Submarine Weapons: Difference between revisions
From Official Barotrauma Wiki
(→Turrets: replaced "explosive" column with explosion radius; added radii from the respective pages; added sortkeys to explosion radius column to interact nicely with N/A and "-" entries) |
Jade Harley (talk | contribs) m (Added severlimbsprobability as "Dismember Chance" and changed penetration to % instead of decimal.) |
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{| class = "wikitable sortable" | {| class = "wikitable sortable" | ||
! colspan = 3|Turret Stats | ! colspan = 3|Turret Stats | ||
! colspan = | ! colspan = 7|Ammunition Stats | ||
! rowspan = 2|Notes | ! rowspan = 2|Notes | ||
|- | |- | ||
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![[File:Affliction Stun.png|20px|Stun]] <abbr title="Seconds">Stun Time</abbr> | ![[File:Affliction Stun.png|20px|Stun]] <abbr title="Seconds">Stun Time</abbr> | ||
!Structure Damage | !Structure Damage | ||
!Penetration | !Dismember Chance | ||
!Explosion Radius | !<abbr title="% of armor resistance ignored">Penetration</abbr> | ||
!<abbr title="Meters">Explosion Radius</abbr> | |||
|- | |- | ||
| rowspan = 4|{{Hyperlink|Coilgun|25}} | | rowspan = 4|{{Hyperlink|Coilgun|25}} | ||
Line 27: | Line 28: | ||
| - | | - | ||
|10 | |10 | ||
|0.25 | |0.5 | ||
| | |25% | ||
| - | |||
|- | |- | ||
|<abbr title="75 Bolts">75</abbr>* {{Hyperlink|Exploding Ammunition Box|25}} | |<abbr title="75 Bolts">75</abbr>* {{Hyperlink|Exploding Ammunition Box|25}} | ||
Line 34: | Line 36: | ||
| - | | - | ||
|10<br>+<abbr title="Explosion">5</abbr>* | |10<br>+<abbr title="Explosion">5</abbr>* | ||
|0.5<br>+<abbr title="Explosion">0.5</abbr>* | |||
| - | | - | ||
| | |3 | ||
|- | |- | ||
|<abbr title="149 Bolts">149</abbr>* {{Hyperlink|Piercing Ammunition Box|25}} | |<abbr title="149 Bolts">149</abbr>* {{Hyperlink|Piercing Ammunition Box|25}} | ||
Line 41: | Line 44: | ||
| - | | - | ||
|10 | |10 | ||
|0. | |0.5 | ||
| | |80% | ||
| - | |||
|- | |- | ||
|<abbr title="200 Bolts">200</abbr>* {{Hyperlink|Physicorium Ammunition Box|25}} | |<abbr title="200 Bolts">200</abbr>* {{Hyperlink|Physicorium Ammunition Box|25}} | ||
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|<abbr title="20% chance">2</abbr>* | |<abbr title="20% chance">2</abbr>* | ||
|10 | |10 | ||
|0.25 | |0.5 | ||
| | |25% | ||
| - | |||
|- | |- | ||
| rowspan = 4|{{Hyperlink|Railgun|25}} | | rowspan = 4|{{Hyperlink|Railgun|25}} | ||
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|15<br>+<abbr title="Explosion">5</abbr>* | |15<br>+<abbr title="Explosion">5</abbr>* | ||
|55<br>+<abbr title="Explosion">100</abbr>* | |55<br>+<abbr title="Explosion">100</abbr>* | ||
| | |1.5<br>+<abbr title="Explosion">1.5</abbr>* | ||
| | |60% | ||
|3 | |||
|Retrievable<br>Can contain 1 small item that is used upon impact | |Retrievable<br>Can contain 1 small item that is used upon impact | ||
|- | |- | ||
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|15<br>+<abbr title="Explosion">5</abbr>* | |15<br>+<abbr title="Explosion">5</abbr>* | ||
|200<br>+<abbr title="Explosion">100</abbr>* | |200<br>+<abbr title="Explosion">100</abbr>* | ||
| | |2<br>+<abbr title="Explosion">2</abbr>* | ||
| | |60% | ||
|3 | |||
|Retrievable<br>Can contain 1 small item that is used upon impact | |Retrievable<br>Can contain 1 small item that is used upon impact | ||
|- | |- | ||
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|15<br>+<abbr title="Explosion">20</abbr>* | |15<br>+<abbr title="Explosion">20</abbr>* | ||
|75<br>+<abbr title="Explosion">1000</abbr>* | |75<br>+<abbr title="Explosion">1000</abbr>* | ||
| | |2<br>+<abbr title="Explosion">2</abbr>* | ||
| | |60% | ||
|10 | |||
|Explosion emits EMP wave with 2.5 strength<br>Explosion causes sonar interference<br>Can contain 1 small item that is used upon impact | |Explosion emits EMP wave with 2.5 strength<br>Explosion causes sonar interference<br>Can contain 1 small item that is used upon impact | ||
|- | |- | ||
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|2*11 | |2*11 | ||
|15*11 | |15*11 | ||
| | |1*11 | ||
| | |20% | ||
|Fires 11 pellets | | - | ||
|Reloadable<br>Fires 11 pellets | |||
|- | |- | ||
