Affliction Burn.png|20px|Burn]]
|40[[File:Affliction Burn.png|20px|Burn]]<br><abbr title="Explosion">30</abbr>*[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] <abbr title="Explosion">30</abbr>*[[File:Affliction Burn.png|20px|Burn]]
|0.4
|0.4
|25
|25<br>+<abbr title="Explosion">25</abbr>*
|1
|0.5
|No
|100%
|Has windup before firing. Hitscan beam.
|1.5
|Has windup before firing<br>Raycast
|-
|-
|28 {{Hyperlink|Pulse Tri-Laser Fuel Box|25}}
|<abbr title="28 Shots">28</abbr>* {{Hyperlink|Pulse Tri-Laser Fuel Box|25}}
|<abbr title="Bypasses armor">33*3</abbr>*[[File:Affliction Burn.png|20px|Burn]]
|33*3[[File:Affliction Burn.png|20px|Burn]]<br><abbr title="Explosion">25*3</abbr>*[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] <abbr title="Explosion">25*3</abbr>*[[File:Affliction Burn.png|20px|Burn]]
|0.2*3
|0.2*3
|15*3
|15*3<br>+<abbr title="Explosion">15*3</abbr>*
|1
|0.5
|No
|100%
|Has windup before firing. Hitscan beam.<br>Fires 3 lasers in a spread.
|1.5
|Has windup before firing<br>Raycast<br>Fires 3 lasers in a spread
|-
|-
|{{Hyperlink|Turret Hardpoint}}
|{{Hyperlink|Turret Hardpoint}}
|{{Hyperlink|Loader Base}}
|{{Hyperlink|Loader Base}}
|N/A
|N/A
|N/A
| -
| -
| -
| -
| -
| -
| -
| -
|Can be replaced by other turrets.
| -
| -
| -
| -
|Can be replaced by other turrets
|}
|}


==Other Weapons==
==Other Weapons==
This category includes other offensive installations such as the '''[[Depth Charge Tube]]''' and '''[[Electrical Discharge Coil]]'''.
This category includes other offensive installations that are not turrets. They are usually activated by buttons.
{| class = "wikitable sortable"
! colspan = 2|Weapon Stats
! colspan = 6|Ammunition Stats
! rowspan = 2|Notes
|-
!Weapon
!Loader
!Ammunition
!Afflictions
![[File:Affliction Stun.png|20px|Stun]] <abbr title="Seconds">Stun Time</abbr>
!Structure Damage
!Dismember Chance
!<abbr title="Meters">Explosion Radius</abbr>
|-
| rowspan = 4|{{Hyperlink|Depth Charge Tube}}
| rowspan = 4|{{Hyperlink|Depth Charge Loader}}
|1 {{Hyperlink|Depth Charge Shell}}
|10[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]]
| -
|1
| -
| data-sort-value=0| -
|Retrievable<br>Can contain 1 small item that is used upon impact
|-
|1 {{Hyperlink|Depth Decoy Shell}}
|10[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]]
| -
|1
| -
| data-sort-value=0| -
|Retrievable<br>Can contain 1 small item that is used upon impact<br>Attracts creatures
|-
|1 {{Hyperlink|Nuclear Depth Charge}}
|10[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]]<br><abbr title="Explosion">400</abbr>*[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] <abbr title="Explosion">300</abbr>*[[File:Affliction Burn.png|20px|Burn]] <abbr title="Explosion">100</abbr>*[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]]
| -<br>+<abbr title="Explosion">20</abbr>*
|1<br>+<abbr title="Explosion">1000</abbr>*
| -<br>+<abbr title="Explosion">1.5</abbr>*
| data-sort-value=10| 10
|Explosion emits EMP wave with 2.5 strength<br>Explosion causes sonar interference<br>Can contain 1 small item that is used upon impact
|-
|1 {{Hyperlink|Nuclear Depth Decoy}}
|10[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]]<br><abbr title="Explosion">400</abbr>*[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] <abbr title="Explosion">300</abbr>*[[File:Affliction Burn.png|20px|Burn]] <abbr title="Explosion">100</abbr>*[[File:Affliction Radiation Sickness.png|20px|Radiation Sickness]]
| -<br>+<abbr title="Explosion">20</abbr>*
|1<br>+<abbr title="Explosion">1000</abbr>*
| -<br>+<abbr title="Explosion">1.5</abbr>*
| data-sort-value=10| 10
|Explosion emits EMP wave with 2.5 strength<br>Explosion causes sonar interference<br>Can contain 1 small item that is used upon impact<br>Attracts creatures
|}
{| class = "wikitable sortable"
!Weapon
!Afflictions
![[File:Affliction Stun.png|20px|Stun]] <abbr title="Seconds">Stun Time</abbr>
!Notes
|-
|{{Hyperlink|Electrical Discharge Coil}}
|10[[File:Affliction Burn.png|20px|Burn]]
|8
|<!-- I know it does way more damage than this, but I can't figure out how. It's probably hard-coded and has something to do with the "ElectricalDischarger" tag. -->
|}
{{Weapons nav|show-Subweapons=yes}}
[[Category:Submarine Weapons]]
[[Category:Weapons]]
[[Category:Items]]

Revision as of 06:43, 26 August 2021

This article is about submarine weapons. For handheld weapons, see Handheld Weapons.

