Stun
From Official Barotrauma Wiki
Data is potentially outdated | |
Last updated for version 0.16.7.0 Last mentioned in changelog 1.2.8.0 The current game version is 1.3.0.4 |
Stun
Inflicted by many Weapons. Not to be mistaken with Incremental Stun or Progressive Stun.
The patient is dazed and unresponsive.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Stun ID: stun Type: stun
|
No | No | -1/s | 0 - 30 | Character Unconscious | Hyperzine (-54 | -15)* 50 Methamphetamine (-22.5)* - |
N/A |
Related Talents
Talent | Tier | Description |
---|---|---|
Drunken Sailor |
Captain Gunslinger Tier 3 |
Gain 25% physical damage resistance and 50% stun resistance while drunk. When you play a Harmonica, a random ally on your current submarine has a 4% chance to gain a random skill point every second. |
Inspire to Battle |
Captain Shipmaster Tier 3 |
In addition to other Inspiration bonuses, the ordered character also gains the following attributes: +30% Stun Resistance +30% Melee Attack Speed +20% Ranged Fire Rate +20% Turret Fire Rate |
Buccaneer |
Security Officer Specialist Tier 3 |
Unlock recipe: Boarding Axe. Aiming with a melee weapon before attacking adds up to 100% power to your next melee attack. Gain an additional 25% Stun resistance. |
Beat Cop |
Security Officer Warden Tier 2 |
You can tackle other characters by ragdolling into them at high speeds. Inflict 25% more Stun. Gain an additional 25% Repair Speed. |
Stonewall |
Security Officer Warden Tier 3 |
Whenever you are attacked, gain an additional 30% physical damage resistance and 30% Stun resistance for 4 seconds. |
Skedaddle |
Assistant Grayshirt Tier 1 |
Move 10% faster. When you are attacked, this bonus is increased to 30% for 5 seconds. Gain an additional 30% Stun resistance. |
Still Kicking |
Assistant Grayshirt Tier 3 |
Whenever you fall below 0 health, rapidly heal normal damage types and remove stun over a short duration. This effect can only occur once per life each round. |