| rowspan = 2|{{Hyperlink|Chaingun|25}} | | rowspan = 2|{{Hyperlink|Chaingun|25}} | ||
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| - | | - | ||
|12 | |12 | ||
|0.35 | |0.1 | ||
| | |35% | ||
| - | |||
|Has windup before firing<br>Very inaccurate | |Has windup before firing<br>Very inaccurate | ||
|- | |- | ||
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|<abbr title="10% chance">2</abbr>* | |<abbr title="10% chance">2</abbr>* | ||
|18 | |18 | ||
|0.35 | |0.15 | ||
| | |35% | ||
| - | |||
|Has windup before firing<br>Very inaccurate | |Has windup before firing<br>Very inaccurate | ||
|- | |- | ||
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|0.4 | |0.4 | ||
|25 | |25 | ||
| | |0.5 | ||
| | |100% | ||
|1.5 | |||
|Has windup before firing<br>Raycast | |Has windup before firing<br>Raycast | ||
|- | |- | ||
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|0.2*3 | |0.2*3 | ||
|15*3 | |15*3 | ||
| | |0.5 | ||
| | |100% | ||
|1.5 | |||
|Has windup before firing<br>Raycast<br>Fires 3 lasers in a spread | |Has windup before firing<br>Raycast<br>Fires 3 lasers in a spread | ||
|- | |- | ||
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|{{Hyperlink|Loader Base}} | |{{Hyperlink|Loader Base}} | ||
| - | | - | ||
| - | | - | ||
| - | | - | ||
| - | | - | ||
| - | | - | ||
| | | - | ||
| - | |||
| - | |||
|Can be replaced by other turrets | |Can be replaced by other turrets | ||
|} | |} | ||
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{| class = "wikitable sortable" | {| class = "wikitable sortable" | ||
! colspan = 2|Weapon Stats | ! colspan = 2|Weapon Stats | ||
! colspan = | ! colspan = 6|Ammunition Stats | ||
! rowspan = 2|Notes | ! rowspan = 2|Notes | ||
|- | |- | ||
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![[File:Affliction Stun.png|20px|Stun]] <abbr title="Seconds">Stun Time</abbr> | ![[File:Affliction Stun.png|20px|Stun]] <abbr title="Seconds">Stun Time</abbr> | ||
!Structure Damage | !Structure Damage | ||
! | !Dismember Chance | ||
!<abbr title="Meters">Explosion Radius</abbr> | |||
|- | |- | ||
| rowspan = 4|{{Hyperlink|Depth Charge Tube}} | | rowspan = 4|{{Hyperlink|Depth Charge Tube}} | ||
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| - | | - | ||
|1 | |1 | ||
| | | - | ||
| data-sort-value=0| - | |||
|Retrievable<br>Can contain 1 small item that is used upon impact | |Retrievable<br>Can contain 1 small item that is used upon impact | ||
|- | |- | ||
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| - | | - | ||
|1 | |1 | ||
| | | - | ||
| data-sort-value=0| - | |||
|Retrievable<br>Can contain 1 small item that is used upon impact<br>Attracts creatures | |Retrievable<br>Can contain 1 small item that is used upon impact<br>Attracts creatures | ||
|- | |- | ||
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| -<br>+<abbr title="Explosion">20</abbr>* | | -<br>+<abbr title="Explosion">20</abbr>* | ||
|1<br>+<abbr title="Explosion">1000</abbr>* | |1<br>+<abbr title="Explosion">1000</abbr>* | ||
| | | -<br>+<abbr title="Explosion">1.5</abbr>* | ||
| data-sort-value=10| 10 | |||
|Explosion emits EMP wave with 2.5 strength<br>Explosion causes sonar interference<br>Can contain 1 small item that is used upon impact | |Explosion emits EMP wave with 2.5 strength<br>Explosion causes sonar interference<br>Can contain 1 small item that is used upon impact | ||
|- | |- | ||
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| -<br>+<abbr title="Explosion">20</abbr>* | | -<br>+<abbr title="Explosion">20</abbr>* | ||
|1<br>+<abbr title="Explosion">1000</abbr>* | |1<br>+<abbr title="Explosion">1000</abbr>* | ||
| | | -<br>+<abbr title="Explosion">1.5</abbr>* | ||
| data-sort-value=10| 10 | |||
|Explosion emits EMP wave with 2.5 strength<br>Explosion causes sonar interference<br>Can contain 1 small item that is used upon impact<br>Attracts creatures | |Explosion emits EMP wave with 2.5 strength<br>Explosion causes sonar interference<br>Can contain 1 small item that is used upon impact<br>Attracts creatures | ||
|} | |} |
Revision as of 08:46, 6 July 2021
This article is about submarine weapons. For handheld weapons, see Hand Weapons. |
Submarine Weapons are offensive Installations.
Turrets
Turrets are ranged submarine weapons that fire ammunition. These are typically controlled with a periscope.
Turret Stats | Ammunition Stats | Notes | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Turret | Loader | RPS | Ammunition | Afflictions | Stun Time | Structure Damage | Dismember Chance | Penetration | Explosion Radius | |
Coilgun | Coilgun Loader | 4 | 200* Coilgun Ammunition Box | 15 1 | - | 10 | 0.5 | 25% | - | |
75* Exploding Ammunition Box | 8 1 40* |
- | 10 +5* |
0.5 +0.5* |
- | 3 | ||||
149* Piercing Ammunition Box | 8 1.5 | - | 10 | 0.5 | 80% | - | ||||
200* Physicorium Ammunition Box | 28 1 | 2* | 10 | 0.5 | 25% | - | ||||
Railgun | Railgun Loader | 0.2 | 5 Railgun Shells | 250 50 500* |
15 +5* |
55 +100* |
1.5 +1.5* |
60% | 3 | Retrievable Can contain 1 small item that is used upon impact |
5 Physicorium Shells | 800 50 500* |
15 +5* |
200 +100* |
2 +2* |
60% | 3 | Retrievable Can contain 1 small item that is used upon impact | |||
5 Nuclear Shells | 250 50 400* 300* 100* |
15 +20* |
75 +1000* |
2 +2* |
60% | 10 | Explosion emits EMP wave with 2.5 strength Explosion causes sonar interference Can contain 1 small item that is used upon impact | |||
5 File:Canister Shell icon.png Canister Shells | 70*11 3*11 | 2*11 | 15*11 | 1*11 | 20% | - | Reloadable Fires 11 pellets | |||
Chaingun | Chaingun Loader | 10 | 149* Chaingun Ammunition Box | 16 4 | - | 12 | 0.1 | 35% | - | Has windup before firing Very inaccurate |
149* Physicorium Chaingun Ammunition Box | 24 4 | 2* | 18 | 0.15 | 35% | - | Has windup before firing Very inaccurate | |||
Pulse Laser | Pulse Laser Loader | 4 | 44* Pulse Laser Fuel Box | 40* 30* 30* |
0.4 | 25 | 0.5 | 100% | 1.5 | Has windup before firing Raycast |
28* Pulse Tri-Laser Fuel Box | 33*3* 25*3* 25*3* |
0.2*3 | 15*3 | 0.5 | 100% | 1.5 | Has windup before firing Raycast Fires 3 lasers in a spread | |||
Turret Hardpoint | Loader Base | - | - | - | - | - | - | - | - | Can be replaced by other turrets |
Other Weapons
This category includes other offensive installations that are not turrets. They are usually activated by buttons.
Weapon Stats | Ammunition Stats | Notes | ||||||
---|---|---|---|---|---|---|---|---|
Weapon | Loader | Ammunition | Afflictions | Stun Time | Structure Damage | Dismember Chance | Explosion Radius | |
Depth Charge Tube | Depth Charge Loader | 1 Depth Charge Shell | 10 | - | 1 | - | - | Retrievable Can contain 1 small item that is used upon impact |
1 Depth Decoy Shell | 10 | - | 1 | - | - | Retrievable Can contain 1 small item that is used upon impact Attracts creatures | ||
1 Nuclear Depth Charge | 10 400* 300* 100* |
- +20* |
1 +1000* |
- +1.5* |
10 | Explosion emits EMP wave with 2.5 strength Explosion causes sonar interference Can contain 1 small item that is used upon impact | ||
1 Nuclear Depth Decoy | 10 400* 300* 100* |
- +20* |
1 +1000* |
- +1.5* |
10 | Explosion emits EMP wave with 2.5 strength Explosion causes sonar interference Can contain 1 small item that is used upon impact Attracts creatures |
Weapon | Afflictions | Stun Time | Notes |
---|---|---|---|
Electrical Discharge Coil | 10 | 8 |