Submarine Weapons are offensive Installations.

Turrets

Turrets are ranged submarine weapons that fire ammunition. These are typically controlled with a periscope.

Turret Stats Ammunition Stats Notes
Turret Loader RPS Ammunition Afflictions Stun Stun Time Structure Damage Dismember Chance Penetration Explosion Radius
Coilgun Coilgun Loader 4 200* Coilgun Ammunition Box 15Lacerations 1Bleeding - 10 0.5 25% -
75* Exploding Ammunition Box 8Lacerations 1Bleeding
40*Burn
- 10
+5*
0.5
+0.5*
- 3
149* Piercing Ammunition Box 8Lacerations 1.5Bleeding - 10 0.5 80% -
200* Physicorium Ammunition Box 28Lacerations 1Bleeding 2* 10 0.5 25% -
Railgun Railgun Loader 0.2 5 Railgun Shells 250Lacerations 50Bleeding
500*Deep Tissue Injury
15
+5*
55
+100*
1.5
+1.5*
60% 3 Can contain 1 small item that is used upon impact.
5 Physicorium Shells 800Lacerations 50Bleeding
500*Deep Tissue Injury
15
+5*
200
+100*
2
+2*
60% 3 Can contain 1 small item that is used upon impact.
5 Nuclear Shells 250Lacerations 50Bleeding
400*Deep Tissue Injury 300*Burn 100*Radiation Sickness
15
+20*
75
+1000*
2
+2*
60% 10 Explosion emits EMP wave with 2.5 strength
Explosion causes sonar interference
Can contain 1 small item that is used upon impact
5 Canister Shells 70*11Gunshot Wound 3*11Bleeding 2*11 15*11 1*11 20% - Reloadable
Fires 11 pellets
Chaingun Chaingun Loader 10 149* Chaingun Ammunition Box 16Gunshot Wound 4Bleeding - 12 0.1 35% - Has windup before firing
Very inaccurate
149* Physicorium Chaingun Ammunition Box 24Gunshot Wound 4Bleeding 2* 18 0.15 35% - Has windup before firing
Very inaccurate
Pulse Laser Pulse Laser Loader 1 44* Pulse Laser Fuel Box 40Burn
30*Deep Tissue Injury 30*Burn
0.4 25
+25*
0.5 100% 1.5 Has windup before firing
Raycast
28* Pulse Tri-Laser Fuel Box 33*3Burn
25*3*Deep Tissue Injury 25*3*Burn
0.2*3 15*3
+15*3*
0.5 100% 1.5 Has windup before firing
Raycast
Fires 3 lasers in a spread
Turret Hardpoint Loader Base - - - - - - - - Can be replaced by other turrets

Other Weapons

This category includes other offensive installations that are not turrets. They are usually activated by buttons.

Weapon Stats Ammunition Stats Notes
Weapon Loader Ammunition Afflictions Stun Stun Time Structure Damage Dismember Chance Explosion Radius
Depth Charge Tube Depth Charge Loader 1 Depth Charge Shell 10Blunt Force Trauma - 1 - - Retrievable
Can contain 1 small item that is used upon impact
1 Depth Decoy Shell 10Blunt Force Trauma - 1 - - Retrievable
Can contain 1 small item that is used upon impact
Attracts creatures
1 Nuclear Depth Charge 10Blunt Force Trauma
400*Deep Tissue Injury 300*Burn 100*Radiation Sickness
-
+20*
1
+1000*
-
+1.5*
10 Explosion emits EMP wave with 2.5 strength
Explosion causes sonar interference
Can contain 1 small item that is used upon impact
1 Nuclear Depth Decoy 10Blunt Force Trauma
400*Deep Tissue Injury 300*Burn 100*Radiation Sickness
-
+20*
1
+1000*
-
+1.5*
10 Explosion emits EMP wave with 2.5 strength
Explosion causes sonar interference
Can contain 1 small item that is used upon impact
Attracts creatures
Weapon Afflictions Stun Stun Time Notes
Electrical Discharge Coil 10Burn 8
v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives