Stun
From Official Barotrauma Wiki
| Data is potentially outdated | |
| Last updated for version 0.16.7.0 Last mentioned in changelog 1.5.7.0 The current game version is 1.5.9.1 |
Stun
Inflicted by many Weapons. Not to be mistaken with
Incremental Stun or
Progressive Stun.
A creature's stun resistance decreases the strength of the affliction, effectively decreasing the time spent unconscious.
The patient is dazed and unresponsive.
| Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
|---|---|---|---|---|---|---|---|
Stun ID: stunType: stun
|
No | No | -1/s | 0 - 30 | Character Unconscious | N/A |
Notes
- Some outerwear Gear, like the Safety Harness provide stun resistance while worn.
Related Talents
| Talent | Tree | Description |
|---|---|---|
Lone Wolf ID: lonewolf
|
Gunslinger Spec. 2 |
If there's no crew members nearby, gain the following: +20% Physical Damage Resistance |
Drunken Sailor ID: drunkensailor
|
Gunslinger Spec. 3 |
Gain 75% stun resistance while drunk and immunity to the negative effects of drunkenness. Unlock recipe: |
Lightning Wizard ID: lightningwizard
|
Electrician Spec. 4 |
If you have not been attacked for 10 seconds, the next attack you suffer has 80% less power and your attacker is stunned for 4 seconds. Unlock recipe: |
Beat Cop ID: beatcop
|
Enforcer Spec. 2 |
Inflict 25% more stun. Doubled against monsters inside the submarine. |
Stonewall ID: stonewall
|
Enforcer Spec. 2 |
Whenever you are attacked, gain an additional 25% physical damage resistance and 25% stun resistance for 4 seconds. |